Showing posts with label Caverna. Show all posts
Showing posts with label Caverna. Show all posts

Monday, 19 October 2015

The Girl that's driving me mad, is going away

Yeah !

Ticket to Ride UK. A Norwich First !
Last week was post Essen week at NoBoG, an event where the committed adherents go on pilgrimage to Germany in pursuit of gaming Nirvana. Or failing that a suitcase full of new game purchases that they can trade away in 3 months after the heady glow of Essen fever has faded. In the dusty annals of NoBoG history, once upon a time Jimmy would have been the chief Essen adherent, returning with many laden suitcases and armfuls of gems to play, but alas he has long since lapsed into the Hall of Fame and hasn't been seen down t'pub in many a generation*. If you have never experienced Jimmy giving you a withering look as you failed to pick up a rule the first time around or arrived late, you haven't lived.

But I digress. Regular NoBoGer Elliott did make it to, and back from ( with suitable missed ferry.. tsk.. bad worker placement optimisation there ! ) Essen with a haul of things, one of which he got to play on Tuesday - the new and sexy Ticket to Ride United Kingdom ( although using the word sexy in conjunction with British Railways is pushing your luck ).

Poor old Athena, one of our FLGS, is still waiting to demo its copy of Ticket to Ride UK, but if you want to be right on the pulse, NoBoG is clearly the place to be ! ( If you are interested in some TtR UK, then Athena's special preview event is on Sunday 25th October, more info can be found on facebook Ticket to Ride @ Athena , or, just turn up to NoBoG as well for an all you can eat Ticket to Ride buffet ! Promise there will be no soggy overpriced sandwiches. )

Elliott seemed rather excited about the prospect of getting Ticket to Ride on the table at the Tun,  despite having no pieces on the table - clearly this was the expert Blind Ticket to Ride variant, where each player must keep the board state in their head.

Eventually they did bust out the pieces, had an enjoyable game and Elliot didn't mention which position he finished in ( we'll assume last )


Lovely. The game introduces some new "tech" mechanic which promises to bring a little more to think about to Ticket to Ride than the standard, not sure how this pans out, but it's still Ticket to Ride, beloved by the multitude.

Space Dudes ! Pew Pew edition ! aka Imperial Assault
On the next table over, the regular fortnightly Imperial Assault group got their groove on and attempted to once again best Imperial David, with Owein giving up his spot to allow Fletch to kick some Star Wars ass. The rebels lost this one - they all ran out of time, which in the words of Pete was a shame, as he was enjoying wookie smashing his way around, and it seemed inexplicable to him that after a certain amount of time the rebels all gave up and went home for tea. One can only assume the Rebel Alliance is a keen observer of French union work hours, and knock off promptly at 5pm, princesses in distress or not.**

On Her Majesty's Service
My table I got to introduce the overly bling On Her Majestys Service to Tim, Samantha and Mark, and despite me trying to backstab the leaders as much as possible, there were just too many, and Samantha swept to victory in a late game double turn cunning move. Tim was impressed with the bling, took some photos, and this week actually remembered to send them to the blog.

Afterwards we had a game of the not much seen Divinare, which is a favourite of mine that I like to use as a gateway game. Divinare is a marvellous little filler game for up to four that is filled with deduction, bluff, some knowing nods, nudges and winks, and a little sprinkle of ass hattery. Simple in execution, Divinare portrays itself as a competition between mediums who are keen to prove they are the better psychic than anyone else present.

Divinare bathes in the blinding light that is Tim
They do that by predicting the total number of cards at the four different coloured tables and by playing cards to match their tables. So. Guess how many cards of each of the four colours are in everyones hand. Some card passing goes on, and there are some wrinkles about when and what kind of prediction you make, allowing you to neatly stitch other people up, bluff, or succumb yourself to some chicanery and either lose face with bad predictions or be forced to withdraw.

Firefly returned to the Tun to entertain a group of five. Not sure there were too many Firefly fans playing however, as there seemed to be some confusion about just what the "Serenity" was, and whether this was actually a game about Firefly at all. Shocking. There was also talk of having "warranties out", which in the end was not about insuring your spaceship from breakages and repair bills but turned out to be the decidely less reassuring "warrants" and being pursued for nefarious deeds. Competent captains all round then - no Mal Reynolds here.

Caverna, with Rebel Owein
Owein shirking his duties as Rebel Scum went and joined in for some Caverna farming action instead, presumably where he went on to sulkily service his uncle's moisture vaporators with power convertors from Toshi station. Or some other nonsense sci fi words. I have no idea really what went on there apart from the usual digging, farming, and snuggling with animals in the snuggle cavern - this actually exists if you've never played Caverna, I'm not making that bit up. And from the looks of the picture they were playing in simplified learners edition Caverna. Pfah !

Elsewhere we had Takenoko - everyone is keenly awaiting the chibi expansion for this with moar pandas - Game of Thrones once again - you can almost take it as read now that Game of Thrones is being played at least once a fortnight - Epic spell wars thingie, Carcassonne, Blood Rage - for an epic third/fourth week in a row ? - and Tom and Stu made a very laudable theme evening with some Bean Feasting, Bohnanzing and other bean related games, but bailed out at the end to play the Foxes which
Takenoko + Beer
isn't foxes but is really cats card game.

There were of course some end of evening Werewolf games, James had a rather unlikely game as a drunk who became tanner and then managed to win by being the person chosen to be shot - you can check out the write up for that from James on his blog

I leave you with the gallery. Thanks go to Tim this week for his photos. Remember, if you have photos, a funny single liner, a write up, or would just like me to shut up for a bit, you can send in a submission over here !


Carcassonne

Blood Rage

Umm, Beanfeast ?

Firefly

Epic Spell Wars

Game of Thrones ( no beer spills this week )

An empty Divinare table setup. I am embarrassingly far ahead.

Hoots mon, it's John Brown from OHMS

Mr Fox loiters with some gas mask person of ill repute

Pretty Shiny Things - OHMS




* A NoBoG generation being around 6 months by my unscientific reckoning. This is the minimum space of time someone new can turn up, attend regularly, then not bother again, thus never coming into contact with the "next generation" of NoBoGer. It's like dog years. Or something. It makes some of our veteran NoBoGers over 700 years old. Listen. It all makes sense to me ok ?

** A friend of mine related a recent story about someone breaking down in their car whilst in France. A swift call to the AA and local Francais repair man is out on the scene inspecting the engine. An hour later with a muttered cinq heure he packs up his tools and drives off - leaving the broken down car still broken down. Cue phone call to AA again. He buggered off at 5 ! Well that's not very good says the AA. We'll get a recovery vehicle out to you. A short time later an apologetic call from the AA. It seems that as it's now past 5 o'clock, there are no recovery vehicles available to pick you up. We'll get a taxi out to you and put you up for the night. Apparently the taxis do actually work after 5pm in France.

Next day, the car is picked up, taken to a local garage, and they arrive to see what the issues are. After a short chat, the mechanic declares it to be lunch, and buggers off leaving them none the wiser.

Très bien ! Liberté, égalité, fraternité ! ( only during office hours )

Sunday, 26 July 2015

Quantum Flux

Quantum theory states that you can never know a thing for certain until you observe it - and once observed you've changed it forever. In practical terms this sounds like utter bollocks. But without the boring details the science is sound ( kind of ).

That leads you onto the hilarity of Schrödinger and his cat. Schrödinger also thought the whole quantum state thing was bollocks too, and came up with a thought experiment where a cat in a box with some radioactive triggered poison could be both alive and dead simultaneously until you open the box and observe it to show how absurd it all was. It turns out however that the joke was on him as Schrödinger's cat is now probably the most famous quantum example in popular circulation.

At this point you're probably scratching your head wondering why you're reading a physics journal when you came here to read about the goings on of this weeks NoBoG.

Ah ha !

Counting heads at NoBoG is odd. I can do a rough count up of heads before we kick off and come up with numbers like 36, or 42 and think ah, a quieter week. After the games are sorted, everyone is seated and beginning to battle with their cubes, dice or accusations, I count up again and get... 57.

How does that work ? I blame quantum theory. NoBoG is in a state of quantum flux and it's only when everyone is seated does the superstate collapse.

You see. That quantum waffle was relevant.

*cough*

This week for the fourth week running we had a record turnout, with an epic 57 people which included a whole slew of new people. Truly at this rate half the population of Norwich will have turned up to NoBoG at least once. The council will have to start putting us on the tourist map. There's the castle. There's the cathedral. And there's NoBoG.

Alchemists. Alina seems to be having a brain meltdown.
We welcomed back Matt and Alina who haven't been down to NoBoG in quite some time - and they got stuck in with the excellent Alchemists with its potion deduction malarkey and its smart phone interactivity. Like everyone they had a minor grumble about the dingy lighting as the evening wore on. The lower level of the Tuna has lighting that is "ambient". Good for snuggling, drinking yourself into a daze, making out, but not so great for reading tiny text on dubiously coloured boards. Adequate lighting is to be found on any of the mezzanine floors of the Tuna.

Alongside Alchemists, Descent 2 was brought to table - and one thing I love about the two long
Descent 2. Beer expansion not part of the game.
tables at the Tuna is that you get to observe close up two games at once - it's really quite a cool thing if you have some downtime you can look at what they're doing next to you. After much gaming was done, some of the groups collapsed and merged to play a very raucous game of Avalon Resistance with a triumphant Sam ( IV ? ) bellowing out he was the king and you would all follow his lead or greatness or something. I think that probably meant he had duped everyone as an evil doer.

Lewis cracked out the crowd pleasing King of Tokyo and hoovered up some newcomers plus some old hands - Sam admitted he had never played it, despite being one of our solid veterans. Sam and Lewis played nicely with the newcomers, Davey on
King of Tokyo ! Give us a wave Davey.
the other hand was having none of it, and destroyed the newbies because it just happened that way. I believe Lewis might have ended up winning this. They played Other Stuff afterwards, including Love Letter batman which descended into nothing but Bane impressions. I successfully guessed Lewis was Bane when he looked at his card and started doing another Bane impression. Helpful.

Darren brought along the much subscribed Marco Polo - this seems to have generated a fair level of interest and has a line of people wanting to play. It does look like a fun Euro, so I can see why - I want a play of this at some point too. Not sure who won that.

Marco... Polo ! Looking spiffy.
Pete had a very full game of Steam which was lovely in the summer sun, but as the light faded the board become a dingy soup of similar colours. One can only imagine that by the time Autumn rolls around we will probably need to do Something about getting some better lighting in. It's not terrible, and indeed is on par with the upstairs dinge of The Ribs, but, it would be a heap better with some good light. Portable, unobtrusive, rechargeable lights that last 5 hours are what is required.

Scoville, Ewan takes some newcomers through the game
Round the corner, Scoville and Caverna hit the wood, with rather oddly the beginner variant of Caverna getting a play - probably quite serendipitous as all at the table had either a single play, or no plays at all of that beast of dwarven farming. Ewan also got to take some new gamers through Scoville - whilst Scoville isn't anything like heavy euro territory, the game is challenging enough, particularly for new gamers, that it took them a good playthrough to get the gist of what the hell was going on.

Round t'other corner we had Classic Corner with Alhambra busting out alongside Settlers of Catan for some real old school but modern gaming. Elliott was pleased to note a win at Alhambra, apparently his first win in over a year at NoBoG. Competition
Alhambra, a lovely classic.
man. It's harsh at NoBoG. Don't let the laid back, easy going, non competitive friendly players fool you, the standard of play can be brutal. Also. RNG - random number generator. The more players there are, the less RNG shines upon you alone.

I had a couple of rounds of Dark Moon which was splendiferous, not as harsh as the other week, but still ended in some wins for the infected - I have yet to see the uninfected win this. The lovely Mr Bond was back with us this week and decided to get in on the Dark Moon action.

At some point during the first game I was rather rudely thrown into quarantine as infected despite not having done - much - wrong. At least not observably. No one liked me stealing a dice from good guy Bondy however. I explained it was a good move. They weren't having it. Jacob and Bondy voted me into quarantine. Martin abstained, but only because he didn't have the right dice to also send me into quarantine. ( I was indeed infected, but, bah. My logic was sound. )

Dark Moon. Best table in the house. Martin and Jacob
sitting on some damn comfy armchairs.
We then got to play Bring out Yer Dead and Get Bit, although I bailed out of Get Bit at the last minute.

I'll also let you into a secret here - we used the new table for Dark Moon, and without a doubt, on the upper floor, with good lighting, acres of space, swish seating, and a wonderful breeze coming through the nearby door... it was the best table in the house. But I didn't tell you that. It's a secret.

Lastly we have James who took some newcomers in hand to play some Robinson Crusoe and wrote up some speaky words for it with a submission ( keep those submissions coming people ! ). Settle back with some snacks and let James paint you a picture...


Whilst i had myself down on the marco polo list this week (with our trial, sign up to things) i realised i was essentially the 5th person subscribing to a 4 player game, so expected to be a reserve of sorts. Glee then when Pete said he was playing something else and i went down as a player.  Glee then turned to, well, more glee as it became apparent that three other people actually wanted to play Robinson Crusoe! And as this rarely happens i ditched MP (which i still really want to play btw..) and set up Crusoe with three new members (i think all three were new anyway).  Now, as people will attest to i am utterly rubbish with peoples’ names and forget them about 2mins after i have been told.  so i shall go with ‘carpenter’, ‘chef’ and ‘explorer’ after the roles they were dealt in Crusoe.  i, being the only experienced crusoe player, took the role of soldier.

Robinson Crusoe
For those of you that don't know Crusoe, it is a co-op game with six different scenarios (and a number of fan created ones online). The general gist of the game is survival on an island that seems intent on killing you, starving you, battering you with terrible weather..  I assured the group that NEARLY everything that the game would throw at us would be negative, but there are a few nice things that might happen along the way. 

Anyway, at the start of each round some event happens; as far as i know, every single one hates you. for our scenario (#1, the easiest) there are 12 cards. as its the easiest scenario, where the only aim (other than staying alive) is escaping the island by building a big pile of wood and setting it on fire, half the cards are toned down a little bit. in other scenarios the cards hate you even more, and in addition to stuff like reducing moral, food or making the weather worse, things like heavy fog makes it harder to do anything.

after the rounds first attempt to kill you, we all decide on who’s doing what for the day. everyone has two actions (morning and afternoon) that they can spread around the various actions.  you can go hunting, try to build something (good luck having the right materials though), you can gather food or wood, or you can explore.  you can use two actions to do one thing to (generally, not always) auto succeed (except hunting), or one action to have a bash at doing it, at which point dice are rolled. needless to say, the different characters are better at certain things.

each type of action (except hunting) has its own set of three dice that TRY TO KILL YOU!.  ok, well, one of the dice is a pass/fail dice with are 5:1 success for gathering/exploring, and 4:2 for building. one of the dice tells you if you wound yourself in the process, and one tells you if you have to take a card from an appropriate deck, and guess what; they mostly try to kill you.

Anyway, things got off to a crappy start and stayed pretty crappy throughout; but that's how this game rolls.  our chef decided to go out and salt all the earth around us in the first few rounds; by the end of the game there was hardly anything left.  our explorer kept hurting herself while exploring, and our carpenter kept building stuff that didn't look safe.  but a few lucky draws in the early game meant we got some bonuses every time we explored, and those kept us alive.  combined with a lucky find of some biscuits we scraped through to a point where we had build our wood pile and just needed to survive. 

the close call of the game went to our intrepid explorer.  During the very last explore action possible she managed to get stuck away from camp for the night. Being stuck out of camp is a bad bad thing in RC, and can easily lose the game if you are not lucky.  So the weather first hit the explorer hard, forcing her to ‘discard’ three wood and three food. being out of camp of course meant she had no access to the wood and food that we were discarding to avoid the same weather effects, and she took a wound for every one she couldn't discard. Then of course everyone needs to eat during the night or take two wounds.. again, no food outside camp. 

by pure luck this left our explorer one step away from death.  unfortunately this meant the next two rounds were spent with our explorer in bed, reading a bible to recover, while the rest of us collected wood, starved at night so she could eat, and built the wood pile.

by the time a ship came by and spotted our massive bonfire, all players were exhausted; but we had survived..   that takes my win ratio for the first scenario to 7:3 (winning).  and it is by far the easiest scenario.. im pretty sure everyone enjoyed it; and it reminded me why i need to bring it along more often as it’s a pretty good game.

i will need to print out some of my own scenarios next time.. they seem to be doing quite well on BGG now..

You can go check out some of James' custom Crusoe scenarios over at bgg
https://boardgamegeek.com/filepage/98763/encounter-rlyeh-playtesting
https://boardgamegeek.com/filepage/98806/hms-raika-bayou-playtesting

Cthulu. With Crusoe. On an island ? What a fantastic idea. That smells like an entire campaign !

Final thought of the day. We have too many people with the same name. I know in the past we have had things like Richard IV which is rather Kingly. But tbh, I am losing track of whether someone is Sam III, Sam IV, or who knows. I think we should start assigning nicknames to people. Perhaps they can be randomly assigned as you walk through the door. Your muppet name. Jedi name. Porn star  name. Wawa Skittletits.

As ever I leave you with the gallery.

Classic Settlers, Egyptian style.

Classic Steam.

Caverna. Everyone looks worriedly at me as I tell them they are playing the beginner variant.

Monday, 20 July 2015

Total Eclipse of the heart

For the third week in a row, this week at NoBoG saw a record turnout of gamers with 53 of them turning up at the Tuna to spread their wares over 13 tables. And what a splendiferous evening of gaming was on offer, even if poor Fletch had to squeeze onto one of the iffy tables.

Voyages of Marco Polo. Looks like a solid Euro.
I'll keep it short this week, as Pete and James have both posted a submission about their weeks experiences.

 Darren brought along the new and sexy Voyages of Marco Polo, a euro game with a mild point salad based around completing Marco Polo's journey and travelling from Venice to Beijing. Looks very pretty, and also looks like a pretty solid Euro game too !

One to get a play of I think.


XCOM. aka It's OK to be Xenophobic. Shoot to kill.
Rhea brought along the alien fighting earth defending X-COM - not its first visit to NoBoG, you can read that here - and the guys playing that managed to barely scrape a win in the most Hollywood of endings, coming down to the very last turn, make or break. Nice.

Caverna, Takenoko, Marvel Legendary and Dominions also made a return to the Ribs, and



Deviant animal antics - Animal upon Animal.
Fletch, Rowan and Andy also got into some weird if not downright deviant animal behaviour in the dexterity challenging Animal upon Animal.

I got to play the new and recently professionally produced Dark Moon, which had been doing the rounds before hand as the print and play game called BSG Express. As no surprise given its name, the game is based on a trimmed down Battlestar Galactica, the game of betrayal and pushing people out of the airlock ( if you have that expansion ). BSG Express cut all the extraneous fluff and fuzzy design elements ( it's an FFG game, of COURSE it's
bloated, if FFG produced Chess it would come with 652 pieces, 12 decks of cards, 10 dice, 100 money tokens and three boards and have rules that made you shuffle 3 random decks of cards between each move  ) out of the original to - hopefully - leave just the raw elements of keeping on top of problems in an atmosphere of justified paranoia.

Dark Moon, the game formerly known as BSG Express.
Long story short it works well, is brutally hard - although having played it since, it shouldn't be quite as brutal as we were playing it on Tuesday - and can indeed be finished off in an hour or so. In fact we played it twice. With room to spare for other games. Inconceivable !

If you want a dose of paranoid betrayal with a bit more structure than Resistance, and way less faffing than BSG, then Dark Moon could be for you.

Hal and Pete both got their prototypes played - Galaxy M101 and Unfeeling Creatures, and there was also room for some enjoyable and funny Avalon Resistancing, where we are still introducing a new wave of people into the basics of the game. ( There was a funny image post on our sister site IpBoG facebook page about Resistance... https://www.facebook.com/groups/ipbog/permalink/469141896601741/ )

Onto Pete...

Total Eclipse of the Heart

Eclipse. No one seems keen on meeting anyone else.
We've all done it. Sometimes it's not or fault, we've just picked it up from somewhere or someone. We might have misread or misunderstood or just made an assumption. 
Rulebooks can be bloated and hard to follow and some of us are not suited to reading and understanding rules as written. Most of us learn a game by being taught in person by someone who knows it. Maybe they didn't know the game quite as well as they thought or maybe they didn't explain things that well.

Sometimes we get one or two rules a little bit wrong. That's ok. It can mean that you play a bit of a different game than how it was designed and it might consequently be a bit imbalanced but it's an honest mistake.

I've got a bit of a reputation for posting about rules errors in games. That's because, if we weren't sure about something, I like to read the rules and faqs to understand how to play correctly; and I like to share what I find out with the people I played the game with. I don't mean to shame anyone, but sometimes it can come across that way. Sorry.

I prefer not to learn a game from the rulebook by myself and I prefer not to teach a game to anyone else unless I'm really confident that I know the game really well. So, when I run a rules session, you can be fairly sure that I know the rules; with the obvious caveat that I might have fallen foul of one of the above issues and maybe I've got something a bit wrong ;-) .

Anyway. When I've done a rules session, you might think that I've got one or two things wrong and you might want to query them. A quick check of the rulebook can usually clear things up...

...so, you might be fairly adamant that I am wrong about something and you might express that in a slightly strong way, perhaps saying something like "this is bulls#*t" or similar. However, that doesn't make for a pleasant gaming experience, and it might make you feel a bit awkward if, in fact, whadayaknow I was right after all...

...so, it's the 10th time in the game that you've called me out on a glaring rules error, but it's the 10th time that it turns out that the rule wasn't entirely as you thought it was. Maybe you might consider that you don't quite know the rules as well as you thought. Maybe you might be a little more courteous when questioning what the correct rule is. We all make mistakes, but it's never nice to be called a dick.
___

Three of us sat down for a game of eclipse. I've played it quite a few times, one player had played it at least once before and, for another, it was their first game.

Eclipse is one of my favourite games: a streamlined economic/combat hybrid game with an extremely elegant system for tracking income and expenditure combined with a good old-fashioned dicefest. If you like sci-fi 4x games, this is the smoothest.

After some decent early exploration into the level 3 hexes, uncovering a supernova and a few discovery tiles, I was able to do some tactical bankruptcy to take a few extra actions and get into some fights with the ancients. I had missed out on the improved hull tech and settled for some shields which I added to my dreadnought and intetceptor blueprints. I was able to build one of each and sent them, along with my start interceptor, into the level 1 hex. Who needs upgrades or dreadnoughts though when you can just roll a double 6 with the first dice roll? I could have won that fight with just two vanilla interceptors.

Next turn I bought another dreadnought and interceptor and went after another ancient and then, with the help of some computers and an ancient power source, the galactic centre on the following turn. I resisted the temptation to attack my undefended and inexperienced neighbour, instead opting for some diplomacy.

Unfortunately, I had blocked off the only pathway between my two opponents. It might be a bit socially questionable (I do have some narcissistic tendencies), but I successfully arranged to step out of the way to allow one neighbour to attack the other. Surely this is the best-case-scenario in a 3 player game? Sadly the attack came to nothing as the missiles were all absorbed by the hull laden tanks of dreadnoughts that lay waiting. 

After one or two rules clarifications and the sad demise of my supernova at the end of round 6 we moved into the endgame and the inevitable final conflict. I uesd the artifact key to top up my science and quietly acquired the wormhole generators before moving into the undefended backyard of my turtling neighbour. He had a rather populous home sector with an orbital and all the advanced spaces filled but, after brushing aside the hull-only dreadnought moved in as a reaction, the neutron bombs made light work of them.

Sadly, the attack proved too much and brought on an effective rage-quit which was slightly toned down to an instant pass and non-participation in the final round, save a couple of reactions late on. 

Prompted by some less than peaceful comments from my previously benign neighbour, I made a preemptive move into his territory to avoid having my ships pinned in my own sectors. It turns out that I do (occasionally) break an agreement. I was able to lay down 4 starbases and fill them with hulls to defend against the flood of missle-clad interceptors and ended up winning all the battles.

I had won. A hollow victory against a new player and another who didn't know the rules very well. It's a great game though and I'm sure revenge will be had.

Phew. And then James.

Martin was rather keen for me to bring Scotland yard along this week. So I dug it out of deep storage and bought it along.  At first it seemed like we were the only two up for playing it but a
James hides under his hat for Scotland Yard. He still lost.
new guy turned up just as everyone was sitting down.  Apologies that I can't remember your name new guy, it is not my forte.  Either way we sat and chatted about NoBoG for a little as Martin did a rule session on some other game before joining us.  Luckily the rules for SYard are very simple and quick so we got off (mostly) without a hitch.  For those that don't know SYard is essentially the original ‘letters from whitechapel’.  Its very basic and the detectives simply more around london using taxis, buses and the tube. Bad guy tries to evade them with the same tactic..

anyway the first few rounds went fine for Mr X (me) as the detectives utterly failed to be able to pin me down.  Until I checked the rules and noticed that there is a 3-player variant rather than it being a 3-6 player game.  when it’s 3 players the good guys both have TWO detectives each.  so with some additional pawns making their way onto the board Mr X got utterly thrashed, and I'm still not sure how it happened.

anyway, ive not played it for a while but its simplicity is the biggest factor of the game.. very simple rule set, very tactical gameplay.. all three of us seemed to enjoy it anyway.  Now i haven't played letters from W, but i hear it does smooth out some of the issues that SYard throws at you if you play it a few times.. but i think i still prefer SYard to Specter Ops (sic) which seems to overcomplicate things which also making it reasonably obvious where the bad guy is if you just watch his pencil movements when he marks the map..

Next we played Alien Frontiers which hasn't hit the table in yonks (not for me anyway). i dice roll based game where there are not really any bad rolls.  the results on your dice simply dictate what you can do on your turn, and if you like a certain tactic then you can easily get cards that help you ‘bend’ your dice results to that end.  whilst in theory it is an area control game, i find that in a 3 player game there isn't much needed for control until the end game.. and with three evenly matched players (which the dice seem to do for you) the scoring can end up very very close at the end.. a good entry level game though i think.. maybe something that should hit the table more when we get new guys..  the new guy won..

As a final point - and I'll post this up on Facebook as well for those who are into that kinda thing - I know it's not everyones Cup Of Tea - I doubled checked this weekend that the Mash Tun were ok with us storing tables and chairs at the pub, as we used every game capable table in the house this week. Charlie has kindly offered us the use of the store room next to the kitchen where there is some space up the back. I will probably drop off a table this Tuesday - if anyone else wants to donate some suitable gaming tables or chairs, then please do so, and we can squirrel them away in the storage room.

Pics this week are mine, Monika has shirked her photographic duties and gone on holiday. Pfft.

As ever, I shall leave you with the Gallery.

Hungry panda, hungry panda, hungry panda ooh ! Takenoko.
Dominion with Beer. The best Dominion expansion ?
Sam. Legendary. Am I referring to Sam, his pose, the t-shirt or the game ?
All of the above of course.
Classic gateway game, Ticket to Ride

Another classic gateway, this one pimped up Egypt style, Settlers of Catan

A neatly ordered Caverna.
Animal upon Animal gets epic.

Thursday, 15 January 2015

You Win Second Place in a Beauty Contest...

... in a lineup of one. So goes the Monopoly inspired joke. More of that later.

Did you know ? The most popular day of the year for holiday
hunting is January 5th. Just after lunch. One can only assume
this is because everyone is miserable being back at work after
Xmas.
Since Christmas the NoBloG writing goblins have become slack. Weekly issues are failing to get out, news is being missed, and all the while the slacking goblins have been eating the last remnants of festive chocolate, complaining about having eaten too much, and using their office time to search the web for cheap winter holidays. What can you do ? I have sent them all off to a recuperative post christmas blues tropical beach, and been forced to do my own typing in their absence. Pfft.

The last couple of weeks have returned to a busy pub of gaming with 34 people turning up on both weeks ( with a huge variance of *who* actually turned up in the differing weeks... should everyone instead decide to turn up at once ... ), with Resistance having a resurgence in popularity and returning to its regular-ish slot of end of night play.

Stu and Tom were with us this week, both of whom like nothing more than the meta game of the Bargain Bin Rummage. I think they must have some competition going on as to who can find the cheapest or most obscure game. In the past this has brought us classics from Giants, a euro game about shifting giant heads around Easter Island... and putting hats on them.... to Felinia, a game about sea going medieval cat merchants. That is to say, cats, who are merchants. Stand up on their hind paws. And engage in conversations about... fish ? As opposed to merchants who deal in cats.

This week Stu ( or possibly Tom ) had managed to dig a bit of serious retro gaming out of one of his secret bargain bins. Waddingtons Formula 1. Which with an initial release date of 1962 is I am going to guess, older than every single NoBoGer currently in irregular attendance.
Formula 1, Tom roars into the lead with a bit of
judicious picture taking timing

At first glance the game looks suspiciously monopoly inspired. A dice. Two decks of cards bearing an uncanny resemblance to Chance and Community Chest - except of course, here they are Pit Cards and Tactics cards. And a carefully measured track with spaces to move your playing piece around. There are no second place beauty contest wins here however - but instead varying advantages of moving faster, accelerating to top speed, careening around a bend without incident, or the reverse, missing a turn because.. well.. you have been subject to poor pit work. Such are the advanced game design machinations of the 1960's family game. If it doesn't have a random number generator lurking in a deck of cards, you are doing something very wrong.

Five enjoyed this hark back to a more innocent gaming age, with Caroline roaring across the finish in first place. And despite its age, everyone really did seem to enjoy it.

Elsewhere Mr Bond brought along one of his Christmas presents - Imperial Settlers, a full table of four spending the evening standing up and poring over the wording on cards. No idea who won. But seemed fun.

Lewis, Tom, Lauren and Andrew had a go with Takenoko, followed by Get Bit and Love Letter. Lauren was on the warpath and taking no prisoners, bashing her fellow gamers with expletives, threats, yells and anything else. She ended up winning Takenoko and Get Bit, although whether this was due to great game play or just banter intimidation it's hard to say. She took her losses on Love Letter hard. I think she wanted a clean sweep victory.

Downstairs Caverna was given a whirl, with it has to be said a group that was probably thrown to the
A busy Wherry Room full of gamers
lions. Just about all new to Caverna, and in some instances new to gaming. A trial by fire. I'm not sure how this went down, but highly experienced Euro gamer Guillame wiped the floor with everyone apparently. Hmm. We might have scared off some new people there.

An epic six player game of Lords of Vegas was on the table over, and over from them - I think Room 25 got another bash.

Upstairs I got to take a couple of completely new gamers on a tour of what's what, starting with Colt Express, of which the programmed movement seemed to at times really mess with their heads, before moving onto Sechs Nimmt, which as I suspected, they really warmed to and took a picture of it at the end so they could go buy it themselves. Scratching my head for easy finishers we settled for Loot Letter, which almost earned a ban from Mr Bond because it had Munchkin in the title.

Last week Bondy threatened NoBoG legal action against the players of Munchkin on the grounds of Bad Taste Gaming. Despite having taken photographic evidence of the deplorable activity and posting it to the NoBoG twitter feed, the threatened Official Letters of Warning have yet to be actioned. A lucky escape perhaps for the transgressors.

Lastly downstairs they had an epic game of Avalon Resistance - they were frightened off of using the new chiefs and spy hunters malarkey and instead stuck to swords and sorcery. Pah. Luke performed the tricky game intro spiel with morgana, merlin, percival and the kitchen sink and did a good job getting it all right. However. You could hear his brain whirring as he paused at each step, thought about it, thought about it again and his voice steadily slipped into BBC English. Watching Resistance can be nearly as much fun as playing Resistance.

Upstairs I got to enjoy a quick filler of Port Royal with Hal and Mr Bond. Stealing the win right at the end away from the many be-pirated Hal, Mr Bond declared the game to be awesome. Because he had won. With a strategy of... doing everything not particularly well. Except possibly capitalising on everyones failures more than anyone else. I had personally gone card draw crazy - ignoring victory points to.. I don't know. Show off with how many cards I could take ( which helped me not at all ). Hal had a very solid heavy pirate strategy. But somehow. Pushing his luck just... never... worked. Greed ! Without it, he could probably have won the game a good few rounds earlier. Fun game. Funny banter. Always a laugh with Hal and The Bond.

Port Royal is a really nice little filler game, a push your luck, build up a simple tableau, earn victory points piratey card game. It's not long enough or deep enough to become some card memorising synergy monster like Race for the Galaxy, and its shorter and less prone to breaking than Glory to Rome, but shares a few elements with those games... in a piratey themed way. And let's face it. Pirate themes are the best themes. You can take your Race for the Galaxy Uplifting species and.... uplift them. I'll stick to pirates.

Last week Mission Red Planet showed up for its quarterly airing. Newbies all. And for once I managed to capitalise on my experience, and romped to a 3 point hoarding win. We then had some Frank's Zoo. Which I totally failed at. Although it has to be said this was more to do with my partners than myself - both of whom flopped out in last place for zero points, and despite me finishing first in the last round, I had the worst score. Bah.

Suburbia was also on show. Resistance. And err. Other things. Like Munchkin. And Seven Wonders ( which James had never played before... ! ). And Tragedy Looper. And more stuff. Which I forget. And the goblins are all away at the beach. So who knows.

Wednesday, 17 December 2014

Method Game Playing - Getting Into the Role

Before we start a quick mention about next week as people have been querying. Next weeks NoBoG falls on the 23rd of December - this is going ahead unless I hear different from The Ribs or otherwise, but a number of people have noted they are tied up with Xmas shenanigans, so there will probably be fewer people turning up. If you are free and fancy a game then turn up for the last NoBoG of 2014. And as Lewis said, it might be something of a Throwback Tuesday in terms of numbers. I'll certainly be there. Possibly on my own. Playing single player Caverna. Or possibly two player Munchkin with Richard IV. We have agreed to play Munchkin to annoy Lewis who will not be able to attend next week, and has been trying to play this game all year. When he then states we never play it, we can refute the statement and tell him he's never there when we do play it. Slacker.

On with the regular news....

No NoBlog last week ? What do you mean No NoBlog ? It was there. You must have missed it. I can't help that you have a crappy internet connection. Pfft. But just for you I will run through what happened last week... again.... *cough*...

The European Xmas Decoration Surplus - aka The Wherry Room
Sheriff of Nottingham in the fore, Xidit at the rear
For those of you who have been absent lately, or perhaps those that are just permanent lurkers from afar, I can tell that you've been hankering to see the Ribs in its resplendent Xmas attire. Wonder no more as last week I snapped a picture of the Wherry Room in full sparkle ...

Last week Dean turned up for one of his once per two month visits to bring us yet another game about Lords. This one was Lord of Xidit, which Guillame informed me was a remake of Himalaya. Having never heard of either Xidit or Himalaya this didn't help me. Apparently the game has a certain amount of action programming going on - pick a bunch of actions then carry them out hoping that a) you haven't made some basic error in action planning and that b) no one else is buggering around with your juju as their idiotic plans interfere with your sublime programming.

The game itself is presented really nicely, and has some nice miniatures representing various armed forces - but which in reality are just resources to spend killing ( obtaining ) monsters ( rewards ) and bidding.

The nice presentation of Lord of Xidit

The game has a number of cool  mechanics rumbling along, hidden auctions for rewards at mid game points, area control based on map position, programmed interfering actions, and a hidden influence area control for game end scoring.

Perhaps most interesting of all is the game victory scoring, which can change from game to game. Three different resource types are scored - money, bards ( area influence ) and sorcerer guilds ( limited area influence ). The first two types eliminate the player that has the worst score, whilst the third type will gift overall victory to the player with the highest tally. This presents an interesting choice in that the third resource type is the only one that really counts, but if you neglect the other two and end up coming last in that category you will get eliminated before you can get to the actual victory scoring resource - but equally, like the adage about not having to outrun a bear to escape it, just outrun the person next to you - you don't have to win the eliminators, just not be last. Too much effort spent in an eliminator means your final tally suffers.

Which of the resources is the victory condition and which are the eliminators is set at the game start - thus giving a better longevity to the game with a slightly shifting victory scorer.

The game looks pretty cool overall, but Stu was not overly impressed with its play, noting that the final game scoring was pretty meh in actuality - it all being too close and a bit of a balanced non event. Perhaps one of those games that paddles hard, requires a lot of effort, and ends up with everyone in a close tie by game end. Good ? Bad ? Balanced ? Forced balanced whether you like it or not ? I'd still like to give this game a go myself however.

Elsewhere Room 25 had a busy and noisy outing, which was followed by Werewolf.
Sheriff of Nottingham
Sheriff of Nottingham got another go and proved to be popular again - Punk Rich spent all game being honest and setting himself up as the Totally Trustworthy No Need To Search Me Guv before he embarked on a final round of devious lying. Rich IV however being an untrusting type was not falling for his carefully crafted trustworthy reputation and caught him hauling a cart full of contraband in. Despite this Punk Rich still won.

Also downstairs James attempted to fit in an epic game of Dominant Species, but after turns started stretching out to an hour a piece had to abandon the game 2/3 of the way through. Dominant Species can be a bit long for a pub session - it probably either needs to be setup and played a lot earlier than their early start of 7.15, or the cards need to be played as a quick variant.

Upstairs I got to sample the new Britain map for Hansa Teutonica. Which I was unimpressed with. The new map significantly alters the balance of powers, which is fine, but I think to its detriment also brings in a lot of region and power locking which can prove difficult or impossible to deal with. As Pete noted Hansa is most definitely a self balancing game - it makes little pretence of being balanced in and of itself, and requires players to identify strong plays and compete for them to stop anyone running away with it. However with the new Britain map some of these power plays are locked away in exclusive areas which means most players are just not going to be in a position to compete and stop run away power houses. And if they try - they've probably just tanked their whole game in trying to claw back a leader.

This ends up as a major problem for either new players, or experienced players that haven't wrapped their heads around the map - because the map is so swingy a mistake or two at the wrong time can really hurt the end game - possibly beyond repair. For me it spoils Hansa to the point of being meh - and really cuts it off from being newbie friendly - and with the game length as it is.. it's an issue ( given that shorter games can get away with being more cranky as either way in 15 minutes the game is over ).

On the other hand if you have a player base that are hardcore Hansa players this map is going to be a breath of fresh air that really changes up what's going on. I still feel however that even then, an unlucky break may result in someone getting some serious advantages that make the game a foregone conclusion.

Of course at this point - a second expansion for Hansa - it's probably fair to say the target audience for the Britain map are hardcore Hansa players. Still. One to be wary of for newbs I feel.

Afterwards we played a really enjoyable couple of rounds of Colt Express which continues to impress.


This week Sheriff of Nottingham was back - played on two tables simultaneously such was its popularity. Everyone seems to be really digging Sheriff, and its simple but very social mechanic of trying to slip lies past the other players is proving to be appealing to the NoBoGers. This kind of social game seems to do really well at the Ribs, Resistance, Werewolf, Cash and Guns - and now Sheriff - obviously resonating with the players - whether that's because they all feature high social player interaction, elements of direct conflict / lying, are short and fun, hard to say. I suspect its the high player interaction and social / lying elements. Time will tell whether Sheriff can stick around to be a perennial favourite.

Glory to Rome got a hand or two in the Wherry Room, a great deck building score synergising card game which is not a million miles away from Race for the Galaxy, but some people rate better. I think Race has more permutations, and Glory to Rome is... more approachable. Lewis had a stab at this, won his first game, tanked the rest, but enjoyed it.

Afterwards they played Hansa Teutonica - this time on the original map - and everyone agreed to let Pete win again. Or rather, Pete was massively more experienced and hosed everyone.

Upstairs Dominion, Oddville, Get Bit another of the Sheriffs and a rambunctious game of punching shooting loot dropping Colt Express got a play.

All of which left myself with Caverna.

A massive seven player game of Caverna.

With newbies.

Half of which had never even played Agricola.

And just over 3 hours to play it.

Madness you say ? Pfft !

I've never actually played 7 played Caverna having shied away from it in the past for fear of monumental amounts of analysis paralysis and lengthy downtime of waiting for 6 others to take their turn - regardless of AP. As it was there wasn't much choice, a 7 handed game it was, and part of me was also intrigued to see just how this monster would play out. 7 players too many ? Too cramped ? Awful for newbies ?
Seven player Caverna. Hardcore. Crazy.

Despite the table being crammed to bursting with stuff - and supplies of everything from wood, to stone, to wheat all running out and having to be substituted with multiple counters ( and when these themselves ran out, with anything else to hand ), the game ran really well. And fast.

Personally for me the game didn't drag at all - quite the reverse, the pace was absolutely frantic and I could not keep up with what was going on. Although a lot of this was probably due to the fact I had 6 players barraging me with questions every turn, and I had no time to sit and think at all. I defaulted to a largely auto pilot strategy of early dwarf growth, borderline food supply issues, ignoring mines and weapons and getting a few decent point multipliers in by the end.

Everyone seemed to really enjoy the game - and by game end there were a lot of nods and appreciation of the subtleties of the different strategies and a real appetite to play it again, this time with better knowledge.

The game ended really close, a single point between myself and Owein, with myself taking the crown of Dwarfiest Dwarf. Although the victory points may be lying here, as Owein had a gloriously dwarfish setup of nothing but mines, weapons and a beer hall. Chloe also got really into the dwarfish roleplaying mid game, as throwing her pieces around the Ribs floor meant she was delving under dark benches, torch in hand, looking for of all things ore. I like to think she was taking a Method Acting approach to the game and getting into what it is to be a Dwarf in Caverna. So perhaps technically Chloe and Owein were dwarfiest dwarfs after all.

So the conclusion for 7 played Caverna is that it runs fantastically well. Even with newbs at the table. And is definitely a great euro to bust out for a higher player count. We agreed at the start not to spend too long in AP to make sure things went smoothly, and tbh, the game was a blast because of it. The only fly in the ointment was the resource token count. Everything starts to run out in a 7 player game - you either need more basic resources, or a whole bunch more multiplier tokens. This is particularly a problem for wheat - which often ends up spread thin around all 7 players and not really open to any of the multiple counters.

Personally I would love to play 7 player again, and although some of the powers feel ridiculously strong for 7 - the either or becomes and or - it didn't prove to be overpowered at all. If you haven't tried 7 player Caverna for fear of the downtime - try it. It's good.

Wednesday, 5 March 2014

Splits, Venues and International Table Top Day

Greetings NoBoGers, the blog is back after a week away. Blame the disruption on unscrupulous invading powers trying to wrest NoBoG sovereignty away, or possibly government hackers spying on the webcam feeds.

International Table Top Day

It's been raised again whether the combined irregular chaotic membership of NoBoG are planning to do anything on International Table Top Day. If you're asking yourself "What the Hell is International Table Top Day ?" I'll save you typing it into Google - click here . Suffice to say it's a day... that's promoted...  to go forth and play table top games, and be inviting to unsuspecting members of the public. And this year it's on Saturday 5th April.

Potentially the day could be a good excuse to play some longer games that don't fit in of an evening, and also might interest new local players that have not yet heard of the delights of NoBoG, however the day falls on a Home match for Norwich City F.C. with all the traffic and difficulties that entails.

Any interest in this, then post a comment on the blog, twitter, or have a chat down the pub about it.

Last Week - Split Venue

Last week with a potential quiz night at the Ribs conflicting with our numbers, we split into two groups - one staying at the Ribs and one taking a short walk down the road to Take 5. Those who remained at the Ribs got to play Seasons, Kemet and Ticket to Ride Europe and King of Tokyo whilst those down the Road played a couple of games of Trains, and a couple of games of Mice and Mystics.

So given the potential of Take 5 to replace the Ribs as the default venue of NoBoG how did the place stack up ?

On the plus side, Take 5 had a nice atmosphere and friendly staff - some nice large tables on the ground floor, and a whole heap of space upstairs - twice as large as the Wherry Room at the Ribs, meaning that everyone could get into one room.
Bondy gives his best Royal Wave upstairs at Take 5

The kitchen was open, serving food, and also a range of cakes and other things were on offer, providing a bit more of a rounded experience than an evening at the Ribs. Rich managed to eat his body weight in cakes as he seemed determine to try one of everything before the evening finished.

 On the negative side, tables were in short supply -

Even though only 7 of us ended up at Take 5, we managed to take up every bit of table space available upstairs. Lots of room. Bugger all tables.

And it was expensive.

And closed early. Half past ten early.

On the whole the opinion seemed to be somewhat negative for Take 5 - nice place, good space, but the lack of tables is a killer, and the higher prices didn't help. Personally I rather liked the place and wonder whether there might be an opportunity to talk with the landlord about getting some extra tables - even fold up tables. When we went in there the place was empty - 3 or so people, and by the time we left, there was but a single person. I would think the prospect of having 20 or so people in the pub on a Tuesday would be Good For Business, and that maybe providing a few tables would be inconsequential if it got you steady business. But I wouldn't know and as no one else seemed that taken by it, perhaps not even worth pursuing.

As it stands at the moment Take 5 is fine for an overflow destination when it needs to be, but as a replacement venue it just doesn't have the table space.

This Week

An interesting range of games were on offer this week, some shiny new things, old things that were new for NoBoG and some old things that had hardly been seen at NoBoG at all.

Bondy brought Descent 2 along - it's been a year since he last brought it down, and that was quickly subscribed ( and over subscribed ) to by all the Richards plus Pete. According to Mr Bond The Riches have been identified as Punk Rich, Lovely Rich and Richard the IV. As to which one is which... I'm also sure there is a Dick/Table joke in there somewhere too.

Bondy played the Overlord for Descent, and managed to squeeze in a couple of scenarios against the Alliance of Riches Plus Pete. However, despite Pete putting some dubious magical skills into play - in somewhat of a repeat of last week when it was speculated his wizard was no such thing and was actually just a mental patient running around shouting Blazaam at things to no real effect - Bondy failed to hurt the intrepid adventurers, succumbing to a blast of Pete Magic that actually worked, and some Beserker brutality by one of the Richards.

As Bondy comforted his wounded pride at game end, he positively reflected on the fact that Pete was hurt and diseased, and surely would be an easy target for the next scenario to be played on another day...

New and shiny dexterity game Rampage ( named as a homage to the very cool, old 80s arcade game of the same name ? ) got taken upstairs, where Dean whipped his unrealising workers into assembling the Movie Monster City Trashing game before proceeding to balance, throw and breathe/spit all over the components. This was not however some drunken or rage fuelled Euro game gone wrong, but part of the unique charms of the game that sees you balancing things, flicking things and even using 'breath weapons'. The game is a visual feast of 3D pretty things and funny gameplay and definitely one to watch. However, its suitability for the worlds most cramped table space in a subdued darkened pub where bits can and do jump off the table is open to debate. Also not a great game to play if someone has the flu - where using your breath weapon and breathing over the components brings a whole new long term infectious strategy to the game play. Those of a squeamish nature or weak immune system may like to walk away, or don a Japanese style germ mask.

On a nearby not quite so cramped table, Castles of Burgundy played out to a nail biting finish, with Stu and Nicky ending up in a tie breaker situation, beating out also rans, Paul and Tom.

For more new and shiny, Sam turned up with his new recently shipped Kickstarter affair Galaxy Defenders. A simple area based co-operative tactical combat game, players get to fight through a number of scenarios versus a programmed alien AI. Everyone seemed to enjoy this, and it will be good to see this again for another bash.

Five player Caverna played out on the last table - with two complete beginners ( no experience of Agricola either ), two that had played it once, and myself, veteran of many a game.

Not surprisingly I managed to romp to a strong win, with Clive putting in a good show with a heavy weapon strategy, and the beginners just struggling to understand how everything slotted together. Enjoyable game, but the static setup is beginning to bother me more and more.

Mascarade got a quick outing at the end of the evening - beating out a suggestion of Resistance play, however, there are rumblings about Resistance not having been played in *weeks* ( the outrage ! ) and that perhaps next week and entire evening could be devoted to it. Madness surely, but it seems Resistance is missed.

People. 19 last week - and the Ribs managed to attract no one to their quiz night, meaning our shuffling shenanigans weren't actually required. 21 this week.