Wednesday 11 September 2013

More games than you can shake a stick at

The Ribs was once more bursting with eager NoBoG attendees this week - eighteen of them, and continuing the increasingly long running trend, a couple of new faces turned up - welcome Kieron and Paul.

With so many eager gamers it was inevitable that a whole bevy of games would be played. James turned up for his quarterly visit and brought along his newly purchased Lords of Waterdeep. Cyclades followed by Chang Cheng saw play time on table two, whilst on table three a whole range of games made it out, including classics such as Ticket to Ride, Carcassone and Kingdom Builder! There may have also been a game about frogs.. but I'm not sure.

Lastly in the more sublime recesses of the Ribs upstairs, The Quiet Year got another outing, this time with a tale that turned not quite so dark as before.

Frankly with so many games, and so many gamers I have no clue who won in fantastic fashion or who crashed out in ignoble ineptitude.

The evening ended with not one but two games of The Resistance - both the Knights and the Cyberpunk Freedom Fighters got to battle the evil doers.

Needless to say the forces of good were overcome both times.

Pete put on the most amazing performance of lying I have seen, angsting, wailing, and sighing about the evil doers putting a spanner in the works, all the while hiding the fact that he was in fact the evil doer. His comrade in arms, James, also did a pretty good support job of seeming trustworthy - and arguably came up with the best comment of the night - "The only way to be sure about sending people on this mission, is to go to another pub, find another four people, and send them instead. But even then I am not sure". James and Pete went onto crush the outwitted Knights, with Robin as Merlin unable to convince many beyond Kieron that Pete was not to be trusted.

The second game was a humbling defeat for the muddle headed rebels, who only post game started using logic to work out, that hey, those two *were* spies and we could have figured that out. Too little, too late as the bag slides over your head and you get your last glimpse of freedom.

So. The Quiet Year. I got to play this again. With human sacrifice winning planner Bondy. An eager Fletch. And a party obsessed Matt. We also had a stream of interested onlookers to check out the continuing madness. Tom gave us a few glances of disgust, and muttered darkly about "roleplaying pah !". And yet he is keen to introduce anthropomorphic cats into games. And even brought Felinia along to play this week. Interesting. Discuss !

Things were not nearly so dark this time around in the Quiet Year, probably due in no small part to the community being comprised of a bunch of air headed dreamers, who, in the midst of survival in a brutal post apocalyptic world took time out to notice that, gosh, the sunset really was beautiful, and hey, we should totally build a viewing platform to see it better.

Hippies.

In a shocking turn of events however, the charming young girl who was building the sun worshipping platform got pushed off her own building, and died a crunching bone smashing death at its base. A terrible event.

But the community didn't seem particularly phased. The girl was pushy. Over zealous some said.

Even so. Death by being thrown from a lighthouse / sun viewing platform is probably a bit harsh for being enthusiastic about something.

Nobody batted an eyelid that there was potentially a killer roaming around the community. Instead thoughts turned to organising a grand party for three of the eldest members of the community - a trio of old hags delightful pensioners who were about to turn 100. Matt was pleased with his party plans and thought it would be a good morale boost.

I thought it was a waste of time and we could do well to learn what the eskimos do with their pensioners. There's no eskimo phrase for "Where's my free bus pass" for a very good reason.

The year flowed on. Muties arose to threaten all, religious types turned up to spread the word of their faith and preach peace to Muties - we rounded them up and made them talk to their beloved muties. The muties promptly ate them for lunch. BBQ style.

More parties were declared by Party Captain Matt, but none were ever realised. People kept dying before they could be held. I think we've all been there.

Matt found a new obsession in pushing a pair of decrepit vans around the map. For various reasons which seemed like a good idea at the time.

By the end of the year we had come through, with perhaps not an overly high number of deaths - Agnes had been eaten, the other two crones were washed away in a Tsunami (!), some people got eaten by muties, a few were murdered. We had managed a varied diet of fish, rabbits and fruit. Set up some shelter, some protection. Not a terrible ending.

There were however absolutely no scented candles. Which I think is a shame.

The Quiet Year Addendum
Elders proclaim "The Rabbits are Unhappy, this is a Bad Omen"
Mutterings that the Elders should perhaps retire, or remember to take their pills.
A car factory is found. Matt begins his obsession with pushing vans around the map.
Military veteran Sergeant Steve spends most of the year outside the community cleaning his rifle. Finally drills the militia to a peak of military excellence.
Bondy finds a dolphin. Does a vocal Dolphin impression. You needed to be there.
Happy dolphin is taken to be a Good Omen, mainly due to its dolphin like chatter.
Tsunami washes away all the rabbits, fish, and inexplicably the two old crones.
Also dumps a warship on the coast, complete with working gun.
Matt's workers manage to drop explosive charges in ship and wreck it.
Not before loading up one of his vans with explosives.
He pushes the van(s) about some more.
Kits a van up to be a tank - project fails as Bondy steals a tire for a rope swing to play with the Dolphin.
Bondy may have a dolphin obsession.
Boats are made from vans. A dark and mysterious science this. Scrapheap Challenge is mentioned.
Sails are made out of rabbit skin. Including ears. Sails with fluffy ears.
Foxes plague our food supplies.
The community is obsessed with getting to a wooded island. "We need wood, the community declares".
And rope.
Lots of rope.
Ferry service is inexplicably started to island.
A cave is present in the cliffs near the community. No one bothers to check it out in the entire year.
The religious zealots not only bring word of their religion, but also exciting new diseases to share.
Dolphins, beautiful sunsets and an abundance of rope. Paradise. Ignore the heads on poles.

8 comments:

choral_composer said...

What is 'The Quiet Year'? I can't find it on Boardgamegeek.

Mr Bond said...

Hey Peter. The Quiet Year is actually a RPG - though described as a map building game. It's on RPGgeek.

choral_composer said...

Thanks. Found and purchased as a gift for a friend. Looks fun :)

though I haven't made it back to Norwich in years, I love reading the blog to get suggestions for games I may have missed.

Mr Bond said...

Great. It's a fun game for those with a creative streak. And I'm really pleased to hear that the blog has interest/use to readers outside Norwich.

Hopefully we'll see you back at the club one day.

Bork said...

For those who played, Tsunami Travelling Fish

Bork said...

And for Matt, River dolphin

Mr Bond said...

"Japanese 'Tsunami Fish' Rescued From Boat"

and then

"the biologists euthanized all but one of the creatures, found in the boat"

Go rescue team!

Bork said...

Yeah it's pretty sad. Couldn't have found a private keeper for them or something ? An aquarium ?

Brutal. The reward for surviving the crossing of thousands of miles of ocean is euthanasia. Like some dystopian sci-fi short.