Wednesday, 21 January 2026

Game Night - Blood on the Clocktower: Double Trouble

πŸ•‘ 8 min read

Some game nights give you a single memorable story.

Others give you two, back-to-back, each with their own twists, teaching moments, and spectacular mistakes.

 πŸ˜†This was one of the latter πŸ˜‰

We managed to squeeze two games of Blood on the Clocktower into the same evening, both run by Dave, who was Story Telling for the very first time. While new behind the grimoire, Dave had plenty of experience as a player, and we also had the ever-reliable Martin, an experienced Story Teller himself, stepping into the circle as a player and quietly helping guide the flow of the game.

What followed were two very different games: one long, tense, mistake-ridden tragedy for the good team… and one cleaner, sharper victory that showcased just how good Blood on the Clocktower can feel when everything clicks.


Game One – A Slow Burn Into Disaster

Players (6):
Glen (me), Martin, Dan, Ahmed, Kevin, Lee
Story Teller: Dave

Hidden Roles:

  • Glen – Slayer (Townsfolk)

  • Martin – Soldier (Townsfolk)

  • Dan – Imp (Demon)

  • Ahmed – Saint (Outsider)

  • Kevin – Monk (Townsfolk)

  • Lee – Poisoner (Minion)

We formed the circle and got started. This first game would go on for over an hour, with plenty of talking, theorising, and just enough misinformation to slowly poison the town’s logic.

First Night / Day – Big Claims, Bigger Red Flags

Early doors, Dan approached me claiming to be the Investigator, saying he’d seen that either Lee or Martin was the Poisoner. A bold move, and one that immediately raised my eyebrows.

Later, we discovered Dan had told Martin a different Investigator result entirely: that the Poisoner was either Martin himself or me. Already, the story didn’t add up.

Ahmed and Kevin, both first-time players, naturally gravitated towards each other and claimed their roles fairly early. Meanwhile, Lee claimed Empath and reported a “0”, meaning both of his neighbours were supposedly good. 

With six players, the maths felt tight. If we executed a Townsfolk too early, we’d be handing evil a huge advantage. After much discussion, no execution took place.

Cautious? Yes. Correct? Time would tell.

Second Night / Day – No Murder, No Certainty

The second night passed with no Demon kill, lending weight to both the Monk and Soldier claims… which paradoxically made things more suspicious.

I confronted Dan about his contradictory information. He claimed confusion, but his behaviour felt off. Martin accused Kevin, and Kevin found himself on the block. Moments later, Lee accused me, and the vote tied - removing both Kevin and me from danger.

Again, no execution.

At this point, I was openly accusing Dan of deliberate misinformation. The town was uneasy, but still unsure where the real threat lay.

Third Night / Day – Star-Pass Chaos

Overnight, Dan died, deliberately killing himself to Star-Pass the Demon to Lee.

I immediately called it out. Loudly.

No one believed me.

Convinced we needed to act, I used my Slayer shot on Ahmed. Who I thought was now the Demon. It missed. The Saint lived.

Martin, now convinced that Kevin’s failure to use the Monk ability on night one meant something sinister, pushed hard. The vote went through, and Kevin was executed.

Another Townsfolk down.

Fourth Night / Day – The Fatal Mistake

I was murdered in the night.

From the grave, I watched suspicion bounce wildly. Martin briefly wondered if I’d somehow Star-Passed (I hadn’t), then attention finally settled on Lee. He received two votes and was placed on the block.

Then Lee nominated Ahmed.

Hands went up.

And I - convinced Ahmed and Kevin’s early private discussions meant they were the evil team - forced the vote through.

Ahmed died.
The Saint was executed.
Evil instantly won.

Post-Game Revelations

With roles revealed, everything clicked:

  • Martin had been poisoned on nights 1 and 2, meaning the Soldier should have died earlier.

  • Kevin was required to choose someone to protect as Monk, something we’d misunderstood, unfairly casting suspicion on him.

  • The game hinged on just a few small rules mistakes, but the story they created was fantastic.

Painful? Absolutely.
Memorable? Without question.


Game Two – Redemption, With Laughter

Players:
Glen, Martin, Dan, Charlene, Kevin, Lee
Story Teller: Dave

Hidden Roles:

  • Glen – Slayer (again)

  • Martin – Mayor

  • Dan – Virgin

  • Charlene – Saint

  • Kevin – Poisoner

  • Lee – Imp (Demon)

Same Story Teller. Same(ish) group. Very different energy.

First Night / Day – Lies for the Greater Good

Kevin poisoned Martin immediately, making the Mayor vulnerable. I decided to fake being the Librarian, hoping to identify a lone Outsider and help the town control the narrative.

Through conversations with Martin and Dan, I quickly confirmed Charlene was the Saint. The information aligned neatly, and I was feeling confident.

At the Town Square, no one was nominated. Quiet - but productive.

Second Night / Day – A Very Public Mix-Up

No murder again. Kevin poisoned me, silently turning my Slayer ability into a dud.

Here’s where things went sideways - in the best way.

I announced that if there was a Virgin, I would nominate them and die… but my real plan was to Slayer Shot, Lee, who had been behaving oddly since day one.

Martin pointed out the Virgin to me.

Unfortunately, Dave misheard the exchange, thought Martin had nominated the Virgin, and auto-killed the Mayor.

The table erupted in laughter.
An honest mistake, instantly forgiven, and honestly very on-brand for Clocktower chaos.

Play continued.

Pressure mounted on Kevin and Lee. Dan nominated Lee and put him on the block. Then, not knowing I was poisoned, I fired my Slayer shot at Lee.

It failed. Obviously.

Kevin was nominated next and executed. No Scarlet Woman. Just a poisoned Slayer making dramatic gestures.

Third Night / Day – Justice Served

I was murdered in the night.

With Kevin gone, the remaining players compared notes. Everything pointed at Lee. Charlene nominated him, four hands went up, and the Demon was executed.

Good team victory.


Final Thoughts

Two games. Two wildly different outcomes. One excellent evening.

For a first-time Story Teller, Dave did a great job, handling rules, pacing, and the occasional chaos with good humour. Ahmed and Kevin, both new players, jumped in brilliantly, asked the right questions, and added real texture to the games.

Dan once again proved he’s far less clueless than he pretends, Martin found himself boxed in by powerful Townsfolk roles, Charlene played a textbook Saint, and I - apparently destined to be the double Slayer - nearly got my Demon and caused just enough drama to feel satisfied.

Blood on the Clocktower thrives on mistakes, misunderstandings, and moments where everyone thinks they’re right… right up until the end.

And honestly?
That’s what makes it so good.

No comments: