As promised Dean
furnished us with new delights from the world’s biggest board game fair, which
he attended in Essen a couple of weeks back. He brought the dubious Aristoocrazy, Samurai
Sword, and two games from AEG’s new Tempest setting; Courtier and Dominare. It
is the latter, meatier game, Dominare, that Dean favoured and so myself, Nicky
and Rich sat down to see what the City-State of Tempest had to offer.
A conspiracy unfolds in the city-state of Tempest |
Each
turn, players draft an agent card, adding one new agent to their part of the conspiracy.
The higher placed an agent is in your conspiracy, the more powerful that agent
is. The agents can add influence onto the board, provide revenue, increase your
exposure (turn order mechanism) and have unique action/abilities which break,
bend or add new rules. The game is played over seven rounds, victory points
from controlling the 10 city blocks, bonus blocks and having a low exposure are
totted up at the end to determine the winner.
Not sure
what to make of this. The main thrust of the game is area control and feels
like it’s come 10 years too late to the party – solid, but uninspiring on its
own. The agents breathe life into the game – they’re well thought out and characterised.
(I like that AEG are trying to make their own thematic world and story, which
is always difficult as a known franchise is instantly more gratifying). The
powers are nicely varied and the way they interact and change depending on
their position within the conspiracy provides interesting avenues to explore.
Good stuff. But, the way they interact with the board is frustratingly chaotic
and creates huge swings with regard to board positioning. Add the arbitrary
random events and the board is in a constant state of flux making planning
extremely difficult. Perhaps the
characters should have been used in something else as they don’t shine in
Dominare - ultimately they make the area control game slow and frustrating, when
they should have made it a lot of fun. This was our first play and we got off
to a tumultuous start by misunderstanding a couple rules – it also took a long time
to play. A second play would probably give a fairer impression – so I'm not
consigning it the land of Leonardo da Vinci just yet. Dean won convincingly.
On the
other table, two games that have found a place in the hearts of the NoBoG
regulars saw table time: The instant
hit, Archipelago, saw the players staving of revolt long enough for Matt to be
declared the winner. And Peter rejoiced as he claimed victory in Hansa
Teutonica. John, Phil and Tom didn't win a thing.
Beer: I
obviously didn't have any beer as we don’t partake in such vices. And I was
saving myself for the beer festival tonight.
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