Monday, 8 February 2016

Notorius

If you follow NoBoG at all on Facebook, then you cannot fail to have noticed something of a stir last week - and for those not on Facebook, there was some excitement going on at the prospect of the local press turning up to do a feature on all that is the Internationally Renowned extravaganza of Norwich Board Gamers. Sam noted he would have to get his hair done and Dean came over all starstruck and contemplated giving it all up in the face of "having made it".

If that wasn't exciting enough, Lewis also got wind that David Hasselhoff - he of the Knight Rider, Baywatch, German mega pop star, or tongue in cheek minor reality celebrity and panto performer depending on your vintage - had arrived in Norwich and was out about in the City. Extending the ever welcoming hand of International Gaming and Social Horse Assery via Werewolf Type Things that is NoBoG, Lewis quickly dropped the Hoff an invite to the evenings gaming via his Twitter feed.

Elliot added to the charm offensive.


So. Celebrities ! Press ! Oh my.

As it turned out the Hoff didn't turn up, but journalist Daniel did, and a little while later his photographer cohort appeared too, and a mountain of notes were taken and people spoken to.

For Daniels part he seemed interested in getting down some of the definitions used in gaming - the differences of Euros and Ameritrash, co-ops, social gaming and so on, as well as a good smattering of personal information about each person he bumped into - who are you, what do you do, how old are you, how many kids do you have and yada. You can kinda imagine the article writing itself at this point. He also took down a brief run through of the top 10 played NoBoG games of last year - so, you might expect that to see print too.

He ended up watching our game of Taj Mahal for sometime - although to be fair most of the time he was watching we weren't actually doing a whole lot, and you can expect to see some photographs of an almost empty Taj Mahal board on show - before drifting off to watch Lewis run a game of Secret Hitler. On learning that we had some game designers in our midst he then went and chatted to Elliot before floating back to me, and we chatted to anyone in close vicinity.

Overall Daniel stayed for more than 3 hours, chatted to, I am gonna say probably a dozen people to one extent or another, and by the end of it all it became very clear that he had way too much information to put into an article. Certainly he had the very informed groundings of just what modern gaming is about, but with so much information on a wide variety of things it will be interesting to see what he filters out and what is deemed pertinent given that he himself is not a gamer and just what kind of audience the piece is aimed at.

Secret Hitler getting playtime - and worse being actually watched by the local press - was the brainchild of Sam the Second ( yeah that's right Sam, I'm blaming you, yes m'lud, it was all Sam's idea m'lud, no m'lud I didn't play Secret Hitler at all ). You can imagine the Secret Fascist Society headlines that an article might leap to, but ignoring that, the idea of printing out this highly anticipated game was so blindingly obvious once stated that I had to do it. I had actually figured Daniel would be gone before Hitler made a showing and thus avoid any Third Reich overtones.

Secret Hitler - NoBoG Print & Play style
So onto the gaming. Secret Hitler. One of a veritable rash of social filler games that is going to pop up this year ( this could be the year everyone gets sick and tired of too many social games ), and something that has been highly anticipated by a good number of people tracking the kickstarter, as well as bizarrely getting some more mainstreamy type coverage via people like John Bain ( TotalBiscuit ) playing it online.

Secret Hitler is pretty obviously a Resistance variant. With two werewolf type teams of good guys ( liberals ) and bad guys ( fascists ), each team is looking to get a number of articles committed into law before the other team - which despite the naming, is pretty much the whole Resistance mission completion race. One player in Secret Hitler as well as being Fascist is, as the title of the game suggests, Secret Hitler, and at a key point in the game, if the Fascists have done enough, getting the Secret Hitler elected as chancellor is an instant win for Team Third Reich. So far, so Resistance-ish. The main divergence for Secret Hitler however is the simplifying of the mission resolution stage - the committing of articles to the table. Only two people ever get a say in what article is put into play - The President and The Chancellor - and as the President has control over what card choice The Chancellor gets, you can see that the permutations of who is good and who is bad is far far simpler than Resistance. Indeed one of the tags for the game is a bluffing game for people who are bad at lying. Nevertheless, don't be fooled by it's simplifying the number of options going on - the question of just who put that crappy Fascist article into play and nudged the game further towards a win for the bad guys is not an easy one. Both President and Chancellor may have had no choice but to put a fascist policy into place given a not entirely uncommon bad pick up of available articles. Indeed the main excuse you will hear on something terrible happening is - I had no choice.


Despite its apparent simplicity the game is proving to be very popular - and Lewis ran the game at NoBoG - falling on his sword to be impromptu organiser rather than player - with a full table to great acclaim. In fact it was so popular the game got played for the rest of the evening, and I only managed to finally prise it out of the  hands of the final five playing it at just before midnight.

Keeping with Print and Play, James printed out the kickstarted Spirit Island - and he gave a writeup of that over on Facebook - which I'm going to copy in here...

Last night i got to play Spirit island at NoBoG. I had seen this recently on Rahdo's 'blog' and it looked like something i really needed to try. so i found the print and play version, which although rather bland should give much the same introductory experience.

for those unfamiliar with spirit island, it is a cooperative area control game, where, rather than playing the settlers come to live on a previously undiscovered island, you play the island itself. Rather, you play the spirits of the island, trying to purge the island of the plague of man.
Four of us sat down to play, and with the exception of Richard who specifically requested FIRE we all randomly picked spirits. I ended with EARTH (all the spirits have elaborate names in the game, but i was essentially earth); James took WATER and [new guy i cant remember name of] played WIND.
The 2nd Print and Play in the house - Spirit Island
The game ended up being a lot heavier than i anticipated, and the island quickly seemed to be overcome by filthy humans. Earth is a slow builder in this game, and struggles to spread influence far across the board. Early power card draws compounded this, as i gained a power where one of my used powers was not spent and remained available in subsequent rounds. as i capped out at being able to use two powers a turn i rarely had to take my spreading out action, which also (for earth) reclaims all spent powers.
Water on the other hand has no trouble spreading far and wide, but the starting powers did not seem up to that much. That said, being able to do one damage pretty much every turn did save us from a hell of a lot more invaders.

Air bolted out the gate. In contrast to other players air's powers nearly all kick off before the invaders get to do anything each round, this combined with being able to play more cards each turn meant that air could push back or kill a fair few invaders each time, and more cards played meant more powerful innate abilities. The same followed for fire, and although most of fire's powers ended up being slow, when fuelled by lightning (who in turn was often fed by water) fire could get these off fast.

Our early game started to look quite scary, with invaders rapidly spreading to nearly every part of the island. however the spirits did manage to push them back, and quite often managed to manipulate the tribal folk to finish off small pockets of resistance. We finally managed to destroy so many buildings that the fear levels rocketed, and victory conditions changed so that we needed only destroy all buildings. things seemed to go downhill for the invaders rather quickly after that. and we reached victory just before the invaders started escalating their actions.
All in all i enjoyed this game, even though it was a lot heavier than i expected. There was a fair bit of AP near the start of the game as we all figured out just what was going to happen, and how our powers interacted with each other, but this smoothed itself out as we got an idea of what we could do. If i had any criticism from a single play it would be about whether there is an optimal solution each round or not. The PnP version only has 4 spirits, these have elaborate names and could be ambiguous enough to allow different air or fire spirits. I understand that the full version has eight spirits, and the KS set an additional two. We also played with the first turn blight rule, but not the progressive powers, so slightly simpler than the main game, and with no additional scenarios.

either way i left the game exhausted in the same way that robinson crusoe leaves you exhausted, but enjoyed it enough to play it again some time

Taj Mahal. A gentle old school Euro.
For myself, I was rather looking forward to getting the hardcore Euro Brew Crafters to table, but Bondy and Jen on hearing that the game was like a more unforgiving version of Agricola turned pale and bolted out of the gate decrying anything but that, so we settled on Mr Bonds self declared favourite game of Taj Mahal, where, by dint of what everyone agreed was a ridiculously cheaty princess that score him 2 points every turn just for sitting at the table, romped to a decent win, with myself beating out all the other Taj newbies, despite limping through half of the game with only a single card in my hand.

Ticket to Ride. When will they make Ticket to Ride Mars ?
Elliot returned to form by bringing Ticket to Ride along this week and was crushed, CRUSHED by compatriot and NoBoG irregular Caroline ( who to be fair when she plays a game pretty much tends to only play Ticket to Ride, so must be considered something of a Pro TtR player ). That'll teach you for slacking off on the Ticket to Ride training ( ah ha ha ! ) Elliot and playing Champions of Midgard instead.

As Elliot wasn't playing Champions of Midgard it fell to Ewan to keep up the back to back weekly play which probably adds up to around 7 plays for 2016 ( which given 2015's top played game of Ticket to Ride had 15 plays is rather astonishing ). Will CoM keep the pace ?

Codenames hit multiple tables again this week
Elsewise, apart from the Secret Hitlering, Codenames had another very strong week ( it seems to be something of the default go to large social game at the moment ), with some more dubious spymastering, and I am once again pleased to report, a perfect record for myself. *smug* . New to codenames Joe pronounced the game fairly easy, or something along those lines, which I took as a challenge and immediately nominated him for next rounds Spy Master. Joe looked "thrilled" at the prospect and began to backtrack, but despite his worry carried his task off well, and lead our team to a glorious victory.

Porta Nigra. Buy from the centre, build on the edges,
be careful about what actions you are taking where. Eurotastic
The rather spiffy looking and relatively new Porta Nigra was present at NoBoG this week and looked like a game that should definitely be checked out if you are into your Euros. A point salad Euro which revolves around you building buildings and working out just how to move your master builder around to pick up what he needs whilst also building what you need to score and gain bonuses, the game has a pedigree pair of designers and seems to be a pretty solid Euro affair - indeed Tom Vasel gave it a largely negative review for being too difficult to work out where to score what, which in general I take as a good sign - in my opinion Tom has a strange and often anti euro idea of what makes a good game. Horses for courses.

Tash Kalar
Tash-Kalar was also on table - this is something of a rare beast at NoBoG, by my measure this is only the second or third time it has shown up despite being fairly well liked and from the popular designer Vlaada Chvatil ( Galaxy Trucker, Space Alert, Dungeon Petz, Codenames amongst others ).

A bit of the ever marvellous Divinaire for me at the end of the evening ( if you haven't played this 2-4 player filler GO DO IT, it's very nice) , and after the travesty of actually losing a game of this last week - Pete : I've figured out how you play, and I can confuse you now and win - I returned to form and beat all other "psychics" at the table. The Universe has been restored to sanity. The game featured possibly the most inspired dick-ish move I've ever seen in a game when Sam handed me a card to utterly destroy my perfect guess and force me out of the competition on one of the tables. Premeditated, designed to spoil my game regardless of his own position, well played Sam !

The Gallery. Where Terra Mystica gets yet another play this week.
Porta Nigra, a rather smart looking Euro builder ( area influence ) with a good designer pedigree.
Legendary Villains

Terra Mystica, showing no signs of popularity drop

Epic spell wars wizards thingie
To quote Ewan : The obligatory weekly shot of Champions of Midgard

Saturday, 6 February 2016

Secret Hitler Print & Play


 
Just a quickie, if anyone wants to download and print and play the NoBoG customised Secret Hitler Print & Play then you can grab it right here.

This version features enlarged article cards to standardise all cards in the game to US poker size - and make sleeving a whole heap more straight forward - and Not Hitler status cards ( missing from the original print and play version ).

If you want to see the original official version then you can grab that here along with the print and play rules.

Tuesday, 2 February 2016

The Case of the Hopeless Investigators

What a week ! This was the week that saw us suddenly and unexpectedly punch through the previous attendee record of 59 all the way up to 68, which at its busiest point was just almost every single table in the house bar one filled ( even the coffee table got a look in for our Watson and Holmes game ). We also had the pleasure of now irregular attendee Mr Bond turning up, and even more irregular attendee Andy - both of whom have done their stint as NoBlog writers. Bondy put forth the theory that it was so busy this week because everyone had turned up to see him, possibly, possibly.

Hamsterolles second outing of the evening
We also had other irregulars in the house, Lauren and Andrew got to play Hamsterolle with a couple of new to gaming people that happened to walk in and showing too much interest in the games going on I whisked them away to try it for themselves. I figured you can't go wrong with a bit of Hamsterolle. I never saw the walk ins again after this. Not sure if they escaped after Hamsterolle or were bundled into the back to become One Of Us, One Of Us, One Of Us. Possibly via Lewis' NoBoG Cthulu Cult.

Anyway. Summary. Busy.

By this time I should have learned. When I say something innocent like "ha, next ridiculous thing you'll know people will want to play Game of Thrones down the pub" this inspires everyone to actually go and do that ridiculous thing and before you know it Game of Thrones becomes a semi regular thing ( with optional throw pint over board mechanic ). Last week I briefly mentioned the idea of both Risk and Monopoly showing up at the Tun as a sign of the end times.

Don't panic. It's only an apocalyptic Pandemic.
Which of course meant that Risk and Monopoly then promptly turned up at the Tun this week. Newcomer Sean was proud to have a beat up copy of Monopoly ready to play ( complete I think with correct connoisseur levels of sellotape holding the box together ), which on asking about he started to disown and say it was a joke or possibly a penalty for anyone losing a game - play Monopoly. Ha. A likely story. I told him NoBoG was a Safe Place and he was free to come out of the closet and admit he liked Monopoly and wanted to play it. No judgements here. Hi. My name is Sean. And I am a Monopolian. 'Nuff said.

Three simultaneous games of Pandemic went down this week. I even think that one of them might have been the latest sexy hotness of Pandemic Legacy - the game that is Pandemic, but features the whole narrative, card ripping up, ever changing rules that is part of the Legacy charm.

Codenames - I'm hanging from the ceiling
Tom Cruise style for this shot
We also had a gaggle of codenames games going on towards the end of the evening, with each group telling tales of appalling clues and appalling guesses. If you've never played Codenames, it's a fairly quick filler game that splits into two teams, with a spymaster for each team attempting to give out clues that allow the rest of their team to correctly guess which currently laid out named cards they need to point out.

Our own table featured its share of woes with the - by now highly suspect - spy master of James giving us a clue of watery, and yet failing our guess of Pool. His defence was that he read Pool and thought of the game and not the swimming variety. I can't remember which way round it was, but he also failed either Tap or Washer for the watery clue as well. D'oh.

The self labelled super group - Team Ginger, mere moments
before they crashed and burned the first time and proved once
and for all they are not the master race.
Left to Right - Hal, Bondy, Luke, Andy, Dean.
Incidentally Hal wears the face of a spy master that is
NOT enjoying the pressure. The rest of
Team Ginger don't seem to be trying too hard.
Despite this, we pulled a win out of the bag somehow, and then went onto win again against the self described Team Ginger as they crashed and burned under the pressure for a second time and picked the instant game losing Assassin card with the ( somewhat cheaty ) clue of James Bond. Agent was the assassin card. Dean - spy master of this travesty - threw up the excuse that he hadn't seen Agent was an option. For the record, ahem, I went 4 wins to zero losses at Codenames including a successful stint as spy master and putting up with James as spy master for one round ( surely a handicap ). I ended up the only one at table with a perfect record. Yes, you may now bask in my awesomeness. This and my epic whitewash wins of spyfall last week mean I am now considering taking up a career related to spying. Or at least talking shit across a table with cards involved. Same difference right ?

Only one copy of Champions of Midgard on offer this week. Which caused not a few people to have to go without playing CoM - there were more players than player spots. I blame Ewan. Who wasn't there. So we were one copy of CoM down.

David and Co. battled further in their once a fortnight ongoing Imperial Assault campaign and James returned for a second week running to play first Acquire then Hamsterolle. Clearly a pairing of games that was so good, he had to do it all again the next week ( which to be fair, they are both solid and fun ).

I got to play the new game Watson and Holmes - incidentally my NoBoG secret santa gift - which is a mechanically simple deduction game running through a narrative of a Sherlock Holmes type mystery. The game is a competitive one - with each player attempting to solve the case before everyone else - and each player having a unique character with their own subtle powers to alter how the game is played.

Watson & Holmes on the coffee table. Tim got to play a dog.
Who for a dog was surprisingly talkative and something of a dick.
When he kept on preventing people getting to locations.
The main thrust of the game comes down to reading the narrative found at any of the dozen or so case locations and piecing together the relevant information within, whilst also out maneuvering or outright dicking with your fellow investigators by beating them to a location or preventing them from accessing an important location altogether. Sending Watson along with another player also gives them the rather unwelcome effect that they then have to read out their location to everyone at table - thus giving everyone else the benefit of their personal investigation ( and potentially then putting them a step behind everyone else ).

The game doesn't hold your hand too much - and you will need to sift through the narrative text to reduce the important facts within - it's not going to point them out to you. But the clues seem nicely balanced in that they don't feel entirely obvious and therefore you get satisfaction in working them out, and also are not so obscure that you feel like you're beating your head against a wall.

A once playthrough style game, when you've tackled one of the cases in Watson and Holmes you can't tackle it again as you already know the unique information for that particular case, but the game does ship with over a dozen cases ready to burn through. The cases range in difficulty from easy to hard, and because they are uniquely scripted can get up to all manner of clever tricks like changing what it is you need to investigate half way through the case ( in our case an apparent suicide became a murder ).

I wasn't too sure this game would hold up that well prior to playing in a group, but having now played it with five players the game is great and offers something of a streamlined Holmesian experience of other games that have come before it. This is also a surprisingly social kind of game despite the secrecy and gathering of clues in - somewhat - isolation to everyone else that is really pushed to the fore when someone gets blabber mouth Watson dumped on them and they have to read their location out to everyone. A certain amount of oneupmanship, knowing looks, bluff and race tension does creep into the whole affair and it works very nicely indeed. This would be an ideal game to have a more chilled gaming session for a group of non hardcore gamers that want something to think about, as well as appealing to your average gamer that likes a bit of deduction. I could well see this game doing fairly well at some dinner party type affair with the right crowd of people - particularly collaborating couples ( the game caters for 7 people ( or teams ), and because of the way the simultaneous gameplay works there is just about no downtime for any player ).

Our game featured epic fails by all but the very last investigator to knock on 221B Baker Street with the solution. One after another each of us gave our solution to Holmes only to find out, no, you got it wrong, please go and kill yourself - most of these accompanied by the cackling of Dean who had first offered a solution and come oh so close but not close enough to win. Dean further ventured the opinion that Holmes by the end was just slamming the door shut on every wrong answer from the procession of clowns turning up at his apartments. In the end Bondy with the luxury of four failed guesses before him managed to nail the conclusion after some epic wrong footing of my own investigation.

Wiz War, stroll around and fireball your enemies.
What else was going on. Wiz War was present - this is something of a real long in the tooth game ( originally published in 1983 ) that has seen many a reprint in the intervening years and has players running around as wizards trying to do their opposite number in, in something of an old school fantasy style FPS death match - with a bit of treasure stealing thrown in. It's been a good few years since I've played this, but it's quite fun - and for me this and the much later Dungeon Twister get mangled in my head into some multi armed octopus of a game ( they feel quite similar to me ) - but Wiz War is for my money the better streamlined game.

Notre Dame - Not. Rah. Duhm for this side of the pond.
Note Err Daym for the other side of the pond. Colonials. Pfft.
Stu - official guardian of all that is Properly Old School Euro, or might in future be deemed Properly Old School Euro - was also in the house along with Tom and both were playing amongst other things the classic Euro of Notre Dame. Keeping it real with the multi award nominated and Spiel des Jahres nominated gaming.

This week coming we have the delight of the local press in attendance at the Mash Tun. The editor has decided that it would be nice to do a feature on Norwich Board Gamers and to that end is sending out a journalist and photographer in tow to interview those in the know about what goes on, and chat to a few of the attendees. If and when the article shows up online, I'll stick a link to it, lurkers can read the official piece and gawp in amazed lurkerness at what they're missing, and attendees can check to see if their beautiful faces and epic strategising made it to print and nationwide ( or at the very least region wide ) fame.

James is keen to have the press guys actually join in on some boardgaming fun - but I suspect they will be time pressured and focused on doing a job as opposed to playing some (excruciating) 3 hour game of Terra Mystica. Possibly the order of the day would be some nice, quick, accessible social type game - so if someone with a notepad and trilby turns up and hovers by you ( that's what journalists look like right ? ) consider offering them a turn of cash n guns / resistance / werewolf / mafia de cuba / spy fall / codenames et al.


The Gallery. Monika saves my bacon this week and takes some pictures I failed to get round to. Thank you Model 14 ( Monika's cylon designator ).


Terra Mystica. Strong showing for current second most popular game at NoBoG

Epic spell duel war thingies.
Imperial Assault. These are your rebel heroes. They seem awful casual for Rebel Heroes. Not even a decent cosplay in sight.
David at the back plots his nefarious Empire shenanigans.

Great shot of Pandemic - James gazes in adoration at something Voitek is showing him. A disease cube probably.

Champions of Midgard. Elliot attempts a blue steel look. Fails. That's a rubbish blue steel.

Moar pandemic. The Tun was lousy with infections this week.