Showing posts with label 1-2 hours. Show all posts
Showing posts with label 1-2 hours. Show all posts

Monday, 14 August 2023

WhaDiYoB? - Last Will (2011)

🕑 5 min read

Welcome once again, to our 'What Did You Bring?' segment!

For the purposes of this (review) post, player names have been changed to protect the innocent and the extravagant.

Someone died! "There's been a murrrder!" No wait, wrong game sorry. Our beloved uncle has died of boredom and left us all a small fortune - HOORAY! So, I guess we're all siblings? Or maybe cousins? The game doesn't stipulate who we are exactly, but it promises to reward us for being really, really stupid with money. Double HOORAY!!

Our uncle was a bit of hermit and an outrageously thrifty (boring) millionaire. In his last will and testament, he confided, that for all his fortune and privilege he found little enjoyment in life. So his grand lesson in death, his swan song, is to challenge his nieces and nephews to spend his inheritance as fast and as extravagantly as possible. Enjoy life! Queue a 'Brewster's Millions' like comedy of events. 

Those gamers of a certain age will recognise this theme as the same one used by family game 'Go for broke', but rest assured, the gameplay here is firmly in the modern school of gaming.

The first player to go bankrupt (lose all their share of the inheritance) is the winner. Then, they inherit the REAL fortune!... and I guess become sad and depressed like our cursed uncle was. Cheers unc...??

This game sounds fun right? Spoiler alert. It is. 

In our game we had 4 NOBOGlins* playing, however 'Last Will' can be played with between 2-5 players. The game is medium weight in complexity and can be finished in 60-120 minutes, including setup and explanation time. We did it in about 2 hours. I think you will need most of that 2 hours in your game too, as the whole idea of it - to lose money - is counter intuitive, plus refreshing. Your brain will continue to fart and contort for most of the game; trying to convince you to amass money rather than wantonly spend every last farthing. 

Spending money in this game is easy though! Buy that farm you've always dreamed of. Cha-ching! Go on a boating holiday with a horse and dog! Pay them to teach you how to swim (not in the game - sorry). Have lavish, wild parties in manor houses, and invite your neighbour's spouse! Ooh-la-la now we're talking. Yes, there are many ways in this game to spend your inheritance, but the trick is do it faster than your opponents, and in such a manner that what you purchase doesn't become an asset in the future. Because, just like in 'Brewster's Millions' the hilarious 80's comedy film, any assets (properties, houses/farms) are counted against you in the final act (after round 7). 

So let's talk about the game mechanics and how we can achieve bankruptcy from the comfort of a pub table. Each of the 7 rounds are broken down into 4 fleeting phases. First of all, may I say that this game has one of my favourite mechanisms for turn/phase order. After you have chosen which player is to go first, they get to place their round token on 1 of the 6 possible 'planning spaces'. The further left you place your marker, the further up the action turn order you will go... however, the rub is the further right you place your marker, the more actions and options you will have during that round. Mwah! Chef's kiss. More about chefs later...

From the planning area, each player will decide when they take their actions, how many different action spaces they will utilise, how many actions they are able to take, and how many new cards they will draw into their hand to help achieve their goals this round. 

The 4 phases quickly flow into one another, only stopping every now and again when a player amusingly forgets that they are supposed to be burning through their inheritance. Ha-ha losers. I mean, ha-ha... accumulators?

In the central card marketplace, each player can either pick up new properties each round to purchase, enlist the help of some rather wasteful or incompetent associates (pals, estate agents, gardeners, chefs etc.), or take advantage of a one-off event card to whittle down that fortune; like an expensive carriage ride to no-where, a 'hectic day' shopping or even a dinner reservation you don't attend. Of course the players may also choose to invite (and pay for) companions to join them on their adventures. 

There is an abundance of choices available to slowly but surely whittle down your fortune, however there will be a massive temptation to spend a huge slice of your inheritance on properties, and why not. Properties are expensive, they also deteriorate when not maintained, used as a flop houses or partied in like it's 1899. Unfortunately though, their value never really fully disappears, and being stuck with an asset when the game comes to the end is potentially disastrous to the bank account... no wait. Assets are good! I'm doing great right?! Hahahaha you've fallen into that trap again! Winners are losers excluding when losing is winning. Losing (winning) is fun. Except when you are winning, of course. So confusing.


Finally, as per usual, this well balanced and fun game has a naughty little skid mark. I've played it twice and both times the same(ish) strategy won. Avoiding properties will allow you to build an engine within the game which will survive the test of time. Reacquainting yourself with helpful (mooching) pals or associates, and increasing your card drawing capacity will eventually become a very powerful end-game play. Therefore, you have been duly warned, attempting a property strategy means that you must pick a good time to exit the market with your ill-gotten losses(?) FAST, and then rely upon a new set of situations to off-load your moolah late in the game. It is my opinion that buying and selling property/farms is indeed hard mode. On my first game I managed to get within a few English pounds of the winner with the help of 3 very incompetent estate agents, and by manipulating the property market almost every round. So... it is possible, I guess. Consider the property challenge set!


If you'd like to know more about this game then you can find Board Game Geek link here!

It's a good game. I wholeheartedly recommend it. 


Tuesday, 1 August 2023

WhaDiYoB? - First Rat (2022)

 ðŸ•‘ 6 min read

Welcome to the first 'What Did You Bring?' segment. 

For the purposes of this (review) post, player names have been changed to protect the innocent and the furry.

Legend has it that the mesmerising yellow moon which hangs in the night sky above the junkyard is actually made from cheese! Many a rat child has dreamed of making their heroic journey and staking a claim to the heavenly globe of gouda. Then when all had given up on reaching it, a fellow junkyard rat scavenged an ancient manuscript amongst the discarded rubbish. A comic book! Not just any old comic though, no. This book illuminated the very first moon landing in full and precious detail. 

Ever since then the race was on to train 'rattronauts' and build a rocket ship capable of reaching the moon. One small step for rat, one tantalising leap for rat-kind. 

This delightful backstory sets you off on a board gaming experience which is likely to have you constantly grinning, and hatching new plans as the game readily shifts gears and powers towards a manic race - to become First Rat. 

On game night we played with 4 players which (after playing a few games myself) seemed to be a nice sweet spot. However, First Rat will play well with 1-5 players. 

Each player starts with 2 colour matched 'rattronaut' playing pieces, and the simple instruction to move your rat pack up a pile of junk towards victory. During your journey you will be collecting resources like baking soda and vinegar (rocket fuel); or calculators and tin cans (components), then spending them to construct your rocket ships which will ultimately catapult you to the cheesy moon. At the heart of this very easy to learn game, is the synchronisation and efficiency of your rat movements. Plus, as you gradually ready your rockets for launching, many other opportunities will present themselves to generate special rewards and essential bonus powers to help you to first place. For example; 'light bulbs' will light your way forward, score victory points, and allow you to pick up additional resources in well lit areas. Also you can collect 'mini cheeses' which are in-game currency that allow you to purchase additional powers at shops and help you share in the wealth of the scrapyard with your opponents. Finally you can scavenge 'apple cores' which move your burrowing rat around at speed, collecting unique powers, unlocking more rats to send into space and scoring valuable victory points. 

First Rat is turn based and your turn comprises of a very simple choice. Firstly, do you move one of your rats up to 5 spaces OR do you move any number of your rats up to 3 spaces each. If you move one rat, then you simply collect the resource that you land on. If you move more than 1 rat, then you may collect all the resources upon which they land - so long as your rat pack land on spaces of an identical colour! This little rule confronts you with a delicious, thought provoking riddle each turn, where you must weigh up the need to slowly increase the quantity of the resources you scavenge, with where to position yourself in readiness for that killer move next turn. Simple, yet incredibly fun. 

The game feels like you have a multitude of possibilities to follow through on to outwit your junkyardian opponents, and you never really feel 'out' of the space race either. There is always something to look forward to, manipulate, and help you onwards towards your final destination. 

You can win in only one way - be the player with the highest victory points at the end of the game. However, you are confronted and teased with many ways to earn those points. Ideally, being the First Rat to each victory point condition is the tried and tested route to success. Ending the game is also simple; the game ends when one player has placed the last of their (8) scoring cubes at victory point locations dotted all over the game board OR when one player has sent all 4 of their rattronauts into space! 

In our game, everyone seemed to enjoy the experience and ultimately the player who eventually won, was definitely 'First Rat' to several high scoring victory point locations.

All in all, if you enjoy a fun, fast paced, easy to learn game with medium complexity, then you MUST give First Rat a go if you are able to. With 4 players who are paying attention, plus a bit of chilling at the same time, expect to spend about 2 hours (including the rules explanation). 

There is a lot of replay-ability in this game through optional rule sets and bespoke (reverse the board) setups. However, I don't see any need for them right now, as the actual game reacts well to different players and their quirky strategies.

If you want to know more about this game then you can find Board Game Geek link here!

I love this game and hope to show it to more players in the future.