Tuesday 17 February 2015

Colt Express Beer Goggles

Twenty Nine last week at the ribs, numbers declining from the heady heights of the previous weeks 38, although given the pub was more busy than usual at game time, it felt - to me - just as busy as last week trying to get everyone sorted.

This week Lewis is guest writing for his own table experiences - without further ado...

Ticket to Ride
On our table we first played Ticket to Ride: Europe, teaching Sam how to play for the 1st time (still some learners!).

A close game throughout, but I pulled off the win having taken first with the longest route bonus.



I then drew out my two new additions to my collection.

Le Guillotine
First, Guillotine, which featured a short 2nd day due to Jamie (@JEndlessraining) playing a card that allowed him to end the day after his turn, picking up two nobles adding up to 6 points. He ultimately won, though I stole 2nd from Sam. Teehee.


We finished off with Pickomino, which had me controlling most of the titles throughout the game, but after a brief moment of confusion over the French rules over certain die results and a struggle to trigger the end of the game, James (@JamesHayward92) took the win by one more worm than me.

Three satisfying games, with Guillotine and Pickomino being described as "slightly frustrating" but great fun. What game isn't, at the very least, "slightly" frustrating?

Meanwhile upstairs...

XCOM. Tom II wonders where it all went wrong.
Despite there being no evidence for the presence of aliens on planet earth, apart from dodgy videos of some dude in a skin tight leotard prancing around like an idiot , the ribs played host to XCOM again last week, four intrepid commanders swearing to defend the pub from any ill looking alien. Which is very public spirited of them. And you would imagine involving standing at the pub door with a clipboard and a menacing look. Tom II, Richard IV, Davey and Ewan headed up this enterprise with an early game status report providing troubling news - the entire ground infantry / door bouncer force had been eliminated to a man, leaving only the tea boy and the caretaker left at XCOM HQ. Who was the commander in charge of this debacle ? Tom. Tom was in charge, so I blamed him for the mess.
The buck stops with the C in C.

By the end of the evening however the team had turned things around and seen off the aliens, Tom proving his quality leadership skills after all, albeit one presumes with a large marble plaque commemorating the lost Poor Bloody Infantry.

Imperial Settlers. With Deans thumbs and not his face.
Which is either a framing error, or sparing viewers a horrible sight.
On the next table over a nice game of Imperial Settlers was afoot - I say nice, but this was nice as in Mr Bond doubling down on his raiding capabilities and burning everyones stuff to the ground. Particularly Dean who was the Japanese. With those oh so burnable buildings made of wood and paper. Elite Ed ( the artist formerly known as Writer Ed ) confessed he didn't really know what was going on, and had only got to grips with the game about two thirds of the way through, his Romans bringing up a very poor rear score. Nevertheless by game end he had sorted himself out to bring himself within touching distance of the others, but the brutal barbarian Bond won the day, with his victory points for earning swords malarkey going on.

Nice game Imperial Settlers. If you haven't tried it, you should.

On our table we opened with Colt Express. With Luke relating to us the drinking game version of Colt Express that he apparently regularly plays. When anyone gets shot you take a shot. As it were. This ends up doubling the penalty of getting shot - not only do you get a duff card in your hand, your mental clarity also takes a hit. Colt Express Beer Goggles. Luke then told us how he often won such games, but this turned out to be not so much excellent tactics, but telling everyone else the wrong rules and filling everyone with bullets that never ran out. Sam won this. A reasonable haul of loot and a bonus for shooting everyone dead.

We then had a blast of Sheriff of Nottingham, which surprisingly seemed to revolve around 5 guys offering or demanding cocks. I'm not sure who started this cock filled innuendo, but when Martin started demanding that he wanted to hear Sam say he wanted his cock we had reached Peak Cock. Luke displayed some dubious tactics again, claiming that anyone taking 2 or less goods had to be searched - which he duly did and thus proved easy bait - and was endlessly goaded into searching goods and bankrupting himself. By the end he had lost most of his money and carted a sorry collection of items into the market. Martin won this with a policy largely consisting of honesty. And cock baiting. Um. Ok.

Archipelago. I think Med Ed is quietly signalling me to
sabotage the deep in thought Pete.
Downstairs Archipelago got another wheeze. This time Pete was not picked at the post by an evil Separatist and took a convincing win as the Pacifist, managing to pick up or even come first in almost everyone elses categories too. Very good. The other players looked a bit shell shocked over their beating.


Powergrid got a play with six I think. I like powergrid, although I find myself always shying away from playing it, but Powergrid with six is... heavy. Not sure how this worked out. There looked to be some confusion from the new players half way through. Which sounds about right.
Powergrid aka FUNKENSCHLAAAAG. Sounds better in German.

A very shortened game of Saboteur 2 took place. A single saboteur won the day. Mostly because every single other faction was busy kicking the crap out of each other. A shameful display.

1 comment:

Alfonso said...

Good to see Archipelago with the standard sea tile start. I'll be back next week for some gaming shenanigans.