Wednesday, 31 August 2011

Hansa Teutonica


Last night we got to play Hansa Teutonica TWO times and still finish before 11. We started at about 8, did a rules session and finished the first game by 9:30 ish. We agreed to give it another go. What was really great about this is that Hansa Teutonica has various routes to success and each player in the second game adapted and or changed how they where playing resulting in a whole different set of criteria being important between the two plays.

Hansa Teutonica has a few basic actions, at its heart its not a very complex euro, yet it works extremely well and at the moment (at least as far as im concerned) has a lot of depth. In our first game it was the 'bonus' tokens and there pursuit that brought about the end of the game. In game two it was the VP track and the board looked completely different.

Pete won both games, narrowly ahead of me each time. In the first game Pete went first and got an increased action point machine in gear VERY early. Pete was more successful than most of us at utilising the favourable blocking strategy that sees an alternative way of getting pieces on the board. In the second game I had the more favourable board position but circumstances conspired to having me fall short again.

Hansa Teutonica gives players the ability to improve most of their starting actions allowing players to be 'more efficient'. One of the only stable issues is cube placement which costs the same for everybody. Getting cubes on the map is expensive, so using them wisely is crucial. For the most part we are playing this game in typical euro style and I feel one of the great things about this game is its scope for alternative 'ideologies' or at least 'tactics'. Everyone knows I enjoy Caylus and without a big debate virtually all I like in Caylus is present in Hansa Teutonica but in a very different and engaging way. Yes its a resource managment game, but its also a game where every player changes the landscape so it cant be played in a vacume, unlike many games where an obvious path to success is contested. Two weeks ago when Rich, Pete and I DID compete over what appeared to be the obvious we came 5th, 3rd and 4th respectively.

Various members of the group have yet to play it and I still have the expansion to pull out after the first board gets 'overplayed'. Right now
Hansa Teutonica is in my top 5 games and possibly will be in the top 3 after future plays.

Tuesday, 23 August 2011

Three week review

Three weeks and no updates. Slack, I tell you. So slack. To make up for it here is a three week update-mash-up-type-thingumy. Word!

2nd. Hello Moritz. Lost Valley. Clans. Tichu. Agricola: Farmers of the Moor. Drunken fool. Citra = smashing.

9th. Age of Empires 3. Chaos in the Old World. Nicky crushes all before her. Boondoggle = jolly.

16th. Hello Rick. Hello Jen. Hansa Teutonica. Someone named their baby Games Club. 7 Wonders. Steam. Nicky crushes all before her. Lack of = lager.

Normal blog service will resume.

Wednesday, 27 July 2011

Navegador: A Beekeeper's Tale.


Cuba finally made it to the table. It has been on the brink of play for well over a month since Rich sold his spare copy to Phil, but this week we had the numbers and Rich was willing to teach it. I say teach it, I'm not sure if he actually did as he walked to an easy victory over Phil and Nicky. Alhambra was then given a rare outing and saw Phil claim the win.


Meanwhile Jimmy, Mike, Tom and I sailed east with the game Navegador. The game is inspired by the Portuguese Age of Discoveries in the 15th & 16th centuries. Players take actions such as contracting workers, acquiring ships and buildings, exploring the seas, establishing colonies in discovered lands and trading goods on the market. For some reason the box lid depicts Jimmy dressed as a beekeeper.

Jimmy won a fairly comfortable victory by specialising in factories and workers, I came in second by also concentrating on workers, but opting for colonies. Mike came third with what looked like a balanced strategy and Tom, who to be fair hadn't played before, languished in fourth by not really doing enough of anything.

There was debate as to whether Navegador is the best of Mac Gerdt's Rondel Games; Jimmy thought that it clearly was, and while I still favour the slightly flawed Imperial - mostly because of the theme - I think Navegador is probably the more accomplished design.

We finished off the night with a few hands of the Chinese card game Tichu, which has become a favourite closer with some of NoBoG. A good win for myself and Jimmy over Tom and Mike.

Beer: Blakemere's Bobby Dazzler. It has the tagline Blonde, Spicy, Arresting - alluding to the blonde woman on the pump clip, who I doubt is a real enforcer of the law, especially in the skirt she was wearing. It was certainly blonde in colour. Not really spicy, but it did have a little bite. Arresting? Once again going a bit far, but this is certainly a very good golden ale, with a good head, a hint of wheat, a hint of citrus and a bitter finish. I rate it an 8 and compare it to 7 Wonders as it's a great session beer, which you can keep going back to all night.