Wednesday, 1 April 2026

Game Night – Chaos, Codemasters & Crystal Skulls

Sexy Minis
๐Ÿ•‘ 8 min read

Another cracking evening at Norwich Board Gamers, with a great turnout and a HUGE mix of games that really delivered - from tight cooperative play to full-on mind games and table-wide confusion.

Thanks to everyone who came along and made it such a fun night. And of course, a big shout out to the ever-enigmatic Lewis, ring mastering the whole affair with his trademark energy and personality. The man who keeps the wheels turning.

Here are the games I managed to play...


Sub Terra II – “Nobody Dies Today”

For those unfamiliar, Sub Terra II is a cooperative dungeon crawl where you dive into a temple, grab the artifact, and get out before everything collapses, burns you alive (or eats you). Simple in theory. Less so in practice.


Tonight’s team: John, Dave, and myself (GlenOneN), each running two characters.

  • John: Foreman & Guide (Daddy)
  • Dave: Priest & Inventor (Mummy)
  • Me: Magician & Marksman (Annoying Child)

What made this game work so well was how naturally our strategies split - and how perfectly they complemented each other.

Dave took on the role of team anchor. Defensive, healing, shutting enemies down before they could
become a problem. A proper “hold the line” approach, protecting the entrance/exit and keeping everyone on their feet.

John had other ideas. Full forward pressure. He pushed deep, fast, and hard - exploring, opening paths, and forcing the pace of the game from well behind enemy lines. Exactly what he set out to do, and he did it brilliantly.

And then there was me.

Chaos.

The Magician/Marksman combo is just ridiculous when it clicks. Teleporting the Marksman into position, picking off enemies, then vanishing again - it felt like the minions didn’t stand a chance. Front line, back line, nowhere was safe. BANG - BANG. Gone.

We had a few moments where things got close. Heroes dropping to their last hit point, stunned and
looking very sorry for themselves… but never for long. The team response was instant every time. Pick them up, get them back in, keep moving.

Despite the pressure, it never spiralled.

Artifact secured.
All heroes alive.
Clean escape.

Great success.

And a quick nod to John as well - the miniatures on the table were all beautifully painted by him, which just added that extra bit of immersion to the whole experience. Gorgeous. 


Codenames – “Confidence, Chaos & Clutch Plays”

We wrapped the night with three games of Codenames - the evergreen word association game that always looks simple… right up until it really isn’t.

Teams of four. One Codemaster each. Three guessers and two new players. Let the chaos begin.


Game 1 – The Blue Machine

Blue came out sharp.

Every round - 2 clue, 2 guesses. No hesitation. No mistakes. Just clean, confident play.

Red never quite found their rhythm. A couple of small stumbles early on, and suddenly they were chasing.

They never caught up.

Blue team victory. Calm. Controlled. Ruthless.


Game 2 – The Swing

New Codemasters. Fresh energy.

Blue went first again… and wobbled early. A slightly awkward clue, a bit of confusion - nothing fatal, but enough to open the door.

Red didn’t hesitate to walk through it...

BAM. A 3-clue play that landed perfectly and flipped the whole table. You could feel the momentum shift instantly.

From there, blue started to feel it. Clues got more stretched. More tenuous. That confidence from game one? Gone.

Red just built and built. Solid, composed, no risks needed - eventually, blue cracked.

Red team victory.


Game 3 – The Decider

Blue swapped Codemaster again. Red stuck with what was working. Same setup. Same plan. They wanted the double.

Blue started strong - 2 clue, 2 perfect guesses.
Red matched it.
Back and forth we went.

No big mistakes. Just solid play on both sides.

But then the pressure crept in.

Blue needed to push further. Stretch beyond the safe plays. They tried - but kept circling back to the the same words. Picking up points, but leaving clues lingering on the board. You could feel it building toward something.

Endgame.

Red had 2 words left. Played it safe. Took one. Left the door slightly open.

Blue had no choice. Go for both - or lose.

They’d been hovering around those final words all game. Tapping them. Thinking about them. Setting it up for the perfect storm. 

The clue drops. Instant guesses. Both correct.

Game over.


That last one? Proper tactical Codenames. Not just guessing - memory, positioning, patience. Loved it.


Another brilliant night. Great games, great people, and just the right amount of chaos.

Same time next week. 

I don't wanna ask...

Buh bye for now. 


Ok. Now I do want to ask.