tag:blogger.com,1999:blog-5203941432778477233.post512387587336101107..comments2023-12-12T22:52:17.187+00:00Comments on Norwich Board Gamers: Blue pill, red pillBorkhttp://www.blogger.com/profile/06456256915491568109noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5203941432778477233.post-56999630792463670892016-03-21T23:37:38.775+00:002016-03-21T23:37:38.775+00:00I'm still not liking this prearranged game mal...I'm still not liking this prearranged game malarkey.. It's flattened the whole experience of NoBoG for me. J-JIMhttps://www.blogger.com/profile/11953837390217286923noreply@blogger.comtag:blogger.com,1999:blog-5203941432778477233.post-44666098483157129472016-03-18T13:02:19.633+00:002016-03-18T13:02:19.633+00:00Personally I look at it this way - the goal of a d...Personally I look at it this way - the goal of a designer can be anything. To delight, annoy, puzzle, etc. It's an experience crafting. So absolutely any thing - games included - can have quirks, themes, yada ( tangentially there's been a debate in computer terms about skeuomorphism and whether it's "good", "bad", ridiculous or otherwise in software UI and design ). In my view, *so long as the outcome is what you intended* then you're successful. Regardless of whether that aligns with notions of high stakes gambling, or finely balanced worker placement, or a raft of other different design thingers. Bad example, take a game like the classic mousetrap, roll to move, first to finish, and by a hardcore euro point of view the game is bad. Otoh, from a funky unique inspiring kinetic model point of view the game is amazing - and sticks in the imagination and memory for a long time ( beyond say some average Euro games ). Uh huh.Borkhttps://www.blogger.com/profile/06456256915491568109noreply@blogger.comtag:blogger.com,1999:blog-5203941432778477233.post-70935147035047877372016-03-18T06:46:27.470+00:002016-03-18T06:46:27.470+00:00Thank you Bork for a swift NoBlog and the comments...Thank you Bork for a swift NoBlog and the comments. Ultimately agree which is why we playtest but quirks and themes do also have their place. I will talk to my man at Lego about an association with death based mechanics and ultra violent source material. 😉 Anonymoushttps://www.blogger.com/profile/15596766183387796457noreply@blogger.com