Showing posts with label Isle of Skye. Show all posts
Showing posts with label Isle of Skye. Show all posts

Sunday, 15 May 2016

Back to the Caissons


T.I.M.E Stories was back at NoBoG this week ( or MoNoBoG or BoGoN or whatever splitter group acronym you favour ) and once again I was fortunate enough to get to play. This time we played the second scenario for the game - one that isn't included in the box and marks the first expansion scenario. This one - I think it's fair to say without spoiling it - is a much more direct in your face scenario where you get to roam around the zombie apocalypse in search of a girl that is described in a vague way by "Bob" your Time Lord / Chief Time Dude / The Boss / The Idiot Management / Twat as being the saviour of humanity. So. Get in. Battle zombies. Get girl. Of course. Bob being Bob he utterly fails to note that the zombie apocalypse is going on - a teeny tiny minor detail - and it's only when you jump through time straight into a zombie fight you realise, ok, so, zombie apocalypse. Thanks Bob.

T.I.M.E Stories. We're back. And this time it's zombies.
For all the ultra modern and fantastic science of time travel the scenario also goes through a bit of radio interference at the start once again, where seemingly super important information is mysteriously garbled by the radio breaking up. Tsk. If only there were more time in which to properly brief you eh. Wait a minute... aren't we time travellers ??! Or failing that. You know. Email it. Or something. Basically anything other than your crackly shitty oh no we've failed to communicate vital information to you on this 20th century technology piece of crap. The future. Great time travel tech. Really poor communications tech. Not even your basic SMS. Tsk. And management seems to be as inept as ever in failing to properly plan for that. Management is hard you guys. I have to stand here. And forget to tell you about the zombie apocalypse. And like, try and send you information too late, through this utterly inappropriate communications device. It's a tough job sipping coffee whilst you guys actually do shit. My name's Bob. Time administrator.

I have issues with Bob. I'm sure we'll have a nice 1:1 employee progress meeting about it at some point.

Bob also keeps referring to my time capsule as a Caisson. A Caisson. A what now ? Can't you just say capsule Bob, you pretentious twat. No. Apparently he can't. He might be French, which would explain it. Aller dans le caisson.

Mechanically and thematically, if you were trying to show that the T.I.M.E stories premise could deal with both investigative and fighting based scenarios, then the first two scenarios that drop with the game are doing a pretty good job of that - and you'd have to think that's not an accident.

There were a couple of nice little mechanics additions to The Marcy Case beyond what happened over the first one - to do with how much noise you're making and ammo tracking, but by and large the same general mechanics applied to both scenarios. It's nice though that in a scenario that isn't entirely combat focused things like ammo for guns is abstracted away into a "you have a gun", whilst a combat focused scenario wants you to carefully track ammo and consider how you're using it - and where to resupply. It really is quite clever in an understated way, and crafted by someone who "gets it" - it being when to know to abstract and when to know not to.

So The Marcy Case is much more in your face, and whilst it certainly had an element of investigation to it, to be frank, you know the story score here - there were no great shocks or puzzles to solve in this case. In fact it's so straight forward that you can kinda fill in the blanks of what needs to happen without needing to find it all annnddd.... well. Let's just say that we aced the scenario on the second run through, managed to score maximum bonuses and kinda understood entirely what was going on. Ok so we managed to fluke a 1 in 3 guess at the end, but, it wasn't a surprise, we knew the score. Perhaps this is a disadvantage of making a scenario with no or few puzzles with a much more straight forward combat focused pitch - you can blast through it.

Nevertheless, I found the experience to be great. Not as great as the first one. T.I.M.E stories to me does better when it has puzzles to solve and has a less rushed more story driven thing going on that requires a bit of poking around - not just a been there seen that experience. Of course the Marcy Case has narrative and things to find out. But that narrative is mostly, see zombie, shoot zombie, encounter sad rag tag group of survivors. But ! No matter. The Marcy Case was an enjoyable romp through a zombie wilderness, and I will say this - it was the most narrative story driven zombie tabletop game I have played ( think Telltale video games The Walking Dead ), which is something. Well. Maybe something like The Quiet Year provides a similarly narrative blast. ( What do you mean you don't know what The Quiet Year is - you can read about it in the noblog here or even here way back when we hilariously referred to 14 people in attendance at NoBoG as busy )

There were some cool highlights in the game. None of which I can really share without giving genuine spoilers away. But it was cool. And my character - well, he was loving the zombie apocalypse. He had never had as much stuff or as much fun. I guess that kinda made me Pope from Falling Skies. If you're into your Falling Skies.

A thumbs up again for T.I.M.E stories. Play it. You need to play T.I.M.E stories. But again. I'm not sure you need to buy T.I.M.E stories.

Elsewise on Monday, the rarely spotted and flip flop* wearing Med Ed ( because if you're not doing Medical things, then flip flops are the super chilled way to go ) turned up to join in a game of Ticket to Ride with Elliot, allegedly to give "Staceface" a chance to practice her ticket to ride skills for the upcoming Ticket to Ride competition. She lost. To Sean. Not boding well for her competition chances. They then played Medici. Which we now like. But old school NoBoGers hate. I don't know. Gaming politics man.

Imperial Assault. And the Imperials really did Assault and Batter
Tuesday was the more usual fuller fat crowd of people - not that people attending were fatter, just that there were more of them. More calorific. In a zombie eyeing up dinner kind of way. 42 of them to be precise. Which isn't especially busy these days ( ha ! take that in the eye 2013 NoBlog with its busy numbers of 14 ! Pfft ! 42 is nonchalantly unbusy !).

The Imperial Assaulters finally got their groove back on, and perhaps it was the rust from not having played in a while, but the hopeless rebels failed at their task handing a much needed victory to the slightly bleary eyed martialling of David who dashed back from a several day stag do bender to command the Imperials. Perhaps there's a lesson in there about the effects of alcohol on David's command capabilities. If you think about it all the death stars exploded whilst being commanded by perfectly sober commanders. Perhaps that's where they went wrong.

Sheriff of Nottingham
Monika and James were playing Sheriff of Nottingham ( see this keeps on getting played lately ) and perhaps it was all the declaring of goods that goes on in Sheriff but James also rashly declared his love for me as I passed their table.

Which is random but good to know. I love you too James, I love all the NoBoGers. Even those who play Blood Rage.

They followed up with a somewhat bizarre four handed game of Codenames.Which would seem to be less like Codenames, and more like one of those gameshows where you have to guess your partners intent.

Steam Time
An entirely different James - where the last James was perhaps the American James, and this one would perhaps be the formerly known as Goth James or maybe Beardy McBeardface if we're keeping with the zeitgeist - eagerly brought the new game Steam Time to table, complete with original German rules and black and white hastily printed English rules that kept annoyingly referring to the colour of game components. I didn't get much of an idea of this one, it's pretty, and it looks Euro and from what Dave briefly said there's an element of spending your engine infrastructure to get stuff - but of course in the process hurting your engine. Sounds like some classic Teutonic euro quandary mechanics going on. Expect to see this on table again - unless James didn't like it, which I failed to note.

Lovely laid back no hassles Machi Koro
Lastly my table had some lovely laid back Machi Koro going on, followed by some equally lovely but not quite as laid back Isle of Skye. Stu wants you to know that he's played Isle of Skye twice now and won both times. I think he's setting himself up as the Isle of Skye champion. Pfft. Challenge him ! He won this time due to no single thing, but a nice spread of points from a variety of gains, and possibly helped over the top by an early game large lake that netted him a crucial half dozen or so extra points.

Quadropolis. With three. I think. Triopolis ?
Downstairs we had Quadropolis again on table, hardcore Euro gamer Nate turned up and brought one of my faves, Aquasphere to table, awesomesauce, Chinatown had another play and Lewis finally managed to get Takenoko to table with the chibis expansion. There was also some Catan action with the Star Trek Catan variant, which is Catan, but in spaaaaaace. With some characters thrown into the mechanics to change things up a little. This game has been played by the Wheaton on his tabletop channel. Sam however, playing the Star Trek variant for the first time was not a fan. Stuck with a character that didn't do much, and unable to see what the other characters were doing, Sam continually got smacked around the head. An average thumbs rating for Catan from Sam, and a thumbs down rating for Star Trek Catan. Well. They had to do something extra mechanically to justify the Intellectual Property cash in didn't they. Time to shoe horn some classic photo portraits into the game !

Lastly Champions of Midgard returned to NoBoG tables proving it isn't quite dead yet ! Mel asked if there were any expansions to it - Not yet, but given how well its gone down, I wouldn't be surprised if some pop up.

And. No Secret Hitler this week. Dun dun darrrrrrrr. Has Hitler Hitle'd his last ? Is the game burnt out before its already released ? Print and Play games versus full print releases for derivative games that arguably don't really need full releases. Discuss. A little bit of gaming politics.

The UK Game Expo looms on the horizon, the 3rd to the 5th of June, and many a NoBoGer will be in attendance, including Elliot who has a whole pile of games to auction off doing what he does best, and as a stellar NoBoGer has offered a space of quiet, seclusion and refreshment for all NoBoGers at the event in his exclusive access all areas rear auction setup space. So if you're going to the Expo, drop by and say hello to Elliot - you can't miss him, he will have three gigantic orc auction type banners - and maybe purchase one of the eclectic mix of games he has on offer at a bargain price.

Ye Gallery. Thanks to Monika for some pics of the upstairs gaming.

Tra laaaa.. la la la la la laaaaaaaa. Whoooosh. Star Trek Catan.

Takenoko + chibis

Chinatown

Mind blowing Aquasphere

Champions of Midgard !

More Assaulting

Steam time with Beardy McBeardface, Dave and Lee

Machi Koro, Tim keeps unsportingly refusing to roll two dice and open himself to many many taxes

* They were probably not flip flops. They were probably some amazingly trendy and modern stylish foot wear that only kinda looks like flip flops, and how dare you suggest they are flip flops, these cost 100 squid from London, and this is pure Italian virgin hand stitched craftware - not flip flops. Even though to my 1970s simpler times old bastard ignorant beach trained eye, they look like flip flops.

Sunday, 24 April 2016

Crafting brews with a furious Dracula

A much smoother NoBoG this week. With the upstairs at the Tun all sorted (ish), far less furniture hauling going on ( but still some ), the serious business of gaming could proceed without worry. And what a great week of gaming it was !

Fury of Dracula. Pete reprises his role as the Count.
Third edition Fury of Dracula was back to table again this week, and this time game owner Hal actually got to try his own game out for the first time pitting wits against the wily Count Peteula. The game ran long again with Pete managing to fairly easily elude his pursuers, mostly first time players allowing the arch vampire to slip between the cracks of pursuit and ramp up points to a victory. I suspect splitting player turns into two turns of one action each, compared to the old variants of doing two things at once can push the game long if you have players that like to think about it. Nevertheless the 3rd edition seems like a solid game, and if you've been on the fence about it in the past, this edition is definitely worth a look.

Brewcrafters. David blasts to a win with all the assistants.
David brought Brew Crafters along again, this time managing to secure a good win by picking up a strong set of synergising specialists and ingredients pulls meaning he could brew the complex beers without breaking a sweat ( particularly neat as everyone else had focused on self sufficient yeast production meaning he could reap a whirlwind of benefits from a glut of unused yeast on the market ). Richard IV tried the not entirely easy to pull off mass production of shit low requirement ale, but failed to get any hops infusing extra victory points in on the action and coasted to a lack lustre finish. This game continues to get a good buzz about it, and more interested eyes are turning its way when it is in play.

Also upstairs Isle of Skye got a request for a play, my copy seems to slowly be doing the rounds and for good reason. I think in hindsight Isle of Skye has to be my top game of 2015, it ticks more good design boxes than you can shake a stick at and hits something of a nirvana of a very nicely thought out light to mid weight game. Co-designed by Alexander Pfister, this designer is starting to be one of my favourite designers - he also did Port Royale, Broom Service and Oh My Goods ! amongst others. You can read up my initial run through of Isle of Skye in the earlier NoBlog post here - http://norwichboardgamers.blogspot.co.uk/2015/09/card-drafting-heaven.html

Talking of Oh My Goods ! that I enjoyed last week but slated for being a raw RNG fest, it seems I am not the only one that thought that as a 2.0 set of rules has been released for the game that sees an overhaul of the mechanics designed to mitigate a lot of the unmanageable randomness in the game. As well as that a few tweaks on top of the RNG handling ( mainly to nerf the power of the ridiculous take an extra card building ) promises to make the game a much tighter and satisfying experience. Alex Pfister has defended the first set of rules as being "more open to casual gamers" and that the second set of rules is more for the "experienced euro gamer". Mmm. Ok. Sure. Although I kinda suspect the first set of rules are just plainly not that good - casual gamer or not. The 2.0 rules certainly do not bring in any further complexity to the game. Just ways to mitigate the RNG ( by discarding and refreshing your hand - something even the most newbie of casual players would appreciate doing instead of being stuck with a hand for the entire game that you can't use ).

I look forward to giving Oh My Goods ! another run - this time with the (proper?!) 2.0 rules.

Funnily enough, after Isle of Skye I played Port Royale. To make it a Pfister evening. A Pfister evening ? Hmm. Doesn't sound the kind of evening you have in polite company. Anyway. It was great fun. Mick managed to trawl the unlikeliest of odds by failing to score a single game winning point in his own turn - instead going bust - and seeing Chris gleefully securing the win instead.

Betrayal at House on the Hill. Part of Bens send off.
This week also saw the old NoBoG favourite Betrayal at House on the Hill return in style with two simultaneous games of this getting to table. Ah. It's like the old days back at the Ribs. Betrayal played every week, sometimes on two tables in parallel. The slightly awkward passing of the ostracised played out in the badly lit bit of the pub in the stairs / deck / corridor reading up on their scenario rules for just what kind of a betrayer they are.

Of course Betrayal savant Luke got in on a game, by his own reckoning he has not only  played all the scenarios, but played each of them multiple times, and also Ben got in a game after requesting it as his final NoBoG game. As previously noted, Ben, one of the intrepid Mice and Mystic regulars, was due to head off to Japan at some point and that time has finally come with him departing to stay over there for the next four years to make interesting observations about water. He managed to squeeze in a couple of games of Coup after Betrayal followed by possibly one of the best sessions of Secret Hitler I've seen, fascist turning on fascist and Hitler getting confused by all the fascist internecine fighting going on shooting one of his co-conspirators ( Ben as it happened ) in the face. This marks the second time that Pete - as Hitler - has done far too awesome a job of appearing liberal and has harmed his fellow fascist team. An awesome game, and a great send off for Ben.

Old school with Carcasonne
In some news that's sure to excite the hardcore Betrayers, it's been recently announced that a new expansion of Betrayal is out soon with a new set of 50 stories and some extra tiles including a roof area for the house. Which is about time !

Elsewise on Elliot's table they were getting all old school with Carcassone ( *cough* the inferior version of Isle of Skye ) and Lewis put in a hugely theatrical turn whilst playing Aye Dark Overlord ( which is as rare as Hen's teeth to try and obtain these days - I think Martin might have brought it along ) as the Overlord, chewing out his minions over why they had failed.

I think we might have found Lewis' true calling. Dramatic Dark Overlord.

Sheriff of Nottingham. Lewis is digging being the Sheriff
Which is possibly slightly better than Secret Fascist. Maybe not. Prior to this Lewis had been warming up his theatrics with a game of Sheriff of Nottingham and really getting into the part of Sheriff.

James got another play of Village, his £3 bargain bin charity shop find, but has come to the conclusion that the game is just "alright" and will be putting it on his trade list. Still at £3 you can't go wrong. I can't remember anyone ringing the praises of Village, it did seem however to be an acceptable Euro when it first came out. I've never played it, all I know is you can score points by killing people.

Upstairs with Terra Mystica
Lords of Vegas and Terra Mystica were also back at table, Terra Mystica continuing to sustain its renewed NoBoG life, and Nate was with us again for a second week running this time playing Mombasa. Which. Bizarrely enough. Is yet another Alex Pfister game. All Pfister. All the time at NoBoG !

This week was also the inaugural week of NoBoG Mondays where we started trialling NoBoG on a second day of the week. Despite the weight of democracy coming down on Mondays as the choice day of the week, only six hardy NoBoGers turned up on Monday for some gaming. Six people on two tables was all very old school NoBoG. Back in the days where you didn't need to wrangle people into games, or do shout outs, organise people or find tables and chairs.

So Monday was all very civilised. Richard IV finally got his epic set of all things Dominion to table - where he proceeded to do the dickish tactic of making everyone mill through their decks via Saboteur, and over on the other table they played Terra Mystica.

We finished up with some fillers of Divinaire ( which, naturally, I won, because I am always the bestest psychic of them all, and Richard IV managed to finish on negative points thus giving him the very firm career advice that psychic was not in his future ) and also Pandemic Contagion. Pandemic Contagion was new to me, a competitive quick filler from the Pandemic world based on you trying to infect ( instead of cure ) as many places as possible, and grab more victory points than everyone else. It was an enjoyable game, but to my mind the game is, if not broken, then almost not a game. Your choices are not well balanced - there is a single obvious strategy to adopt, and final gameplay is a very arbitrary slam dunk kind of gameplay where you can wrap up scoring cities in a single turn. The game practically plays itself once you are fully invested, and you can't help thinking that the game needs some serious tweaking to give more meaningful choices a chance, and is kinda broken the way it is - for casual players though who aren't looking at optimising their choices, it's arguably a nice game. Woe betide any serious gamer who sits in with them however.

Next NoBoG Monday promises to see more people turn up. If the irregulars of NoBoG are to be believed. Plenty of people were either a) surprised there is now a Monday to play on, and of course I will turn up on Mondays now as they are better suited for me and b) fell asleep at some point before 7.30pm and missed the start. All very Boom Town Rats sleeping the whole day through.

Some more table and chair money was generously donated this week, and with expenditures on a total of 14 new chairs and 1 table this week, the NoBoG fund stands at £68.53.

More Betrayal. With apparently some Love Letter and cutlery thrown in. Luke is getting desperate to keep the game fresh.

Lords of Vegas

Village

Mombasa

Tuesday, 6 October 2015

The League of Extraordinary Gentlemen Truckers

Another fine evening of gaming last week, but truth be told, I can't say much about what was going on, I was chilling playing a relaxed game of Isle of Skye, Guillotine and then Take 6, plus fannying about with camera settings. So. This week there will be waffling. If you've ever seen the Fast Show with Paul Whitehouse and his bit with the old man in the chair, you'll know what to expect.


Formula De - time field distortion
A noisy full table of Formula De was played out beside us, I have no idea what track it was, but it looked good fun. I really like Formula De, but, and it's a big butt, it plays way too long for me for what it is. It takes forever and a day on a big track with lots of people, when all you're really doing is rolling and moving. Don't get me wrong, it's also a fun game, and in a campaign over several tracks with some serious minded people it can be another kind of groovy all over again. But yeah. Time.

1990, when my innocent self was still in the grips of schooling, I made my own formula 1 racing game, not exactly a million miles away from Formula De, except my version played in about 30 minutes. It proved to be very popular for the other sixth formers, who when given a choice of doing academic work / revising, or racing tiny cars around a track, picked the latter. Like shooting fish in a barrel ! Of course, me being me, shortly after I binned the whole thing and forgot about it, and now occasionally lament I did that, and try to remember exactly what the rules were.

In the grips of some madness of experimenting with to be honest, far too complicated camera settings, I tried to take some artsy pictures this week, with some long exposures and the like. Turns out, 30 second exposures of Formula De do not end well. 10 second ones, eh, somewhat better.

In other parts of the Mash Tun, Messrs David, Sam, James and Voitek decided to crank out the quality game of Galaxy Truckers, the crazy endeavour of assembling some form of cobbled together
Galaxy Truckers, League of Gentlemen style
spaceship, followed by taking it out into the galaxy to conduct your trading, looting and racing without it falling to pieces. I have to say watching them assemble their ships, they were by far the most, relaxed, polite, gentlemanly space ship builders I have ever seen. The spaceship assembly part of the game is something of a race against time against your fellow players - firstly to grab the bits you like, and secondly, you only have a minute to finish when the first player declares finished.

But apparently that was not of concern for the League of Extraordinary Gentlemen Truckers who you imagine ply their trade routes in smoking jackets and slippers. I didn't actually hear it, but I'm sure there was much conversation during building along the lines of, "No no dear chap, you take that part, honestly, it looks better on your ship anyway" and "Excuse me, but I think I may be nearing completion of my vessel, but I will sip on my tea instead of finishing to give you chaps a good crack at completion." . Clearly they've never played with Sam "Numbers" Blackwell who delights in creating half finished ships in record time just to watch everyone else fail epically.

Blood Rage, Ragnarok is upon us
Nicky brought along a new kickstarter binge, the gorgeously over produced Blood Rage, a game all about Vikings and Ragnarok and securing yourself the best combat death ever.

As the tag line goes Life is battle, battle is glory, and glory is ALL.

Now. If you know Nicky, you might not immediately associate her with bloodthirsty, kill or be killed all out Viking blood fests - her calm and friendly exterior revealing little of the Valkyrie inside. But that's where you'd be wrong. Which just goes to show, you never can tell.

The epically epic miniatures of Blood Rage
The game looks fantastic - of course, it's been done by Cool Mini or Not - and has been written by Eric Lang ( Chaos in the Old World, X-COM amongst others ), and seems to be winning fans. Nicky has promised to bring the blood letting along again this week, so, if you have a moment you can gawp at the fantastic miniatures, or if you're lucky, even give it a play.

A double dose of Castles of Mad King Ludwig was also on offer, one game drawing out into a somewhat lengthy affair with some dubious card recycling going on, Punk Rich was back in the house and found himself a quiet corner to hide in with Hazel and Dean where they got themselves wrapped up in Nations.

David and Chloe brought Imperial Assault along, where presumably they found the droids WERE the ones they were looking for after all, and have signed up to an every other week campaign of Star Wars ground based pew pewing. Looked cool. Although I hear some grumbles that playing the Imperials is something of a boring experience.

King of Tokyo stomped around the pub too, plus some Orctions gaming, and once again Mafia de Cuba got hauled out with a full table of 12 and some crazy shenanigans which proved to be very fun. Me and Sam nearly got away with both declaring to be drivers - despite that meaning there were one too drivers many - but Hannah belatedly pointed out our lie to Godfather Kieran who promptly ratted out Sam - an actual driver - then me - a diamond thief. Curses. Well played Sam though, he backed me up right to the end. If it wasn't for those meddling kids....

Thanks to Monika whos picture of Galaxy Truckers I purloined this week. My own picture succumbed to a 30 second over exposure madness.

The lovely Isle of Skye

Nations in the Time Out Corner

King of Tokyo and a trio of cool T Shirts

Imperial Assault. These ARE the droids you're looking for.

Castles 1

And Castles 2...

Another shot of the lovely Blood Rage miniatures

More blurry shots of Formula De for you...

Tuesday, 29 September 2015

Weyward Sisters

The seasons turn, the nights draw in once again and NoBoG takes on its Autumnal guise of chilly dark evenings in a friendly warm pub full of games, and my thoughts naturally turn to Halloween. Given such musings, perhaps it was apt that Broom Service was the first game I played, witches were on the fly, potions delivered, and general underhand dickery was afoot.

Last week 55 assorted players turned up to partake, in which Game of Thrones made yet another visit to the Tun - and, rather amusingly, or annoyingly depending on where you stand, another drink was thrown over it. Could this be part of an optional ruleset for the game to mimic medieval-esque debauchery ? Or is it that the game inspires lots of errant hand waving ?

The tables were full last week, pushing our current seating plans to the limit given a few tables were taken by non gaming clientele, still plenty of space, but we edge ever closer to needing some more tables and chairs to go around.

Up on the mezzanine Ticket to Ride made another show courtesy of Elliot, who has played TtR in so many guises so often he must surely be something of a TtR savant by now. This week was Ticket to Ride Africa where Elliott managed to debunk his own propaganda of never losing by promptly losing. I believe James also busted out another table of Ticket to Ride - this one Europe ? - for double TtR goodness.

FuD ! Fear, Uncertainty, Doubt.
Actually it's Fury of Dracula, much the same though.
 Keyflower and Fury of Dracula also returned, Dracula being played by a completely fresh and new set of players, and by reports the game seemed to go down with mixed feelings. James noted the game as biased in favour of Dracula - too much so - and it was very difficult to pin him down and kill him, a lot of attacks simply doing no damage. Martin playing Dracula was hounded around the board, but also managed to slip away a few times and smartly shadow players a few steps behind. They prematurely ended the game when Dracula managed to disappear into the night into a random spot of the board and had only a few vampires left to create to win the game. All agreed that the game was a win for Dracula at that point.

Mayflower. Keyflower.
For the record, that's only the second time I've seen Dracula win - the vast majority of times the Prince of Darkness gets nailed good and proper. I think the inexperienced players probably suffered a bit in being able to come up with a good plan to kill the Count - tooling up with the right equipment is half the battle, and then choking the Dracula player of useful cards at the right moment is the other half. Failure to do either will make the game far tougher if  not impossible for the good guys.

Elsewise we had Run, Fight or Die, the classic Cosmic Encounter, Cards Against Humanity, and the very nice chilli farming game Scoville. And. Whisper it. Steampunk Munchkin, a new and sexy(?) variant of Munchkin.

Cosmic Encounter
For myself I got to spend a very enjoyable evening with Pete and Hal, first giving Broom Service a bash, followed by the splendiferous Isle of Skye and finishing off with as it turned out a very popular few goes with the spanky new Mafia de Cuba.

Broom Service is a bit of a redo of the earlier game Witches Brew - this version expanding on some of the core mechanics of the earlier game and adding a board and movement to the original card based game. Broom Service sees each player trying to deliver potions across the land whilst navigating the different terrain types, storms and events that crop up every turn.

Image courtesy of BGG
The meat and potatoes of the game comes down to the card based action selection, which allows you to move your tokens around the map, create new potions and deliver potions for victory points. Each terrain type has a specific action for it - so if you want to move to a hills space, you need the hill witch to get you there.

The wrinkle with this game is that any action card that is played *forces* any of the same card out of the hands of other players to all be played at the same time. This is very reminscent of Glass Road, where each action is called and you wait to see if someone else also has that action available. In Broom Service however there is a key decision to make when you declare your action - do you take the Brave action or the Cowardly action. The Brave action nets you a good deal more "things" than the cowardly action, so a Brave Hill Witch will allow you to move AND deliver a potion, whilst the Cowardly Hill Witch will allow you to just move. The key here is though that only one player ever gets to perform the Brave action - whoever the last one is in turn order to declare it. Anyone else that declared the Brave action loses the entire action. So. It's a gamble. Do I play Brave and get more stuff - but with the chance someone else will also declare Brave after me and thus eliminate my turn. Or do I go safe, use the sub optimal Cowardly and get to at least have a turn.

Broom Service - image courtesy of BGG
Going first in Broom Service is therefore something of a poisoned chalice. On the one hand you get to play a card in an order that suits you. On the other hand the likelihood of you getting away with a Brave action is low. The kicker here is that if someone did declare Brave and win it - they get to go first for the new declaration. Thus moving that poisoned chalice around.

On the whole the action selection is as simple as it could possibly be. But in practice the interaction between players, the timing of when an action gets called and the choice to be Brave or not injects a huge amount of chaos and complexity into the mix - so much so that you can almost think of the game as rewarding not the best planner, but the player who manages to screw up the least.

There is however, method in its madness, and a careful read of where other players are, what they are likely fishing for, in what order, and how best and when best to exploit that is the order of the day. Albeit it's fiendishly tricky to get right and requires not a little player reading.

Overall the theme is very cuddly and child friendly, indeed, if you squint at it, you could take it almost as a kids game. Except. There's a bit of a deeper monster hiding in there if you start playing the players. And it can be brutal.

I am pleased to report I won. With a smidging 2 points over the cunning Pete. Hal went with some weathergirl strategy and ended up some distance off the pace, although, it looked like a really good plan mid game. I managed to exasperate Pete a few times during the game, which is a win in and of itself. "Why ?!" he cried at one point with a pained expression "Why would you do such a thing ??". Needless to say Pete's grand plan for that turn was trashed. I wasn't actually trying to dick him over at that point - I was just trying to lose the lead in the least painful way possible.

Moving on, Isle of Skye made it to table, the Carcasonne on steroids. I am not sure Pete and Hal were too thrilled with it, Pete was miffed about having no money in the first round to buy stuff, and muttered darkly about buying things at first being important, but to me the game is a great light to medium game. The game ended with everyone within one point of each other, me at the rear, Pete in the lead. A post game tile move shifted me into the winning position however with an extra 3 points. But yeah. I failed to notice it. And also failed to give myself extra catch up mechanic cash during the game. Cool game.

Lastly we finished on Mafia de Cuba and recruited other NoBoG stragglers into our game, for first an 8 player game, then 9 player and then an epic 12 player game.

Mafia de Cuba is a cracking little werewolf variant that treads the usual path of having good guys and bad guys sitting around a table and arguing and lying about who is what and whether someone is really up to no good and should be outed. The twist in Mafia de Cuba is that the players get to *pick* which role they will be by dint of taking something out of the cigar box at game start...

Mafia de Cuba cigar box. Image courtesy of BGG
The game starts with a cigar box full of diamonds and poker chips with roles on them. Loyal henchman. CIA or FBI agent. Driver. Hitman. The cigar box is passed around the table with each player deciding what to take from the box. If they take diamonds then they are a thief, and trying to win by having more diamonds at game end than anyone else. If they take a role then they fit into that role - Agents just want to be outed as they win the game instantly ( so the Tanner in werewolf ), Loyal Henchmen win if the Godfather wins, and Drivers win if the person to their right wins ( think about it, they're driving the winning player around who's sitting in the passenger seat... ).

The box comes back to the Godfather who takes stock of whats left and can then start asking questions. How many diamonds in the box when it got to you ? What roles were left ?

The game works remarkably well, there is a good deal more solid deduction work at hand than vanilla werewolf by a good margin, gameplay is effectively kept to a single round to make it short and sweet, and the kicker is that you have a pick of what role you will take - so no newbies suddenly struggling under the weight of what the hell to do with the Merlin role they've just been given. And there's no complex cabal of people with their eyes closed sticking thumbs up, down, around, or shifting counters around.

Could it be the Gold Standard of werewolf rules ? Maybe. I daresay that this format will be copied quickly and widely as it works very well indeed. As to the meta of what happens over repeated plays and experienced players. That remains to be seen. But it should be fun finding out.

Great quote from Hal about the game - "Is this just a random box of junk you've brought along as a game ?". Followed up post game with "It's a very playable random box of junk.". Ha. I'm looking forward to playing more of this and seeing what extra roles are released.

As ever, the gallery. I rushed the pics this week, almost forgot, I was having far too good a time with Broom Service and Isle of Skye.

Run, Fight or Die

Steampunk Munchkin

Game of Thrones finishing up

Scoville

Cards against Humanity