Thursday 20 June 2019

Don't get cocky kid

This week I managed to get to grips with FFG's new Star Wars themed romp around the galaxy board game, Star Wars : Outer Rim.

 Just in case there was any doubt that this was in fact a Star Wars IP thinger, they put Star Wars right in the title, making it easy for you, the avid Star Wars punter, to ensure you buy all things Star Wars. It's Star Wars. You love Star Wars. Buy Star Wars. If that wasn't clear enough they put a picture of the Millennium Falcon on the box along with some pew pew. You see ? Star Wars. The fastest hunk of junk in the galaxy.

Star Wars Outer Rim. You can tell it's Star Wars because it has a Tie Fighter
and the Millennium Falcon on the box. Plus pew pew. And an asteroid. Always. Asteroids.

At this point, as is pretty much typical with anything with the Disney pew pew aggressive over saturated merchandising  Star Wars theme, the game features the familiar ( and dare I say cliched to death at this point ) touchstones of the Star Wars milieu but taken from the point of view of a jobbing bounty hunter / general scoundrel sleazing your way around the Outer Rim. You can probably already fill in half the details of what this includes. Millennium Falcon. Check. Han Solo, Chewbacca and Lando Calrissian. Check. Boba Fett, Firespray, Greedo. Check.

As a player you get to be one of the jobbing characters from the Star Wars IP and get to pick from a set of 8 including Han Solo, Jyn Erso and Lando Calrissian at one end of the iconic spectrum to Doctor Aphra and Ketsy Onyo at the lesser end of that spectrum.

Once you're all setup with your character and a starting ship the game settles into a turn structure of move a number of spaces, pick up / drop off / buy stuff and resolve an encounter all of which potentially is driving you towards the end game goal of reaching 10 fame before anyone else.
Han Solo on a starter ship. Like the scoundrel I am, I have not bowed to
convention and placed my character card in the character card slot. Such a rogue.

The games main shtick here is a series of Gopher Tasks which allow you to steadily accumulate more stuffs that makes you more capable via gaining new equipment and hopefully along the way completing some of those more tricky Fame Gopher Tasks. You have a movement stat - how many spaces along the Monopoly game board you can travel, a pew pew stat - how many dice you roll, and a shield stat - how many pews you can take before dying. But don't worry. Dying isn't as bad as it used to be. Dying just means you kinda lose a turn and then bounce back as good as before.
Excitement abounds. It's like being a delivery driver.
But in spaaaaace. Which is where the excitement comes in.
The epitome of a Gopher Task. Is this good game design ?

If you've ever played any kind of MMO or Computer RPG you'll be familiar with the gopher task premise - Go Here, Kill 8 Badgers*, Return for A Reward. Well Done. Boy Have I Got A New Job For You. Go Here Kill... 12 Badgers*, Return for A Reward. Rinse and Repeat. The eponymous Gopher ( go for this, go for that ) Task.

The game is also interspersed with bits of narrative polish, allowing you to encounter other iconic members of the Star Wars galaxy and have them talk to you a bit and potentially offer you some choices. Orrrr if you're not friendly with them a bit of a fight. The game tracks your reputation with four different factions - The Empire, The Rebels, The Hutts and The Syndicate. Being on Good or Bad terms with these guys will indicate the kind of response you're likely to get when say, bumping into Greedo ( a Hutt man.. alien.. thing.. if ever there was one ). I bumped into Greedo as Han Solo on my first turn. Which was charmingly bang on the nose thematically. Retcon controversially however, Greedo did in fact shoot first when I encountered him and shot me in the ass whilst I singularly failed to shoot him. This event would mark the beginning of my long and comedic career in the Outer Rim as Han Solo generally failing dice rolls and ending up being shot in the ass.

Luck. Outer Rim haz it. Tasks are invariably passed or failed at the whim of a dice roll. The collection of said tasks is also open to the vagaries of one of a number of Deck O' Cards. As is what you encounter. Pull a card. See what it says. You've won second place in a beauty contest. Collect 20 space bucks and Advance to Go move to Tattoine. Kongratulshuns. You've just been attacked by a sand snake. Roll for combat !

Boba Fett. Who went on to turn his own crew in for the bounty.
One way of dealing with difficult employees I guess.


Said dice rolls do have a degree of mitigation to them. You can be unskilled, skilled or super duper in a particular kind of challenge, which changes exactly what a "success" is and when it comes to combat - either melee or ship combat depending what you're doing - you can obtain all sorts of bells and whistles to give you an extra dice here, a reroll there or a stomping of opponents dice entirely over there. But make no mistake. Lady Luck is sitting at the table of STAR WARSSS Outer Rim and dicking you over nicely. If you dislike dice determining if you win or not, Outer Rim is gonna be like a Wookie with a temper losing at Holochess for you.

So, overall. Is it any good ? It depends what floats your boat.

Outer Rim is a laid back, none too serious, highly thematic, lightly narrative, RPG lite move and fight kind of a game. If you like games telling you stories, and dice telling you which outcome is gonna rule your day, and collecting new and shiny crap to kit your character out with, then Outer Rim is a real nice experience. If you're at all into Star Wars, then it's likely that the emergent stories that occur to you and your fellow players, the epic failures or jammy successes are going to be enjoyable to you. One caveat is that the game is long. Too long in my opinion. A game that almost certainly falls into the Takes Too Long For What It Is category. But this is going to be somewhat dependent on player count as the player downtime is of mid length depending on how much narrative is going on or how much players are dithering. Player downtime is considerably not helped by a game mechanic wherein when you die, you kinda end up missing your next turn. Did you like sitting on your ass waiting for everyone else to have their turn ? You did ? Well guess what buddy, due to dying last turn, you get to skip you turn and do it again ! You can just feel the quality excitement oozing from the design can't you. For the record, I'd guess our game took around 3 hours to bang out with a rules session included ( which arguably pushed the time up to around 3 hours 15 ish ). I think a game like this you want to be tops of 2 hours.

Sam entirely nailed the nature of the game when he said it was basically Star Wars Talisman. On reflection this is exactly what Star Wars Outer Rim is - it's Talisman that has been altered enough not to be sued, set deep in Star Wars IP. The parallels between the games are significant, choose your character, gain stuff, gain crew/characters, movement to spaces to do stuff, hand in stuff to get rewards, dice based, card deck based luck, level up, alignment/reputation changing what happens to you, slow RPG lite progression. So similar is it that I wouldn't be surprised to learn that Outer Rim is indeed a Talisman reskin project. Suitably pitched to allow FFG that no longer has GW rights to not be sued into oblivion for game stealing by the litigious trigger happy GW.

Critically speaking, the comparison to Talisman also possibly exposes Outer Rims modern gaming flaws. Back in ye olde days of the mid 80's, the design of Talisman and its luck heavy, dice heavy, tromping around a Monopoly style board and overstaying its welcome in Monopoly fashion was acceptable and fun and largely pitched to a young teen market that had nothing else like it - which was great ( I played countless hours of Talisman back in the 80's ). Today in a much more savvy world that understands what Ameritrash is and isn't, a couple of decades of some superb game design and improvement in game mechanics Talisman wilts under the glare of progress. No doubt about it, Talisman is still loved by some, and continues to be enjoyable to a new set of gamers, and for a once in a while outing can be a blast from the past, but, also without doubt is the fact that Talisman is now seen as rather quaint and clunky and not great, and in some cases generates a good deal of hate for its lumbering, luck filled nonsense than can stretch on for hours on end. Indeed I have often heard Talisman whispered about darkly in the same kind of horrified gamer tone levelled at Monopoly with The Family.

In the end I can see this being something of a Marmite game for many gamers - an "ok" game for some - an enjoyable dive into being a Star Wars mileu scoundrel for SW fans that are into laid back luck games - and an overly long Talisman reskin where luck decides your fate after 3 hours of tedious Gophering for the disgusted.

Personally speaking I quite enjoyed my time with the game. Not something I'm ever likely to go back to ( a bit like Talisman ... unsurprisingly ). I enjoyed the fact I got shot by Greedo right off the bat, had stupid Leia give me a shitty job and ended up with a crew of nothing but Wookies. I liked the various narrative bits of colour that cropped up and made the game more than just a deck draw game. But it is a bit of a zone out game. No thinking required. A bit like watching MTV back in the day - background noise, and if you "watch" it for too long your brain turns to mush and you end up turning into a sofa zombie. I disliked the fact it went on for way too long for what it was. That you have no real impact on what anyone else is doing. That dice will either make you or break you - after possibly spending 20 minutes moving around the board to find that, oh yes, you failed that dice roll, screw you. Or in Sam's case, spend 4 turns failing to roll the required strength test and doing arse all in your turn.

RATING :
If you're a munchkin kinda player into Star Wars : 8/10
If you're ok with long luck based games : 6/10
If you despise dice and think Talisman sucks ass : 2/10


* As it's Star Wars of course you wouldn't be killing Badgers. How ridiculous. How unimaginative. Ha. Only stupid fantasy games would have you do something so stupid. Star Wars is of course a rich and diverse setting, and you'd actually be killing... Womprats. See how much better that is ? You could even get a title for it in the old online Star Wars game. Womprat Slayer. https://swg.fandom.com/wiki/Womprat_Slayer *polishes badge*. Envious. Aren't you.What do you mean it's just another shitty Gopher Quest. You're just jealous you don't have the Womprat Slayer you filthy casual. To be clear, Outer Rim the board game, I'm sorry - STAR WARS : Outer Rim the board game, has no womprats. Instead it has tasks such as "Deliver Droid Parts to Tatooine". This translates in game as, move 8 spaces over there to Tatooine and place this card at the bottom of the Cargo Deck to get 5,000 space bucks. Is this better ? Debatable. No Badgers were harmed, which I guess is a positive ?

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