Ok. I should have posted this last month, so sorry for the delay.
For those that don't know, Essen Internationalen Spieltage (Spiel '07) is an annual game fair held over four days in October at a large exhibition hall in Essen, Germany. It is a essentially a trade show for boardgames, card games and CCGs, with designers and publishers demonstrating their latest releases. However, it is open to the public and and also has retailers selling games at discount, and a large contingent of second hand stalls with a wide range of new and used games.
For those that don't know, Essen Internationalen Spieltage (Spiel '07) is an annual game fair held over four days in October at a large exhibition hall in Essen, Germany. It is a essentially a trade show for boardgames, card games and CCGs, with designers and publishers demonstrating their latest releases. However, it is open to the public and and also has retailers selling games at discount, and a large contingent of second hand stalls with a wide range of new and used games.
I attended this  board gaming Mecca on Thursday 18th and  Friday 19th October - the quieter days  before the weekend crush.
DAY 1 - Thursday.
Prior to the  event I'd compiled a comprehensive list of games that I  wanted to check out or buy. I lost that list. So with a rough list of games scrawled on the back of a prescription for my medication (which I also forgot) I entered the massive exhibition centre at Essen already feeling at a disadvantge. I was accompanied by my girlfriend Liz. After a bit of aimless wandering, looking at the sights and sounds, we managed to check out a number of  games that we thought we'd like to play as a couple, however the two big name contenders Zooloretto (winner of the Spiel  des Jahre 2007) and Ticket to Ride: Switzerland were both rejected after a few  sample games. Zoorloretto, which we both enjoyed as a four player game, was  awful with just two. And Ticket to Ride:  Switzerland was terribly unbalanced and  luck ridden with the emphasis on tunnels and the fact the the locomotive wild cards couldn't be used in normal routes. We had far more  fun playing Bausack, where we were stacking irregular blocks to create fantasy  castles on par with mad king Ludwig II's Neuschwanstein Castle, which we had  visited down in Bavaria only days before.
After a pretty exhausting first day and a couple of large bags of games to show for our toil, we made our way to the exit when I noticed MoD Games and their chief designer Andreas Steding. Now his name might not mean much to the casual reader, but those who know Norwich Board Gamers' very own Andy Malcolm will realise that he is none other than the designer of the infamous Kogge and therefore Andy's arch nemesis (see Kogge, Kogge, Monkey Snogger for Andy's feeling on the game). I had rather jokingly told Andy that I'd get a picture of me slapping Mr Steading, but now coming face to face with this man of banality I realised that I had to strike a much heavier blow.
After a pretty exhausting first day and a couple of large bags of games to show for our toil, we made our way to the exit when I noticed MoD Games and their chief designer Andreas Steding. Now his name might not mean much to the casual reader, but those who know Norwich Board Gamers' very own Andy Malcolm will realise that he is none other than the designer of the infamous Kogge and therefore Andy's arch nemesis (see Kogge, Kogge, Monkey Snogger for Andy's feeling on the game). I had rather jokingly told Andy that I'd get a picture of me slapping Mr Steading, but now coming face to face with this man of banality I realised that I had to strike a much heavier blow.

The Steding had captured a couple of young teenagers  and was now forcing them to try his new game Macht und Ohnmacht (which roughly  translates to 'An Eternity of Boredom and Pain'). Like the young children  at the bottom of my street who are lured in by the crumpled old man and his  handful of Werther's Originals, these teenagers had been lured to the table  by The Steding's promise of a "war game". However, there was nothing here  resembling a war game, only pointless cube pushing, mind numbing boredom and the  very real danger of a sweaty groping. I knew I had to stop the  menace.  Thrusting my games into Liz's arms I raced to the Kosmos display,  grabbing a container of fat from the bratwurst stand and a lighter off a nearby  smoker. The centrepiece of the Kosmos display was a life-size model of Iorek  Byrnison, the armoured polar bear from Philip Pullman's book, film and now game,  The Golden Compass. Kicking away the supports and dousing the hairy beast in the  highly flammable grease, I set light to Iorek and sent the bear hurtling down the  aisle. The giant flaming bear slammed into the Mod Games stand sending The  Steading flying across the hall and instantly setting light to the thin and  flimsy abominations that The Steading had been peddling: Macht und Ohnmacht, Kogge and  the incomprehensibly evil Kogge: Bonholm, all went up in flames. The Steding, now back  on his feet, tried desperately to stamp out the flames, but before he could  reach them, the two teenagers, now free from the evil spell, pushed over a stack  of the fearsomely heavily Tide of Iron, sending The Steding crashing back to the  floor, where he was no doubt trapped for at least week.
 As I fled to the exit,  pursued by security, cheers and applause rang around Hall 12.  And as I finally  skipped out through the exit on to the waiting train I felt a warm glow knowing  that I'd not only struck a blow for liberty, justice and exciting board games,  but also burned a giant 8 foot polar bear, and in the end, isn't that what's  really important?
As I fled to the exit,  pursued by security, cheers and applause rang around Hall 12.  And as I finally  skipped out through the exit on to the waiting train I felt a warm glow knowing  that I'd not only struck a blow for liberty, justice and exciting board games,  but also burned a giant 8 foot polar bear, and in the end, isn't that what's  really important?DAY 2
The second day  I attended the fair on my own as Liz had an  overwhelming need to buy some shoes. I'd been minding my own business  when I heard a "HEY!" and felt a hand grip my  shoulder. In an instant I'd worked out the best escape route and was ready to  flee the scene, overturning the low table on which a family were about to play  Darjeeling and make my escape through the  throng of smokers stood around the exit to Hall 11. However, a split second of  hesitation saved the young family as I realised that Andreas Steading didn't  have a Scottish accent. Ah, that'll be Jimmy, then.  Jimmy had bought all the games that he could fit in his suitcase on day  one and announced to me that he only had room for one more. "The box is so big and I only have room for one more." he said as he put back  Sierra Madre's monster effort 'Origins of Man: How we became human'. "Only one  more." Jimmy shouted over the noise as we hustled past the crowd checking out  Alea's new big box game 'In the Year of the Dragon'. "Just one more" he  wailed as he resigned himself to never owning C4/Creative Cell's secretly  society game 'The Circle'.  We ambled  through the halls, trying out the nicely produced but rather average Cheng Chang  and finally sat down to try out Valley Game's Container. It was at this point  that Tom joined us. It was Tom's first day at Essen and having initially been  awed by the size of the fair he was now itching to try some games.  Helping us learn Container was the  rather unlikely Miss  Canada. She took an instant liking to Jimmy, but he soon managed to fight off her advances with some well timed remarks which questioned her  ability at medium weight euros, her understanding of the rules and her choice of eye shadow. This played directly into Tom's hands as he'd been pawing at  her for the last half hour and despite everyone's misgivings her advice to her  new champion paid dividends and Tom was crowned the victor.
rather unlikely Miss  Canada. She took an instant liking to Jimmy, but he soon managed to fight off her advances with some well timed remarks which questioned her  ability at medium weight euros, her understanding of the rules and her choice of eye shadow. This played directly into Tom's hands as he'd been pawing at  her for the last half hour and despite everyone's misgivings her advice to her  new champion paid dividends and Tom was crowned the victor.
 rather unlikely Miss  Canada. She took an instant liking to Jimmy, but he soon managed to fight off her advances with some well timed remarks which questioned her  ability at medium weight euros, her understanding of the rules and her choice of eye shadow. This played directly into Tom's hands as he'd been pawing at  her for the last half hour and despite everyone's misgivings her advice to her  new champion paid dividends and Tom was crowned the victor.
rather unlikely Miss  Canada. She took an instant liking to Jimmy, but he soon managed to fight off her advances with some well timed remarks which questioned her  ability at medium weight euros, her understanding of the rules and her choice of eye shadow. This played directly into Tom's hands as he'd been pawing at  her for the last half hour and despite everyone's misgivings her advice to her  new champion paid dividends and Tom was crowned the victor.We all agreed that Container was a great game, but once  again Jimmy lamented that he only had space for one more game and Container had  a rather big box. It was at this moment that Tom changed from a that annoying  jammy sod into Jimmy's saviour. Like an angel descending from heaven and with  a ray of light illuminating him and he pronounced "I have a car and I haven't  bought any games so I've got loads of space." Jimmy's prayers  had been answered and after a quick mental calculation, a number of games with large  boxes including Container and Origins of Man were thrust into Tom's arms.
After a trip to Tom's car and a slow game of Race for  the Galaxy, which I then decided not to buy, Jimmy decided that with no more  money or space for games he'd get back to his hotel in order to get a good spot  at a gaming table (but not before he blagged a Euro off Tom so he  could back to the hotel, having spent his last on that ONE last game). Tom and I  wandered the halls for a while longer. We sifted through the second hand games  stalls. I picked up the games I'd made a note of earlier. Tom tried to steal  games from the green haired designer Freidman Friese. I eventually left Tom at a  game stall deliberating whether he should buy the French edition of Robo Rally  for Crocker.  And with a couple of last minute impulse buys I left the fair in  order to find Liz, a beer hall and a huge plate of mixed  pork.
Epilogue
Jimmy's early departure paid off as that evening he got to  play some cool games with the guys from Counter Magazine, Richard Breese  (designer of Reef Encounter) and a few other notable designers whose names  escape me.
Liz and Matt got to the beer hall in Dusseldorf where they gorged themselves on a large plate of pork products washed down with some excellent Altbier.
 
1 comment:
fantastic report matt, i was going to post a reply using my PDA, but you know...
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