This week Lewis is guest writing for his own table experiences - without further ado...
Ticket to Ride |
A close game throughout, but I pulled off the win having taken first with the longest route bonus.
I then drew out my two new additions to my collection.
Le Guillotine |
We finished off with Pickomino, which had me controlling most of the titles throughout the game, but after a brief moment of confusion over the French rules over certain die results and a struggle to trigger the end of the game, James (@JamesHayward92) took the win by one more worm than me.
Three satisfying games, with Guillotine and Pickomino being described as "slightly frustrating" but great fun. What game isn't, at the very least, "slightly" frustrating?
Meanwhile upstairs...
XCOM. Tom II wonders where it all went wrong. |
The buck stops with the C in C.
By the end of the evening however the team had turned things around and seen off the aliens, Tom proving his quality leadership skills after all, albeit one presumes with a large marble plaque commemorating the lost Poor Bloody Infantry.
Imperial Settlers. With Deans thumbs and not his face. Which is either a framing error, or sparing viewers a horrible sight. |
Nice game Imperial Settlers. If you haven't tried it, you should.
On our table we opened with Colt Express. With Luke relating to us the drinking game version of Colt Express that he apparently regularly plays. When anyone gets shot you take a shot. As it were. This ends up doubling the penalty of getting shot - not only do you get a duff card in your hand, your mental clarity also takes a hit. Colt Express Beer Goggles. Luke then told us how he often won such games, but this turned out to be not so much excellent tactics, but telling everyone else the wrong rules and filling everyone with bullets that never ran out. Sam won this. A reasonable haul of loot and a bonus for shooting everyone dead.
We then had a blast of Sheriff of Nottingham, which surprisingly seemed to revolve around 5 guys offering or demanding cocks. I'm not sure who started this cock filled innuendo, but when Martin started demanding that he wanted to hear Sam say he wanted his cock we had reached Peak Cock. Luke displayed some dubious tactics again, claiming that anyone taking 2 or less goods had to be searched - which he duly did and thus proved easy bait - and was endlessly goaded into searching goods and bankrupting himself. By the end he had lost most of his money and carted a sorry collection of items into the market. Martin won this with a policy largely consisting of honesty. And cock baiting. Um. Ok.
Archipelago. I think Med Ed is quietly signalling me to sabotage the deep in thought Pete. |
Powergrid got a play with six I think. I like powergrid, although I find myself always shying away from playing it, but Powergrid with six is... heavy. Not sure how this worked out. There looked to be some confusion from the new players half way through. Which sounds about right.
Powergrid aka FUNKENSCHLAAAAG. Sounds better in German. |
A very shortened game of Saboteur 2 took place. A single saboteur won the day. Mostly because every single other faction was busy kicking the crap out of each other. A shameful display.
1 comment:
Good to see Archipelago with the standard sea tile start. I'll be back next week for some gaming shenanigans.
Post a Comment