This week however was very much real. A grand total of 29 ( or possibly 30 ) people decided to turn up, a few dusty vets joined in to be bewildered by the numbers ( ... in my day all this was fields, and we were lucky to get 10 people ... ) and we quickly busted out some gaming fun.
Cosmic Encounter, Super Dungeon Explore, Betrayal at House on the Hill, Lords of Vegas, Takenoko and Eldritch Horror were first up with a busy Wherry room holding three packed tables.
Cosmic Encounter the hoary classic ( originally released in 1977... probably older than the majority of
Cosmic Encounter. Punk Rich checks the rules - pretending there are actual rules in Cosmic Encounter |
Betrayal at house on the hill had a couple of play throughs the eerie abode, Luke becoming a crazed bomber in the first session, trying to blow everyone up with his crafted packs of boom. Unfortunately for his plans his bombs were quickly disarmed, insultingly his dynamite was also stolen and finally was subjected to a thorough beating. Oh dear.
The second game featured a snake. With multiple heads. That was also defeated by the derring doers. The House on the Hill. Not so scary after all.
Super Dungeon Explore - Von Drakk critters abound |
Chris seemed to really enjoy the game, and it seems a fun session was had beating up the dungeon critters.
Upstairs four of us took on the responsibility of defeating Azathoth in the Cthulu based Eldritch Horror. Eldritch Horror has a lot of similarities to Arkham Horror, but manages to do it with a little less fiddle and a bit more of a streamlined process. A co-operative game, players move their investigators around the world, picking up clues, fighting unspeakable horrors and closing portals that spring up with whack-a-mole regularity. In my experience the game can run very long - a lot longer than the box would tell you, but in theory with quick turns, the game should move at a brisk pace.
Nicky playing some ex cultist lately turned good investigator had a cracking start to the game, going on an epic pub crawl in panama and getting drunk. Saving the world can wait. First. A round of drinks ! Or three. After what we can presume was a monstrous night of boozing, her character swore she had an insect in her head, "honeshtly offisher theresh a big... big... inshect... in here... my head... hic. I think... think.. ha ha... itsh
Eldritch Horror |
At this point Nicky was playing less of a Cthulu game, and more of her own booze filled mini roleplaying game.
Wandering around South America she kept going on about insects in peoples heads ( I think she was suffering from the DTs by this point and seeing pink elephants ) and even managed to get an operation performed on some poor unsuspecting soul, cracking their skull open to look for the hallucination inducing beasties.
Nicky probably to the relief and safety of the entire American continent, finally succumbed to madness and died mumbling about yet more insects.
We didn't get to finish the game - it ran long - and we gave up when the third investigator keeled over.
I like Eldritch Horror - I also like Arkham Horror - they are both games in the same ballpark and I find the mythos and over the top stilted language very soothing (!). If you like one, you will probably like the other. For those that dislike Arkham Horror, you might have a better time with Eldritch Horror, but I wouldn't bank on it.
Lords of Vegas |
Elsewhere Lewis was very pleased about stealing a last minute Takenoko win - his winning excited face was something to behold according to Lauren. They had a go of Smash Up afterwards.
Hamsterrolle. Place all your pieces to win. |
As ever a smattering of fillers did what they are best at, and filled in the gaps, Get Bit, One Night Werewolf, Resistance and others. The Resistancers managed to pull of a win for the good guys, Punk Rich as Merlin distracting Assassin Bondy with his quiet unassuming demeanour into missing his target.
Bondy declared Punk Rich to be filth on his reveal of Merlin. Suckered.
1 comment:
Makes me think of two anecdotes I’ve heard (not fact-checked, just in case I’m getting these slightly wrong) how good editors can also play a part in getting 100 down to a strongly-branded 1. #1. A boardgame was pitched that, much like Cranium, had different activities on each location; the publishers rejected the overall concept but loved the synonym gameplay on one of the spaces and asked to have that further developed, which ultimately became Apples to Apples. Clever name and a hugely successful brand. #2. Bill Watterson wanted to make his own Peanuts comic, so he pitched a wide cast of kid characters. The syndicate rejected it but they thought there might be an interesting premise with that one Calvin kid and his stuffed tiger.
Well, with a little self-discipline and applied 100:10:1, I guess we don’t have to leave our luck up to good editors. cat mario online
Post a Comment