Showing posts with label Manhattan Project. Show all posts
Showing posts with label Manhattan Project. Show all posts

Wednesday, 9 April 2014

Et tu, Bingo ?

Once upon a time when I was but a whippersnapper, I would engage in an illicit ( too young to gamble ) game of Bingo all the while under the watchful shadow of my dual wielding, dozen card mashing, no prisoner taking Aunt. Its been something like 30 years since I have set foot inside a Bingo Hall, and whilst at the time it was entertaining, I haven't ever felt the need to return, sweaty dobber pen in hand.

But as scripture says, if You wont go to Bingo, then Bingo will come unto thee.

So it was this week that I got my turn at Augustus, a short game set in ancient Rome, with some fancy ancient Roman artwork, fancy ancient Roman characters and some vaguely ancient Roman symbology. But don't be fooled by the Roman thing. It's Bingo. But instead of calling Bingo, or possibly House, you call Ave Caesar ! Which to me is something a die hard actor luvvie might decide to shout out whilst playing Bingo - the word Bingo being far too pedestrian. Instead -  Avveeeeeee Caesarrrr ! *hand flourish*

The game has you completing cards by listening for your called out symbols which allow you to mark slots with the matching symbol. Complete all of them on a card and you get to stand theatrically and resonate Bingo Ave Caesar ! Sound familiar ?

There are however synergies of card scoring, sets to collect and a few risks to take - all overlaid with a weighted distribution of symbols to consider. But don't let those fancy words fool you. It's Bingo. With some Euro scoring to allow you to believe you are in fact playing something other than Bingo. With Togas.

A short game that won't tax you, a suitable title for filling in those warm up or wind down moments, pretty cool, even if it is fancy scored Bingo.

Nathan for his part was very chuffed with the game, declaring his win to be the first at NoBoG - a Bingo win. A mixed blessing.

Elsewhere this week, Agricola was played with a table of learners + Rich. But Rich failed to capitalise on his enormous experience and came in third of five, Martin instead clinching the win with some synergistic pastures and animals.

Kemet and Seasons were taken upstairs, with wily Med Ed claiming a decisive win in Kemet by stomping The Bond into the dry sands of the desert. Med Ed is rather keen on the game and always seem to do pretty well whenever he plays.

Some Tokyo Kingship and Resistance followed upstairs, with the Good guys chalking up a straight 3 mission victory win in Resistance, and the bad guys failing to spot Merlin for the follow up.

Back downstairs Manhattan project followed by Small World hit one table, and on our table Archipelago returned from the shadows.

A new expansion has just come out for Archipelago - War and Peace, which brings 40 new evolution cards to the islands.

On the face of it an expansion consisting of just 40 evolution cards is a bit weak. It perhaps would have been nice to have had a few more map tiles to increase exploration variation, and a few more victory point cards to change the scoring possibilities.

However the 40 cards still pack a punch and introduce a heretofore missing element to the azure waters - notably direct conflict and meeple death.

It's a fact in Archipelago that as you explore and expand you can never go backwards - once a meeple is on the map, it stays on the map. Buildings that you build in general stay with their owners. And by and large the colony only goes ever onwards and upwards.

Not so under War and Peace. The new cards bring in the capability to bully, steal and even outright kill meeples in an expansion that shakes up your expectations of what is possible, and sees players given the chance to be nastier than ever to each other whilst trying to maintain the semi-cooperative truce to keep the natives from rising up.

Iron is a key resource for all this warmongery and control shenanigans, and sees a welcome improvement on the strategic importance of this element - in the past it has been a bit of an also ran item.

We didn't get too far with our new and spikey game - the colony collapsed in two turns ( 8 actions ) as three very nasty crises hit in succession, emptied the market and ultimately doomed the fat and unwieldy colony before it had a chance to consolidate. Not a huge surprise given two of our players were new to the game, and of the three remaining, one was a separatist who had every reason to see the colony burn.

It was great to return to the Islands, and it should be fun to see the new cards get a proper stretch.

Stu has reminded me that this week and into next is the Norwich Gaming Festival, celebrating many things computer game related at the Forum. There will also however be a chance to play some board games - played on the Tuesday from 6pm onwards. Forum Cafe closes at 9.30pm so any session there would  be shorter and earlier than usual, but if anyone fancies popping along, they can see what's going on, computer game related or not. Otherwise it will be business as usual in the Ribs for next Tuesday.


If you are counting, we had 23 this week over five tables.

Wednesday, 5 February 2014

Rise of the Gamers

A crazy amount of gaming this week at the Ribs. An epic 28 people turned up to partake, giving us six tables of gaming goodness spread over most of the pub.

A smattering of new people ( four ) were also in attendance, with Ra, Small World, Mall of Horror, Manhattan Project, Village and Glass Road being first up on their respective tables.

I played Glass Road with Clive and Pete, and despite Clive consistently building whatever I had my eye on a single turn before I did ( apparently I did the same to him in Caverna a few weeks back ), I managed to grab the win for the Glassiest Brickiest Glass Roader of them all. Which maybe means my default strategy ideas for Glass Road are rubbish. In a slightly bizarre itinerary I then played Glass Road again, this time with a recent returned Mr Bond, Nicky and Robin. Robin got some nice points from an improved Sand works, and beat my resplendent baths by three points to secure the win. Pfah. Everyone likes a nice bath. The same cannot be said of an improved Sand works.

Having also previously beaten everyone off in a noisy Ra session, Robin went home with a double victory to his name. Greedy.

Meanwhile downstairs, the Eds dominated the Village, with the ever cunning but disarmingly friendly Med-Ed piling his villagers into their graves for the win. Never trust a friendly Med-Ed... he's probably winning.

Hanabi got another play again this week - cool game, everyone that hasn't given it a whirl probably should, just for the wacky experience of holding your cards backwards.

Uluru, Love Letter and Betrayal at House on the Hill rounded out the other second wave of games played, with Rich managing to convince/misdirect/fool two of the newcomers to learn this cool game called Race for the Galaxy.... To his credit Rich wasn't giving them a thorough drubbing, and things looked to be surprisingly equal when I looked over.

Betrayal played out with no one turning out to be the traitor... but all the survivors slowly succumbing to the hypnotising tune of the dark fiddler. In a rather spiteful end game play, Lewis lost his sanity and turned to the darkside on the very turn that the survivors won. Eh. It's always when you think it's over that something jumps out to eat you. Those dead zombies just lying there waiting for you to poke them... never dead. Don't do it. Don't do... oh well.

No Resistancing this week, which no doubt some people were relieved about, whilst others get to go home slightly sad. I think Resistance is turning into one of those Marmite type games, you love it or you hate it.

There has been a request to play King of Tokyo, so I'll stick that in my bag for next week. Also Smash Up has been requested. Although the idea of actually having some sort of plan for the following week is practically blasphemous for the unplanned anarchy that is NoBoG.

It probably goes without saying, but there are likely to be a couple of new people turn up again next week. Turn up early, get your votes in - or laid back apathy - as to what you want to play, and if you see someone new wondering what the hell all this board game madness is, invite them in. Then teach them the rules slightly wrong so you can win a glorious victory. Huzzah.

Over on Steam, a group of NoBoGers Who Also Might Play Computer Games slowly assembles. It's been suggested we have a bit of a Blood Bowl tournament over there. Which sounds like a kick ass plan to me. Now, whether to play comedy goblins or something a bit more competitive...