Blood Bowl Manager... at a lull in the action |
Showing the boys how to do things, Catherine romped to an impressive win, her ecstatic 46 fans out-cheering and out-hooliganing everyone else, with Ewan managing second some 15 or so points behind.
Core worlds was played on table 2, Dean, Jerry and Matt taking on the deck building game to create the most impressive new space empire. I didn't take much notice of this - my bad. I can't even tell you who won !
Core worlds - snooping at Jerry's cards |
Merchant of Venus hit table three. Sam, Pete and myself learning the trade routes of the sector. The sector shaped up into a tricky trading zone, there werent a great many optimised trade routes, but Pete managed to get off to a great start and ply the Western borders of space to great effect - setting up an impressive chain of Pete-Mart space stations.
Merchant of Venus, the forgetful yet highly profitable Pete-Express at work |
Nevertheless despite Sam hauling some impressively high cash loads towards the end of the game, Pete-Express stormed to a massive win with some 2,600 odd credits, myself and Sam not even making it past 2,000. I managed to be the most famous of the entrepeneurs, but in the end this did little to combat the vast retail empire that Pete had put in place.
Cool game, there is definitely a random number generator at work in Merchant of Venus that maybe some players would find board throwingly infuriating, but I find it's quite cool. It's an old school throwback, and the enjoyment comes from analysing the always different shipping routes, flying your ship around, choosing what to concentrate on, and watching the possible misfortune of your fellow players.
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