Voyages of Marco Polo. Looks like a solid Euro. |
Darren brought along the new and sexy Voyages of Marco Polo, a euro game with a mild point salad based around completing Marco Polo's journey and travelling from Venice to Beijing. Looks very pretty, and also looks like a pretty solid Euro game too !
One to get a play of I think.
XCOM. aka It's OK to be Xenophobic. Shoot to kill. |
Caverna, Takenoko, Marvel Legendary and Dominions also made a return to the Ribs, and
Deviant animal antics - Animal upon Animal. |
I got to play the new and recently professionally produced Dark Moon, which had been doing the rounds before hand as the print and play game called BSG Express. As no surprise given its name, the game is based on a trimmed down Battlestar Galactica, the game of betrayal and pushing people out of the airlock ( if you have that expansion ). BSG Express cut all the extraneous fluff and fuzzy design elements ( it's an FFG game, of COURSE it's
bloated, if FFG produced Chess it would come with 652 pieces, 12 decks of cards, 10 dice, 100 money tokens and three boards and have rules that made you shuffle 3 random decks of cards between each move ) out of the original to - hopefully - leave just the raw elements of keeping on top of problems in an atmosphere of justified paranoia.
Dark Moon, the game formerly known as BSG Express. |
If you want a dose of paranoid betrayal with a bit more structure than Resistance, and way less faffing than BSG, then Dark Moon could be for you.
Hal and Pete both got their prototypes played - Galaxy M101 and Unfeeling Creatures, and there was also room for some enjoyable and funny Avalon Resistancing, where we are still introducing a new wave of people into the basics of the game. ( There was a funny image post on our sister site IpBoG facebook page about Resistance... https://www.facebook.com/groups/ipbog/permalink/469141896601741/ )
Onto Pete...
Total Eclipse of the Heart
Eclipse. No one seems keen on meeting anyone else. |
Rulebooks can be bloated and hard to follow and
some of us are not suited to reading and understanding rules as written.
Most of us learn a game by being taught in person by someone who knows
it. Maybe they didn't know the game quite as well as they thought or
maybe they didn't explain things that well.
Sometimes
we get one or two rules a little bit wrong. That's ok. It can mean that
you play a bit of a different game than how it was designed and it
might consequently be a bit imbalanced but it's an honest mistake.
I've
got a bit of a reputation for posting about rules errors in games.
That's because, if we weren't sure about something, I like to read the
rules and faqs to understand how to play correctly; and I like to share
what I find out with the people I played the game with. I don't mean to
shame anyone, but sometimes it can come across that way. Sorry.
I
prefer not to learn a game from the rulebook by myself and I prefer not
to teach a game to anyone else unless I'm really confident that I know
the game really well. So, when I run a rules session, you can be fairly
sure that I know the rules; with the obvious caveat that I might have
fallen foul of one of the above issues and maybe I've got something a
bit wrong ;-) .
Anyway. When I've done a rules
session, you might think that I've got one or two things wrong and you
might want to query them. A quick check of the rulebook can usually
clear things up...
...so, you might be fairly
adamant that I am wrong about something and you might express that in a
slightly strong way, perhaps saying something like "this is bulls#*t" or
similar. However, that doesn't make for a pleasant gaming experience,
and it might make you feel a bit awkward if, in fact, whadayaknow I was
right after all...
...so, it's the 10th time in
the game that you've called me out on a glaring rules error, but it's
the 10th time that it turns out that the rule wasn't entirely as you
thought it was. Maybe you might consider that you don't quite know the
rules as well as you thought. Maybe you might be a little more courteous
when questioning what the correct rule is. We all make mistakes, but
it's never nice to be called a dick.
___
Three
of us sat down for a game of eclipse. I've played it quite a few times,
one player had played it at least once before and, for another, it was
their first game.
Eclipse is one of my
favourite games: a streamlined economic/combat hybrid game with an
extremely elegant system for tracking income and expenditure combined
with a good old-fashioned dicefest. If you like sci-fi 4x games, this is
the smoothest.
After some decent early
exploration into the level 3 hexes, uncovering a supernova and a few
discovery tiles, I was able to do some tactical bankruptcy to take a few
extra actions and get into some fights with the ancients. I had missed
out on the improved hull tech and settled for some shields which I added
to my dreadnought and intetceptor blueprints. I was able to build one
of each and sent them, along with my start interceptor, into the level 1
hex. Who needs upgrades or dreadnoughts though when you can just roll a
double 6 with the first dice roll? I could have won that fight with
just two vanilla interceptors.
Next turn I
bought another dreadnought and interceptor and went after another
ancient and then, with the help of some computers and an ancient power
source, the galactic centre on the following turn. I resisted the
temptation to attack my undefended and inexperienced neighbour, instead
opting for some diplomacy.
Unfortunately, I had
blocked off the only pathway between my two opponents. It might be a
bit socially questionable (I do have some narcissistic tendencies), but I
successfully arranged to step out of the way to allow one neighbour to
attack the other. Surely this is the best-case-scenario in a 3 player
game? Sadly the attack came to nothing as the missiles were all absorbed
by the hull laden tanks of dreadnoughts that lay waiting.
After
one or two rules clarifications and the sad demise of my supernova at
the end of round 6 we moved into the endgame and the inevitable final
conflict. I uesd the artifact key to top up my science and quietly
acquired the wormhole generators before moving into the undefended
backyard of my turtling neighbour. He had a rather populous home sector
with an orbital and all the advanced spaces filled but, after brushing
aside the hull-only dreadnought moved in as a reaction, the neutron
bombs made light work of them.
Sadly, the
attack proved too much and brought on an effective rage-quit which was
slightly toned down to an instant pass and non-participation in the
final round, save a couple of reactions late on.
I had won. A
hollow victory against a new player and another who didn't know the
rules very well. It's a great game though and I'm sure revenge will be
had.
Phew. And then James.
Martin was rather keen for me to bring Scotland yard along this week. So I dug it out of deep storage and bought it along. At first it seemed like we were the only two up for playing it but a
new guy turned up just as everyone was sitting down. Apologies that I can't remember your name new guy, it is not my forte. Either way we sat and chatted about NoBoG for a little as Martin did a rule session on some other game before joining us. Luckily the rules for SYard are very simple and quick so we got off (mostly) without a hitch. For those that don't know SYard is essentially the original ‘letters from whitechapel’. Its very basic and the detectives simply more around london using taxis, buses and the tube. Bad guy tries to evade them with the same tactic..
anyway the first few rounds went fine for Mr X (me) as the detectives utterly failed to be able to pin me down. Until I checked the rules and noticed that there is a 3-player variant rather than it being a 3-6 player game. when it’s 3 players the good guys both have TWO detectives each. so with some additional pawns making their way onto the board Mr X got utterly thrashed, and I'm still not sure how it happened.
anyway, ive not played it for a while but its simplicity is the biggest factor of the game.. very simple rule set, very tactical gameplay.. all three of us seemed to enjoy it anyway. Now i haven't played letters from W, but i hear it does smooth out some of the issues that SYard throws at you if you play it a few times.. but i think i still prefer SYard to Specter Ops (sic) which seems to overcomplicate things which also making it reasonably obvious where the bad guy is if you just watch his pencil movements when he marks the map..
Next we played Alien Frontiers which hasn't hit the table in yonks (not for me anyway). i dice roll based game where there are not really any bad rolls. the results on your dice simply dictate what you can do on your turn, and if you like a certain tactic then you can easily get cards that help you ‘bend’ your dice results to that end. whilst in theory it is an area control game, i find that in a 3 player game there isn't much needed for control until the end game.. and with three evenly matched players (which the dice seem to do for you) the scoring can end up very very close at the end.. a good entry level game though i think.. maybe something that should hit the table more when we get new guys.. the new guy won..
James hides under his hat for Scotland Yard. He still lost. |
anyway the first few rounds went fine for Mr X (me) as the detectives utterly failed to be able to pin me down. Until I checked the rules and noticed that there is a 3-player variant rather than it being a 3-6 player game. when it’s 3 players the good guys both have TWO detectives each. so with some additional pawns making their way onto the board Mr X got utterly thrashed, and I'm still not sure how it happened.
anyway, ive not played it for a while but its simplicity is the biggest factor of the game.. very simple rule set, very tactical gameplay.. all three of us seemed to enjoy it anyway. Now i haven't played letters from W, but i hear it does smooth out some of the issues that SYard throws at you if you play it a few times.. but i think i still prefer SYard to Specter Ops (sic) which seems to overcomplicate things which also making it reasonably obvious where the bad guy is if you just watch his pencil movements when he marks the map..
Next we played Alien Frontiers which hasn't hit the table in yonks (not for me anyway). i dice roll based game where there are not really any bad rolls. the results on your dice simply dictate what you can do on your turn, and if you like a certain tactic then you can easily get cards that help you ‘bend’ your dice results to that end. whilst in theory it is an area control game, i find that in a 3 player game there isn't much needed for control until the end game.. and with three evenly matched players (which the dice seem to do for you) the scoring can end up very very close at the end.. a good entry level game though i think.. maybe something that should hit the table more when we get new guys.. the new guy won..
As a final point - and I'll post this up on Facebook as well for those who are into that kinda thing - I know it's not everyones Cup Of Tea - I doubled checked this weekend that the Mash Tun were ok with us storing tables and chairs at the pub, as we used every game capable table in the house this week. Charlie has kindly offered us the use of the store room next to the kitchen where there is some space up the back. I will probably drop off a table this Tuesday - if anyone else wants to donate some suitable gaming tables or chairs, then please do so, and we can squirrel them away in the storage room.
Pics this week are mine, Monika has shirked her photographic duties and gone on holiday. Pfft.
As ever, I shall leave you with the Gallery.
Hungry panda, hungry panda, hungry panda ooh ! Takenoko. |
Dominion with Beer. The best Dominion expansion ? |
Sam. Legendary. Am I referring to Sam, his pose, the t-shirt or the game ? All of the above of course. |
Classic gateway game, Ticket to Ride |
Another classic gateway, this one pimped up Egypt style, Settlers of Catan |
A neatly ordered Caverna. |
Animal upon Animal gets epic. |
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