Showing posts with label Get Bit. Show all posts
Showing posts with label Get Bit. Show all posts

Sunday, 26 July 2015

Quantum Flux

Quantum theory states that you can never know a thing for certain until you observe it - and once observed you've changed it forever. In practical terms this sounds like utter bollocks. But without the boring details the science is sound ( kind of ).

That leads you onto the hilarity of Schrödinger and his cat. Schrödinger also thought the whole quantum state thing was bollocks too, and came up with a thought experiment where a cat in a box with some radioactive triggered poison could be both alive and dead simultaneously until you open the box and observe it to show how absurd it all was. It turns out however that the joke was on him as Schrödinger's cat is now probably the most famous quantum example in popular circulation.

At this point you're probably scratching your head wondering why you're reading a physics journal when you came here to read about the goings on of this weeks NoBoG.

Ah ha !

Counting heads at NoBoG is odd. I can do a rough count up of heads before we kick off and come up with numbers like 36, or 42 and think ah, a quieter week. After the games are sorted, everyone is seated and beginning to battle with their cubes, dice or accusations, I count up again and get... 57.

How does that work ? I blame quantum theory. NoBoG is in a state of quantum flux and it's only when everyone is seated does the superstate collapse.

You see. That quantum waffle was relevant.

*cough*

This week for the fourth week running we had a record turnout, with an epic 57 people which included a whole slew of new people. Truly at this rate half the population of Norwich will have turned up to NoBoG at least once. The council will have to start putting us on the tourist map. There's the castle. There's the cathedral. And there's NoBoG.

Alchemists. Alina seems to be having a brain meltdown.
We welcomed back Matt and Alina who haven't been down to NoBoG in quite some time - and they got stuck in with the excellent Alchemists with its potion deduction malarkey and its smart phone interactivity. Like everyone they had a minor grumble about the dingy lighting as the evening wore on. The lower level of the Tuna has lighting that is "ambient". Good for snuggling, drinking yourself into a daze, making out, but not so great for reading tiny text on dubiously coloured boards. Adequate lighting is to be found on any of the mezzanine floors of the Tuna.

Alongside Alchemists, Descent 2 was brought to table - and one thing I love about the two long
Descent 2. Beer expansion not part of the game.
tables at the Tuna is that you get to observe close up two games at once - it's really quite a cool thing if you have some downtime you can look at what they're doing next to you. After much gaming was done, some of the groups collapsed and merged to play a very raucous game of Avalon Resistance with a triumphant Sam ( IV ? ) bellowing out he was the king and you would all follow his lead or greatness or something. I think that probably meant he had duped everyone as an evil doer.

Lewis cracked out the crowd pleasing King of Tokyo and hoovered up some newcomers plus some old hands - Sam admitted he had never played it, despite being one of our solid veterans. Sam and Lewis played nicely with the newcomers, Davey on
King of Tokyo ! Give us a wave Davey.
the other hand was having none of it, and destroyed the newbies because it just happened that way. I believe Lewis might have ended up winning this. They played Other Stuff afterwards, including Love Letter batman which descended into nothing but Bane impressions. I successfully guessed Lewis was Bane when he looked at his card and started doing another Bane impression. Helpful.

Darren brought along the much subscribed Marco Polo - this seems to have generated a fair level of interest and has a line of people wanting to play. It does look like a fun Euro, so I can see why - I want a play of this at some point too. Not sure who won that.

Marco... Polo ! Looking spiffy.
Pete had a very full game of Steam which was lovely in the summer sun, but as the light faded the board become a dingy soup of similar colours. One can only imagine that by the time Autumn rolls around we will probably need to do Something about getting some better lighting in. It's not terrible, and indeed is on par with the upstairs dinge of The Ribs, but, it would be a heap better with some good light. Portable, unobtrusive, rechargeable lights that last 5 hours are what is required.

Scoville, Ewan takes some newcomers through the game
Round the corner, Scoville and Caverna hit the wood, with rather oddly the beginner variant of Caverna getting a play - probably quite serendipitous as all at the table had either a single play, or no plays at all of that beast of dwarven farming. Ewan also got to take some new gamers through Scoville - whilst Scoville isn't anything like heavy euro territory, the game is challenging enough, particularly for new gamers, that it took them a good playthrough to get the gist of what the hell was going on.

Round t'other corner we had Classic Corner with Alhambra busting out alongside Settlers of Catan for some real old school but modern gaming. Elliott was pleased to note a win at Alhambra, apparently his first win in over a year at NoBoG. Competition
Alhambra, a lovely classic.
man. It's harsh at NoBoG. Don't let the laid back, easy going, non competitive friendly players fool you, the standard of play can be brutal. Also. RNG - random number generator. The more players there are, the less RNG shines upon you alone.

I had a couple of rounds of Dark Moon which was splendiferous, not as harsh as the other week, but still ended in some wins for the infected - I have yet to see the uninfected win this. The lovely Mr Bond was back with us this week and decided to get in on the Dark Moon action.

At some point during the first game I was rather rudely thrown into quarantine as infected despite not having done - much - wrong. At least not observably. No one liked me stealing a dice from good guy Bondy however. I explained it was a good move. They weren't having it. Jacob and Bondy voted me into quarantine. Martin abstained, but only because he didn't have the right dice to also send me into quarantine. ( I was indeed infected, but, bah. My logic was sound. )

Dark Moon. Best table in the house. Martin and Jacob
sitting on some damn comfy armchairs.
We then got to play Bring out Yer Dead and Get Bit, although I bailed out of Get Bit at the last minute.

I'll also let you into a secret here - we used the new table for Dark Moon, and without a doubt, on the upper floor, with good lighting, acres of space, swish seating, and a wonderful breeze coming through the nearby door... it was the best table in the house. But I didn't tell you that. It's a secret.

Lastly we have James who took some newcomers in hand to play some Robinson Crusoe and wrote up some speaky words for it with a submission ( keep those submissions coming people ! ). Settle back with some snacks and let James paint you a picture...


Whilst i had myself down on the marco polo list this week (with our trial, sign up to things) i realised i was essentially the 5th person subscribing to a 4 player game, so expected to be a reserve of sorts. Glee then when Pete said he was playing something else and i went down as a player.  Glee then turned to, well, more glee as it became apparent that three other people actually wanted to play Robinson Crusoe! And as this rarely happens i ditched MP (which i still really want to play btw..) and set up Crusoe with three new members (i think all three were new anyway).  Now, as people will attest to i am utterly rubbish with peoples’ names and forget them about 2mins after i have been told.  so i shall go with ‘carpenter’, ‘chef’ and ‘explorer’ after the roles they were dealt in Crusoe.  i, being the only experienced crusoe player, took the role of soldier.

Robinson Crusoe
For those of you that don't know Crusoe, it is a co-op game with six different scenarios (and a number of fan created ones online). The general gist of the game is survival on an island that seems intent on killing you, starving you, battering you with terrible weather..  I assured the group that NEARLY everything that the game would throw at us would be negative, but there are a few nice things that might happen along the way. 

Anyway, at the start of each round some event happens; as far as i know, every single one hates you. for our scenario (#1, the easiest) there are 12 cards. as its the easiest scenario, where the only aim (other than staying alive) is escaping the island by building a big pile of wood and setting it on fire, half the cards are toned down a little bit. in other scenarios the cards hate you even more, and in addition to stuff like reducing moral, food or making the weather worse, things like heavy fog makes it harder to do anything.

after the rounds first attempt to kill you, we all decide on who’s doing what for the day. everyone has two actions (morning and afternoon) that they can spread around the various actions.  you can go hunting, try to build something (good luck having the right materials though), you can gather food or wood, or you can explore.  you can use two actions to do one thing to (generally, not always) auto succeed (except hunting), or one action to have a bash at doing it, at which point dice are rolled. needless to say, the different characters are better at certain things.

each type of action (except hunting) has its own set of three dice that TRY TO KILL YOU!.  ok, well, one of the dice is a pass/fail dice with are 5:1 success for gathering/exploring, and 4:2 for building. one of the dice tells you if you wound yourself in the process, and one tells you if you have to take a card from an appropriate deck, and guess what; they mostly try to kill you.

Anyway, things got off to a crappy start and stayed pretty crappy throughout; but that's how this game rolls.  our chef decided to go out and salt all the earth around us in the first few rounds; by the end of the game there was hardly anything left.  our explorer kept hurting herself while exploring, and our carpenter kept building stuff that didn't look safe.  but a few lucky draws in the early game meant we got some bonuses every time we explored, and those kept us alive.  combined with a lucky find of some biscuits we scraped through to a point where we had build our wood pile and just needed to survive. 

the close call of the game went to our intrepid explorer.  During the very last explore action possible she managed to get stuck away from camp for the night. Being stuck out of camp is a bad bad thing in RC, and can easily lose the game if you are not lucky.  So the weather first hit the explorer hard, forcing her to ‘discard’ three wood and three food. being out of camp of course meant she had no access to the wood and food that we were discarding to avoid the same weather effects, and she took a wound for every one she couldn't discard. Then of course everyone needs to eat during the night or take two wounds.. again, no food outside camp. 

by pure luck this left our explorer one step away from death.  unfortunately this meant the next two rounds were spent with our explorer in bed, reading a bible to recover, while the rest of us collected wood, starved at night so she could eat, and built the wood pile.

by the time a ship came by and spotted our massive bonfire, all players were exhausted; but we had survived..   that takes my win ratio for the first scenario to 7:3 (winning).  and it is by far the easiest scenario.. im pretty sure everyone enjoyed it; and it reminded me why i need to bring it along more often as it’s a pretty good game.

i will need to print out some of my own scenarios next time.. they seem to be doing quite well on BGG now..

You can go check out some of James' custom Crusoe scenarios over at bgg
https://boardgamegeek.com/filepage/98763/encounter-rlyeh-playtesting
https://boardgamegeek.com/filepage/98806/hms-raika-bayou-playtesting

Cthulu. With Crusoe. On an island ? What a fantastic idea. That smells like an entire campaign !

Final thought of the day. We have too many people with the same name. I know in the past we have had things like Richard IV which is rather Kingly. But tbh, I am losing track of whether someone is Sam III, Sam IV, or who knows. I think we should start assigning nicknames to people. Perhaps they can be randomly assigned as you walk through the door. Your muppet name. Jedi name. Porn star  name. Wawa Skittletits.

As ever I leave you with the gallery.

Classic Settlers, Egyptian style.

Classic Steam.

Caverna. Everyone looks worriedly at me as I tell them they are playing the beginner variant.

Tuesday, 9 June 2015

Sharks in the Water

If a picture is worth a thousand words, then this week, the blog is the size of a small novel.

What happened to May ? May was a blur of gaming - for those of you who attended NoBoG, you will already know this. For those of you that didn't then you can imagine that parts of Norwich slipped into a gap in the space time continuum, only to finally reappear several weeks later, beer drunk, bar snacks consumed and games played.

First off some possibly important news. The Ribs has declared that there may very well be a darts farrago kicking off in the near future held every other week on a Tuesday night and laying claim to the front half of the pub.

On busy NoBoG nights this will straight up mean there is no space in the Ribs for some of us. As we have trialled the overflow of Take 5 before, another pub like establishment a very short walk down the road and they seem to be amenable to us turning up, I propose that we just do that on Darts nights. This may mean you want to think twice about ordering an early pint at the Ribs if it turns out you have turned up only to then decamp to another pub.

It's not certain if the darts extravaganza will be a thing, but if it is, I or someone will make sure to warn people which week is dart week so you can be prepared for downing a pint in 10 minutes or just not bothering until you know where you are sitting.

Enough of that. Onto an admittedly highlights version of what has been going on down the pub in the last three weeks. We'll start with Ewan.

This week I was the table for A New Dawn; which is the follow up to Among the Stars.

In a New Dawn you play an alien alliance officer charged with exploring, researching new tech and sending out ambassadors. Hoping to colonise abandoned space stations or planets in a very 4X'y way. Competing against other players over limited resources.
 
Overall the game was enjoyable and the different aliens you can play all have their own unique feel. Not only in their special powers but in the tech available to them. As we found through our play through there are some power combos.

I can't remember who won but throughout a hard fought game In which I felt i wasn't doing well and at least I ended up not finishing in last place. Was so involved with the game I forgot to take a picture or more notes. But New Dawn is definitely worth a play if you are into 4X space themed games.
I've got you covered Ewan - New Dawn in action.

Looked cool when I walked past it. I'd like to give it a go myself. Then we have some words from Tim.

For our fist game we played Smash Up. On the night, I took to describing Smash Up as a Deck Builder without any building during the actual gameplay. Players start by choosing two teams (or races) from the selection, and combining their separate decks of cards. Our group became a four way battle between Ewan’s Time Lord-Zombies, Adam’s Dino-Ninjas, Guillame’s Super-Ape-Plants and my own band of Steam Punk-Robots.  Each turn sees the players playing one Minion Card and one Action to one of the five open ‘Bases’. Each base has a different Break point, and scores differently dependent on how much power each player contributes. What eventually transpired was a situation where it looked impossible for anyone to best Ewan and his really annoying, they just wont leave you alone, Time Lord Zombies. I had the last turn of the round, was closest to Ewan on points, but could see a way to get over the line without feeding him what he needed to win. I took quite a while (sorry) to figure out if I could do anything, eventually just playing a ‘Draw Cards’ action out of desperation. Who should I draw, none other that the female mechanic, hence forth known as Kaylee from Firefly. She allowed me to rummage in my trash for a steam-punk minigun with which to power-up my bots and  surge to Victory!

After Smash Up, Rich IV joined us fro a game of Get Bit, which sees Robots desperately swimming away from a shark in order to avoid getting eaten. Needless to say, Kaylee worked her magic and my bot emerged as the last Robot Swimming, narrowly getting away whilst Guillame’s poor mechanoid was crunched to pieces.

To end the night, we played a few rounds wild-west dice shoot-em’-up Bang! The Dice Game. I was one of the Outlaws both times, and died quickly both times, having revealed myself to be a little too eager to kill the Sherif. What can I say, Kaylee never did like guns.

Power boats !
Myself over the weeks I've got to play Power boats an *almost* old school family game with it's dice to move mechanic which was funny, cool and mildly infuriating all in one ( Punk Rich won this despite failing spectacularly in the first race and instead of actually competing managed to go off on a Broads Cruise with Hazel in a leisurely exploration of the map ),  and a good few hands of the classic Tichu, which doesn't get played enough anymore now that Jimmy disappeared from our midst years ago.

Tichu is great. If you've never played it, it's a bit like a chinese version of bridge with tricks played reminscent to poker hands. If that makes any sense. Groovy, but the kind of strict four player limit ( to play the proper Tichu ) makes it surprisingly tricky to get to table.

The very nice Machi Koro. Martin won from nowhere.
Stu also kindly taught a bunch of us Machi Koro which is a game I have wanted to try for a while but never quite got round to. Everyone agreed it was a fun simple card game, and as Stu initially described it, a bit like Settlers of Catan without the board. Buy cards. Roll dice. Earn money from the cards with a matching dice roll. First player to build all their special cards wins. Simple.

I'd give this one a big thumbs up personally, and definitely a great gateway type game for those board game shy types. Despite me urging Martin not to calculate his turn as it was just "far too complicated" and better to just roll the dice again, he calculated his turn and ended up the winner. My
Machi Koro Aerial Shot
feeble social engineering had failed to net me an opposition mistake.

Libertalia also made it to table having recently aired on Tabletop. Libertalia has made it down the Ribs on a number of occasions in the past, and it's a pretty solid fun game. Rather surprisingly everyone at the table knew the rules - either having played it before or watched the tabletop episode - so we got off to a quick start where it has to be said I was picked on relentlessly and came in a very comfortable last. Guillame was first pursued hotly by the treacherous Sam who after assuring me he wouldn't pick on me then killed a valued member of my pirate team. You were the only one worth killing he lamely defended. Curses to ye scurvy dogs the lot of you.

You can check out Tabletops own playthrough here, complete with outrageous pirate talk.


Keeping a nautical theme we also played Lifeboats, the game of sinking lifeboats and voting to see who goes in the water. Getting tipped out of the boat into the water is instant death for the poor sailor so chosen, there being presumably sharks in the water. Myself and newcomer Heather forged a very strong alliance at the start and did really well, with poor James found in a boat on his own receiving most of the "bad luck" dished out by everyone else. He had a very glum face at one point. I cheered him up by saying he'd probably go onto win it - a prescient call as it turns out.

Midway through the game I had no choice but to turf my erstwhile bestie Heather out of the boat and from that point on things went positively tits up, the great allegiance breaking and Heather swearing vengeance forever.

Uh huh.

I ended up with a reasonable score, but James was the winner, although he was picked on at the start he came through in a triumph.

Finished with Cheaty Mages. I won by an embarassingly large amount. It was all rather spectacular.

Hal flexes his game design muscles and brings along his own game.
Hal apart from bringing such cool things as Powerboats also brought along a game of his own invention. Off the top of my head this brings the number of game designers in our midsts to half a dozen. I didn't stick around to get much of a gist of the game, but it seemed to be a deduction thing, working out where or what something was.





And finally, a beer report. It's been too long. Ewan reports...

Had a nice pint from Wolfs Brewery called For Fox Sake. A beer with a witty name, dark and fruity and very easy to drink.

Thanks to the lovely Monika for the pictures. The decidedly less lovely me supplied some pictures too. I'll leave you with the Gallery.

Six player Caverna. Hardcore !

Cas$h n Gun$ - Lauren ended winner as this I think



Batman Love Letter. Possibly the best Love Letter variant ??

Wherry Room at the Ribs

Bamboo ? Gardener ? Panda ? Must be Takenoko
Lords of Vegas
"Jazz Hands !"

Lords of Waterdeep

David Chloe Tim and Ewan playing what looks like a Legendary variant



Lifeboats, the vengeful Heather pouts



Punk Rich, Hazel, Pete, Rich IV and Hal partake of Hal's game


Thursday, 15 January 2015

You Win Second Place in a Beauty Contest...

... in a lineup of one. So goes the Monopoly inspired joke. More of that later.

Did you know ? The most popular day of the year for holiday
hunting is January 5th. Just after lunch. One can only assume
this is because everyone is miserable being back at work after
Xmas.
Since Christmas the NoBloG writing goblins have become slack. Weekly issues are failing to get out, news is being missed, and all the while the slacking goblins have been eating the last remnants of festive chocolate, complaining about having eaten too much, and using their office time to search the web for cheap winter holidays. What can you do ? I have sent them all off to a recuperative post christmas blues tropical beach, and been forced to do my own typing in their absence. Pfft.

The last couple of weeks have returned to a busy pub of gaming with 34 people turning up on both weeks ( with a huge variance of *who* actually turned up in the differing weeks... should everyone instead decide to turn up at once ... ), with Resistance having a resurgence in popularity and returning to its regular-ish slot of end of night play.

Stu and Tom were with us this week, both of whom like nothing more than the meta game of the Bargain Bin Rummage. I think they must have some competition going on as to who can find the cheapest or most obscure game. In the past this has brought us classics from Giants, a euro game about shifting giant heads around Easter Island... and putting hats on them.... to Felinia, a game about sea going medieval cat merchants. That is to say, cats, who are merchants. Stand up on their hind paws. And engage in conversations about... fish ? As opposed to merchants who deal in cats.

This week Stu ( or possibly Tom ) had managed to dig a bit of serious retro gaming out of one of his secret bargain bins. Waddingtons Formula 1. Which with an initial release date of 1962 is I am going to guess, older than every single NoBoGer currently in irregular attendance.
Formula 1, Tom roars into the lead with a bit of
judicious picture taking timing

At first glance the game looks suspiciously monopoly inspired. A dice. Two decks of cards bearing an uncanny resemblance to Chance and Community Chest - except of course, here they are Pit Cards and Tactics cards. And a carefully measured track with spaces to move your playing piece around. There are no second place beauty contest wins here however - but instead varying advantages of moving faster, accelerating to top speed, careening around a bend without incident, or the reverse, missing a turn because.. well.. you have been subject to poor pit work. Such are the advanced game design machinations of the 1960's family game. If it doesn't have a random number generator lurking in a deck of cards, you are doing something very wrong.

Five enjoyed this hark back to a more innocent gaming age, with Caroline roaring across the finish in first place. And despite its age, everyone really did seem to enjoy it.

Elsewhere Mr Bond brought along one of his Christmas presents - Imperial Settlers, a full table of four spending the evening standing up and poring over the wording on cards. No idea who won. But seemed fun.

Lewis, Tom, Lauren and Andrew had a go with Takenoko, followed by Get Bit and Love Letter. Lauren was on the warpath and taking no prisoners, bashing her fellow gamers with expletives, threats, yells and anything else. She ended up winning Takenoko and Get Bit, although whether this was due to great game play or just banter intimidation it's hard to say. She took her losses on Love Letter hard. I think she wanted a clean sweep victory.

Downstairs Caverna was given a whirl, with it has to be said a group that was probably thrown to the
A busy Wherry Room full of gamers
lions. Just about all new to Caverna, and in some instances new to gaming. A trial by fire. I'm not sure how this went down, but highly experienced Euro gamer Guillame wiped the floor with everyone apparently. Hmm. We might have scared off some new people there.

An epic six player game of Lords of Vegas was on the table over, and over from them - I think Room 25 got another bash.

Upstairs I got to take a couple of completely new gamers on a tour of what's what, starting with Colt Express, of which the programmed movement seemed to at times really mess with their heads, before moving onto Sechs Nimmt, which as I suspected, they really warmed to and took a picture of it at the end so they could go buy it themselves. Scratching my head for easy finishers we settled for Loot Letter, which almost earned a ban from Mr Bond because it had Munchkin in the title.

Last week Bondy threatened NoBoG legal action against the players of Munchkin on the grounds of Bad Taste Gaming. Despite having taken photographic evidence of the deplorable activity and posting it to the NoBoG twitter feed, the threatened Official Letters of Warning have yet to be actioned. A lucky escape perhaps for the transgressors.

Lastly downstairs they had an epic game of Avalon Resistance - they were frightened off of using the new chiefs and spy hunters malarkey and instead stuck to swords and sorcery. Pah. Luke performed the tricky game intro spiel with morgana, merlin, percival and the kitchen sink and did a good job getting it all right. However. You could hear his brain whirring as he paused at each step, thought about it, thought about it again and his voice steadily slipped into BBC English. Watching Resistance can be nearly as much fun as playing Resistance.

Upstairs I got to enjoy a quick filler of Port Royal with Hal and Mr Bond. Stealing the win right at the end away from the many be-pirated Hal, Mr Bond declared the game to be awesome. Because he had won. With a strategy of... doing everything not particularly well. Except possibly capitalising on everyones failures more than anyone else. I had personally gone card draw crazy - ignoring victory points to.. I don't know. Show off with how many cards I could take ( which helped me not at all ). Hal had a very solid heavy pirate strategy. But somehow. Pushing his luck just... never... worked. Greed ! Without it, he could probably have won the game a good few rounds earlier. Fun game. Funny banter. Always a laugh with Hal and The Bond.

Port Royal is a really nice little filler game, a push your luck, build up a simple tableau, earn victory points piratey card game. It's not long enough or deep enough to become some card memorising synergy monster like Race for the Galaxy, and its shorter and less prone to breaking than Glory to Rome, but shares a few elements with those games... in a piratey themed way. And let's face it. Pirate themes are the best themes. You can take your Race for the Galaxy Uplifting species and.... uplift them. I'll stick to pirates.

Last week Mission Red Planet showed up for its quarterly airing. Newbies all. And for once I managed to capitalise on my experience, and romped to a 3 point hoarding win. We then had some Frank's Zoo. Which I totally failed at. Although it has to be said this was more to do with my partners than myself - both of whom flopped out in last place for zero points, and despite me finishing first in the last round, I had the worst score. Bah.

Suburbia was also on show. Resistance. And err. Other things. Like Munchkin. And Seven Wonders ( which James had never played before... ! ). And Tragedy Looper. And more stuff. Which I forget. And the goblins are all away at the beach. So who knows.

Wednesday, 17 December 2014

Method Game Playing - Getting Into the Role

Before we start a quick mention about next week as people have been querying. Next weeks NoBoG falls on the 23rd of December - this is going ahead unless I hear different from The Ribs or otherwise, but a number of people have noted they are tied up with Xmas shenanigans, so there will probably be fewer people turning up. If you are free and fancy a game then turn up for the last NoBoG of 2014. And as Lewis said, it might be something of a Throwback Tuesday in terms of numbers. I'll certainly be there. Possibly on my own. Playing single player Caverna. Or possibly two player Munchkin with Richard IV. We have agreed to play Munchkin to annoy Lewis who will not be able to attend next week, and has been trying to play this game all year. When he then states we never play it, we can refute the statement and tell him he's never there when we do play it. Slacker.

On with the regular news....

No NoBlog last week ? What do you mean No NoBlog ? It was there. You must have missed it. I can't help that you have a crappy internet connection. Pfft. But just for you I will run through what happened last week... again.... *cough*...

The European Xmas Decoration Surplus - aka The Wherry Room
Sheriff of Nottingham in the fore, Xidit at the rear
For those of you who have been absent lately, or perhaps those that are just permanent lurkers from afar, I can tell that you've been hankering to see the Ribs in its resplendent Xmas attire. Wonder no more as last week I snapped a picture of the Wherry Room in full sparkle ...

Last week Dean turned up for one of his once per two month visits to bring us yet another game about Lords. This one was Lord of Xidit, which Guillame informed me was a remake of Himalaya. Having never heard of either Xidit or Himalaya this didn't help me. Apparently the game has a certain amount of action programming going on - pick a bunch of actions then carry them out hoping that a) you haven't made some basic error in action planning and that b) no one else is buggering around with your juju as their idiotic plans interfere with your sublime programming.

The game itself is presented really nicely, and has some nice miniatures representing various armed forces - but which in reality are just resources to spend killing ( obtaining ) monsters ( rewards ) and bidding.

The nice presentation of Lord of Xidit

The game has a number of cool  mechanics rumbling along, hidden auctions for rewards at mid game points, area control based on map position, programmed interfering actions, and a hidden influence area control for game end scoring.

Perhaps most interesting of all is the game victory scoring, which can change from game to game. Three different resource types are scored - money, bards ( area influence ) and sorcerer guilds ( limited area influence ). The first two types eliminate the player that has the worst score, whilst the third type will gift overall victory to the player with the highest tally. This presents an interesting choice in that the third resource type is the only one that really counts, but if you neglect the other two and end up coming last in that category you will get eliminated before you can get to the actual victory scoring resource - but equally, like the adage about not having to outrun a bear to escape it, just outrun the person next to you - you don't have to win the eliminators, just not be last. Too much effort spent in an eliminator means your final tally suffers.

Which of the resources is the victory condition and which are the eliminators is set at the game start - thus giving a better longevity to the game with a slightly shifting victory scorer.

The game looks pretty cool overall, but Stu was not overly impressed with its play, noting that the final game scoring was pretty meh in actuality - it all being too close and a bit of a balanced non event. Perhaps one of those games that paddles hard, requires a lot of effort, and ends up with everyone in a close tie by game end. Good ? Bad ? Balanced ? Forced balanced whether you like it or not ? I'd still like to give this game a go myself however.

Elsewhere Room 25 had a busy and noisy outing, which was followed by Werewolf.
Sheriff of Nottingham
Sheriff of Nottingham got another go and proved to be popular again - Punk Rich spent all game being honest and setting himself up as the Totally Trustworthy No Need To Search Me Guv before he embarked on a final round of devious lying. Rich IV however being an untrusting type was not falling for his carefully crafted trustworthy reputation and caught him hauling a cart full of contraband in. Despite this Punk Rich still won.

Also downstairs James attempted to fit in an epic game of Dominant Species, but after turns started stretching out to an hour a piece had to abandon the game 2/3 of the way through. Dominant Species can be a bit long for a pub session - it probably either needs to be setup and played a lot earlier than their early start of 7.15, or the cards need to be played as a quick variant.

Upstairs I got to sample the new Britain map for Hansa Teutonica. Which I was unimpressed with. The new map significantly alters the balance of powers, which is fine, but I think to its detriment also brings in a lot of region and power locking which can prove difficult or impossible to deal with. As Pete noted Hansa is most definitely a self balancing game - it makes little pretence of being balanced in and of itself, and requires players to identify strong plays and compete for them to stop anyone running away with it. However with the new Britain map some of these power plays are locked away in exclusive areas which means most players are just not going to be in a position to compete and stop run away power houses. And if they try - they've probably just tanked their whole game in trying to claw back a leader.

This ends up as a major problem for either new players, or experienced players that haven't wrapped their heads around the map - because the map is so swingy a mistake or two at the wrong time can really hurt the end game - possibly beyond repair. For me it spoils Hansa to the point of being meh - and really cuts it off from being newbie friendly - and with the game length as it is.. it's an issue ( given that shorter games can get away with being more cranky as either way in 15 minutes the game is over ).

On the other hand if you have a player base that are hardcore Hansa players this map is going to be a breath of fresh air that really changes up what's going on. I still feel however that even then, an unlucky break may result in someone getting some serious advantages that make the game a foregone conclusion.

Of course at this point - a second expansion for Hansa - it's probably fair to say the target audience for the Britain map are hardcore Hansa players. Still. One to be wary of for newbs I feel.

Afterwards we played a really enjoyable couple of rounds of Colt Express which continues to impress.


This week Sheriff of Nottingham was back - played on two tables simultaneously such was its popularity. Everyone seems to be really digging Sheriff, and its simple but very social mechanic of trying to slip lies past the other players is proving to be appealing to the NoBoGers. This kind of social game seems to do really well at the Ribs, Resistance, Werewolf, Cash and Guns - and now Sheriff - obviously resonating with the players - whether that's because they all feature high social player interaction, elements of direct conflict / lying, are short and fun, hard to say. I suspect its the high player interaction and social / lying elements. Time will tell whether Sheriff can stick around to be a perennial favourite.

Glory to Rome got a hand or two in the Wherry Room, a great deck building score synergising card game which is not a million miles away from Race for the Galaxy, but some people rate better. I think Race has more permutations, and Glory to Rome is... more approachable. Lewis had a stab at this, won his first game, tanked the rest, but enjoyed it.

Afterwards they played Hansa Teutonica - this time on the original map - and everyone agreed to let Pete win again. Or rather, Pete was massively more experienced and hosed everyone.

Upstairs Dominion, Oddville, Get Bit another of the Sheriffs and a rambunctious game of punching shooting loot dropping Colt Express got a play.

All of which left myself with Caverna.

A massive seven player game of Caverna.

With newbies.

Half of which had never even played Agricola.

And just over 3 hours to play it.

Madness you say ? Pfft !

I've never actually played 7 played Caverna having shied away from it in the past for fear of monumental amounts of analysis paralysis and lengthy downtime of waiting for 6 others to take their turn - regardless of AP. As it was there wasn't much choice, a 7 handed game it was, and part of me was also intrigued to see just how this monster would play out. 7 players too many ? Too cramped ? Awful for newbies ?
Seven player Caverna. Hardcore. Crazy.

Despite the table being crammed to bursting with stuff - and supplies of everything from wood, to stone, to wheat all running out and having to be substituted with multiple counters ( and when these themselves ran out, with anything else to hand ), the game ran really well. And fast.

Personally for me the game didn't drag at all - quite the reverse, the pace was absolutely frantic and I could not keep up with what was going on. Although a lot of this was probably due to the fact I had 6 players barraging me with questions every turn, and I had no time to sit and think at all. I defaulted to a largely auto pilot strategy of early dwarf growth, borderline food supply issues, ignoring mines and weapons and getting a few decent point multipliers in by the end.

Everyone seemed to really enjoy the game - and by game end there were a lot of nods and appreciation of the subtleties of the different strategies and a real appetite to play it again, this time with better knowledge.

The game ended really close, a single point between myself and Owein, with myself taking the crown of Dwarfiest Dwarf. Although the victory points may be lying here, as Owein had a gloriously dwarfish setup of nothing but mines, weapons and a beer hall. Chloe also got really into the dwarfish roleplaying mid game, as throwing her pieces around the Ribs floor meant she was delving under dark benches, torch in hand, looking for of all things ore. I like to think she was taking a Method Acting approach to the game and getting into what it is to be a Dwarf in Caverna. So perhaps technically Chloe and Owein were dwarfiest dwarfs after all.

So the conclusion for 7 played Caverna is that it runs fantastically well. Even with newbs at the table. And is definitely a great euro to bust out for a higher player count. We agreed at the start not to spend too long in AP to make sure things went smoothly, and tbh, the game was a blast because of it. The only fly in the ointment was the resource token count. Everything starts to run out in a 7 player game - you either need more basic resources, or a whole bunch more multiplier tokens. This is particularly a problem for wheat - which often ends up spread thin around all 7 players and not really open to any of the multiple counters.

Personally I would love to play 7 player again, and although some of the powers feel ridiculously strong for 7 - the either or becomes and or - it didn't prove to be overpowered at all. If you haven't tried 7 player Caverna for fear of the downtime - try it. It's good.

Wednesday, 16 July 2014

The Panama Pub Crawl

Last week some games might have happened. With around 20 people. There might have been a game of Agricola where Punk Rich subjected a newbie to scoring less than zero points at final tally. And Chaos in the Old World had a play along with Francis Drake. I wasn't there. If a tree falls in a forest and no one is there to hear it, does it still make a noise ? No. The answer is no it doesn't. So last week no games were played - anything you might have experienced last week was a figment of your imagination.

This week however was very much real. A grand total of 29 ( or possibly 30 ) people decided to turn up, a few dusty vets joined in to be bewildered by the numbers ( ... in my day all this was fields, and we were lucky to get 10 people ... ) and we quickly busted out some gaming fun.

Cosmic Encounter, Super Dungeon Explore, Betrayal at House on the Hill, Lords of Vegas, Takenoko and Eldritch Horror were first up with a busy Wherry room holding three packed tables.

Cosmic Encounter the hoary classic ( originally released in 1977... probably older than the majority of
Cosmic Encounter. Punk Rich checks the rules
- pretending there are actual rules in Cosmic Encounter
NoBoGers ) did its usual thing with a busy table, wandering through a couple of hours of randomness with the game finally decided by some shenanigans between Mr Bond and Geoff, who came to an amicable agreement to joint win.

Betrayal at house on the hill had a couple of play throughs the eerie abode, Luke becoming a crazed bomber in the first session, trying to blow everyone up with his crafted packs of boom. Unfortunately for his plans his bombs were quickly disarmed, insultingly his dynamite was also stolen and finally was subjected to a thorough beating. Oh dear.

The second game featured a snake. With multiple heads. That was also defeated by the derring doers. The House on the Hill. Not so scary after all.

Super Dungeon Explore - Von Drakk critters abound
A full six for Super Dungeon Explore on the table over saw Von Drakk  (expansion) take on the might of five heroes and in something of a blow to naysayers noting that the game is a foregone win for the Bad Guys, Von Drakk was defeated with time to spare to fit in some Avalon Resistancing afterwards.

Chris seemed to really enjoy the game, and it seems a fun session was had beating up the dungeon critters.


Upstairs four of us took on the responsibility of defeating Azathoth in the Cthulu based Eldritch Horror. Eldritch Horror has a lot of similarities to Arkham Horror, but manages to do it with a little less fiddle and a bit more of a streamlined process. A co-operative game, players move their investigators around the world, picking up clues, fighting unspeakable horrors and closing portals that spring up with whack-a-mole regularity. In my experience the game can run very long - a lot longer than the box would tell you, but in theory with quick turns, the game should move at a brisk pace.

Nicky playing some ex cultist lately turned good investigator had a cracking start to the game, going on an epic pub crawl in panama and getting drunk. Saving the world can wait. First. A round of drinks ! Or three. After what we can presume was a monstrous night of boozing, her character swore she had an insect in her head, "honeshtly offisher theresh a big... big... inshect... in here... my head... hic. I think... think.. ha ha... itsh
Eldritch Horror
effecting... my... hic... speesch.". Gaining the Amnesia condition, Nicky like so many other drinkers after a heavy session couldn't remember what had happened the night before. But whatever it was, it was enough for the police to pick her up - gaining the detained condition - but somewhat sobered up and able to talk her way out of it, she was let out of the cell with nothing more than a warning. A truly memorable Panamian Bender. It's a good night when you can't remember what happened and wake up in jail.

At this point Nicky was playing less of a Cthulu game, and more of her own booze filled mini roleplaying game.

Wandering around South America she kept going on about insects in peoples heads ( I think she was suffering from the DTs by this point and seeing pink elephants ) and even managed to get an operation performed on some poor unsuspecting soul, cracking their skull open to look for the hallucination inducing beasties.

Nicky probably to the relief and safety of the entire American continent, finally succumbed to madness and died mumbling about yet more insects.

We didn't get to finish the game - it ran long - and we gave up when the third investigator keeled over.

I like Eldritch Horror - I also like Arkham Horror - they are both games in the same ballpark and I find the mythos and over the top stilted language very soothing (!). If you like one, you will probably like the other. For those that dislike Arkham Horror, you might have a better time with Eldritch Horror, but I wouldn't bank on it.

Lords of Vegas

Elsewhere Lewis was very pleased about stealing a last minute Takenoko win - his winning excited face was something to behold according to Lauren. They had a go of Smash Up afterwards.

Hamsterrolle. Place all your pieces to win.
James hosted Lords of Vegas, Ewan securing the win there, and afterwards they played the wonderfully unique hamsterrolle which is always a great spectacle of a filler. A dexterity game, players have a number of wooden pieces to place in the hamster wheel. The first to use all their pieces wins the game - but any pieces that fall out as you place you get to take back into your 'hand'.

As ever a smattering of fillers did what they are best at, and filled in the gaps, Get Bit, One Night Werewolf, Resistance and others. The Resistancers managed to pull of a win for the good guys, Punk Rich as Merlin distracting Assassin Bondy with his quiet unassuming demeanour into missing his target.

Bondy declared Punk Rich to be filth on his reveal of Merlin. Suckered.


Sunday, 29 June 2014

Twofer

Two weeks blog for the price of one this week, you lucky lucky people.

Summer has truly arrived in Norwich - you can tell because for the last week or two it has pretty much rained every day. I feel nature is weighing heavily in on my side about the ongoing tosh of East Anglia being reputedly the driest place in the UK. Tell that to the fens !

Two weeks ago we had thirty people turn up, and first quickly subscribed to was the fancied Nations game making its first appearance at t'pub. Nations is an abstract civilization game where each player gets to lead their nation through the ages and attempt to score more victory points than everyone else. The game is pretty much entirely card based, with each player building their own area up by buying in new cards to give them certain capabilities - resource production, military strength etc.

Nations - Another Civ the computer game brought to table.
Unlike say Sid Meier's Civilization The Board Game, there is no map here, the topography and army mechanics are abstracted away into waging wars that require a certain level of military, and taking a limited amount of areas as colonial territories. In fact there is just a tiny pinch of Seven Wonders here, with the values of your military cards indicating how strong you are, and your resource production cards telling you just how much you can produce.

Overall the game is a pretty slick civ game without getting bogged down in map logistics, and instead focusing on building and planning efficiency. Like many civ games, it leans heavily on the Civilization computer games for inspiration, and there's even a cute difficulty factor ( Chieftain, Prince, King and Emperor - just to really hammer home the Civ game link ) that acts as a handicap level for each individual player.

If you like civ type games you need to check this out. Punk Rich was so impressed with this that he went out and bought it right after - always a good sign for a game.

Over on the next table Terra Mystica got a blast, and Tom managed to get his experienced hand into this amongst all the first timers.
Terra Mystica, Pip points at something, Phil glares at me.
Of course he romped to a win in this, being a fairly mean hand at the game and knowing just what to do when. Tom is keen on the game and has played it a fair few times, whilst I think it plays out pretty much the same way every time, Tom thinks its always different. For me, after a few games it's just a bit meh, a bit dry, a bit samey. It's a solid euro, and the asymmetrical races are nice ( although arguably unbalanced in some cases ), but eh, I don't feel it quite has enough going on to be a classic.

Elsewhere Lewis lead another long game of Kingsburg, rolled crap dice all evening, and began to see the flaws of a game that relies singularly on dice to power your decisions.

Kingsburg. Lewis has a sad & laments his inability to roll dice.
Of course, you win some, lose some when the Random Number Generator enters the fray, but I think by and large the odds in Kingsburg even out, and it's unusual to be completely hosed by the hand of fate. I personally quite like Kingsburg, it seems to work quite well, and I like it as a medium length game - not sure about playing with all the expansions and turning it into a 3 hour grind ( particularly if your dice are being crap... )

This might be another case of a fairly solid game becoming slightly fat and wobbly when expansions are added to it - it's not unknown in my experience for expansions to take the streamlined sublime and add clunk.

Upstairs Mr Bond lead a mad full table of Fearsome Floors - the game of running your guys away from terrible logical rule following monsters. Fearsome floors is a fun game, but six people is utter bonkers !

Fearsome Floors. With six players aka
London Tube Rush Hour Simulator. Here a remarkably
accurate looking 3D Ticket Inspector stalks fare dodgers.
There was some shouting and at one point screams of being murdered or somesuch, so, it was emotional if nothing else - but after the game I think everyone exited the pub/table quickly and Mr Bond was left on his own.

Smash up and a bunch of others were played on the table over - I think Got Bit got played again, and finally on my own table, people were keen on playing Mission Red Planet which ending half way through the evening was then followed by Istanbul.

Neither of which I won. In fact I think Sam won both games, with Istanbul coming down to a real close finish of a turn or so difference. I was hopeless at Mission Red Planet, my guys failed to get a good purchase anywhere, I was bumped off early, and I failed to score much of anything. Still fun tho. I really like Mission Red Planet - a game that Tom Vasel in one of his recent top 10 lists has controversially noted has "murdered" Citadels.
Mission Rrreeeddd Planetttttt ! An epic 4 ships blast off.
IE, Mission Red Planet supersedes Citadels to such an extent there's no need to play Citadels ever again. I can see what he means, but Citadels is still cool, for me, I love the victorian Martian steam punk theme in MRP, the lovely card artwork and it just plays so nicely with a lot of player interaction to be had.

It's always fun to see someones astronauts end up being re-routed time and time again, and ending up in some martian armpit of a landing zone. In fact this week, Mission Red Planet got played again, and this time Lewis found that just about all his mustachioed victorian explorers kept landing in the dubiously titled "Utopia" for which he had spiked with a discovery card. In something of a sneaky double buff however, Lewis had actually planted a high scoring card and whilst bemoaning his continual landing in one spot, actually successfully bagged extra points at game end.

So this week, Mission Red Planet was indeed played again - and this time I won, huzzah - and before this we had another go of Kingsburg - but without any of the expansions. With new players and a rule session to fit in, we still managed to buzz through the game in under two hours - which I think is just about right. I won that too in an embarassingly strong kick ass womping ( just about double the points of poor trailing Lewis ), which I feel gives a lie to the statement that Kingsburg is just about who rolls the highest dice ( by and large we all rolled pretty similar ). Whereas we finished with just about the same number of buildings each, I garnered a stomping 33 points in bonuses, and everyone else struggled to get out of the teens.

Snowdonia, battling fog and rain to do something useful.
That'll be a typical Welsh day then.
 Robin brought along Snowdonia, a game about building a railway up a Welsh mountain ( I say mountain with all due respect to actual proper mountains in other places of the world that are impressively massive, rocky and take specialist equipment and possibly days of traversing in appalling conditions - mountains in the UK amount to modest swellings of earth that possibly make you break out in a sweat by the time you reach the summit somewhere around afternoon tea, and my goodness if it gets foggy we might get lost a bit ).


This is the second time Snowdonia has been at NoBoG - it first showed up brand spanking new from Essen in its release year, one of Jimmy's ( long lost NoBoG vet ) many Essen delights. Despite its dubious sounding theme, the game is pretty cool, and if you are an age to remember such things, contains Ivor the Engine ( cue Ivor the Engine impression... chhh chi kuff chi chi kuff... )


Francis Drake was also played - another quickly subscribed game, I have no idea what this is about - something Francis Drakey I presume - sailing ships, taking Spanish treasure and defeating invading armadas. Actually I believe it's the first two and not the latter - you get to explore the Americas and the Caribbean a bit and do some lovely pirating.
Francis Drake Hero of the English. Filthy Pirate to the Spanish.

Making another return to favour, Betrayal at House on the Hill was played ( and no less than two copies turned up at once ), and the usual fun and shenanigans was had there. I wouldn't mind betting that Betrayal is now possibly one of the more well owned games amongst NoBoGers - not Agricola, not Seven Wonders, but instead Betrayal. Uh huh.

Ground Floor also returned - the game of hardcore corporate speak, vying for better storage closets, better advertising campaigns and in general being more of a corporate douchebag than everyone else. Owein won this with a strategy of producing nothing, but being wildly popular and having a very successful tv advertising campaign. As ever I fear this game is way too close to the mark of reality for comfort.

Ground Floor. I see your storage closet and raise you a
meeting room. Pfah, just wait til my internship program starts!
Oh dear.
Sam continues to extoll the virtues of the game, but its theme gives me the willies. I am too corp scarred perhaps. I do however really like its graphical design, and one day, I might even sit down with it and try to build myself one of them there storage closets. Surely the only board game in existence where you get to build a storage closet.

After all the excitement of that gaming nonsense was dealt with, I believe one or two fillers might have been played, in particular Ultimate One Night Werewolf, where a thoroughly cheesed off Luke being continually lumbered as a boring villager began to have delusions of grandeur and started acting out at random. A flaw to the game perhaps ? Villagers are boring ?

Until next week bat fans, same bat time, same bat channel.

Oh. And 25 people this week. I didn't actually have to raise my voice in the initial game organising to be heard for once.
Betrayal at house on the Hill


Smash Up