Report for 29th January 2008.
Revelling in his success from last week by bringing along a game and not only getting it played, but also winning, Tom thought he’d try and his push his luck by doing the same again this week. The first part of his plan worked nicely. By pulling out the eagerly anticipated Tribune: Primus Inter Pares (Tribune: First Among Equals), by game designer Karl-Heinz Schmiel, he quickly gathered the first four gamers through the door (Jimmy, Hayden, Ollie and myself) and set the Roman themed game going.
The publisher describes the game thusly:
Welcome to the most impressive metropolis of the ancient world –
Play as one of the great patrician families which held great power and influence. Gain control over the seven factions of the city which hold control over many aspects of Roman culture.
In Tribune, you try to become the most powerful family in
GET READY TO RE-WRITE HISTORY!
All pointed to a rich game full of politics and intrigue. The board was beautiful with big Roman buildings dominating the bustling streets. And there is a big Roman guy on the box. So when Tribune turned out to be a set collecting card game with a few bells and whistles, I must admit I was a little disappointed. Despite my disappointment, the game rattles along at a good pace with players taking control of the seven factions by playing larger sets of cards than the previous faction owner. Once a player has control of a faction he uses its powers to help him complete three of the six victory conditions - once achieved the game ends and all players that have completed three conditions (one of which must be a Tribune tile) are considered for victory by adding up points they’ve scored.
It was quite hard to judge how well players were progressing throughout the game, with most people concerned about their own objectives rather than each others. Therefore the game slammed to halt with much surprise when I enquired if the game ended as soon as I had completed three conditions. I had and was declared the winner. No one else was close to completing three, but Ollie had the most points and was declared second place. Whether I deserved the victory was a bigger issue than the lack of politics and intrigue. The cards do not seem very well balanced and by winning one card in particular, I gained a ‘Gift from God’ – one of the harder to obtain victory conditions – which should normally take two turns of good planning and play to obtain. To make matters worse this card could have appeared in anyone’s hand through a random draw or by simply being the player to go first. And the final insult was that I didn't realise that the card gave me this game winning 'Gift from God' untill Ollie pointed it out to me. That'll teach him to look at my cards! Overall, we all seemed to enjoy the experience, but I’m not sure any of us came away with the feeling of re-writing history.
Whilst we spent time hanging around the latrines of
Undeterred by his staggering failure with Tribune, Tom pushed on and whilst everyone was at the bar he snuck his second German edition game, Rette Sich Wer Kann (Each Man for Himself - or Lifeboats), on to the table. This is a negotiation game with six lifeboats trying to row to the safety of a group of nearby islands. The rules are simple. Basically each player has six sailors distributed between the vessels. Each turn only one boat will make progress towards the islands – voted for by the players. One boat will spring a leak reducing the boat’s capacity – voted for by the players. If the boat is at maximum occupancy when the leak occurs, then players (on the boat) vote to decide who to throw overboard (that sailor is removed from the game). If a boat ever has more leaks than occupants then the boats sinks and all sailors on it are food for the sharks. Players are also required to move one of their sailors to another lifeboat each turn. The game continues in this fashion until all the boats have either reached an island or have sunk.
If you've read this and wondered why the phrase "Crocker won the game as usual" hasn't been used. He wasn't there. He was ill at home. So here's a little note just for Luke: When we packed the games away, we didn’t use the baggies. We just shoved all the bits in the box. And even when we did have bags, Tom told us to mix up all the colours. I would have taken a photo for you, but didn’t have my camera.
1 comment:
My OCD is in overdrive as we speak, maybe I should try and go round Toms house to sort out his game bag 'problem'.
Post a Comment