Showing posts with label One Night - Ultimate Werewolf. Show all posts
Showing posts with label One Night - Ultimate Werewolf. Show all posts

Friday, 8 April 2016

Prescience


Not much of a gaming blog this week. And few pictures. Disgusting. You just can't get the staff these days. I will say however that I got to play Onward to Venus, a somewhat sneered upon Martin Wallace game, and managed a triumphant win as the glorious Germans. My win was probably helped along in no small part due to avoiding looking like I was any kind of threat for the lead, entirely ignoring the largest source of victory points on offer, and slightly stirring the pot against those who seemed to be doing well.

Onward to Venus chaps !
As it turns out, no one was doing quite as well as I was. Who knew. Onward to venus occupies a somewhat uneasy place for some gamers stuck between a very mild Euro and a very mild Ameritrash style game. It's a fun game. Which for some starts heads shaking and tutting about frivolous "fun" games and the RNG inherent in dice, and delights others with its ridiculous rollercoaster ride of cursed rolls and luck. The theme is one of steampunk Victorian era space exploration, sending out your plucky soldiers and Jules Verne style spaceships in order to go conquer the planets of the solar system for the glory of your colonial power ( the British, Americans, French, Germans and Russians ). Veeps are earned by having the most "influence" on a planet ( the most income from mines and factories ) as well as a smattering of other small veep income opportunities ( bagging big game for instance ). The game is driven by what things crop up on what planets, and your flow of income and troop numbers. Troops are jetted around the solar system to go lay claim to things, which earns money to buy more troops to jet around the solar system. There is an art to managing your cards to screw others over, or helps yourself out, and the worst excesses of dice RNG can be mitigated if you're careful.

A nice game, a bit of wackily themed fun, something of a change of pace from your more cerebral titles.

Mice & Mystics was played along side me. I got to listen to one of the Ben's reading out the story of the brave mice. It was lovely. LOVELY. Like story time. I'm not sure if I made Ben slightly self conscious as I listened attentively to his telling. The mousey team of the two Bens, Sam and Joe managed once again to beat all the odds and centipedes with ease. Joe has become quite dismissively complacent about the whole thing and now scoffs at the game being at all hard. Quite the change of tune.

Over at site two... yeah... that happened.... over at site two, the Mash Tun, Brew Crafters got another play - David was so caught up thinking about what he did wrong and right the first play, he had to go out and buy the game to get some practice in. And then promptly brought it along to NoBoG. I get it. The game is very like that. If you like your Euros, this game will have you thinking about it the day after. And wanting to correct your first time brewing flaws. Pete managed to score an epic and intimidating 88 points on this being his second game. But afterwards admitted to having totally cheated to get that score and breaking the rules about farming and brewing timing.

Elliot pleased with his win at CoM. Voitek ignores his delight.
Elliot finally won a game of Champions of Midgard. He was chuffed. Look at his chuffed face. The official NoBoG Twitter Ghost in the Machine was however not so impressed, and commented that it was about time given how many times Elliot had played it. Burn.

Other things were played. Some Resistance. Some werewolf. Some Secret Hitler. Sam's best Secret Hitler insult of the evening was to accuse Alex of having a daterapey kind of face - which made him a fascist. He also insisted on having Wagners Ride of the Valkyries playing for the latter half of the game. Perhaps we should just have a regular piece on the best Sam insult of the evening.

That's it for directly gaming related stuff. Be off with you.

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Still here ?

So, something of an introspective this week about NoBoG. Just me talking about my experience. But maybe it's an interesting insight. Maybe it's not. If you're a regular member of NoBoG then you'll probably know some of this already. If you're an irregular, then you missed stuff. And if you're an interested lurker.. well.. this is probably all news to you.

Story time !

Call it coincidence. Prescience. Shrewd management. Or a sixth sense for impending doom. This week my unease over the last month about space at the Mash Tun, the NoBoG pub of choice, suddenly became a very real and immediate problem and the group was forced to split between the pub and Athena games just across the way.

Over the last 5 weeks -with the exception of last week - space has been on the edge of being a problem at the Tun. Just one of those things. A popular month of Tuesdays ? Were we attracting more people into the pub ? Did the news article or TV bit do anything ? Random ? Would it just go away ? Tricky. And not a little annoying because the Tun was so big, with plenty of space to grow into, and yet, a series of unfortunate things had conspired to take all that space away. No tables for you. No upstairs expansion room for you. Meh. A lovely initial setup that had slowly deteriorated to the point of being a problem.

As I got Easter out of the way and managed to regain the use of my hobbled foot, the first thing on my NoBoG agenda was to go have a chat with the Tun and see what was what. For one thing just the courtesy of asking them if they were happy with us ( which I think ended up inadvertently setting off a mini panic of paranoia in the NoBoG ranks ), could we do anything better, and for another thing, what was going on with the busier Tuesdays, could we start another day, reserve tables and blah.

Interjected suddenly into all of that the Tun announced late last week that they would be hosting a new caterer for evenings and lunches - and pretty much the whole week barring Mondays, food would now be available. The pub used to play host to Harbercue in the latter half of the week - Thursdays onwards ( and one of the main sticking points of having a second NoBoG day on a Thursday ) - but for whatever reason they shut up shop a good few weeks ago, and as far as NoBoG went, we never saw them on Tuesdays.

Reaction from the NoBoGers about food on Tuesdays ranged from doom to glee. There'll be no space now ! To. Not over my game components you don't ! To. I can stuff my face and game, wheee !

Realistically however, I knew food on a Tuesday would just exacerbate an already borderline space issue into possible outright craptopia. If  nothing else we would end up losing the kitchen end tables ( which for many weeks has been our get out of jail sure fire overflow seating areas ), and probably end up a table or two short.

But who knows. Maybe no one would come. Maybe they genuinely just wanted to target NoBoGers to serve food to ( as the dude who had approached me last week alluded to ). Think. Positive.

Uh huh.

As it turned out, on the Tuesday evening, the Kitchen area tables became entirely off limits. We've paid rental for this, these are our tables, was the reply to a couple of NoBoGer requests to see if the tables were free. Mmm k. And the long tables at the front of the pub were also off limits. Reserved. You can't use them this evening I was told as I got to the bar.

That didn't stop Lewis putting his games down and throwing a gaming cloth down. Ah. Lewis. We've been told we can't have those tables. No one told me he says somewhat put out. I know. We only just found out.

So tables.

All told the table space at the Tun available for games reduces by half.

Charlotte had suggested I could talk to her on the evening we were gaming there. I felt it was far from ideal. The pub would probably be busy. I'd probably be busy. And no chat would happen. But I took it. Let's have a chat. On Tuesday. And as it happened. The pub was busy. And I managed to get a few sentences exchanged, and that was that. The pub overtook any kind of sensible conversation. And I got busy. Uh huh. I'll come find you later said Charlotte, and we can chat. I left the bar.

Are you alright, said Eliza in passing to me. You have a stressy face on.

Issues I replied.

Shit.

I can see exactly what's going to happen here.

I'm going to have 40 odd people buying a drink and then wondering why they can't fit on a table. Some will game. And some will just quietly fade into the woodwork to not be a bother. And shit.

I know this tune. It's called too many people at the Ribs. And it's shit. And people don't have a good time. I'm now flitting around like a blue ass fly. Thinking. Counting. Athena. Courtesy. Do it now.

I left the pub and headed to Athena. Hopefully Jamie was about and I could have a quick chat with him, and see if it was ok to overflow some games and gamers to his place. I felt it was the courteous thing to do. And Jamie, ever the nice guy said of course we could game at Athena. It was always good to have people gaming at the store.

Back to the pub. Counting heads. Counting tables. Five people per table. Now six people per table.

Of all the times I've been here said someone to me. This is the first time I haven't felt welcome here. Like the pub isn't welcoming.

I know. It's like a car crash in slow motion.

Now Seven people per table. Right. I told some people we would be splitting to Athena this evening. Joe immediately headed off with his Mice and Mystics group. Initially unbeknownst to me. Shit. Where's Joe. Where's Ben. Where's James. Am I counting them. Am I not counting them. Have they got the arse and gone home ? I got Pete to text James. They were off shopping for Athena supplies. Ok.

Everyones here. Game roll call is chaotic. Because I don't know who the hell will be gaming where. Screw it. Everyone call their games. Then decide where to play. In the midst of this, an older guy looking a bit lost, a newbie. I went to talk to him whilst game organising chaos ensued. Rescue him from being new. He had a new game prototype he wanted people to look at. And could I look at it. A train game. I chatted to him for a bit. Duncan from the Games room had sent him our way.

Of all the nights.

I got Pete to talk to him - tell him about the end of month game designer play testing malarkey. And left them to it. I had to bail. Priorities. I needed to sort out people that had no tables.

Pete helped me sort out the stragglers, but that left a group of five or so without a game, without a table. They were a bit dejected. No space they said. Pete is doing his best, points out the craptastic totally mis-matched tables pushed together, at different heights ( like 10cm height difference.. you'd need a whole army of NoBoG Levelling devices for this craptasm ) , different everything, with a cloth thrown over them like some ramshackle half assed excuse. You can game there he says. - No -. He doesn't want to game there says Pete half mockingly - Don't make me out to be a Prima Donna, that table is bullshit. - I should get a T-Shirt with that on he says.

After some negotiation with Pete - he wanted to play Archipelago.. or even Brew Crafters, I took the group off to Athena to play Onward to Venus.

And Athena was great. And relaxed. And we had a good time playing. And why don't we always game here came the question. Better light. No hassle - Because people like the atmosphere of a pub. Because they like a beer. - I'd rather game than beer - But some people would like to do both and hit gaming nirvana. We talked a bit about space. And searching for venues. And how venues quickly become scarce when you are talking about sitting 50 people. We talked about Athena and it's still off limits bar. And whether there ever would be a bar. Probably not demographics considerations wise.

You can't please everyone is the comment said to me. That's a comment that's been said more than once over the last few weeks. But that's it isn't it. You aim for the impossible of pleasing everyone is my reply. I think we achieved it with the move to the Tun. And now... aim for the impossible again.

Back in the Tun after we had finished up at Athena, various people chatted to me. Not very welcoming is it, said one person. And echoes of that from others. I mentioned to Pete how relaxed it was at Athena and the question came up why we don't game there. Because it closes at 10.30pm and we can't play longer games said Pete. Fair point. Issues. Issues. Issues.

I think some NoBoGers managed to just about entirely miss any hassle or drama. Which was good. And some didn't. I guess it depends where you were standing. Hopefully. We didn't seriously turn any people off. Hopefully. There are some that would say so what in mercenary fashion. Not the attitude. Friendly and welcoming is what NoBoG should be about.

I checked to see if Charlotte was still at the pub. No. Gone home. Shift over.

I realised that next week would be pretty much the same shit show. Particularly if our numbers picked up from the relatively light weight barely 40 we had this week. 40 these days is quiet.

I asked if Charlotte was in on Wednesday and if she was indeed the right person to speak to. I needed to sort shit out, and sort it out asap. If the Tun was no longer capable of catering to us all, then some fix would need to be arrived at. A move. A permanent split. A different day. Whatever. I found out that the upstairs room was being used at no cost by the Salsa group - and they weren't buying drinks either. Luke one of the bar staff at the Tun said that if it was up to him, it would be crazy to lose us as a group because of space being taken up by people that earned the pub nothing. But it wasn't up to him.

After the evening there were some comments amongst NoBoGers doubting whether we were a good thing for the pub. Did we drink enough. Did some people take the piss and bring their own drinks. The pub was a business. They had to do what was right for them. Perhaps some said, it was a not so subtle message for us to get lost.

Wednesday.

I am loaded for bear. My thinking has come round to the point that the Tun is a lost cause, barring some less than likely fix. Or some weird half and half, early hours gaming at Athena, late hours gaming at the Tun. Meh. So. A chat. Which is now, given the evening before, a good deal more pointy than it was. Diplomacy. Clout. And the art of employing it. Or not. But really. This shit doesn't work anymore. And the Tun did not do well.

The last time this shit happened and I was this peeved, we ended up moving venue.

Deja vu. But different circumstances. The Ribs was an inevitable thing coming.

It crosses my mind that at times NoBoG is like a bloody job. A man management stress job.

I time my appearance at the Tun to coincide with what is hopefully a short lull.

Charlotte is in good spirits. And we have a great chat. I explain to her that space has been tight, why are Tuesdays so busy. She doesn't know, but she agrees Tuesdays have become more busy. With food on for Tuesdays, space is now a problem. We just don't fit. Not good. The problems of whether you have people buy a drink - and then have nowhere to sit. Doesn't work. I came looking for you in the evening she says, but you weren't here. Yeah I say, I left, I went to Athena - some of us were gaming over there. Do you know Athena and Jamie ? Jamie is a good guy. We can game there. The point hangs meaningfully for a second.

We discuss the Salsa group. She echoes what I heard yesterday. Pretty much word for word. Makes me think if it hasn't already been discussed. The Salsa group make the pub no money. Bring their own drinks. Happy to have them, but, push comes to shove, they've been told they'd have to leave. She says they don't want to lose us. We're regulars now. And it's good to have us in the pub.

I don't have to say much more. We agree that expanding upstairs would be a good idea, keep the tables on the upper levels, and if more space required, we can go upstairs. But there are no tables - just some shitty ones ( her words ). Theres no music. And no bar.

I'm kinda surprised by the result. It's pretty damn good. From my perspective. Perfect. No more space hassles.

I ask if they have any issues with us. No issues ! The number of people that have asked me that recently ! You're all paranoid. Should we have issues ? You guys are no trouble.

We talk about other days. Because. Fuck it. I'm here. And I know (most) people are keen on a second NoBoG day. What would be your ideal solution she asks. Thursdays ! We talk about different days, Mondays are ideal for the pub, Wednesdays are ok. Thursdays are probably bad.

We chat about other stuff. Chit chat. I leave and go hit Athena up. Buy some games, Jamie is there which is good, I chat to him for a bit. I am conscious of trying to keep everyone happy.

I realise we need to organise some tables and chairs and the chaos of all that crap. In a week. Less than a week. I post up a summary of the outcomes of everything to the NoBoG Facebook group.

Charlotte pings me. The Salsa group have been told. You're ok for Tuesday. And let us know which extra day you want.
Cool.

Exhausted. Weirdly.

Like a job I think. But no pay. Mad. For the umpteenth time I consider retiring from NoBoG. Eh. Maybe tomorrow.

Friday, 6 November 2015

Ra Ra ah-ah-ah

Ro-ma, ro-ma-ma. Well, I expect that reference to split the audience.

This week - possibly in a fit of indecision about what to play - we had the old school and noted giant of euro gaming Ra in the house, a classic title by a classic designer Reiner Knizia. If you're into your board gaming and haven't been in the gaming wilderness for the last 20 years then you're very likely to know who Reiner Knizia is, and if you have your proper board gaming chops, have at least heard of, if not played Ra.

Ra, Ra, ooh la la. A classic Knizia game.
If you don't know who Reiner Knizia, then suffice to say he is a prolific game designer of the euro type , and is part of a stable of game designers that cemented the term "euro" into the gaming dictionary in the first place.

If you want to get fancy about it, then maybe you could consider Reiner Knizia a crucial fuelling part of the Renaissance era of gaming ( where pre 70's ish would be antiquity, 80's and prior are medieval and say, post late 90's are modern ).

Ra is a simple Egyptian themed auction game, where players compete to out bid their opponents to pick up auction lots of tiles. Tiles are scored on some simple rules, set collection, bonus points, penalty points, and with the game split across three rounds ( or epochs ), scoring is performed three times, with a bit of overlap between rounds as some tiles stick around for the whole game. So the whole art of the game is in assessing whether a group of tiles is something you'd like to bid on, getting your scoring sorted out into some semblance of brilliance, and a bit of jockeying for position in timing of bids, availability of tiles and what exactly your bid strength is. The game despite being known as an auction game, and talking about auctions, and bids, and yada, isn't really anything of the sort - it's a trick taking game where your bids are fixed amounts determined by the tokens you are holding ( effectively everyone is playing with a single-ish suit from a deck of cards, and playing highest card wins, which kinda is an auction, but in the same way that playing Top Trumps is kinda an auction - IE no one ever refers to playing card trumping games as an auction . Oh you nicely outbid me there with your King of Hearts on top of my Jack of Hearts... this is never said. ).

Ra is a classic beloved by many of the gaming cognoscenti, but for my money, it's too dry, too simple, the theme makes me want to stab my eyes out, and I'd rather be playing something other than Ra. Not that it's bad by any means. Inoffensive. Like porridge. With no sugar. Or salt. Or anything in it. That makes you sit up straight before you eat it. And recite your 12 times table. Just. Yeah. Next ! Ra combined with Tigris and Euphrates - another well beloved Reiner Knizia game - are enough to make me throw up my hands in despair and go and find other things to do, such as beat my head against a wall.


Planet Norwich in the Norfolk System.

The clans have returned from distant stars to invade the Inner Sphere, the til now peaceful Commonwealth planet of Norwich suddenly finding itself the target of a rapid and brutal clan assault. Clan Ghost Bear landing advance forces onto the planet have already decisively engaged with the defenders, where despite being outnumbered have succeeded in pushing through defences and leaving a trail of destroyed enemies behind them.

Having broken through Inner Sphere lines, roving Clan scout forces now fan out in a rapid advance seeking to strike directly at the enemies capability to conduct and supply a war - ending the fight before it can really begin. Commonwealth forces in the form of the Davion Guards scramble to close the breach in the front lines whilst simultaneously reinforcing all strategic points behind the breach in danger of being overrun. But the task is a difficult one - the clans with superior mobility and firepower can strike at will and fade before a significant defence force can be assembled.

Reorganising the reserves into fast response defence lances, Davion Guard forces are distributed widely across the breach pocket with a hope of forming an anvil to delay Clan raiders caught in the act, before landing the hammer blow of a fast response.

Sector QF, just south of the Dereham lowlands - a call distorts across counter measure disrupted frequencies. Clan forces spotted, heading inbound towards the Unthank industrial zone. The Guards force on point scramble to their mechs, the brave pilots prepared to face the onslaught of the clans and provide the anvil. Meanwhile 60 klicks away, turbines spool up and thrusters ignite as the fast response drop ships pick up their mechs and prepare to speed to the battle to support their defences and deliver the hammer blow.

 Elsewhere I got to suffer play through another session of the even older than Ra - Battletech ( a game from the medieval period of gaming if we are keeping up the analogy, so, similar-ish to modern games, except no plumbing or toilets, other than a hole in the wall to stick your arse out of, giving rise to odd smells, suspicious lumps of matter loitering in odd places, and a certain air of unwashed, inelegant, grime about it all ) , Sean was dead keen on giving this a go being a bit of a Battlemech fan ( and who doesn't like big stompy robot things.. ), and having watched it being played a few weeks back.

Battletech, the filthy Clanners hug the edge of the map.
And that was cool, I found it pretty riveting, the time whisked by, a fair bit of analysis paralysis, a lot of thinking, a bit of taunting, and a good deal of ineffective fire. Highlights included a jumping mech making a bad landing and falling over in the river, and then me deciding to jump on top of their sorry ass to try and kick their head in, followed by a graceful pirouetting jump out of a cauldron of fire into a back flopping landing in a lake. All performed in a 55 ton mech. There was also lots of gratuitous use of the laser line of sight checker.

Everyone enjoyed themselves, albeit, such is the way of things, it was a harrowing session, and I think it's fair to say everyone felt like they'd gone ten rounds in the ring with a heavyweight champion by the time we called halt to the game.

For the record, the clan pushed up to the edges of the industrial zone, then were perturbed by my jumping shenanigans and some supporting fire from Andy ( notably Sean spent all game waltzing around without firing a shot until the last rounds - we had assumed until the very end of the game that he was some kind of pacifist handing out leaflets.. albeit in a 50 ton walking mech ) .

Battletech - in the distance the clan raiders pull into sight
The clan advance crunched into a confused rabble, sidled along the edge of the map in comedic hand holding fashion ( Sean did a very good spontaneous mime impression of this which you had to be there to appreciate ), before just getting into the industrial zone as the reinforcements arrived and the hammer blow dropped. We stopped one turn after that. But it was fair to say that things were looking grim indeed for the Clan, although Andy's Warhammer had by then had both it's arms blown off. Just a flesh wound. I'm invincible !

More miniatures and dice rolling were going on on the table across from us, where David hosted his quasi regular Imperial Assault game, with his Empire once again facing off against the heroic rag tag Rebel team. Pete playing as ever the wookie reports that he had great fun charging into the fray,
Imperial Assault. One of the monsters seems to have
had an unfortunate incident with it's knicker elastic.
running screaming down corridors in the way only wookies can, and laid about cleaving stand in bad guy extras left and right. Causing chaos and confusion the hairy hero bleeding profusely stumbled to the macguffin console, only to fumble through the blood and tears the activation sequence and fail the mission.

There is a reason they don't give wookies medals. At the end of Star Wars watch closely. There's Han. Here's a medal. There's Luke. Have a medal. There's Chewie... screw you buddy, we're fresh out of medals ! You and your hairy ass can just stand in the back being generally unappreciated ! Harsh. And it's all Pete's fault. They've never forgotten the time he fumbled that console roll. Do you know how many Bothans died for that ? Many Bothans ! Many !


As this is the second failure in a row for the Rebel team I have come to the conclusion that David is facing off against the B Team of the Rebel Alliance. These are the guys that you never see in the films, the one's they don't tell tales of derring-do about, the ones that generally screwed something up in the first place that then made the presence of the A Team Rebels a necessity. The Death Star ? Yeah. The B Team screwed that up by failing the mission to steal all supplies of Imperial hammers to deny the building work from ever starting. Resulting in one blown up planet. And a last minute emergency mission to blow the completed Death Star up. That's why there's no medals for Wookies. A failure to delete the hammer invoice order from the death star construction console. Peeettteee ! Or in character. "aaarrrrarrarrr-arr-arrrarr-arrrrr".

Moving on from Rebel debacles, Sam got to try out the excellent Colt Express with the new stagecoach expansion, which brings hostages, whiskey, and victory points for getting shot ! It all sounded pretty cool, and I absolutely have to give this a go when I get a chance and am not playing
Thunderbirds are go ! F.A.B !
Battletech until midnight. Prior to this Sam busted out the FAB game - ah ha ha - Thunderbirds, a brand new spanky offering of this now 50 year old... we'll go with classic. To be honest I have no idea what goes on in this game. It's co-operative. It has miniature depictions of the Thunderbird vehicles. One can only presume you go around the world saving people whilst displaying very little face movement and refusing to walk anywhere where you could instead build an unfeasibly complex mechanical system to ferry your sorry ass around in an automated chair, thus avoiding the burdensome necessity of actually getting up. International rescue is one thing. Being bothered to get your ass out of your armchair is a whole other ballgame. I'm with you there buddy !

Who knows if Sam's intrepid team won or lost ? But really, playing Thunderbirds the Game in your automated chairs, I think we can all agree that everyone is a winner, regardless of game outcome. I'm not sure, but I could swear at some point I saw Sam with serene face gliding past in an automated chair headed for the bar. FAB !

Another old school classic was also on show at the Tun in the form of Alhambra. They played a pretty full six handed game of this I think, with I'm going to take a guess at a pure vanilla setup. So none of the bazillion expansions on offer.

Elsewise the lovely Suburbia got a turn on the boards, Lewis got vanilla Smash up out and Codenames and a host of other fillers also got a play through. I had my head buried in Battletech so I probably missed a lot.

For those counting, 43, another quiet night.

The Gallery...

Smash Up

Codenames

Suburbia

Monday, 19 October 2015

The Girl that's driving me mad, is going away

Yeah !

Ticket to Ride UK. A Norwich First !
Last week was post Essen week at NoBoG, an event where the committed adherents go on pilgrimage to Germany in pursuit of gaming Nirvana. Or failing that a suitcase full of new game purchases that they can trade away in 3 months after the heady glow of Essen fever has faded. In the dusty annals of NoBoG history, once upon a time Jimmy would have been the chief Essen adherent, returning with many laden suitcases and armfuls of gems to play, but alas he has long since lapsed into the Hall of Fame and hasn't been seen down t'pub in many a generation*. If you have never experienced Jimmy giving you a withering look as you failed to pick up a rule the first time around or arrived late, you haven't lived.

But I digress. Regular NoBoGer Elliott did make it to, and back from ( with suitable missed ferry.. tsk.. bad worker placement optimisation there ! ) Essen with a haul of things, one of which he got to play on Tuesday - the new and sexy Ticket to Ride United Kingdom ( although using the word sexy in conjunction with British Railways is pushing your luck ).

Poor old Athena, one of our FLGS, is still waiting to demo its copy of Ticket to Ride UK, but if you want to be right on the pulse, NoBoG is clearly the place to be ! ( If you are interested in some TtR UK, then Athena's special preview event is on Sunday 25th October, more info can be found on facebook Ticket to Ride @ Athena , or, just turn up to NoBoG as well for an all you can eat Ticket to Ride buffet ! Promise there will be no soggy overpriced sandwiches. )

Elliott seemed rather excited about the prospect of getting Ticket to Ride on the table at the Tun,  despite having no pieces on the table - clearly this was the expert Blind Ticket to Ride variant, where each player must keep the board state in their head.

Eventually they did bust out the pieces, had an enjoyable game and Elliot didn't mention which position he finished in ( we'll assume last )


Lovely. The game introduces some new "tech" mechanic which promises to bring a little more to think about to Ticket to Ride than the standard, not sure how this pans out, but it's still Ticket to Ride, beloved by the multitude.

Space Dudes ! Pew Pew edition ! aka Imperial Assault
On the next table over, the regular fortnightly Imperial Assault group got their groove on and attempted to once again best Imperial David, with Owein giving up his spot to allow Fletch to kick some Star Wars ass. The rebels lost this one - they all ran out of time, which in the words of Pete was a shame, as he was enjoying wookie smashing his way around, and it seemed inexplicable to him that after a certain amount of time the rebels all gave up and went home for tea. One can only assume the Rebel Alliance is a keen observer of French union work hours, and knock off promptly at 5pm, princesses in distress or not.**

On Her Majesty's Service
My table I got to introduce the overly bling On Her Majestys Service to Tim, Samantha and Mark, and despite me trying to backstab the leaders as much as possible, there were just too many, and Samantha swept to victory in a late game double turn cunning move. Tim was impressed with the bling, took some photos, and this week actually remembered to send them to the blog.

Afterwards we had a game of the not much seen Divinare, which is a favourite of mine that I like to use as a gateway game. Divinare is a marvellous little filler game for up to four that is filled with deduction, bluff, some knowing nods, nudges and winks, and a little sprinkle of ass hattery. Simple in execution, Divinare portrays itself as a competition between mediums who are keen to prove they are the better psychic than anyone else present.

Divinare bathes in the blinding light that is Tim
They do that by predicting the total number of cards at the four different coloured tables and by playing cards to match their tables. So. Guess how many cards of each of the four colours are in everyones hand. Some card passing goes on, and there are some wrinkles about when and what kind of prediction you make, allowing you to neatly stitch other people up, bluff, or succumb yourself to some chicanery and either lose face with bad predictions or be forced to withdraw.

Firefly returned to the Tun to entertain a group of five. Not sure there were too many Firefly fans playing however, as there seemed to be some confusion about just what the "Serenity" was, and whether this was actually a game about Firefly at all. Shocking. There was also talk of having "warranties out", which in the end was not about insuring your spaceship from breakages and repair bills but turned out to be the decidely less reassuring "warrants" and being pursued for nefarious deeds. Competent captains all round then - no Mal Reynolds here.

Caverna, with Rebel Owein
Owein shirking his duties as Rebel Scum went and joined in for some Caverna farming action instead, presumably where he went on to sulkily service his uncle's moisture vaporators with power convertors from Toshi station. Or some other nonsense sci fi words. I have no idea really what went on there apart from the usual digging, farming, and snuggling with animals in the snuggle cavern - this actually exists if you've never played Caverna, I'm not making that bit up. And from the looks of the picture they were playing in simplified learners edition Caverna. Pfah !

Elsewhere we had Takenoko - everyone is keenly awaiting the chibi expansion for this with moar pandas - Game of Thrones once again - you can almost take it as read now that Game of Thrones is being played at least once a fortnight - Epic spell wars thingie, Carcassonne, Blood Rage - for an epic third/fourth week in a row ? - and Tom and Stu made a very laudable theme evening with some Bean Feasting, Bohnanzing and other bean related games, but bailed out at the end to play the Foxes which
Takenoko + Beer
isn't foxes but is really cats card game.

There were of course some end of evening Werewolf games, James had a rather unlikely game as a drunk who became tanner and then managed to win by being the person chosen to be shot - you can check out the write up for that from James on his blog

I leave you with the gallery. Thanks go to Tim this week for his photos. Remember, if you have photos, a funny single liner, a write up, or would just like me to shut up for a bit, you can send in a submission over here !


Carcassonne

Blood Rage

Umm, Beanfeast ?

Firefly

Epic Spell Wars

Game of Thrones ( no beer spills this week )

An empty Divinare table setup. I am embarrassingly far ahead.

Hoots mon, it's John Brown from OHMS

Mr Fox loiters with some gas mask person of ill repute

Pretty Shiny Things - OHMS




* A NoBoG generation being around 6 months by my unscientific reckoning. This is the minimum space of time someone new can turn up, attend regularly, then not bother again, thus never coming into contact with the "next generation" of NoBoGer. It's like dog years. Or something. It makes some of our veteran NoBoGers over 700 years old. Listen. It all makes sense to me ok ?

** A friend of mine related a recent story about someone breaking down in their car whilst in France. A swift call to the AA and local Francais repair man is out on the scene inspecting the engine. An hour later with a muttered cinq heure he packs up his tools and drives off - leaving the broken down car still broken down. Cue phone call to AA again. He buggered off at 5 ! Well that's not very good says the AA. We'll get a recovery vehicle out to you. A short time later an apologetic call from the AA. It seems that as it's now past 5 o'clock, there are no recovery vehicles available to pick you up. We'll get a taxi out to you and put you up for the night. Apparently the taxis do actually work after 5pm in France.

Next day, the car is picked up, taken to a local garage, and they arrive to see what the issues are. After a short chat, the mechanic declares it to be lunch, and buggers off leaving them none the wiser.

Très bien ! Liberté, égalité, fraternité ! ( only during office hours )

Tuesday, 13 October 2015

The Ordeals of Walker

Business as usual last week at the Mash Tun, a comfortable 53 NoBoGers were in attendance to get their gaming groove on, Bondy failed to appear after promises to the contrary and Tom Ist aka International Man of Mystery and suspected MI5 agent turned up after a fair hiatus to challenge all to Blood Rage. I can only presume his hiatus was down to International Travel once again in pursuit of his cover job of piloting submersibles around various bits of ocean floor.

The fearsome Blood Rage ! Look at those bloodthirsty players !
Stu ended up winning Blood Rage - but once again, who knew, we are left to contemplate that all these calm seemingly courteous Norfolk dwelling people actually make excellent blood curdling vikings. Pete declared his strategy in the game had been on focusing on infrastructure - in a game that tells tales of blood letting vikings and rewards you for epic deaths - which just goes to show you can take Pete out of the Euro but you can't take the Euro out of Pete, and Tom declared the game stupid in so much as he completely fumbled two turns of which the game lasted three or so. A bit of gamer projection going on there. But all round thumbs up for Blood Rage again.

They finished with a card game about collecting foxes, which looked anything like foxes to me and appeared to be cats. Stu assured me they were foxes - despite having no muzzles to speak of - and that they had a cunning look to them. Yes. So cunning in fact that they appear to have disguised themselves as cats. Tom redeemed himself by winning the fox / cat game, with Nicky disgusted at coming a dismal last.

Meanwhile Lewis was excitedly bouncing around with Smash Up Munchkin edition, a game that promised to be the mash up of both ( Smash Up Mash Up Munchkin ? say that quickly 10 times ) for which he was looking to recruit some seasoned Mash Up players to test out the new more involved game.

Smash Up Munchkin - the ordeal aftermath. It was fun ! No. Really.
Some three and a half hours later they had finished the Smash Up Mash Up - so the new game seems to have inherited the length of Munchkin - with exhausted faces all round. There seemed to be some self assuring going on post game that they had indeed enjoyed it. It wasn't particularly convincing. Lewis however was very pleased with the game, although, even he I suspect knew it was a bit of an ordeal, like some mythic endeavour of the gods, the seven trials of Smash Up Munchkin.

Luke took some newcomers away to give them some rootin tootin, bullet shooting, punch flying shenanigans in the ever excellent Colt Express, which all enjoyed, and I got to sit down with Broom Service again where I finagled my way from last place into game winning first place by end game.
Broom Service and a win for me. Which I think we can all
agree is the only important thing here.
I'm on a roll with Broom Service - undefeated. I am the bravest witch...

We then got to play the epically backstabby Lifeboats, where some first turn treachery saw me thrown out of a boat to drown, and Andrew was the continual victim of having no spaces left to climb back into and having his sailors drown.

It was all very funny. Unless you were Andrew. Then not so much.

Lots of other games on offer, which to be frank, I only half noticed, I think there was a game of Keyflower, and some ninja assassiny type card game, and possibly two games of Castles of Mad King Ludwig again, and even some classic laid back Dixit.

Things wrapped up pretty early this week, most of the pub emptying out before 11pm - light weights - which only left a small group of us to play a bit of Werewolf until the witching hour. Good fun.

Charlotte has a request for us, for those using the top mezzanine "best table in the house" table, can you fold it up and put it away after you are done - it lives just around the corner. The poor girl is half the size of the table and has trouble wrestling with it every week. Failing that, just let me know and I will put it away.

As ever, I leave you with the gallery, lots of pics from Monika this week ! Great work.










Tuesday, 29 September 2015

Weyward Sisters

The seasons turn, the nights draw in once again and NoBoG takes on its Autumnal guise of chilly dark evenings in a friendly warm pub full of games, and my thoughts naturally turn to Halloween. Given such musings, perhaps it was apt that Broom Service was the first game I played, witches were on the fly, potions delivered, and general underhand dickery was afoot.

Last week 55 assorted players turned up to partake, in which Game of Thrones made yet another visit to the Tun - and, rather amusingly, or annoyingly depending on where you stand, another drink was thrown over it. Could this be part of an optional ruleset for the game to mimic medieval-esque debauchery ? Or is it that the game inspires lots of errant hand waving ?

The tables were full last week, pushing our current seating plans to the limit given a few tables were taken by non gaming clientele, still plenty of space, but we edge ever closer to needing some more tables and chairs to go around.

Up on the mezzanine Ticket to Ride made another show courtesy of Elliot, who has played TtR in so many guises so often he must surely be something of a TtR savant by now. This week was Ticket to Ride Africa where Elliott managed to debunk his own propaganda of never losing by promptly losing. I believe James also busted out another table of Ticket to Ride - this one Europe ? - for double TtR goodness.

FuD ! Fear, Uncertainty, Doubt.
Actually it's Fury of Dracula, much the same though.
 Keyflower and Fury of Dracula also returned, Dracula being played by a completely fresh and new set of players, and by reports the game seemed to go down with mixed feelings. James noted the game as biased in favour of Dracula - too much so - and it was very difficult to pin him down and kill him, a lot of attacks simply doing no damage. Martin playing Dracula was hounded around the board, but also managed to slip away a few times and smartly shadow players a few steps behind. They prematurely ended the game when Dracula managed to disappear into the night into a random spot of the board and had only a few vampires left to create to win the game. All agreed that the game was a win for Dracula at that point.

Mayflower. Keyflower.
For the record, that's only the second time I've seen Dracula win - the vast majority of times the Prince of Darkness gets nailed good and proper. I think the inexperienced players probably suffered a bit in being able to come up with a good plan to kill the Count - tooling up with the right equipment is half the battle, and then choking the Dracula player of useful cards at the right moment is the other half. Failure to do either will make the game far tougher if  not impossible for the good guys.

Elsewise we had Run, Fight or Die, the classic Cosmic Encounter, Cards Against Humanity, and the very nice chilli farming game Scoville. And. Whisper it. Steampunk Munchkin, a new and sexy(?) variant of Munchkin.

Cosmic Encounter
For myself I got to spend a very enjoyable evening with Pete and Hal, first giving Broom Service a bash, followed by the splendiferous Isle of Skye and finishing off with as it turned out a very popular few goes with the spanky new Mafia de Cuba.

Broom Service is a bit of a redo of the earlier game Witches Brew - this version expanding on some of the core mechanics of the earlier game and adding a board and movement to the original card based game. Broom Service sees each player trying to deliver potions across the land whilst navigating the different terrain types, storms and events that crop up every turn.

Image courtesy of BGG
The meat and potatoes of the game comes down to the card based action selection, which allows you to move your tokens around the map, create new potions and deliver potions for victory points. Each terrain type has a specific action for it - so if you want to move to a hills space, you need the hill witch to get you there.

The wrinkle with this game is that any action card that is played *forces* any of the same card out of the hands of other players to all be played at the same time. This is very reminscent of Glass Road, where each action is called and you wait to see if someone else also has that action available. In Broom Service however there is a key decision to make when you declare your action - do you take the Brave action or the Cowardly action. The Brave action nets you a good deal more "things" than the cowardly action, so a Brave Hill Witch will allow you to move AND deliver a potion, whilst the Cowardly Hill Witch will allow you to just move. The key here is though that only one player ever gets to perform the Brave action - whoever the last one is in turn order to declare it. Anyone else that declared the Brave action loses the entire action. So. It's a gamble. Do I play Brave and get more stuff - but with the chance someone else will also declare Brave after me and thus eliminate my turn. Or do I go safe, use the sub optimal Cowardly and get to at least have a turn.

Broom Service - image courtesy of BGG
Going first in Broom Service is therefore something of a poisoned chalice. On the one hand you get to play a card in an order that suits you. On the other hand the likelihood of you getting away with a Brave action is low. The kicker here is that if someone did declare Brave and win it - they get to go first for the new declaration. Thus moving that poisoned chalice around.

On the whole the action selection is as simple as it could possibly be. But in practice the interaction between players, the timing of when an action gets called and the choice to be Brave or not injects a huge amount of chaos and complexity into the mix - so much so that you can almost think of the game as rewarding not the best planner, but the player who manages to screw up the least.

There is however, method in its madness, and a careful read of where other players are, what they are likely fishing for, in what order, and how best and when best to exploit that is the order of the day. Albeit it's fiendishly tricky to get right and requires not a little player reading.

Overall the theme is very cuddly and child friendly, indeed, if you squint at it, you could take it almost as a kids game. Except. There's a bit of a deeper monster hiding in there if you start playing the players. And it can be brutal.

I am pleased to report I won. With a smidging 2 points over the cunning Pete. Hal went with some weathergirl strategy and ended up some distance off the pace, although, it looked like a really good plan mid game. I managed to exasperate Pete a few times during the game, which is a win in and of itself. "Why ?!" he cried at one point with a pained expression "Why would you do such a thing ??". Needless to say Pete's grand plan for that turn was trashed. I wasn't actually trying to dick him over at that point - I was just trying to lose the lead in the least painful way possible.

Moving on, Isle of Skye made it to table, the Carcasonne on steroids. I am not sure Pete and Hal were too thrilled with it, Pete was miffed about having no money in the first round to buy stuff, and muttered darkly about buying things at first being important, but to me the game is a great light to medium game. The game ended with everyone within one point of each other, me at the rear, Pete in the lead. A post game tile move shifted me into the winning position however with an extra 3 points. But yeah. I failed to notice it. And also failed to give myself extra catch up mechanic cash during the game. Cool game.

Lastly we finished on Mafia de Cuba and recruited other NoBoG stragglers into our game, for first an 8 player game, then 9 player and then an epic 12 player game.

Mafia de Cuba is a cracking little werewolf variant that treads the usual path of having good guys and bad guys sitting around a table and arguing and lying about who is what and whether someone is really up to no good and should be outed. The twist in Mafia de Cuba is that the players get to *pick* which role they will be by dint of taking something out of the cigar box at game start...

Mafia de Cuba cigar box. Image courtesy of BGG
The game starts with a cigar box full of diamonds and poker chips with roles on them. Loyal henchman. CIA or FBI agent. Driver. Hitman. The cigar box is passed around the table with each player deciding what to take from the box. If they take diamonds then they are a thief, and trying to win by having more diamonds at game end than anyone else. If they take a role then they fit into that role - Agents just want to be outed as they win the game instantly ( so the Tanner in werewolf ), Loyal Henchmen win if the Godfather wins, and Drivers win if the person to their right wins ( think about it, they're driving the winning player around who's sitting in the passenger seat... ).

The box comes back to the Godfather who takes stock of whats left and can then start asking questions. How many diamonds in the box when it got to you ? What roles were left ?

The game works remarkably well, there is a good deal more solid deduction work at hand than vanilla werewolf by a good margin, gameplay is effectively kept to a single round to make it short and sweet, and the kicker is that you have a pick of what role you will take - so no newbies suddenly struggling under the weight of what the hell to do with the Merlin role they've just been given. And there's no complex cabal of people with their eyes closed sticking thumbs up, down, around, or shifting counters around.

Could it be the Gold Standard of werewolf rules ? Maybe. I daresay that this format will be copied quickly and widely as it works very well indeed. As to the meta of what happens over repeated plays and experienced players. That remains to be seen. But it should be fun finding out.

Great quote from Hal about the game - "Is this just a random box of junk you've brought along as a game ?". Followed up post game with "It's a very playable random box of junk.". Ha. I'm looking forward to playing more of this and seeing what extra roles are released.

As ever, the gallery. I rushed the pics this week, almost forgot, I was having far too good a time with Broom Service and Isle of Skye.

Run, Fight or Die

Steampunk Munchkin

Game of Thrones finishing up

Scoville

Cards against Humanity