Showing posts with label Game of Thrones. Show all posts
Showing posts with label Game of Thrones. Show all posts

Monday, 19 October 2015

The Girl that's driving me mad, is going away

Yeah !

Ticket to Ride UK. A Norwich First !
Last week was post Essen week at NoBoG, an event where the committed adherents go on pilgrimage to Germany in pursuit of gaming Nirvana. Or failing that a suitcase full of new game purchases that they can trade away in 3 months after the heady glow of Essen fever has faded. In the dusty annals of NoBoG history, once upon a time Jimmy would have been the chief Essen adherent, returning with many laden suitcases and armfuls of gems to play, but alas he has long since lapsed into the Hall of Fame and hasn't been seen down t'pub in many a generation*. If you have never experienced Jimmy giving you a withering look as you failed to pick up a rule the first time around or arrived late, you haven't lived.

But I digress. Regular NoBoGer Elliott did make it to, and back from ( with suitable missed ferry.. tsk.. bad worker placement optimisation there ! ) Essen with a haul of things, one of which he got to play on Tuesday - the new and sexy Ticket to Ride United Kingdom ( although using the word sexy in conjunction with British Railways is pushing your luck ).

Poor old Athena, one of our FLGS, is still waiting to demo its copy of Ticket to Ride UK, but if you want to be right on the pulse, NoBoG is clearly the place to be ! ( If you are interested in some TtR UK, then Athena's special preview event is on Sunday 25th October, more info can be found on facebook Ticket to Ride @ Athena , or, just turn up to NoBoG as well for an all you can eat Ticket to Ride buffet ! Promise there will be no soggy overpriced sandwiches. )

Elliott seemed rather excited about the prospect of getting Ticket to Ride on the table at the Tun,  despite having no pieces on the table - clearly this was the expert Blind Ticket to Ride variant, where each player must keep the board state in their head.

Eventually they did bust out the pieces, had an enjoyable game and Elliot didn't mention which position he finished in ( we'll assume last )


Lovely. The game introduces some new "tech" mechanic which promises to bring a little more to think about to Ticket to Ride than the standard, not sure how this pans out, but it's still Ticket to Ride, beloved by the multitude.

Space Dudes ! Pew Pew edition ! aka Imperial Assault
On the next table over, the regular fortnightly Imperial Assault group got their groove on and attempted to once again best Imperial David, with Owein giving up his spot to allow Fletch to kick some Star Wars ass. The rebels lost this one - they all ran out of time, which in the words of Pete was a shame, as he was enjoying wookie smashing his way around, and it seemed inexplicable to him that after a certain amount of time the rebels all gave up and went home for tea. One can only assume the Rebel Alliance is a keen observer of French union work hours, and knock off promptly at 5pm, princesses in distress or not.**

On Her Majesty's Service
My table I got to introduce the overly bling On Her Majestys Service to Tim, Samantha and Mark, and despite me trying to backstab the leaders as much as possible, there were just too many, and Samantha swept to victory in a late game double turn cunning move. Tim was impressed with the bling, took some photos, and this week actually remembered to send them to the blog.

Afterwards we had a game of the not much seen Divinare, which is a favourite of mine that I like to use as a gateway game. Divinare is a marvellous little filler game for up to four that is filled with deduction, bluff, some knowing nods, nudges and winks, and a little sprinkle of ass hattery. Simple in execution, Divinare portrays itself as a competition between mediums who are keen to prove they are the better psychic than anyone else present.

Divinare bathes in the blinding light that is Tim
They do that by predicting the total number of cards at the four different coloured tables and by playing cards to match their tables. So. Guess how many cards of each of the four colours are in everyones hand. Some card passing goes on, and there are some wrinkles about when and what kind of prediction you make, allowing you to neatly stitch other people up, bluff, or succumb yourself to some chicanery and either lose face with bad predictions or be forced to withdraw.

Firefly returned to the Tun to entertain a group of five. Not sure there were too many Firefly fans playing however, as there seemed to be some confusion about just what the "Serenity" was, and whether this was actually a game about Firefly at all. Shocking. There was also talk of having "warranties out", which in the end was not about insuring your spaceship from breakages and repair bills but turned out to be the decidely less reassuring "warrants" and being pursued for nefarious deeds. Competent captains all round then - no Mal Reynolds here.

Caverna, with Rebel Owein
Owein shirking his duties as Rebel Scum went and joined in for some Caverna farming action instead, presumably where he went on to sulkily service his uncle's moisture vaporators with power convertors from Toshi station. Or some other nonsense sci fi words. I have no idea really what went on there apart from the usual digging, farming, and snuggling with animals in the snuggle cavern - this actually exists if you've never played Caverna, I'm not making that bit up. And from the looks of the picture they were playing in simplified learners edition Caverna. Pfah !

Elsewhere we had Takenoko - everyone is keenly awaiting the chibi expansion for this with moar pandas - Game of Thrones once again - you can almost take it as read now that Game of Thrones is being played at least once a fortnight - Epic spell wars thingie, Carcassonne, Blood Rage - for an epic third/fourth week in a row ? - and Tom and Stu made a very laudable theme evening with some Bean Feasting, Bohnanzing and other bean related games, but bailed out at the end to play the Foxes which
Takenoko + Beer
isn't foxes but is really cats card game.

There were of course some end of evening Werewolf games, James had a rather unlikely game as a drunk who became tanner and then managed to win by being the person chosen to be shot - you can check out the write up for that from James on his blog

I leave you with the gallery. Thanks go to Tim this week for his photos. Remember, if you have photos, a funny single liner, a write up, or would just like me to shut up for a bit, you can send in a submission over here !


Carcassonne

Blood Rage

Umm, Beanfeast ?

Firefly

Epic Spell Wars

Game of Thrones ( no beer spills this week )

An empty Divinare table setup. I am embarrassingly far ahead.

Hoots mon, it's John Brown from OHMS

Mr Fox loiters with some gas mask person of ill repute

Pretty Shiny Things - OHMS




* A NoBoG generation being around 6 months by my unscientific reckoning. This is the minimum space of time someone new can turn up, attend regularly, then not bother again, thus never coming into contact with the "next generation" of NoBoGer. It's like dog years. Or something. It makes some of our veteran NoBoGers over 700 years old. Listen. It all makes sense to me ok ?

** A friend of mine related a recent story about someone breaking down in their car whilst in France. A swift call to the AA and local Francais repair man is out on the scene inspecting the engine. An hour later with a muttered cinq heure he packs up his tools and drives off - leaving the broken down car still broken down. Cue phone call to AA again. He buggered off at 5 ! Well that's not very good says the AA. We'll get a recovery vehicle out to you. A short time later an apologetic call from the AA. It seems that as it's now past 5 o'clock, there are no recovery vehicles available to pick you up. We'll get a taxi out to you and put you up for the night. Apparently the taxis do actually work after 5pm in France.

Next day, the car is picked up, taken to a local garage, and they arrive to see what the issues are. After a short chat, the mechanic declares it to be lunch, and buggers off leaving them none the wiser.

Très bien ! Liberté, égalité, fraternité ! ( only during office hours )

Tuesday, 29 September 2015

Weyward Sisters

The seasons turn, the nights draw in once again and NoBoG takes on its Autumnal guise of chilly dark evenings in a friendly warm pub full of games, and my thoughts naturally turn to Halloween. Given such musings, perhaps it was apt that Broom Service was the first game I played, witches were on the fly, potions delivered, and general underhand dickery was afoot.

Last week 55 assorted players turned up to partake, in which Game of Thrones made yet another visit to the Tun - and, rather amusingly, or annoyingly depending on where you stand, another drink was thrown over it. Could this be part of an optional ruleset for the game to mimic medieval-esque debauchery ? Or is it that the game inspires lots of errant hand waving ?

The tables were full last week, pushing our current seating plans to the limit given a few tables were taken by non gaming clientele, still plenty of space, but we edge ever closer to needing some more tables and chairs to go around.

Up on the mezzanine Ticket to Ride made another show courtesy of Elliot, who has played TtR in so many guises so often he must surely be something of a TtR savant by now. This week was Ticket to Ride Africa where Elliott managed to debunk his own propaganda of never losing by promptly losing. I believe James also busted out another table of Ticket to Ride - this one Europe ? - for double TtR goodness.

FuD ! Fear, Uncertainty, Doubt.
Actually it's Fury of Dracula, much the same though.
 Keyflower and Fury of Dracula also returned, Dracula being played by a completely fresh and new set of players, and by reports the game seemed to go down with mixed feelings. James noted the game as biased in favour of Dracula - too much so - and it was very difficult to pin him down and kill him, a lot of attacks simply doing no damage. Martin playing Dracula was hounded around the board, but also managed to slip away a few times and smartly shadow players a few steps behind. They prematurely ended the game when Dracula managed to disappear into the night into a random spot of the board and had only a few vampires left to create to win the game. All agreed that the game was a win for Dracula at that point.

Mayflower. Keyflower.
For the record, that's only the second time I've seen Dracula win - the vast majority of times the Prince of Darkness gets nailed good and proper. I think the inexperienced players probably suffered a bit in being able to come up with a good plan to kill the Count - tooling up with the right equipment is half the battle, and then choking the Dracula player of useful cards at the right moment is the other half. Failure to do either will make the game far tougher if  not impossible for the good guys.

Elsewise we had Run, Fight or Die, the classic Cosmic Encounter, Cards Against Humanity, and the very nice chilli farming game Scoville. And. Whisper it. Steampunk Munchkin, a new and sexy(?) variant of Munchkin.

Cosmic Encounter
For myself I got to spend a very enjoyable evening with Pete and Hal, first giving Broom Service a bash, followed by the splendiferous Isle of Skye and finishing off with as it turned out a very popular few goes with the spanky new Mafia de Cuba.

Broom Service is a bit of a redo of the earlier game Witches Brew - this version expanding on some of the core mechanics of the earlier game and adding a board and movement to the original card based game. Broom Service sees each player trying to deliver potions across the land whilst navigating the different terrain types, storms and events that crop up every turn.

Image courtesy of BGG
The meat and potatoes of the game comes down to the card based action selection, which allows you to move your tokens around the map, create new potions and deliver potions for victory points. Each terrain type has a specific action for it - so if you want to move to a hills space, you need the hill witch to get you there.

The wrinkle with this game is that any action card that is played *forces* any of the same card out of the hands of other players to all be played at the same time. This is very reminscent of Glass Road, where each action is called and you wait to see if someone else also has that action available. In Broom Service however there is a key decision to make when you declare your action - do you take the Brave action or the Cowardly action. The Brave action nets you a good deal more "things" than the cowardly action, so a Brave Hill Witch will allow you to move AND deliver a potion, whilst the Cowardly Hill Witch will allow you to just move. The key here is though that only one player ever gets to perform the Brave action - whoever the last one is in turn order to declare it. Anyone else that declared the Brave action loses the entire action. So. It's a gamble. Do I play Brave and get more stuff - but with the chance someone else will also declare Brave after me and thus eliminate my turn. Or do I go safe, use the sub optimal Cowardly and get to at least have a turn.

Broom Service - image courtesy of BGG
Going first in Broom Service is therefore something of a poisoned chalice. On the one hand you get to play a card in an order that suits you. On the other hand the likelihood of you getting away with a Brave action is low. The kicker here is that if someone did declare Brave and win it - they get to go first for the new declaration. Thus moving that poisoned chalice around.

On the whole the action selection is as simple as it could possibly be. But in practice the interaction between players, the timing of when an action gets called and the choice to be Brave or not injects a huge amount of chaos and complexity into the mix - so much so that you can almost think of the game as rewarding not the best planner, but the player who manages to screw up the least.

There is however, method in its madness, and a careful read of where other players are, what they are likely fishing for, in what order, and how best and when best to exploit that is the order of the day. Albeit it's fiendishly tricky to get right and requires not a little player reading.

Overall the theme is very cuddly and child friendly, indeed, if you squint at it, you could take it almost as a kids game. Except. There's a bit of a deeper monster hiding in there if you start playing the players. And it can be brutal.

I am pleased to report I won. With a smidging 2 points over the cunning Pete. Hal went with some weathergirl strategy and ended up some distance off the pace, although, it looked like a really good plan mid game. I managed to exasperate Pete a few times during the game, which is a win in and of itself. "Why ?!" he cried at one point with a pained expression "Why would you do such a thing ??". Needless to say Pete's grand plan for that turn was trashed. I wasn't actually trying to dick him over at that point - I was just trying to lose the lead in the least painful way possible.

Moving on, Isle of Skye made it to table, the Carcasonne on steroids. I am not sure Pete and Hal were too thrilled with it, Pete was miffed about having no money in the first round to buy stuff, and muttered darkly about buying things at first being important, but to me the game is a great light to medium game. The game ended with everyone within one point of each other, me at the rear, Pete in the lead. A post game tile move shifted me into the winning position however with an extra 3 points. But yeah. I failed to notice it. And also failed to give myself extra catch up mechanic cash during the game. Cool game.

Lastly we finished on Mafia de Cuba and recruited other NoBoG stragglers into our game, for first an 8 player game, then 9 player and then an epic 12 player game.

Mafia de Cuba is a cracking little werewolf variant that treads the usual path of having good guys and bad guys sitting around a table and arguing and lying about who is what and whether someone is really up to no good and should be outed. The twist in Mafia de Cuba is that the players get to *pick* which role they will be by dint of taking something out of the cigar box at game start...

Mafia de Cuba cigar box. Image courtesy of BGG
The game starts with a cigar box full of diamonds and poker chips with roles on them. Loyal henchman. CIA or FBI agent. Driver. Hitman. The cigar box is passed around the table with each player deciding what to take from the box. If they take diamonds then they are a thief, and trying to win by having more diamonds at game end than anyone else. If they take a role then they fit into that role - Agents just want to be outed as they win the game instantly ( so the Tanner in werewolf ), Loyal Henchmen win if the Godfather wins, and Drivers win if the person to their right wins ( think about it, they're driving the winning player around who's sitting in the passenger seat... ).

The box comes back to the Godfather who takes stock of whats left and can then start asking questions. How many diamonds in the box when it got to you ? What roles were left ?

The game works remarkably well, there is a good deal more solid deduction work at hand than vanilla werewolf by a good margin, gameplay is effectively kept to a single round to make it short and sweet, and the kicker is that you have a pick of what role you will take - so no newbies suddenly struggling under the weight of what the hell to do with the Merlin role they've just been given. And there's no complex cabal of people with their eyes closed sticking thumbs up, down, around, or shifting counters around.

Could it be the Gold Standard of werewolf rules ? Maybe. I daresay that this format will be copied quickly and widely as it works very well indeed. As to the meta of what happens over repeated plays and experienced players. That remains to be seen. But it should be fun finding out.

Great quote from Hal about the game - "Is this just a random box of junk you've brought along as a game ?". Followed up post game with "It's a very playable random box of junk.". Ha. I'm looking forward to playing more of this and seeing what extra roles are released.

As ever, the gallery. I rushed the pics this week, almost forgot, I was having far too good a time with Broom Service and Isle of Skye.

Run, Fight or Die

Steampunk Munchkin

Game of Thrones finishing up

Scoville

Cards against Humanity

Thursday, 10 September 2015

Double Trouble

Before we start, James wrote up a lovely little segment of his experiences this week - you can go read his exploits over on his blog.

With a line of NoBoG regulars texting, commenting and getting word in via yoghurt pots and taut string that they could not make it this week, I presumed that like last week it was going to be a quiet evening - which at the moment amounts to an attendance in the mid thirties ( half full for the Tuna ).

Turns out I was wrong and this week we hit 53. At least 53. I stopped counting stragglers coming through the door after 9pm.

And what a splendiferous evening of gaming it was ! What sights to see and wonders to behold !

For starters it was special hat night ! Charlotte the ever on duty bar maid commented that she was looking forward to seeing a mad collection of hats, and noted she had a beanie herself she could put on to get in the spirit. Alas, special hat night amounted to me wearing a rather fetching dragon hat, and as promised, Ewan actually for once removing his hat instead of wearing one. There were some rather poor excuses about not being informed when I quizzed people where their hats were, rather poor form, although someone suggested we should make every week special hat week. Food for thought. One suspects however this would be repeated weeks of again just me, in a hat, and Ewan without one. Pfah.

Elliot was in resplendent attire as he cut short his Other Duties and attended NoBoG in fine dinner
Lords of Waterdeep. Why is everyone staring at me ? Is it the hat ?
wear. It was like a scene from Casino Royale. Except instead of poker they were playing Lords of Waterdeep. And everyone else at the table was distinctly less well dressed. And there were no fancy palm trees and expensive cars outside. Just a small blue fiat and some classic British weather that couldn't quite be arsed to rain, might later, but would make you think about taking an umbrella only to annoyingly forget it and leave it somewhere, which would then properly leave you without an umbrella for the next day when it could actually be arsed to rain and isn't that bloody typical.

But apart from that. Just like Casino Royale.

We also had visitors from afar all the way from the US vacationing and working ( depending on which one you asked ) in Norwich. And of course, being in Norwich, the top place to be would be NoBoG ( bite it Norwich Cathedral ). So Erin and husband sat down to play some games, taking our American count up to 4 for the week. Rather alarmingly the trend in Americans attending NoBoG has steadily been on the rise for the last couple of months. At this rate we will all be Americans by sometime next year. Good news if you like large food portions. Bad news if you don't like the idea of Donald Trump possibly being your next leader. But regardless of American trends, NoBoG is clearly the international vacation spot to be given we've had Australian vacationers and all sorts. I plan to start up an in NoBoG novelty shop to cater for the flow of tourists - possibly a line of NoBoG Special Levelling Devices for holiday makers to take back home with them.

Sam was one of our regulars that couldn't make it this week, and he lamented that Mice & Mystics was probably going to be played whilst he wasn't there - a game that he wanted to have a go with. So to spite Sam we decided to play two simultaneous games of Mice & Mystics on one large table with both groups right next to each other ( largely because I was the only person who knew the rules, so I just shouted a bit to teach the two groups at once - Joe's clever idea that ). Double Trouble !

Mice & Mystics, Joe's group use "tactics" to win. Pah.
Our group of Mice didn't confer about what to take or skills to match, and piled in all dashing swords and bluster and quickly made it into the corridors beneath the castle. Two rooms in, and two mice down, we were slightly delayed having to rescued the downed mice before we walked into a torrent of spiders and centipedes. If you've never played Mice & Mystics before, then this is hardcore mode. Rats and Roaches are for wimps. Only truly heroic mice deal with the bigger spiders and centipedes. Surge after surge hit us, and in hindsight, a poorly timed dash into the next area left us reeling and bloodied and Tom as our spell caster, running desperately around a pit firing off magic bolts at chasing bad guys. Tom was last to go down, a mouse trap snapped shut on him after one too many dices with death, and as he brushed himself to get up, a centipede finished him off.

Game Over.

The other Mice & Mystics group used ridiculous ideas such as "talking to each other about what good synergies of powers they could use before selecting characters", and moving around so that the healer could always heal the hammer wielding tinkerer who kept multi smashing enemies. Pah ! They also set the game on beginner mode and removed some of the nastier events from the Search deck ( in our game it was one of these that ate a mouse ). They battled through the entire first chapter and successfully reached the tree roots - and had barely moved their time ticker on at all. I think they played it wrong. Real heroes do not discuss tactics. They spend their time coming up with rousing battle cries instead. I think we all know who the real winners were here.

Elsewhere Sean brought some possibly dodgy wrestling game to table and had a blast with that - Richard asked if you knew the winner of the game before anyone had even started, and everything else was just scripted. Sean said the game was good - or at least wasn't an abject failure, something which Andy agreed with when he noted it could have been a lot worse than it was. I'm still not sure if that was a compliment or some kind of back handed compliment insult thing. The game has some rock paper scissors action going on, with a bit of deck buildery shenanigans built into it according to Sean - the only down side being that only two of the four players could ever be in the ring at once. Why you couldn't have all four going ham is an open question. Seemed cool though. A tentative thumbs up !

Game of Thrones. Note ground zero of the Great Eastern Sea Coke Spill.
Game of Thrones was busted out yet again - and Martin and Davey were back with us at the table after a hiatus of a month ( I thought we had lost Martin for good ). As Lewis was also playing, it was necessary that a drink was thrown over the game ( it is now customary for any game Lewis is playing to have even odds that a drink should be thrown over it ), but to be fair it wasn't the fault of Lewis - but perhaps just his drink throwyness aura. They failed to finish the game, but everyone seemed to have a good deal of fun, except for perhaps Lewis who was beaten into a corner, and didn't really gel with the game. Don't worry Lewis, I'm not a big fan of the Shuffle Bits Pointlessly Between Three Areas for Five Hours game either. Game of Thrones. It's like diplomacy. But Winter Is Coming.

Hal brought along the new-ish Churchill game, which sees three players take on the roles of the World War II Allied leaders of Churchill, Roosevelt and Stalin. Although the game is about WW2 it
Churchill. Looks. Twiddly.
is not a war game, but instead something of a political animal about which Allied Leader will come out of WW2 with the most clout. Which is a point that is not that often touched upon when talking about WW2, and marks the point where the British Empire and any kind of British world power was finally extinguished - bankrupted and exhausted. Even before the war had ended at the beginning of 1945, Churchill began to refer to the meeting of the Big Three ( the common term for the three leaders ) as The Big Two and a Half, realising that the post WW2 stage would be set for the US and the USSR. Britain would no longer be a world power. An outcome he lamented and dwelled upon post war as one of his worst failures ( along with the parlous state of the world with the US v USSR stand off )

I managed to stick my head in half way through the game, and both Hal and David commented the game was strange. Good. But strange. Difficult to get a grasp of what was going on.

Pete got his much favoured Tzolkin to table - something that hasn't been out in a while, and proceeded to thump his two fellow players ( Alex and... someone... ! ) into the dirt, then jumped up and down on them for good measure. To be fair to Pete, as something of a challenge to himself he
Funkenschlag aka Powergrid. Admit it. Funkenschlag sounds better.
went for a risky strategy that he has viewed in the past as either being untenable at worst or at best very difficult to actually do well with - going for maximum workers, and therefore, maximum maintenance costs. However. Grabbing a couple of buildings early on that made sure all his maintenance costs of food were then covered  no problem meant that Pete could steam roller through his usual efficient scoring practices. Oof. I looked in halfway through to see Pete with an apologetic look on his face, and one of his opponents declaring that he had built at least one building and he would take that as a victory. Oh man.

What has been seen cannot be unseen. Is this guy
teabagging the recently deceased ? It certainly looks like it
Shocking behaviour ! And it's labelled indifferent public !
Indifferent to teabagging ??!
A whole bunch of other things were played - Blood Bowl Team Manager, Powergrid,  Legendary Encounter, Takenoko and more ( there were 12 tables of gaming in total ).

I got to squeeze a couple of games of Guillotine in, and Richard played a card he described as the "teabagging" card, possibly of someone teabagging a recently guillotined victim. Decide for yourself !

As ever, a few pictures left over for the gallery. Not so many this week. I was busy herding two tables of Mice. Or Mystics. Whichever.



James in the fore, and deep in thought David plays Churchill in the back.

Blood Bowl Team Manager. But have you bought Blood Bowl 2 yet ? Ewan has... crazy... keen.. fool.

Tuesday, 11 August 2015

A good deal Bigger, and a whole lot less Smaller

Quite a few soldiers down last week, with a final tally of 39 making it to the Mash Tun for some gaming. Whilst once upon a time 39 would have been a venue bulging number, at the Mash Tun 39 is practically off season.

Pillars of the Earth, the gloom begins to deepen...
Tom, Stu, Nicky and Ewan settled in for a game of Pillars of the Earth on one of the Tuna's front tables, but as the evening wore on, the dingy lighting became even more dingy as one of the low light bulbs had blown, turning their corner of the pub into something of a blackout. I believe Hal has a prototype game you get to play in the dark with mobile phones, but other than that, probably not a great light level for gaming. They eventually found a better lit table to continue their gaming on.

I've still not played Pillars of the Earth, I feel it's something I am missing out on - need to get a play of it.

For myself, last week I brought along All Creatures Big and Small, which if you don't know is another Uwe Rosenberg game based along the whole Agricola / Caverna vibe, but for two people, and somewhat simplified down from Agric. Having played All Creatures with Punk Rich, I
All Creatures Biggerer And Not so Small. 4 Player prototype.
immediately liked it, thought it would be an excellent stepping stone for learners to get to Agricola, but lamented it was only for two players. Why ? Cue some math, a few printed cards, and I expanded the game up to 4 players ( with the help of the two expansions available for the game, and another copy of the base game ).

I tried this out with Pete, Hazel and Punk Rich, and the game pretty much held up as a four player game. Tight, but not too tight, although I pretty much tanked - bad choices, or limited choices, hard to say, but given I was mostly first in turn order you have to say it was probably bad choices !

Pete won this with some amazing horse synergy and something of a meta bet with Hazel that you could indeed get more than 12 horses by game end. Thumbs up for all concerned, so, All Creatures Big and Small is now a good deal bigger, and a whole lot less smaller. I'd definitely recommend this to anyone who hasn't played Agricola but wants to, or any Agric or Caverna fans.

Rokoko - time to get your fancy pants on
After that I was very pleased to finally get Rokoko to table which I think is a lovely Euro game. Rokoko is a game all about tailoring outfits for the swanky parties of the aristocrats, you'll gather supplies, hire workers, and either sell your outfits or hire them out to display the wonder of your works in the fancy balls. It has to be said that the theme often gets a bit of an eyebrow raise - really, a game about making dresses. Pfft. But, look past that and the game is a very good solid Euro, offering you a multitude of choices and ways to earn your points for a win. Like any good 'proper' Euro, luck plays only a very small factor in the game, and instead it will be your choice of actions - and the interaction with your fellow players, that will determine the greater part of your victory.

Pete won this again with a monstrous cash to victory points scheme, which in hindsight is perhaps a
Game of Thrones
flaw in the game - the cash to victory point action seems far too powerful. Admittedly I've only played two games of Rokoko but in both, this action slam dunked the win. Nevertheless, a really nice game, and if you're into your Euros you should check this award nominated game out.

Elsewhere Small World hit the table, Dead of Winter, Elliott brought along Ticket to Ride along with his compatriot "The Butler" ( I think they come in the same box as they are only ever seen together - not sure whether it's a special event expansion or what... ) and Game of Thrones made it back again - and this time actually finished. That's right. Game of Thrones ended up finishing in a single pub evening. There were some shouts and yells whilst this was being played - I refused to believe that Game of Thrones could be so exciting - and everyone had a good time, although at one point James looked particularly worried / shell shocked when I think he was attacking Sam.

The very tricky Aquasphere. Possibly the crunchiest Euro of them all ?
We also welcomed back Nate last week - was good to see him, he hasn't been down to NoBoG in some while, and he brought along Aquasphere - amongst other things - another game I really like. Luke was looking for a game with zero luck - or very limited luck, so I directed him to the uber crunchy Aquasphere, after which he gave the game a thumbs up. Huzzah for Nate being back, and Huzzah for getting Aquasphere to table. I only managed to convince people to get it to table once in the many weeks I brought it along.

Also Joe has a report writeup for last week too, which apparently he wrote on the walk home. How he didn't get runover whilst obliviously crossing a road I don't know...


This evening I took on the challenge of Legendary Encounters... As a plucky, light-hearted, yet ambitious researcher, tired of her years rattling the test tubes, and looking for adventures I joined my fellow crew mates Sam (scout), Andy (merc), ollie (medic) and Sean (gunner) as we ventured forth on the ill-fated Nostromo in search of fame glory and a close encounter with a perfect organism, to ultimately blow the crap out of it and hopefully escape with our lives... Or at least my life

Legendary Encounter
From the off things seemed like they were going pretty well, with half of the first objective covered in the first few turns, sadly that was not to last long. As the genetically superior aliens began flooding the ship we got closer and closer to annihilation. Thankfully, as we completed our first objective we had a little luck with the cards and the aliens began to thin a bit. Through the second objective we seemed to be coping with the influx of increasingly powerful foes nicely, although a couple of people were did seem to be a bit low on funds, and with mainly pricey people to recruit we suffered a bi of a blockage and a fair amount of cash went unspent.

Sam was looking a bit worse go wear having taken a lot of little hits, whereas Ollie was in a similar state having taken a couple of big hits. But all was ok and we dragged our sorry band through to the third and final objective - taking out the trash. (And by trash I mean hideously powerful ultra-alien, who has to be pushed through an airlock). As we started we were looking in pretty good shape (notwithstanding everyone carrying a few injuries - but hey we'd just battled our way through a horrendous shit-storm of aliens... So, swings and roundabouts we looked on top of it).

Then came the agony.

Everyone was suffering a bit from hands clogged with useless minion fellows and even a liberal sprinkling of helpful sergeants the tougher aliens of the end game started to take their toll. With Sean losing his entire hand, followed by me with only half a hand things got real.

One of the twin-mouthed nasties made it through to the combat zone and from there we were toast. First, Ollie the medic went down, then the Nostromo seemingly disappointed by our inability to get shit done decided to self-destruct taking me, Sam and Andy with it. Thus, leaving Sean the lone gunner, presumably hanging by his now heavily-bloodied arms to the remnants of the ship, surrounded by aliens trying to make the best of his near-fatal injuries, facing the perfect organism standing in the airlock.

In true hollywood style it was was set up for a grandstand climax. Sean showed some great skill in only picking strike cards which rinsed his hand, meaning he got to live a further turn, but sadly his lack of cards meant that he was completely obliterated by the swarm of super aliens that had managed to infiltrate our ship. RIP Nostromo.

All in all a tense, atmospheric experience. That said, I can't seem to shake the feeling that deck builders aren't my bag - I have played dominion about ten times and never enjoyed it, I bought pathfinder, played it once and found it to be an RPG completely lacking in RP (and if I'm honest could find much G either!) Before playing I was considering buying it, and I'm still on the fence - the atmospheric theme is really immersive. I'd definitely love another play, but am gonna hold off buying as i'm not sure how much legs the deck-building has for me.

We then got a bit back-stabby and had a couple of games of one-night werewolf, followed by some Avalon which ended with a ballsy traitor victory with the first 3 missions failed!

Sounds great. I also kinda agree with Joe about deck builders- I get the same kind of feeling myself, although I find Dominion to be a fairly laid back, don't have to think about it, easy social kind of game - at least the way I play it. Legendary Encounters looks like a whole  heap of fun however, the Legendary series are ok - I appreciate the theme, the game is ok, the Aliens version however seems to me be really well suited to the game mechanics. Who knows. Maybe I just like Aliens a whole lot.

Fillers finished the evening. I even think there was some epic Resistancing going on for over an hour.

Finally, I've managed to lay my hands on a couple of table lamps for this week. We'll see how they do. If they're any good I will pick up a couple more. Rechargable, portable and with six hours of lighting time, they should be just the thing. We shall see.

As ever I leave you with the Gallery.





Wednesday, 1 July 2015

Mass Tuna

This week NoBoG was on tour again this time visiting - at least according to Voiteks presumably auto corrected text - Mass Tuna. For those of us who like uncorrected text we were all visiting the Mash Tun. Or perhaps we should just keep calling it the Mass Tuna from now on - it would certainly make the auto correcter happy.
A Mass of Tuna. Not to be confused with a pub in Norwich. Easily done.
Some old faces turned up, some new faces joined in, and after correcting my earlier count, we reached a total of 45 people settling in to play some game or other. Which is actually a record for NoBoG just pipping the previous 44 ( ... last month ).

Lower floor at the Mash Tun. Six play Waterdeep.
That sounds like an Enid Blighton book.
Lashings of Victory points for all ! Except Elliot.
I'm not sure if it was the prospect of being able to play longer into the evening, given that the Tuna closes up at 11.45pm to midnight, or whether it was just a mad gambit but Game of Thrones turned up on a table, and was enjoyed by a group of 5 ... and they nearly finished. Although Sam reckons they could have finished under slightly different circumstances. So that's a thing now. You can play Game of Thrones in a pub evening. Next thing you'll know people will be bringing Battlestar Galactica along to play as well. Preposterous !

Dun dun, duh duh, dun dun, duh de dahhhh.
You know the rest. Game of Thrones. Sam grins
a Lannister grin.
Sam reports that he had wanted to have a go of GoT for quite a while, so he was keen on getting to play and ended up enjoying himself and winning as the "nice" Lannisters. Nice ? In my world said Sam, the Lannisters were nice. Monika was quite happy in the first half of the evening where she was pleased to note she was winning GoT, only later resorting to taking propaganda pictures of herself being picked on and trodden down into a not winning position. Such is Game of Thrones. Fortunately the rules for the board game Game of Thrones unlike the actual setting do not include you having to "win or die". So everyone made it home ok, no heads were chopped off, goblets poisoned or such forth.

Elsewise a very keen Punk Rich and Hazel had setup their stall with Nations - arriving at 6pm just to
Pete dashes through the rules of Hansa for Luke, Luke ( Crocker )
and James. Unfortunately a third Luke could not be found to make
the table an all Luke experience.
be sure. They said something about shopping, but I think they were just dead excited about getting in first. They played with Chloe and David, with Punk Rich romping to a win by not just pulling into the lead, but then grinding everyone else face first into the board game equivalent of dirt ( brown wooden cubes ). Hazel noted he was a bastard. No one likes a winner Rich.

Crocker appeared from the vaults of NoBoG history to challenge Luke and James to Hansa Teutonica, where despite James bemoaning that Luke had 5 actions and an implicitly uncatchable lead, Luke failed to win. I'm not sure who did win. My money is on Crocker who always rather liked Hansa.

Colt Express, Bondy gives a wave
Big group of six took on Colt Express followed by Lifeboats for an evening of what must have been some pretty intense backstabbery and enemy making. Andy made it to his self confessed once a year NoBoG visit for this, and Mr Bond brought along Jen to introduce her to the finer arts of gaming betrayal and how to make enemies. If any of the participants were talking to each other by the end of the night then it must have been a small miracle.

Downstairs not entirely sure what got played, Hal played... something... with Martin.... ummm.... followed by Ankh Morpork. Lords of Waterdeep was on table, Elliot got mauled in this and came fourth out of six - and we welcomed back Clive all the way from Lowestoft after a long hiatus.

Round the corner, Elite Ed was back with us along with Dean and newcomer Ian, and they got to try out Nations the Dice game. Both Nations and Nations the Dice game were being played simultaneously.

Lewis and a thumbs up for Munchkin
Lewis insisted on playing Munchkin the table over, and Ewan got a full game of Pillars of the Earth, followed by some Resistancing. There was a bit of a panic for a bit as it turned out no one had brought Resistance - shocking - until newcomer John ferreted a copy out of his bag. Phew.

Lastly I played New Dawn, managed to entirely miss the gist of the game at the start, wander off randomly throughout the game to chat to people, but finished in a strong second
Darren sets up New Dawn. Replace the board game with an
I.T. presentation and you have a busmans holiday for Darren.
place behind Pete. Which if I could have rolled a six on a dice at least once in 3 rolls would have meant I would have won instead. Stupid dice. Pete picked on newcomer John and wiped a bunch of his conquests out, which was harsh, he ended on 10 points which I failed to diplomatically handle by
New Dawn with some idiot grinning inanely in the foreground. ( me )
exclaiming in loud surprise ONLY 10 ????!!!! Alas it was indeed only 10. Pete had cherry picked his good scoring places. Evil Pete. Pete ended on 35, myself on 30, and Darren 20 something. Pete opined that getting off to a good start and being efficient was crucial in the game. I disagreed and said I had pissed my first few turns up the wall, wandered off, and still got a hand in it. I secretly agree with Pete though.

We finished with a game of Hal's prototype which was all very good, a game in which each player has a key piece of information, with the solution to the game being the combination of all those pieces of information. Deducing what information everyone else holds is the game with a simple could it be this space, yes or no. Elegant, deductiony, helps if you really lock into your head what the possible rules are to exclude / include them.

Pillars of the Earth. And beer.
It was great to see so many old faces back with us, plus good to see newcomers again and everyone fit in with space to spare and enjoying themselves. I'll say for me that the evening at the Tun has to be one of the best NoBoG nights I've seen, a lovely atmosphere, a great venue and a fantastic bunch of people. The extra space and time make such a difference, and looking back at the Ribs it just makes me really wonder how on earth we all fit and coped !

Everyone I talked to enjoyed their time at the Mash Tun, although I did get at least half a dozen people comment on the lighting - for those sitting on the lower level, the light by the end of the evening was dingy - not an uncommon thing for a pub, but in my estimation it was no worse than upstairs at the Ribs. Always a tricky problem when navigating some dodgy euro board colours. Voitek has suggested head mounted LEDs, which would definitely give a thematic vibe to something like Saboteur where you play gnomish miners, and Pete has suggested the possibly more suitable but less fun table lamps.

The barmaid at the Tun reported that we enjoyed their beer - with the NoBoG crowd drinking half a keg of the fruity stuff - around 20 pints during the evening.

Votes are underway for determining where the NoBoG tour heads next - or whether it just parks at the Tuna and has done with it. It looks like the Mass Tuna is where the tour bus is going to finish up. At least for Tuesdays. Once we've settled that, the tour bus might start up for a second NoBoG night on Thursdays. But, who knows, another discussion to be had ! When, where, if.

Thanks to everyone for making our first trip to the Mash Tun go down well, thanks to the lovely Monika for her pictures, and thanks to David and Chloe for scouting out the the pub in the first place ! Great find !

I'll leave you with the Gallery - with some more pictures from Athena last week.