Tuesday, 29 August 2023

WhaDiYoB? - Fearsome Floors (2003)

🕑 8 min read

Welcome once again, to our 'What Did You Bring?' segment!

For the purposes of this post, player names have been changed to protect the innocent and the murdered.

In Fearsome Floors we have been kidnapped by a wicked scientist and fed to their monsters! Our entire party has been dumped at the entrance to dingy dungeon hallway filled with stone blocks and slippery pools of blood (fresh from the last party of guests?). The only hope of escape is a thin slither of day-light in the distance and the fact that we have protection in numbers. So, I don't need to run faster than the monster... just faster than that weakened old man or the defenceless child. HA-hahahaha! 

As we all enter the hallways and apprehensively advance towards the exit, we hear a horrifying howl in the darkness... and just like in the Squid Games, the race is on to survive!!

This game was designed by Friedemann Friese, and was originally meant to incorporate his 'friends' escaping from him on a dance floor. I have 2 problems with this. 1. Why were they running away from a green/blue haired games designer on a darkened dance floor? And 2. Where has all this congealed blood come from!!?

Joking aside, apparently Friedemann landed upon the revised theme of escaping a horrific basement monster, more than 5 years after his original idea had landed on the play-test table. I for one am glad he did; because the new theme is so enjoyable and engaging. Let's talk about the game play and why you might want to try this game should you get the opportunity. 

Firstly the game screams family fun, even if the theme is horror, it's not really gruesome. It's more like Scooby-doo and the Mystery Inc. gang being chased through a haunted house, full of teleporting portals that only the vile villain can use. Before I speak more directly about movement and mechanics, please take a moment with me to bask in the glory of the wonderful monster token in this game. Rio Grande Games has given to us a multitude of printed card-board arms, legs, bodies and heads to assemble as we see fit. Slotting them together to create the strange standee is really easy and satisfying. 

At the start, we are all given several counters of our chosen colour. Depending on how many players there are you will either have 4 coloured counters (1-4 players) or 3 counters (5-7 players). Turn order is very simple, each player gets to move one of their escaping 'party member' counters in turn until all players have moved their entire party. The maximum number of spaces a counter (party member) may move is shown on the top of each one. This number ranges from 1-6. Once a counter has been moved, you flip it over to the opposite side, which does 2 things. It shows us which player counters have been moved this turn, and it reveals a new number for the next turn. Because in a brilliant turn of events, each party member has 2 different speeds! Remember that, as it will haunt you and possibly trip you up when you least expect it later.

Once we have moved all our party members, then the fun can truly begin when the monster activates and starts shambling towards us all. To move the monster, all you do is shuffle the monster's 'tombstone tokens' and randomly pick one off of the top. This will tell you how far it will move, usually between 5 and 10 spaces. The cruel creature will continue to proceed forwards until it finishes all of it's move, capturing victims as it proceeds. HOWEVER, as it callously creeps towards us, it will also take a look down intersecting corridors, and as soon as it perceives a prey, it will immediately change direction and head towards them for the remainder of it's moves. The monster cannot see behind itself, around corners, or past stone walls. It will keep moving, only changing direction as it catches a glimpse of a party member. 

From a safe distance you may want to run one of your party into the line of sight of the gruesome giant, just so that it changes direction and eventually captures one of your opponents! A risky move... as they can hide around corners just as the monster reaches their corridor, leaving the murderous monster to eat one of your very own family instead. 

This game does not overstay it's welcome, and is full of extra little details which make the game worth your time. For example, if the monster is forced to simply walk into a side wall, it teleports to another area of the basement and continues it's ravenous rampage. Plus this sadistic savage can push stone blocks into players pieces and even crush them against walls! Perhaps that's where all the blood came from? If one of your party members is captured (eaten), then it is sent back to the start, where it's race begins again. The game ends when a player manages to escape 3 of their counters (1-4 players), or 2 of their counters (5-7 players). 

Why do I like this game? Maybe I should have started with this, so here goes. 

Even though Fearsome Floors is 23 years old, and the mechanics come from a different board gaming era all together, they are still incredibly engaging. As players you have the option to simply run your party members as far away as you like, hoping to escape the gaze of the monster, or perhaps goad it into doing your dirty work for you. It's hilarious. Sorry, did I not say that enough already?

At higher player counts, the game play becomes intensely chaotic, and conveys the same sense of dread you get when driving to an airport, and you convince yourself that you left the oven on. Maybe that doesn't sound so fun after all... THEN an opponent does something even more moronic, letting you off the hook. Let's all laugh at them now. Forget about me, I intended to leave my oven on all along!! 

Since this game only lasts between 30-45mins (player number dependant) you can easily play through it twice, or drag out another board game to quench your appetite for crunchiness. Your choice. 

If you'd like to know more about this game then you can find the Board Game Geek link here!

See you all at NoBoG later!

Monday, 21 August 2023

King Charles III and I walked into a pub...

🕑 4 min read

For the purposes of this post, peoples names have been changed to protect the innocent and treasures of both national and local importance.


So, every now and again (couple of times a month) I get
drinking and discussing board games, designers and gaming groups with King Charles III. What will probably surprise you more than the fact that our monarch enjoys a board game or 10, is that he wears his crown at the pub! He says it gets him a greater number of drink offers, but more importantly, way more interesting chats with random strangers. It works for me; so I buy him whiskey and we chat about his heritage, and of course board games. Lots and lots of board games.

I don't know about you, but random jibber-jabber of this ilk, both inside and outside my regular gaming groups are where I learn the most about new games I've never heard of, or have yet to play. The wealth of board gaming knowledge out there - especially in our very own Norfolk, is kind of exciting right now. 

So I'd like to dedicate this post to a small slice of the conversations and serendipitous ramblings I've had with the King down the boozer. Enjoy.

I've not long come back to gaming after a 15 year hiatus and struggle to recognise or remember prominent designers and publishers. Charles doesn't make me feel silly when I'm caught blathering though. He simply glosses over it and waxes lyrical about his own favourites instead. With that in mind, let's chat about one designer in particular - the good doctor, Reiner Knizia. 


This prolific designer has managed to publish over 700 games, spanning a 25 year career. If you haven't already played any of his games, you will probably have played a game inspired by one of them. Both High Society and The Quest for El Dorado (published by Ravensburger) regularly make an appearance at NoBoG gaming nights each week. I personally have added 2 highly acclaimed titles, Ra and Babylonia, to my board game collections on the personal recommendation of our reigning monarch.

What's all the fuss about though? Why is it that one person can be this talented and so successful at board game design? Well, apart from the sheer amount of time he has spent working on and receiving earnest feedback for his great ideas - Dr Knizia appears to have developed a very particular set of design skills focussed on the human condition. Charles and I discussed this at great length and drew some conclusions. 

As a designer myself, my focus is mostly on fun. Obviously this can be highly subjective and genre specific, but our man Knizia has found ways to mine it, or to be more accurate, allow players to 'unearth' the fun themselves. Most of this 'fun' comes from clever player interactions and well-balanced multi-layered strategies. For example, in Babylonia, placing your tiles and surrounding locations of interest earn victory points and will deny them from your opponents. Basic. However, if you are imaginative, you can simply instead; rock up to those areas, let other players go to war over them and claim the spoils after the dust settles. Thus, collecting small rewards at regular intervals, which multiply up as your network grows and snakes its way into everyone's territory. Reiner's scoring mechanisms can sometimes be complicated, but boy are they rewarding for those players who just wanna explore, and spend some quality time with like minded folk. King Charles agreed with me, that there's something quite amazing about uniting players in a shared scoring mechanism. Dr Reiner Knizia signs off several of his most precious works with this approach, for example Tigris & Euphrates and Samurai. He does this so well, that I'm convinced he understands us better than we understand ourselves. 

Whilst I sit here and write this post I am hopeful that we ALL may eventually find a love for certain genres, mechanics, publishers and/or designers, as I think this matures us as aficionados for our chosen pastime. If you are anything like King Charles and I, then please raise a mug of ale or wee dram of whiskey to that thought. Just like the whiskey, it warms the heart. 

Do you have any favourites? Tell us about them. Even better, bring them along to a game night and entice us all with their majesty. 

Watch out for Ra and Babylonia on NoBoG nights - both games only last for about an hour. Plenty of time for chewing the fat, and playing other games. 

If you wish to learn some more about Dr Reiner Knizia's best to worst board games, then please click HERE for a more extensive look at his works of art.

See you soon!



Sunday, 20 August 2023

Norwich Games Convention - a brief preview

Norwich games expo – What’s taking your fancy?

This Saturday sees the *first of what hopefully will be a regular games convention in Norwich

So in this **unpaid preview, what exciting things are on offer?

Doors open at 10am and for those dropping off games in the Bring and buy, this may well be a first port of call. Hopefully not the mile-long queue of the UK games expo....


Will you be dropping games off to make space for other games to replace them, or browsing what’s on offer to find the grail game you’ve always wanted, or a bargain or three?

 

There are stalls open from 10am – 6pm, covering a range of interests. Quite a lot of focus on Role playing games (RPGs) and accessories, with more dice than a mad chef on speed. Art, T-shirts and even a tattoo artist also on offer. Norwich businesses are strongly out in support, including Norwich VR, The Games table, Slice and Dice, Zatu and Black Tower Games, along with others from nearby such as Crit It and the wonderful couple who run Badgers games from Kings Lynn.  Quirkiest stall perhaps the Lazy bug rugs stall – go get your knitted dinosaurs…!



Also starting at 10am, are roleplaying games in the historic ***crypt, but note these do require pre-booking, so find a topic that appeals and get signed up. There’s good variety, showing the hobby is much broader than mere dungeon-crawls, and there’s even a ‘Miss Marple’ style murder mystery RPG.

 

Throughout the day there will be live auctions, and even if not bidding, it’s a chance to see/experience a big variety of auction styles…. And no, don’t worry about scratching your nose or touching your ear counting as a bid.

 

There’s also charity gaming for the Benjamin Foundation in Blackfriars hall at 2pm – 6pm

 

The event listing is here https://www.norwichgames.uk/whats-on, with additional info on their facebook page https://www.facebook.com/NorwichGamesCon

 

Perhaps if biggest appeal is the opportunity for all-day gaming, with the gaming area expanding significantly at 6pm when the market stalls pack up, and the gaming takes that space over as well. Will you stay for this and if so, are you aiming to grab that opportunity to dust off a copy of Game of Thrones or Twilight Imperium and settle in for the evening? Maybe a chance to game with friends or with strangers?

 

There’s going to be food and drink available for the majority of the day, so no need to leave the building and risk sunburn, drowning or mixing with the happy shoppers in the city.

 

Finally, if you do see John Anthony or Stacey (Staceface) Sanderson, give them a smile of encouragement, as they’ll probably be rushed off their feet all day, and indeed that goes for the other organisers.

 

Hope to see you there? If so, what's most exciting for you?


*whilst we’ve had Diceni for years, that does have a more tabletop gaming focus, albeit with a board game and cosplay element.

** However if there were any gold bullion available, it would as ever be appreciated.

*** I’m assuming a similar vibe to downstairs in the Louis Marchesi, possibly with more reliable electricity

**** or orctions as they call it. Not sure if there’s more teef involved.