Showing posts with label Medium Complexity. Show all posts
Showing posts with label Medium Complexity. Show all posts

Tuesday, 26 September 2023

WhaDiYoB? - Space Base (2018)

🕑 6 min read

Welcome back again, to our 'What Did You Bring?' segment! This week will be diving into a game which doesn't seem to have made many appearances at NoBoG in recent times. Space Base by John D Clair, published by AEG

In a galaxy, far, far away, but not that long ago - a space base has become home to your space fleet. As the newly minted Commodore of your Fleet, it is your mission to trade and increase your wealth and influence; all in the hopes of ultimately becoming the Admiral of the Fleet! 

Space Base is essentially a race which encompasses a tableaux building dice rolling game, where luck plays a big part along with some quick thinking, and some satisfying tactical choices too. 

This game is fast becoming an ever-green, and is the most popular game by John D Clair, according to BGG. I suspected that quite a few of us may have somehow over looked Space Base, due to there being a galaxy full of other rising stars. So here's my take on it, and why I think you might want to dip your toes in, roll some dice and do some intergalactic exploration if you get the opportunity. 

Space Base is one of those games where learning it is easy, however mastering it will take numerous attempts. John Clair has given to us a highly sensitive set of in-game controls and customisation which imparts immediate feedback. It gives me a sense of excitement and anticipation when I know I am sitting down to play it again. So here goes.

If you have ever played Machi Koro, then you will have a head start on understanding parts of this game. Each player begins with a tableaux (space base) of 12 sectors equipped with the same 12 space vessels. On your turn you roll two six-sided dice. The number on the dice correlates to each numbered sector. So if you roll a 6, you gain the (blue coloured) bonus given by the vessel docked at sector 6. However, alternatively you may split the dice total, for example, if you rolled a 4 and 2, you may collect the individual bonuses on sectors 4 AND 2 instead. Roll a doubles and you get to use the same number twice if you wish. Typical bonuses include additional Credits, increased Income and/or more Influence (victory points). If you collected credits then they are added to you running total. You may then spend credits on a new vessel (only one purchase per turn) bought from a multi-level (tiered) market place. However, even if the vessel you wish to buy is less than your current total, your credits are still returned back to zero for that turn, thus wasting any remaining credits. At the very end of your turn, your credits bounce back up to your last income level. This means, you will have to save your credits for a BIG purchase a few turns down the line. Or, you could concentrate on raising up your income level, giving yourself a powerful launch pad, to be able to afford the expensive vessels found in the 2nd and 3rd level markets. 

In Space Base the first player to 'max out' their influence tracker at 40 points, wins. You can do this by purchasing vessels which give you influence bonuses on yours and other players turns OR by buying some of the single use Outposts which are priced from 1-40 credits. The larger the outpost you buy, the more influence (victory points) they will score you. These outposts usually are acquired towards the end of the game to speedily increase your influence, so you can swiftly and/or sneakily nab a last gasp victory. 

If Space Base was simply just the game I described above then it would still be quite an enjoyable one. However, there is a little more to it. Let me explain. 

You may have been thinking, wait, if I only have 12 sectors, and I buy a new vessel to dock at one, where does my old vessel go? Is it decommissioned? No. It is sent into space (deployed) to explore and trade in the furthest reaches of the galaxy. What this means in game terms is that it is flipped upside down, and slipped under you player board at the same position it was first docked at. You now earn a new (red) bonus from that vessel each time the number is rolled on any of your opponents turns! Not only that, some vessels will give you unique power-ups that can be used to increase or decrease the sector number rolled that turn. So now you have a small engine builder which can help you find some more of the good luck needed to win a campaign. Indeed, how you choose to arrange and deploy your fleet over your space base provides you with a unique path to victory. Plus, just like with Machi Koro, advanced players will be taking note of where their opponents are strongest or weakest, and try to take advantage of this information. 

Final thoughts.

I was introduced to this game a few years back after falling in love with Machi Koro. As soon as I began playing Space Base, I knew I would adore this too. For such a simple game, it really pushes you to be creative with your choices, and try your luck at engineering a smooth running warp core, which works on both yours and your opponents turns. Failing that, you can go for brute force, save your credits up and purchase a super-powered vessel or outpost, and put all your xenomorphic eggs in one nest. 

Space Base sprawls out quite satisfyingly over a large table, and is reasonably priced for what looks like a LOT of game. I suspect that many of us will play this game several times before we manage to grab ourselves a well earned victory though. It is worth saying that since this game is dice roll driven, you could easily benefit from a really lucky set of dice rolls, and artificially get your fleet's warp drives running at warp 9 prematurely.

Space Base will play quite easily in 1 hour, however if you play at the higher player count of 4-5 players, or most of you are first time players, plus some of you are prone to analysis paralysis... then put aside another 30minutes for sure.

See you all later!

Monday, 14 August 2023

WhaDiYoB? - Last Will (2011)

🕑 5 min read

Welcome once again, to our 'What Did You Bring?' segment!

For the purposes of this (review) post, player names have been changed to protect the innocent and the extravagant.

Someone died! "There's been a murrrder!" No wait, wrong game sorry. Our beloved uncle has died of boredom and left us all a small fortune - HOORAY! So, I guess we're all siblings? Or maybe cousins? The game doesn't stipulate who we are exactly, but it promises to reward us for being really, really stupid with money. Double HOORAY!!

Our uncle was a bit of hermit and an outrageously thrifty (boring) millionaire. In his last will and testament, he confided, that for all his fortune and privilege he found little enjoyment in life. So his grand lesson in death, his swan song, is to challenge his nieces and nephews to spend his inheritance as fast and as extravagantly as possible. Enjoy life! Queue a 'Brewster's Millions' like comedy of events. 

Those gamers of a certain age will recognise this theme as the same one used by family game 'Go for broke', but rest assured, the gameplay here is firmly in the modern school of gaming.

The first player to go bankrupt (lose all their share of the inheritance) is the winner. Then, they inherit the REAL fortune!... and I guess become sad and depressed like our cursed uncle was. Cheers unc...??

This game sounds fun right? Spoiler alert. It is. 

In our game we had 4 NOBOGlins* playing, however 'Last Will' can be played with between 2-5 players. The game is medium weight in complexity and can be finished in 60-120 minutes, including setup and explanation time. We did it in about 2 hours. I think you will need most of that 2 hours in your game too, as the whole idea of it - to lose money - is counter intuitive, plus refreshing. Your brain will continue to fart and contort for most of the game; trying to convince you to amass money rather than wantonly spend every last farthing. 

Spending money in this game is easy though! Buy that farm you've always dreamed of. Cha-ching! Go on a boating holiday with a horse and dog! Pay them to teach you how to swim (not in the game - sorry). Have lavish, wild parties in manor houses, and invite your neighbour's spouse! Ooh-la-la now we're talking. Yes, there are many ways in this game to spend your inheritance, but the trick is do it faster than your opponents, and in such a manner that what you purchase doesn't become an asset in the future. Because, just like in 'Brewster's Millions' the hilarious 80's comedy film, any assets (properties, houses/farms) are counted against you in the final act (after round 7). 

So let's talk about the game mechanics and how we can achieve bankruptcy from the comfort of a pub table. Each of the 7 rounds are broken down into 4 fleeting phases. First of all, may I say that this game has one of my favourite mechanisms for turn/phase order. After you have chosen which player is to go first, they get to place their round token on 1 of the 6 possible 'planning spaces'. The further left you place your marker, the further up the action turn order you will go... however, the rub is the further right you place your marker, the more actions and options you will have during that round. Mwah! Chef's kiss. More about chefs later...

From the planning area, each player will decide when they take their actions, how many different action spaces they will utilise, how many actions they are able to take, and how many new cards they will draw into their hand to help achieve their goals this round. 

The 4 phases quickly flow into one another, only stopping every now and again when a player amusingly forgets that they are supposed to be burning through their inheritance. Ha-ha losers. I mean, ha-ha... accumulators?

In the central card marketplace, each player can either pick up new properties each round to purchase, enlist the help of some rather wasteful or incompetent associates (pals, estate agents, gardeners, chefs etc.), or take advantage of a one-off event card to whittle down that fortune; like an expensive carriage ride to no-where, a 'hectic day' shopping or even a dinner reservation you don't attend. Of course the players may also choose to invite (and pay for) companions to join them on their adventures. 

There is an abundance of choices available to slowly but surely whittle down your fortune, however there will be a massive temptation to spend a huge slice of your inheritance on properties, and why not. Properties are expensive, they also deteriorate when not maintained, used as a flop houses or partied in like it's 1899. Unfortunately though, their value never really fully disappears, and being stuck with an asset when the game comes to the end is potentially disastrous to the bank account... no wait. Assets are good! I'm doing great right?! Hahahaha you've fallen into that trap again! Winners are losers excluding when losing is winning. Losing (winning) is fun. Except when you are winning, of course. So confusing.


Finally, as per usual, this well balanced and fun game has a naughty little skid mark. I've played it twice and both times the same(ish) strategy won. Avoiding properties will allow you to build an engine within the game which will survive the test of time. Reacquainting yourself with helpful (mooching) pals or associates, and increasing your card drawing capacity will eventually become a very powerful end-game play. Therefore, you have been duly warned, attempting a property strategy means that you must pick a good time to exit the market with your ill-gotten losses(?) FAST, and then rely upon a new set of situations to off-load your moolah late in the game. It is my opinion that buying and selling property/farms is indeed hard mode. On my first game I managed to get within a few English pounds of the winner with the help of 3 very incompetent estate agents, and by manipulating the property market almost every round. So... it is possible, I guess. Consider the property challenge set!


If you'd like to know more about this game then you can find Board Game Geek link here!

It's a good game. I wholeheartedly recommend it. 


Tuesday, 8 August 2023

WhaDiYoB? - Ra (2023)

🕑 6 min read

Welcome once again, to our 'What Did You Bring?' segment!

For the purposes of this (review) post, player names have been changed to protect the innocent and the mummified.

RAAAAA!! The Sun God Ra is the bringer of life, light and an immensely fun auction game. As a devoted worshipper of Ra, it is our job to enrich ancient Egyptian civilisation through Art, Religion, Astronomy, Writing, Agriculture and the construction of epoch spanning Monuments, all in his name. 

Don't worry though, you don't have to do all that in a single hour at the pub. Just shout 'Ra' a lot during the game and hold... hold.... NOW! Bid NOW!!  

I like my games simple, and this is as simple as they come - let's not talk about the end game scoring yet. At the heart of this game is a (closed) auction system. So please allow me (a serial hater of auction games) to try to convince you (a non-believer of Ra) to give this game a try if you ever get the opportunity. 

RAAAA!!!

Winning, as mentioned previously is easy. All you have to do is bid the highest, and collect as many tiles as you can, which have been picked out of a colourful bag. If you did well, your collection (or set) will be the most valuable and beat the scores of every other player. Boom! Ra loves you, and only you. Go on... give that big Ra statue a kiss. It's beautiful. Kiss it. 

At the start of the game, depending on how many players there are, each player is given 4 rather chunky Sun Disks numbered between 2 and 16. The Sun Disk with the 1 on it, is placed centrally on the communal tableaux. Ooo.. I've never written that word before... tableaux. Sounds lush. 

Anyway, each player uses their Sun Disks to bid in the upcoming auctions, but you only get to bid once in each auction! So if you really want those tiles for your collection of Monuments, Rivers, Civilizations, or Gods etc. then you had better pay up son!! The higher the number the higher the bid.

This game is broken into 3 Epochs - which are essentially rounds. During each round, players have 1 of 2 simple decisions to make during their turn. 1. Do you draw another tile from the sack and add it to a burgeoning public display of gifts to Ra? Or 2. Do you just call RAAA!! Thus beginning an auction and prematurely ending the 'Generation Game'* style conveyor belt of victory points amassing. Pro-tip: If you do call Ra! Then you will get a distinct advantage in the bidding process, as you will bid last. This turns out to be a delicious game of chicken with your opponents. Do they use their high numbers to secure the auction win? Or do they let you take all the tiles for a measly '3 Sun Disk'? 

When you eventually do win an auction, then you will swap your winning Sun Disk with the central one left over from previous bids - and keep it for future rounds.....yep that happened. Congratulations, you just played yourself. Or did you....? ::sly smile::

During the game lots of other bad stuff can and will happen too. There are Disaster tiles! Of course there are, this is ancient Egypt. These tiles are like a fly in the ointment of your offerings to Ra, they force players who collect them to lose some of their collection's value. Some tiles only score when accompanied by other tiles; other tiles only score if you have the most of them, and one tile even penalises you for having none of them. Plus, just in case you weren't having enough fun yet, several tiles that are drawn from the bag are Ra tokens! This token artificially begins an auction, which can be both horrible and sublime at the same time. They also act as the Epoch (round) countdown timer.  

If you have been paying attention, you will have noticed that every new conveyor belt of offerings to Ra has value, however, that value is different for each player. Therefore every auction is exciting, fast and mouth-watering (in it's own way). Between the screams of "RAA!!" and "Stop them! They are going to WIN!", you will be trying to count the value of your offerings - hoping that you can predict the outcome. Do not do this. You are wasting your time, and you could easily miss the opportunity to gain massive rewards, or even prevent another player from doing the same thing.

After the 3rd Epoch has finished, and the count-up begins - this is where the game lags a bit. Yes, it can be exciting announcing your totals in turn order, but very frequently I have found this stage to drag a small amount and can become technical. Losing by 2 points can feel horrible, but not as horrible as realising that you just lost by 20 points and was probably playing a different game all along. Ra hates you. But don't be sad though, the game doesn't last very long, and you may even be able to get an additional play out of it during the evening, if everyone is on board. 

All jokes aside, this game is kind of genius. Maybe it won't be to everyone's taste, since crunchiness only pops up during the set collection and the count-up at the end. However the interpersonal challenges, the pushing of ones luck and the schadenfreude as you announce "RA!" to the screams of delight from all your new friends... then watch in horror as one by one, they all 'pass' on bidding for the tiles, and you're now stuck with them... cue the giggles. 

In conclusion, I do recommend giving Ra a try if you get the opportunity.

If you want to know more about this game, then you can find the Board Game Geek link here! Plus if you have any suggestions on which games to review in WhaDiYoB? then pop a comment down below for us. 

Enjoy your screaming. I mean evening!! Enjoy your evening. 

Tuesday, 1 August 2023

WhaDiYoB? - First Rat (2022)

 ðŸ•‘ 6 min read

Welcome to the first 'What Did You Bring?' segment. 

For the purposes of this (review) post, player names have been changed to protect the innocent and the furry.

Legend has it that the mesmerising yellow moon which hangs in the night sky above the junkyard is actually made from cheese! Many a rat child has dreamed of making their heroic journey and staking a claim to the heavenly globe of gouda. Then when all had given up on reaching it, a fellow junkyard rat scavenged an ancient manuscript amongst the discarded rubbish. A comic book! Not just any old comic though, no. This book illuminated the very first moon landing in full and precious detail. 

Ever since then the race was on to train 'rattronauts' and build a rocket ship capable of reaching the moon. One small step for rat, one tantalising leap for rat-kind. 

This delightful backstory sets you off on a board gaming experience which is likely to have you constantly grinning, and hatching new plans as the game readily shifts gears and powers towards a manic race - to become First Rat. 

On game night we played with 4 players which (after playing a few games myself) seemed to be a nice sweet spot. However, First Rat will play well with 1-5 players. 

Each player starts with 2 colour matched 'rattronaut' playing pieces, and the simple instruction to move your rat pack up a pile of junk towards victory. During your journey you will be collecting resources like baking soda and vinegar (rocket fuel); or calculators and tin cans (components), then spending them to construct your rocket ships which will ultimately catapult you to the cheesy moon. At the heart of this very easy to learn game, is the synchronisation and efficiency of your rat movements. Plus, as you gradually ready your rockets for launching, many other opportunities will present themselves to generate special rewards and essential bonus powers to help you to first place. For example; 'light bulbs' will light your way forward, score victory points, and allow you to pick up additional resources in well lit areas. Also you can collect 'mini cheeses' which are in-game currency that allow you to purchase additional powers at shops and help you share in the wealth of the scrapyard with your opponents. Finally you can scavenge 'apple cores' which move your burrowing rat around at speed, collecting unique powers, unlocking more rats to send into space and scoring valuable victory points. 

First Rat is turn based and your turn comprises of a very simple choice. Firstly, do you move one of your rats up to 5 spaces OR do you move any number of your rats up to 3 spaces each. If you move one rat, then you simply collect the resource that you land on. If you move more than 1 rat, then you may collect all the resources upon which they land - so long as your rat pack land on spaces of an identical colour! This little rule confronts you with a delicious, thought provoking riddle each turn, where you must weigh up the need to slowly increase the quantity of the resources you scavenge, with where to position yourself in readiness for that killer move next turn. Simple, yet incredibly fun. 

The game feels like you have a multitude of possibilities to follow through on to outwit your junkyardian opponents, and you never really feel 'out' of the space race either. There is always something to look forward to, manipulate, and help you onwards towards your final destination. 

You can win in only one way - be the player with the highest victory points at the end of the game. However, you are confronted and teased with many ways to earn those points. Ideally, being the First Rat to each victory point condition is the tried and tested route to success. Ending the game is also simple; the game ends when one player has placed the last of their (8) scoring cubes at victory point locations dotted all over the game board OR when one player has sent all 4 of their rattronauts into space! 

In our game, everyone seemed to enjoy the experience and ultimately the player who eventually won, was definitely 'First Rat' to several high scoring victory point locations.

All in all, if you enjoy a fun, fast paced, easy to learn game with medium complexity, then you MUST give First Rat a go if you are able to. With 4 players who are paying attention, plus a bit of chilling at the same time, expect to spend about 2 hours (including the rules explanation). 

There is a lot of replay-ability in this game through optional rule sets and bespoke (reverse the board) setups. However, I don't see any need for them right now, as the actual game reacts well to different players and their quirky strategies.

If you want to know more about this game then you can find Board Game Geek link here!

I love this game and hope to show it to more players in the future.