Showing posts with label On Her Majesty's Service. Show all posts
Showing posts with label On Her Majesty's Service. Show all posts

Monday, 19 October 2015

The Girl that's driving me mad, is going away

Yeah !

Ticket to Ride UK. A Norwich First !
Last week was post Essen week at NoBoG, an event where the committed adherents go on pilgrimage to Germany in pursuit of gaming Nirvana. Or failing that a suitcase full of new game purchases that they can trade away in 3 months after the heady glow of Essen fever has faded. In the dusty annals of NoBoG history, once upon a time Jimmy would have been the chief Essen adherent, returning with many laden suitcases and armfuls of gems to play, but alas he has long since lapsed into the Hall of Fame and hasn't been seen down t'pub in many a generation*. If you have never experienced Jimmy giving you a withering look as you failed to pick up a rule the first time around or arrived late, you haven't lived.

But I digress. Regular NoBoGer Elliott did make it to, and back from ( with suitable missed ferry.. tsk.. bad worker placement optimisation there ! ) Essen with a haul of things, one of which he got to play on Tuesday - the new and sexy Ticket to Ride United Kingdom ( although using the word sexy in conjunction with British Railways is pushing your luck ).

Poor old Athena, one of our FLGS, is still waiting to demo its copy of Ticket to Ride UK, but if you want to be right on the pulse, NoBoG is clearly the place to be ! ( If you are interested in some TtR UK, then Athena's special preview event is on Sunday 25th October, more info can be found on facebook Ticket to Ride @ Athena , or, just turn up to NoBoG as well for an all you can eat Ticket to Ride buffet ! Promise there will be no soggy overpriced sandwiches. )

Elliott seemed rather excited about the prospect of getting Ticket to Ride on the table at the Tun,  despite having no pieces on the table - clearly this was the expert Blind Ticket to Ride variant, where each player must keep the board state in their head.

Eventually they did bust out the pieces, had an enjoyable game and Elliot didn't mention which position he finished in ( we'll assume last )


Lovely. The game introduces some new "tech" mechanic which promises to bring a little more to think about to Ticket to Ride than the standard, not sure how this pans out, but it's still Ticket to Ride, beloved by the multitude.

Space Dudes ! Pew Pew edition ! aka Imperial Assault
On the next table over, the regular fortnightly Imperial Assault group got their groove on and attempted to once again best Imperial David, with Owein giving up his spot to allow Fletch to kick some Star Wars ass. The rebels lost this one - they all ran out of time, which in the words of Pete was a shame, as he was enjoying wookie smashing his way around, and it seemed inexplicable to him that after a certain amount of time the rebels all gave up and went home for tea. One can only assume the Rebel Alliance is a keen observer of French union work hours, and knock off promptly at 5pm, princesses in distress or not.**

On Her Majesty's Service
My table I got to introduce the overly bling On Her Majestys Service to Tim, Samantha and Mark, and despite me trying to backstab the leaders as much as possible, there were just too many, and Samantha swept to victory in a late game double turn cunning move. Tim was impressed with the bling, took some photos, and this week actually remembered to send them to the blog.

Afterwards we had a game of the not much seen Divinare, which is a favourite of mine that I like to use as a gateway game. Divinare is a marvellous little filler game for up to four that is filled with deduction, bluff, some knowing nods, nudges and winks, and a little sprinkle of ass hattery. Simple in execution, Divinare portrays itself as a competition between mediums who are keen to prove they are the better psychic than anyone else present.

Divinare bathes in the blinding light that is Tim
They do that by predicting the total number of cards at the four different coloured tables and by playing cards to match their tables. So. Guess how many cards of each of the four colours are in everyones hand. Some card passing goes on, and there are some wrinkles about when and what kind of prediction you make, allowing you to neatly stitch other people up, bluff, or succumb yourself to some chicanery and either lose face with bad predictions or be forced to withdraw.

Firefly returned to the Tun to entertain a group of five. Not sure there were too many Firefly fans playing however, as there seemed to be some confusion about just what the "Serenity" was, and whether this was actually a game about Firefly at all. Shocking. There was also talk of having "warranties out", which in the end was not about insuring your spaceship from breakages and repair bills but turned out to be the decidely less reassuring "warrants" and being pursued for nefarious deeds. Competent captains all round then - no Mal Reynolds here.

Caverna, with Rebel Owein
Owein shirking his duties as Rebel Scum went and joined in for some Caverna farming action instead, presumably where he went on to sulkily service his uncle's moisture vaporators with power convertors from Toshi station. Or some other nonsense sci fi words. I have no idea really what went on there apart from the usual digging, farming, and snuggling with animals in the snuggle cavern - this actually exists if you've never played Caverna, I'm not making that bit up. And from the looks of the picture they were playing in simplified learners edition Caverna. Pfah !

Elsewhere we had Takenoko - everyone is keenly awaiting the chibi expansion for this with moar pandas - Game of Thrones once again - you can almost take it as read now that Game of Thrones is being played at least once a fortnight - Epic spell wars thingie, Carcassonne, Blood Rage - for an epic third/fourth week in a row ? - and Tom and Stu made a very laudable theme evening with some Bean Feasting, Bohnanzing and other bean related games, but bailed out at the end to play the Foxes which
Takenoko + Beer
isn't foxes but is really cats card game.

There were of course some end of evening Werewolf games, James had a rather unlikely game as a drunk who became tanner and then managed to win by being the person chosen to be shot - you can check out the write up for that from James on his blog

I leave you with the gallery. Thanks go to Tim this week for his photos. Remember, if you have photos, a funny single liner, a write up, or would just like me to shut up for a bit, you can send in a submission over here !


Carcassonne

Blood Rage

Umm, Beanfeast ?

Firefly

Epic Spell Wars

Game of Thrones ( no beer spills this week )

An empty Divinare table setup. I am embarrassingly far ahead.

Hoots mon, it's John Brown from OHMS

Mr Fox loiters with some gas mask person of ill repute

Pretty Shiny Things - OHMS




* A NoBoG generation being around 6 months by my unscientific reckoning. This is the minimum space of time someone new can turn up, attend regularly, then not bother again, thus never coming into contact with the "next generation" of NoBoGer. It's like dog years. Or something. It makes some of our veteran NoBoGers over 700 years old. Listen. It all makes sense to me ok ?

** A friend of mine related a recent story about someone breaking down in their car whilst in France. A swift call to the AA and local Francais repair man is out on the scene inspecting the engine. An hour later with a muttered cinq heure he packs up his tools and drives off - leaving the broken down car still broken down. Cue phone call to AA again. He buggered off at 5 ! Well that's not very good says the AA. We'll get a recovery vehicle out to you. A short time later an apologetic call from the AA. It seems that as it's now past 5 o'clock, there are no recovery vehicles available to pick you up. We'll get a taxi out to you and put you up for the night. Apparently the taxis do actually work after 5pm in France.

Next day, the car is picked up, taken to a local garage, and they arrive to see what the issues are. After a short chat, the mechanic declares it to be lunch, and buggers off leaving them none the wiser.

Très bien ! Liberté, égalité, fraternité ! ( only during office hours )

Sunday, 20 September 2015

Card Drafting Heaven

"If you find yourself alone, riding in the green fields with the sun on your face, do not be troubled. For you are in Elysium, and you're already dead!" - Maximus Decimus Meridius from his cavalry warm up speech.

This week Dean brought along the new and swanky card drafting, pool building game Elysium to NoBoG with its lovely art and Greek mythology theme. There is some fluff and nonsense about you competing with other demi gods to compose the greatest feat of narcissism by collecting artefacts, heroes and composing legends about yourself all in a bid to impress Zeus and have him pick you, X Factor style BC ( oh the horror ), but what it boils down to is collecting sets of things to score more victory points than your neighbour. And yeah. They all have Greek mythological things going on. Imagine Canasta, or some variant of Gin Rummy, but instead of the Ace of Hearts you have Persephone, 3 of Hades.

Elysium - pic courtesy of BGG
Elysium is pretty much what we've seen before from such games - every round a pool of cards is placed in a central area for everyone to draft from. There is no real purchasing going on of the cards at this point - everyone has an opportunity to draft four things in turn, the only constraint being whether you have the right colour selection left to take an available card ( which by and large you always will have ). A small twist on the typical drafting shenanigans at this point sees your card pool split in two - those that are active and possibly earning you capabilities and gold, and those that are inactive and that score you end game points ( for sets of things and special VP multipliers ). Timing when you push an active card into a scoring card is a little of what the game is about - you get limited opportunities to do so, and every card you push down costs an amount of gold, so getting your ducks in a row of how many cards you want to push down, covering the costs, and getting enough actions to do it is the order of the day - not that it is particularly taxing to do so, this is not a game that's going to beat you over the head.

The game offers a mild point salad in how to approach things, there are bonuses for being first or the best in particular category, and you can also engine up into raw points early game, or go for the long game and invest in sticking stuff into your scoring area.

There are limited opportunities to dick with other players ( Poseidons cards are all about the dicking) but by and large the gameplay is not terribly cut throat, something like say Core Worlds is a much more explicit fight and race for crucial point scoring opportunities. Elysium is way more laid back, build your own area up, graze from the deck pool. It's also not a heavy synergy lead game like say Imperial Settlers where that drafter is all about the ramping up of interaction - you will be turning cards into inactive point scorers throughout the game which keeps the interaction and complexity rate low ( imagine if at the end of every round of Imperial Settlers you widowed cards into an end game score pile where they no longer took part in the game - and you only scored end game points from that pile, not your open tableau ).

Elysium, pic courtesy of BGG
All in all the game is a nice example of its genre, lovely theme, nice artwork, good production and is a cool addition to a collection if you have a need to scratch a card drafting itch and don't already have something like Abyss or Core Worlds ( unless you are Dean who seems to collect *ALL* the card drafting games ), but ultimately doesn't really bring anything new or innovative to table and is something of a Me Too game.

For my money, Elysium would probably edge out all the other card drafters - it's a bit more relaxed, simpler, quicker, streamlined and open to newbies doing well, as opposed to experienced players slicing and dicing in Core Worlds, and on the whole I probably prefer the Greek theme to anything else - even sci fi. Gasp. Blasphemy. Then again, I have two mutts and their names are Ares and Athena. And I dig the Iliad and the Odyssey. And I can fan girl when I know the stories of the characters I am picking up. So. You know. Bias. YMMV and should arguably pick Core Worlds instead ( Imperial Settlers is different enough here that imo, they are just enough of a different game to stand apart ).

Martin won this by possibly a single point - Richard IV got the end turn order over me and stopped my glorious victory. The points were very close all told, everyone was within a point or two of everyone else. Dean, expert and shoe in for the win came last. Surprise !

On Her Majesty's Service
We also busted out a game of On Her Majestys Service earlier which was all round pretty funny, and incredibly back stabby. I went from a single turn away from victory all the way down to last place, Martin, stole the single turn away from victory spot away from me, before I managed to stab him a few times, leaving Dean in the oh so close to winning position before Rich IV came from nowhere and pipped the win. Ridiculous. Funny. High points include Dean exclaiming that I had dicked him twice in one turn, and Martin's face when it went from the smug, I have won next turn it's all downhill to the backstabbed, shit, now I can't win. Priceless. The game has enough going on to make you think in a turn, and enough backstabbery to make that journey sometimes painful and usually funny.

Med Ed was in the house and decided to play one of my new things Isle of Skye - which amounts to Carcassonne on steroids. But this is Carcassonne with someone taking a deeper look at the scoring, sorting out the tile placement and putting in a better way of interacting with players. In short. It's a whole lot better. In fact. If this game doesn't at least get nominated for an award I would be surprised - it's simple yet offers a surprising degree of variation complexity on what you should do in your turn, and has a very high replayability factor.

The game is played over the course of 5 or so rounds ( depending on player count ), with each game having different scoring things at different rounds, meaning no two games are ever the same ( there are some 20 different scoring items, and only 4 per game are ever selected ).

Isle of Skye
The game itself revolves around your placing tiles to create your own little Isle of Skye fiefdom, with fields, water, mountains, roads and the usual malarkey giving you a modular landscape to piece together, on the face of it like Carcassonne if you had your own private board.

But here's a nice twist. At the start of a round everyone gets to pull three tiles in secret from the tile pool. You then have to decide which of the three you will discard, and for the other two, how much money you will place on them. Once everyone is finished, all tiles are revealed and then in player order you can buy a tile from anyone for the amount of gold they have placed on the tile. Purchased tiles are then added to your pool for you to place, whilst the seller gets your gold, and the gold they placed on their tile back. Unpurchased tiles have the gold removed and go into your placement pool.

Isle of Skye, closer shot of the tiles
This means that on tile pick up there are plenty of things to consider here - where can I place these tiles that gives me good scoring, either now, soon, or later. What state are other players boards in, and can others use these tiles and potentially purchase them away from me. How much money do I have to potentially make some tiles very expensive for others to buy and lessen their attraction. Do I save my money for future in case something really good comes along that I want to keep or purchase.

And on reveal that set of choices multiplies. Who has a great tile for me. Who would really like tile X. Can I afford it. Is it worth it. Yada.

Although simple in principle, the puzzle of where to place, what to buy and what to guard is surprisingly deep, and I suspect this game would be a trough fest of Analysis Paralysis in the wrong hands.

On the whole a fantastic light tile laying game, scratching the itch of building your own little kingdom, enormous replayability in scoring and timing options, and a whole bunch of player interaction with the open tile buying. Great game, well worth having a go of.

Trains : Rising Sun
Elsewhere Tim brought along Trains Rising Sun, which is the second game in the Trains series, which for those that don't know is Dominion with a board and themed solely around ... trains. I very much like Trains, and whisper it, I think it's superior to Dominion, albeit Dominion scores heavily on the breadth of available options making it supremely replayable. Trains Rising Sun is a welcome addition to the line to start giving the whole thing more breadth in what you can do. Either play it as a standalone, or mix it up with the original Trains to expand the number of options available ( just like you get with each Dominion set... ). Davey reported that although Tim was excited about having the rare opportunity to bring something a little heavier this week, he was less excited at getting beaten into last place. Oh dear. Stupid game anyway ! Maybe this is the real reason Tim never brings it.

We also had Lewis introducing new people to Smash Up and beating them all with his... Steampunk Cats, followed by Monty Python Fluxx that saw only Lewis brave enough to adopt silly accents and other ostentatious diplays of ridiculousness. Although to be fair, in Lewis' case that's normal behaviour, where silly Bane accents come as part and parcel of Batman Love Letter, so he has an unfair advantage.

Multiple simultaneous games of Dead of Winter were on the front tables with a whole bunch of new people. Not sure if this is a new trend of the front tables to have multiple copies of the same game going on.

Pete had a Petetastic evening with two games he really likes - Steam followed by Hansa Teutonica. He mentioned getting an early 5 actions in Hansa, so I would presume the game went very downhill for everyone else from that point on.

James and Torres
Old school Torres was busted out, I think James won this by a single point, and then they went on to play James' prototype Robot Robot... which if we aren't playing at least one prototype every week, then we have failed. Perhaps everyone should clump together into a co-op publishing house and raise a new game company from the ground.

The university season has restarted, so, as such, we had a spread of Uni people back with us, including Luke who seems to have had an argument with the barber over the summer and lost his shoulder length hair. He brought Betrayal at House on the Hill back to table, along with some other social crowd pleasing goodness.

Firefly also made a visit - I think its first visit to NoBoG, but slacker that I am, I have no idea how that went down, or indeed much of anything else that went on in the Tuna.

And there were some ridiculous Speed Avalon Resistance games which unsurprisingly was a crushing win twice for the bad guys.

I also failed to get decent pretty pictures of what was going on this week. The camera died. What can you do. Thanks to Tim for a couple of his snaps.

In other sad news the new red gaming cloth has also died. After suffering from the great Eastern Sea Coke spill a few weeks ago, its tangle with the washing machine caused it to shrink to a fifth of its size and declare it was done with being a gaming table cloth and instead had focused on embarking on a new career as a rather fluffy bath towel instead.

56 this week for the count, just one off the record 57.

Saturday, 5 September 2015

You say goodbye, and I say hello

No blog for several weeks. Shocking. Terrible service. In my defence I was busy. And then procrastinating to recover from epic levels of busy. But as they say, you can rest when you're dead ( or Saturday* whichever comes first ).

Poor old Alex managed to inflict a board gaming wound on himself a few weeks back. Eager to get to the pub on time, a bit too much haste on his cycle meant he came crashing to the floor... and dislocated his thumb. I'm not sure but I think this is the first serious injury we've had in the pursuit of NoBoGing. Fortunately after a visit to A & E and some supportive contraption on his hand, Alex has since made it back to the Mass Tuna without further injury, and even managed to lie his ass off last week in a game of Sheriff of Nottingham.

Caverna, The Baron's last NoBoG session
A few weeks ago we said goodbye to Ed. Some of you won't know Ed, alternatively known as Writer Ed, Boy Band Ed, Ed #2, Elite Ed or perhaps most infamously, the Poo Baron ( a moniker he earned on his last exit from NoBoG ). He turned up for a last** hurrah at NoBoG before permanently moving away from Norwich down to Cambridge to be closer to his Elite space ship trading business. Or something like that.

He got to partake in some mining and farming Caverna style - which is hitting tables pretty regularly at the moment - and failed to secure the win. No fanfare of victorious trumpets for his exit then - just a bit of sad deflated bugling.

But as the ever churning washing machine that is NoBoG continues on it's non delicate cycle, as we said goodbye to Ed, a smattering of new people walked through the door and sat down to work out just what the hell had been happening in the last 20 years in board gaming, and what is all this "Euro" malarkey.

Elsewise, with the news that FFG had reprinted Fury of Dracula and were demonstrating one of their swanky reprints, the older second edition of the game came to NoBoG for a couple of weeks, satiating the lust for blood for a couple of groups and allowing people to decide whether they should go buy the reprint or not. Pete got to play in both groups, and having only ever played the hunters was really up for playing Dracula in his final play, and seeing if he could conduct a wily plan to beat the hunters before they literally nailed him down. Richard the IV however, always one to revel in the capability for doing bad things rock paper scissored his way to the privilege of playing the Count, and so Pete was again cast in the role of hunter.

Fury of Dracula. The Hunters search central Europe for Hal.
In the first game, Hal lead us on a merry chase around Europe, with the ever looming suspicion that Dracula was lurking in Swansea***. It took us a good while to finally pick up his trail in central Europe before chasing him through the mediterranean to ultimately finish him off in Eastern Europe. Richard IV's vampire meanwhile was picked up almost instantly lurking in Eastern Europe and then pursued relentlessly across the board. Imbalance Random Number Generator gameplay you might think. Except the game does balance out somewhat - the problem with finding Dracula super early is that the hunters have had little chance to prepare themselves with useful equipment - so that when they get into a tussle it can be quite tricky to actually do much to the Dark Prince - Dracula is a bit of a mean combatant at night, and somewhat tricky to pin down during the day. Continuing to look for equipment whilst chasing a known Dracula raises the very real prospect that you will hand something truly useful to the Dracula player and he will disappear in a puff of bats, setting your search - almost - back to square one, and ironically giving Dracula an easier path to victory.

Trickier than it first looks then.

Fury of Dracula, Rich IV is relentlessly pursued.
If you've never played Fury of Dracula, most of the players around the table get to partake of an engaging co-operative deduction process, trying to work out where in Europe Dracula might be hiding, where best to move to cut off theoretical paths, and all the while colluding in gathering some nasty gear to deal the vampire a death blow. The Dracula player on the other hand, wanders gleefully around Europe setting up traps, henchmen and even some vampires in waiting to surprise the hunters and or progress to total European Vampire Domination. The game does a fantastic job at tension switching or dramatic pacing if you like - Dracula will have a unique sense of power and smugness at the start of the game, but as time wears on that evaporates to leave a twitchy sense of desperation, and the reverse happens to the hunters. It's quite a clever little arc of drama that's baked right into the game and being quite a different game in and of itself, is something you probably want to play at least once or twice in your game career ( but is not one of those games that would do well slamming out on the table day in, day out ). It's a game that won't tax you too much, and can suffer from not always engaging players - it's easy to sit back and just let everyone else take the strain and not engage, the game won't force you to get involved that much if you can't be assed. So depending on your mood, the game can be a non event. But personally, I love the little deduction cat and mouse game that goes on, followed by the ruthless pursuit of your quarry that can hang on a single card.

American James, or the Carpenter as he should be correctly known, has a report on playing Sons of Anarchy for y'all. Is that right ? Y'all. Y'all. Sure. Let's go with y'all.

Due to completely undeserved anti-toaster hostilities last week, Monika and James found themselves deeply invested in the gang war revolving around The Sons of Anarchy- Men of Mayhem themed board Game. They were joined in their efforts to amass a fortune through drug running and weapon smuggling by Sam and first timer Joe.

Monika, Joe and James were all from outside the UK and thus helping keep up the International love of NOBOGames, though they were automatically less trustworthy then Sam as a native born Brit.

SoA is a pretty straight forward worker placement/territory control themed game. Based on the hit TV series, in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory, accumulate contraband and reap the monetary rewards of illegal enterprise.

Sam looked to be an early favourite to win; due to what appeared to be an aggressive tactic of attempting and winning a throw down versus James in the first round. Sam would go on to win every throw down he fought against James' Mayans gang and only lost one throw down the rest of the game to Joe's One Niners gang. 

While this may have been the finely honed skills of a tried and tested board gamer, it would seem that he was just playing the odds as he ran away from as many possible fights as he actually fought. James was sure to rile him up and question his and his gang's Man Status several times and for far too long.

Due to what can only be described as inherited mistrust, Monika and her Lin Syndicate gang seemed to be the focal point for much of the hostile actions, she was often challenged and blocked when other players could have provided a bigger tactical advantage. Joe on the other hand was quiet for most of the game, until it was discovered he had been quietly accumulating large sums of cash and contraband and stashing them away hoping to ride smugly away in the sunset i'm sure.

The final round of the game presented a challenge preventing weapon sales which meant every gang was attempting to claim as much contraband as possible before the last black market action ended the game. In the end thanks to James' stockpile of contraband, and a few lucky weapon and drug deals early on, managed to come out victorious !Viva La Mayans¡


This week Hal brought along Quartermaster General, which NoBoG grandee and olympic level lurker Andy had previously been promising to show off , a game of World War II logistics and abstracted combat. Unfortunately they played this so quickly I missed grabbing a picture of it. Suffice to say the Axis were crushed, Germany fought on too many fronts, blitzed all it's early land army opportunities and eventually collapsed under the weight of just too much happening at once and a resurgent Russia. Kind of historical then. Never fight a land war in Asia.

Entdecker also paid NoBoG a visit, a fantastic early Euro ( which I always get stuck on calling it Eindekker - blame 8 years of WWI aerial wargaming ) that has you exploring the island laden seas to earn victory from controlling islands and the goods available. For history sake this is the game that was released after the success of Settlers of Catan put boardgaming firmly back on the map ( both games are designed by Klaus Teuber ), in a simple exploration format and was then redone and made more complex a few years later in a new version that added the native huts and their goods.

Entdecker, explore and compete for island control and goods
The exploration part of the game has echoes of Carcassonne ( or rather Carcassonne has echoes of Entdecker as Entdecker was released several years prior ) in so much as you score "completed" islands which are built by placing tiles, with some twists as to how you navigate to a given spot to reveal it.

A nice exploration type game, a fairly gently early Euro, and despite a few swingy balance issues with the huts, a great game to get out to table once in a while ( although it has to be said, probably nowhere as much generic appeal as the earlier Settlers of Catan has ). Although I've personally never liked the physical design of the huts. Fiddly. Pain the ass. These days they'd be done far far better with some custom design.

On Her Majesty's Service. Fu Manchu annoyingly squats
on the rings artefact, preventing anyone buying them.
This week I managed to get the relatively new On Her Majesty's Service to table ( after it languishing unwanted in my bag for a few weeks ), which is a rather swanky looking - and arguably over produced - game with a very simple set completion goal. Despite the goal of the game being about as simple as it gets and the actual mechanics of the game being also very simple, the interaction between players and the level of change on the playing field make this an enjoyable step around the alternate steam punk Victorian world.

OHMS, pretty foil glitteryness abounds.
Commissioned by Queen Victoria to obtain gifts for the upcoming Faerie Court visit, your job as a Gentlemen or Lady is to purchase one each of the four artefacts on sale in the shadow market, and to collect a number of ether before returning with your items in triumph. The first player to achieve that is crowned victor. The game board consists of a number of spinning discs - or cogs if you like - that shift underneath you and change what is available to buy or sell as well as making certain directions of travel more difficult than others. Shadow agents
also roam the board applying their own unique conditions to the game board further muddying the waters of what you can achieve on a given space. Teasing some form of efficiency from the chaos of the market is key to grabbing the win here and a balance of how much to buy and sell, or pick up special action cards, or just what order to do things in gives you enough to think about.

Master Fox gathers his ether. Gorgeous art production values.
Player interaction is high - in fact, you'd go so far as to say it can be quite backstabby and funny, with a lot of the actions you perform impacting directly or indirectly your fellow players. Control the elusive Shadow Master and you can get up to even more shenanigans as you move Agents to provide a boon to yourself or a bane to everyone else and change the topography of the board yet again.

The game is a nice lightweight romp around a clever board, and its sumptuous production provides plenty of eye candy to keep you distracted.

Elliott has brought Istanbul to table over the last few weeks, a cracking light weight Euro that has been to NoBoG before showing off its award winning perfection information planning and player efficiencies. With very simple mechanics, multiple ways to approach a victory and a good deal of player interaction and screwery that plays in a relatively short time, Istanbul deserves to be an award winner. An expansion has just been released for this - something about coffee - which promises to change some of the board tiles up, and presumably changes the meta of the game somewhat. Darren has his hands on this and promises to bring it along as soon as he's back gaming at the Tuna.

Annnndddd I'm going to skip a whole lot of gaming. From the raucous end evening games of Resistance, to the sly bargaining of the semi co-operative Archipelago and a whole bunch of things otherwise. I will leave you with a gallery that attempts to encompass at least some of what was played.

44, 46, 37 for attendance. This week was quiet - and the Mass Tuna was utterly empty apart from us. According to Charlotte this time of year is always quiet at the pub - last week of the school holidays.
















Unfeeling Creatures - Hal's prototype game


Archipelago... on Mars ?

Chaos in the Old World



* Apologies to those that have to work on a Saturday, replace with your day of non work ( if they exist ).

** Last probably meaning not last, but very very infrequent from now on. Which I'm going to guess given Ed's busy schedule flying around the world and cheerfully interacting with countless numbers of Elite fans, probably means you'll see him less than once a year.

*** I bet he's in Swansea. Checks. Nope, not in Swansea. I bet he's in Swansea now, after you've just checked. It would be super cunning. Checks. Nope, still not in Swansea. I bet he's in Swansea now after you've checked twice. That would be super awesome spectacularly cunning.... Moves to Liverpool. Nope not in Liverpool. You see ? He's in Swansea.... HE'S NOT IN FUCKING SWANSEA. I bet he is now. We're saying Swansea too much. Bound to be in Swansea then.