Showing posts with label Castle Panic. Show all posts
Showing posts with label Castle Panic. Show all posts

Tuesday, 19 May 2015

Forty Two

"What do you get if you multiply six by nine ?"
"Six by nine. Forty Two."
"That's it, that's all there is."
"I always thought there was something fundamentally wrong with the universe."

Ford Prefect and Arthur Dent on the supercomputer Earth.

Busy - Dead of Winter, Lewis and Clark and Kemet
My hunch that last week was going to be more quiet turned out to be utterly wrong. So much for hunches. And eventually we had 42 people attend, including a post Netrunner playing G Man and Pete.

James with a mind to bringing some titles more suitable for any board gaming newbies that turn up brought along Thief of Baghdad, a classic Queen title that for me has a feel not a million miles away from the other Queen classic Alhambra. Whether it's because of the simplicity of shooting for your colours, or the fact that the publishers are the same, and therefore the production values are very similar, or that it has a similar theme going on, who knows.

The game is very easy, play colour cards to get your thieves onto table, or shift guards and thieves about - get enough thieves in an area and you can steal the treasure. First to X treasures wins.

Thief of Baghdad. A nice early era gateway Euro
Myself, James and Nicky gave the game a run - about as far away from newbie board gamers as it gets ( you know you're in trouble when James is the youngest person at the table ) - and had a blast playing this old gateway game. I spent too much of the game dicking with other people - I like screwing with carefully laid out Euro plans - and James was somewhat intent on doing the same to me. Nicky sensibly concentrated on getting the game winning chests of treasure, and ended up pilfering her quota of stash first and taking the game.

A lovely light little classic game, very much in the early euro era, and probably something you could bang out with the family and those that are not conversant with the edgier reaches of board gaming instead of say playing Monopoly.

Rally Man got on a play on the other side of the room, leading me to immediately want to custom paint the tiny cars, and Ewan has a report on how that went with some pics from Tim.

Tonight myself (Ewan), Owein, Tim, Hal, and new comer Heather sat down to put the pedal to the metal in the racing game Rally Man. Rally Man is a game about getting the fastest time over several rally circuits which are created by the players.

Each turn players choose how fast or careful they want to go round the circuit by choosing a number of dice representing the gears they want to either go up in or go down in. The gear the player finishes their turn with earns them the time assigned to that gear, so finishing in 5th gear equates to 10 secs while finishing in 1st equates to 50 secs. However you can’t expect to stay in 5th all the way round as there are plenty of tricky corners that require slower gears in order to go round safely; so careful planning and thinking ahead is required to get the fastest time overall.

When rolling the dice it is all about managing luck, as if you roll 3 hazard symbols it could spell a nasty crash and not only more time added on but also damage to your car. You can choose to roll all the dice at once; giving you some nice bonuses in time saved but could be more likely to crash. So with all that in mind the 5 rally drivers took to the wheel of their cars and sped along over 3 circuits.

During the first circuit I tried to save some time and take a short cut over the corner and suffered a puncture which would have led to the slowest time if it weren’t for, as she became known as the entertainment crew, Heather crashing; adding a minute onto her time. Tim finishing the fastest with a respectable time of 1 minute 46 seconds, with Owein and Hal not far off the pace. Onto the second circuit which was both longer in distance and a lot more strenuous hair pin corners. This circuit showed us its dangers with all but myself crashing at least once; Heather managing to puncture 2 of her tires (how the car actually passed the finish line is a mystery) and Tim damaging his car by crashing into a tree.

All of this allowed myself to not only catch up but to over take the leaders and come in with the fastest overall time, closely followed by Owein and Hal. But it was all to play for in the final circuit, which introduced snow on the tracks. Tactical decisions about whether to switch onto snow tires or stick with tarmac (each having advantages and disadvantages).

It would soon become apparent that those drivers, who switched to snow tires, although slower on the tarmac, were able to speed along the snow as if it wasn’t even there. Heather crashing again, and Tim struggling with damage on his car from the previous run in with a tree, both struggled and overall finished in 5th and 3rd respectfully.

Coming into this circuit it was my race to lose and with Owein putting in some fast times the pressure was great. However keeping my cool and flying over the final jump across the finish line it was myself who blazed into first with the fastest time overall of 8 minutes 24. The crashes of the previous circuit had there toll on the others with Owein finishing with a time of 9 minutes 45.

Overall Rally Man is great racing game and the theme comes across extremely well with lots of tension at every dice roll. Managing the risk with the dice rolls and forward planning (with a little luck) is what this game is all about and a game that everyone seemed to enjoy.

Punk Rich was back in the house this week after a prolonged hiatus, and their table chose Nexus Ops to fight over - which is an ameritrash dice rolling bonanza with skirmishing aliens. Basically Axis and Allies on a really small map with an Alien theme. Or if you've never heard of that, then Risk with bells on.
Nexus Ops. Beware the treaties of Rich and Pete

I felt a little sorry for Hazel having to put up with the shenanigans of Rich and Pete, I suspect she'd probably have liked Thief of Baghdad a bit better, but they all seemed to enjoy themselves, and afterwards they joined us for a game of Spyfall.

Downstairs Sam I put Kemet on the table, with Med Ed returning from his jet setting to join in - if I recally correctly Med Ed always seems to get in on games of Kemet, and is rather a mean hand at the game. Next to them Lewis and Clark got played Joe has some words on what they got up to

This week myself, David, Elliot, Tom and guiilame attempted to reenact Lewis & Clark's trek across America which had never been done previously by anyone, ever... Honest. Elliot got wood, LOTS of wood. But I managed to pull of the victory by harnessing pure beef power (with a little bit of horse in the mountains, but if its good enough for tesco...)

Then we played a couple of quick hands of coup, I won one and David won one (I think, or maybe it was Tom). Not sure I really like coup, its ok, but I think its over just as you're getting started, might have to try it with reformation at some point to see if that improves it.

Uh huh, I will chime in and say I don't much like coup either - it's ok, but eh, I dunno, takes a bit of a werewolf recipe, mixes, comes up... short. There's just not a whole heap of cleverness or deduction, it's a pure bluff, which is fine, but there's not many dimensions to the bluffing either. You could argue that Mascarade has exactly the same problems, except the key feature of not knowing who you are either injects a lot of humour and double bluffing into the game.

Lastly Dead of Winter clawed its zombie way through the cold, I think they managed to tank the colony once and so started over again - but that wasn't looking too rosy either when I looked.

Peeking over the shoulder of Lewis at Munchkin
Castle Panic also got a play with Chris bringing it along and getting a reasonable table of 4 together.

And possibly the longest ever game of Munchkin was to be had - a 3 hour marathon session of munching, of which Sam was branded the winner. If there is such a thing after 3 hours of munchkin. I think technically everyone is a loser. Sam was the least losing of the losers perhaps. He didn't look entirely chuffed with his win it has to be said. I suggested some T-shirts should be made with "I survived the 3 hour Munchkin game" emblazoned on them.

The Exclusive Munchkin T Shirt. Available nowhere.
Some other fillers made their way to table, Port Royal was squabbled over - Nicky won this too, giving her a clean sweep of wins for the evening.

Finally we finish on The Gallery with thanks to Monika for the extra pics - who seems to think that the Ribs of Beef landlord has made it into Dead of Winter. Cue soothing gallery music.

Dead of Winter - debating who to eat next no doubt

Rally Man

Lewis is happy with his munchkinning

Lewis and Clark
Chris and Lauren laugh at dying things in Castle Panic

Kemet, Sam looks disconsolately on his Egyptian forces
Dead of Winter trucker or Ribs of Beef Landlord ?
Sparky as ever kicking ass and taking names

Previous weeks, 32, 36, 39?

Saturday, 7 June 2014

Thirty is the new Twenty

This week was another busy affair, I turned up to a packed Wherry Room where chief head counter and useful person Ewan informed me 28 , no now 29 had arrived for gaming.

After the chaos and confusion of sorting out who was playing what had subsided, another two turned up ( hello Max and Emma), pushing NoBoG numbers over the thirty mark for the second week running.

Thirty is the new Twenty apparently ( remember when we breathlessly trumpeted that we had twenty people turning up... ). Mr Bond scoffed at the news that 31 NoBoG souls were in the house, intimating that the numbers were disappointing given last weeks 33.

New people ? Yes, Max, Emma and Sam... and that was just on the table I was playing at.

Defectors. Yes. Darren from IpBoG. Ssshh. Mum's the word.

Tables - Six. Bondy actually managed to misplace one of them entirely, missing an entire game of Pillars of the Earth going on in the corner of the pub upstairs.

Games - Senji, Arctic Scavengers, Kemet, Castle Panic, Pillars of the Earth, Frank's Zoo, Avalon : Resistance, One Night Ultimate Werewolf, Dobble, Bohnanza ( I think ).
Senji. The Egg Timer dictates how long you can trade for.

Rich brought along recently acquired Senji this week which played to a packed table of six. Despite playing to its maximum six, the game played out in nice time and received nods of approval from those I grabbed for an opinion. It's quite a nice find to get a heavier kind of game that plays to large numbers without getting too bogged down or stuck in some never ending downtime hell.

As far as I can tell the game involves a lot of horse trading involving cards - obtaining sets, obtaining others cards - all in the name of getting end game victory points and or immediate help in battles - yep, there's also some direct, in your face, dice rolling combat interaction when fighting for control of a territory.When I looked in towards the end of the game, Pete was particularly high on the score track, but despite this ended up being trampled over by Jeff who took the Senji Crown.

Arctic Scavengers. Colourful drink not included.
Next table over had deck builder Arctic Scavengers - another one new to me. The game is set in some post apocalyptic frozen Earth, which finds up to four players trying to lead their merry band of dubious morality survivors onto success.

Success is determined at game end by how many warm bodies you have in your frozen tribe - and you do that by scavenging for items in the junk of civilisation long past and also by fighting and screwing your neighbours over for precious supplies. In terms of game mechanics you can pull blind from a "junk" deck when digging for items in the detritus of the apocalypse, send people out hunting to gather food with which to entice mercenaries to your cause, or lastly, compete against everyone else for contested resources by sending a bunch of ( possibly useless bluff cards ) into the scrum of melee.

No clue who won this, and the only facts I gleaned was I think Sam had succumbed to the joys of cannibalism, Tim was a butcher ( unclear just what was being butchered... Delicatessen ? ) and the two allegedly had some very shady synergistic things going on.

Castle Panic was played at a table of five complete with expansion. The castle survived with a single burning tower. Less of a castle. More of a housing estate impromptu junk fire. But survival is survival. Perhaps the survivors went off to form the tribes in Arctic Survivor.
Pillars of the Earth

Pillars of the Earth got another round of play - Nicky professed to having enjoyed the game and denied it being linked in any way whatsoever with her triumphant win.

Kemet also got a look in downstairs, Luke once more opting for this, and defector Darren trying his hand at the fighty desert shenanigans.

For myself I got to play a whole evening of filler types, with Frank's zoo and a gaggle of Resistance rounds ( with no less than two different groups ) making an enjoyable blast.

Several chaotic rounds of One Night Ultimate Werewolf were played, with some serious clangers being dropped on more than one round - players forgetting who they were, what they had done, and even what the winning conditions were. A gleeful Luke was excited about snatching the werewolf win, only to be suddenly downcast when he realised the role he had been swapped with - the Robber - was not actually part of Team Wolf. Oops.

Wednesday, 23 April 2014

Frank's Alien Frontier Zoo

This week saw an almost but not quite record breaking crowd of 27 turn up to the Ribs ;  having just checked the dusty NoBoG tome of facts 28 is the number to beat. NoBoG ranks were deflated by missing regulars but much bolstered by a gaggle of new people, Lauren, Chris, Martin, Davey, Zen and Cal , and we had some irregulars turn up - Cross Atlantic Pete ( because we can never have enough Riches or Petes ) who likes to come along once in a blue moon.

On offer this week was a fine collection of gaming spread across six tables. Lords of Waterdeep entertained five - a game now so often played at NoBoG that it might be an idea just to glue it and perspex it permanently to one of the tables. The non gaming visitors to The Ribs can then puzzle about the strange table design over their pub lunch. Kemet also returned to once more tromp across the sandy desert with its weird bunch of mythological creatures - no Med Ed this week so he didn't get to face plant ( in the nicest possible way ) everyone else. Dean made the huge mistake of taking an early lead, only to then get stamped on hard. If there's one common rule to playing more meaty 4+  player games with other experienced gamers then it's this - never ever take an early lead unless you're a masochist who likes bringing people together in order to beat you senseless.

Archipelago made a repeated showing for the third time in a week, with Pete actually being the separatist instead of just play acting the separatist, but singularly failing to upset the colonists past the level of General Moaning About The Weather. Tsk. Island Rebellion Level = British. Instead of moving to a more rebellious French based level of unrest with cake eating, guillotines and general unhelpful unions, the resplendent Mr Bond romped his way to a glorious colonial power victory with a supply of pineapples and single church. A sure fire recipe for island bliss.

The snazzy 4th ed. Alien Frontiers
Meanwhile upstairs four took on the freshly reprinted and updated Alien Frontier plus faction expansion, with Matt coming on strong at the final push for colonist domination,
but I suspect he may have been pipped at the post.

The dodgy chaos faction was in play - my favourite - which allows all sorts of shenanigans to be had moving colonies around willy nilly, as everyone except yourself suddenly has a dire urge to settle in a single miserable overcrowded part of the planet for absolutely no gain whatsoever. Assuming of course you can keep up with the heavy ore expense to keep pushing everyone else around.

The quirky Steam Park got another show too, this being followed by Survive, with one greedy sea monster eating every Atlantean it could, whilst his mate, Cant Be Arsed Charlie simply waving all the swimmers by as he took a leisurely float around the blue waters. Apocalyptic Top Tip - Always check to make sure you are swimming to safety past the vegetarian sea monster in the event your island sinks and leaves you heading for more stable shores.

Castle Panic was up on the last table, where for once the green tide of trolls, orcs and goblins was resisted and sent packing back off into the forest, the castle only a couple of towers worse for wear. Lauren made a great effort to switch sides half way through the game by loading enemies onto the table - a shame as the game has no separatist / traitor / filthy spy - but rallied to be the top killer of the day. An inside job ? I think so.

A smattering of fillers rounded out the evening, Resistance, Love Letter, King of Tokyo and Frank's Zoo all getting a go, with Lewis winning King of Tokyo as a Penguin Princess ( your secret is safe-ish with us Lewis ), and then added insult to injury by also winning his first ever go at Frank's Zoo. He then declared the week to be all round amazing - either for winning games, or coming out as a Penguin Princess - I am not sure which.

I feel like we should probably bust out Saboteur again at some point - there are plenty of people down the pub who have never seen it or experienced its untrustworthy gnomes before.