Showing posts with label Dark Moon. Show all posts
Showing posts with label Dark Moon. Show all posts

Saturday, 28 November 2015

All quiet on the Mash Tun front

It's been a quiet few weeks at t'Mash Tun and a decidedly relaxed more cosy air has settled on the weekly gaming. We've seen a spread of new gamers and new games both, but by and large it has been business as usual for NoBoG Tuesdays with classics such as Lords of Waterdeep and Ticket to Ride getting plays as well as the lesser spotted things such as Cyclades and Study in Emerald.
Hal, Pete and Sam enjoy a quiet game of Unfeeling Creatures
Dark Moon got a play a few weeks ago to a largely new group who wanted to sample its delights, and for once the game wasn't a horrendous car crash for the survivors. Welcoming Jack to his first NoBoG evening, he got to be one of the treacherous infected players, and on Sam's opening turn was pretty much revealed to be a filthy evil doer. Which isn't ideal. In fact I'd go so far as to say it's if not game breaking, then game disrupting. You can get the same thing happen in Battlestar Galactica ( of which Dark Moon is the stripped and dipped clone ) when Gaius manages to luckily pick a Cylon to reveal on one of his first turns. In BSG the impact can be even worse as by and large the revealed gets to spend the next 3 hours apart from everyone else.

I was the other infected in Dark Moon, but there was little I could do to help my fellow traitor, and the survivors had a remarkably good knack for rolling positives on their dice and passing all the challenges. Despite a good deal of suspicion going around the table, the survivors cruised home without hardly breaking a sweat, but the table talk was still great, and laughs and accusations were had.

Spyfall. I have seen less bad answers and more bad answers.
I'd say there were an average amount of bad answers here.
Sam also picked up Spyfall and we gave this a go with an expanding and contracting group for the rest of the evening in something of a marathon session. Spyfall has visited NoBoG before but surprisingly it's quite a rare sight and almost all the players at the table this time were newbies. The challenge of figuring out a question on the spot was as ever a fairly tough proposition until at least half a dozen games had passed and some stock questions started doing the rounds... along with some stock answers that turned into a running gag..."I have seen less X, and I have seen more X. I'd say there is about an average amount of X here"... and an easy way for a spy to evade detection by playing for a laugh. At one point during play we also had Luke the off duty barstaff at the Tun to join in and fielded questions about what to do if a squirrel was present and the unspecified horrors of what happened at the "show at 4". Great fun.

Castles of Mad King Ludwig
The castles of Mad King Ludwig is getting to be very popular at the Tun, several people have picked up the game for their own collection, and this week we saw two simultaneous games of it being played. I still haven't played this, looks good fun, and judging from its popularity, it must be getting something right ( as it stands it's now much more popular than Suburbia of which it bares a passing resemblance ).

The Imperial Assaulting team got their fortnightly game in too, but in something of a bid for worlds shortest Assault managed to finish the game before you could say "scruffy looking nerfherder". I think they took as long to get themselves sorted and setup as they did in playing it. They then decided to bust out some flicking type of game - Flick 'em Up I think - which looked great, however I have something of an aversion to game pieces flying off tables - too many scenes of people scrabbling under darkened pub tables with the flashlight on their mobile turned on ( and the things they can return from Under The Table with ) have scarred me.

Terra Mystica
This week Pete busted out Terra Mystica to teach a whole bunch of people who had never played it. Despite Chloe having the broken over powered halflings ( which are now errata'd to not be as over powered ) and Pete taking the less than spectacular Giants, Pete inevitably won. In a post game commentary he declared that against any decent opposition he would have lost, I laughed at his attempt to downplay his score whilst inadvertently and hilariously insulting the capabilities of everyone else. Possibly this was made even worse by Hal - one of his fellow players - standing next to him at the time. It's a good thing Hal is so laid back.

Also this week I got to play three cracking games, all new to me, Lewis and Clark Discoveries, The Grizzled and Harbour.

Lewis and Clark Discoveries is to Lewis and Clark The Expedition, as Roll for the Galaxy is to Race for the Galaxy. Same theme, approximately the same mechanics, but replacing the key bits of the engine with dice and dropping everything else. And it works really nicely for Lewis and Clark Discoveries.

The ideas are roughly the same - a journey that requires traversing rivers and mountains and encountering native tribes along the way which will provide aid. Instead of the fixed race like board you get in the original Lewis and Clark however, Discoveries simply uses victory points for each leg of a journey you complete. So for each journey leg card you complete, you get to add its victory points to your pile. If you step back and think about it, the race board and the legs for victory points are in fact the same thing - the difference being that in L&C the original it's a sprint to reach X victory points first, whereas in Discoveries the game timer is the globally available number of journey leg cards.

Lewis and Clark Discoveries.
One of Joe's workers has come to work for me.
Our expedition has cookies.
There is some elegant re-use of cards going on with the game ( something FFG designs could woefully do better on ) where the cards are double sided and fulfill native tribes and journey legs ensuring that no two games will ever be the same, and exactly what mix of natives and journeys you get is very open ( this is important when you are going for the exploration set collection ).

Dice form your workers for worker placement, and with these you will be able to befriend natives, change dice, or complete journey legs. Some of the time the dice will go back to a global pool, and sometimes they get to be recycled back into your worker pool. The interesting - and somewhat borrowed from L&C - thing here is that the global pool of workers can be picked up by *anyone*, meaning you can swag other peoples dice and use them in your own placements. However. At any time instead of placing workers a player can retrieve all dice of their colour regardless of where they are. Natives are extra neutral coloured dice - and hanging onto these as opposed to having them recycle into the global pool for others to grab is a key part of the optimising and decision making you will be doing.

The global dice pool is a lovely little spin that means picking up a whole bag of dice from the pool can be very enticing but also situational. If you can get in and out, use someone elses dice before they are ready to pull all their dice back all to the good. When someone has just one or possibly two of their dice out of their pool, is it really worth them doing a recall ? Probably not. So if you've got their dice, you're probably safe.

Great game. And it's really interesting to start seeing these dice games where dice are being used in clever ways - not just some yahtzee / King of Tokyo variant ( yeah that's right, I went there, I dissed King of Tokyo ).

Second up was The Grizzled, a French co-operative card game set in the trenches of World War I, with some lovely cartoon art done by one of the gunned down Charlie Hebdo artists ( Tignous ). Which, although passes unnoticed by many a gamer, is probably something to think about. Legacy. Mortality. Tragedy. Murdered man's work in your hands. Cheery, I know.

The Grizzled. We failed. Tim's fault.
The Grizzled is fairly simple - try to collectively exhaust a deck of cards before the game timer runs out - the game timer being either exhausting a different pile of cards or one of the players receiving too many wounds. Set *avoidance* is the order of the day with players playing into a global tableau trying to avoid three of a kind of anything. Failure to do so shuffles all the cards into the Pile That Needs to be Exhausted, whilst success bins the cards to the discards. Keeping cards in your hand at game round end will put them into the Needs to be Cleared pile - and one of the key balances of the game is how many cards should get dealt out at the start of a round ( it's up to the players ), and how many are going to be forced into play or onto the needs to be done deck.

The sets have a lovely theme, well, lovely is the wrong word, they are lovely pieces of art about a miserable existence, bullets, whistles, snow, rain, gas masks. Players each get a unique solider to play who have their own one use powers - clearing certain set types from the tableau - and also a speech power up which can do the same. Injuries can be picked up which have varying impacts on gameplay and your choices, such as forcing you to play all cards from your hand whether you like it or not.

A nice little filler game with lovely art, and one of those games you should definitely get round to playing at least once. And if you're into your French themed fillers, then this and Guillotine could be the start of your collection ! Now if only there was a Napoleonic filler...

 Lastly I got to play Harbour with Joe, which is another nicely condensed Euro squished into the size of a quick filler. Even though the games are utterly different, this reminds me of Artificium, which condenses a lot of Euro goodness into a very quick and simple filler based around card and resource management. In harbour the order of the day is worker placement and resource gathering / selling. In some ways it feels like a super cut down version of Le Havre in so much as the goods interaction is global and changes turn by turn as to their attractiveness, and behind all that you are trying to build things and score points in a port kind of theme.

Dare I say, it feels better than Le Havre to me ?

Le Havre is a cool game, and something you can sink your teeth into, Harbour is a filler, light weight, less complexity, and yet, by and large the games hit the same spots - resource collection, optimisation, building synergies, build to win, yada. Harbour plays in 15 minutes. Le Havre, not so much.

Check it out anyway, Harbour is a lovely condensed euro filler.

A study in Emerald - a study in cube placement. With tentacles.
 Last week I got to play Study in Emerald, a game I have seen occasionally pass through NoBoG but have never got to sit down and play. It's something of a collectors item these days with some seriously inflated prices ( although a second edition reprint is on the way which will no doubt pop that balloon ) which I am kind of at a loss to explain - perhaps because it has a passing tie in to Neil Gaiman - the game is based on a story of the same name.

Study in Emerald is a Cthulian Victorian Sherlock Holmesian mash up set in a world where the Cthulu lot rule the world, and an underground anti Cthulu lot want to depose them. The game is a simple area control and deck building game with a couple of twists, but by and large it comes down to having more cubes in a location than anyone else - which allows you to draft a new card into your deck and or score points. The cards form what kind of action you can peform - but there isn't a huge breadth of options here, you will be picking up cubes from the stock, placing them down into areas, cashing areas in for cards or assassinating someone else at a given location.

So the game comes down to place cubes, pick up cubes, cash in areas removing all cubes and obtaining a card. Rinse and repeat.

The main twist to this game is that the players are split into two teams, the pro cthulu and the anti cthulu, and the way you score points for each team is different - some things will only score for one side or the other and a global track of victory points for each team also adds into your personal score. Despite this team aspect, the game is won individually - and for an extra kick, the lowest scoring person penalises everyone else on the same team by a handful of points.

The game has excellent presentation and a cool theme, mechanically it does its job, but realistically there is only a certain amount of wiggle room you have in promoting your team - and your fellow players - and demoting the enemy. So, your hands can be tied if someone on your team is struggling and pulling your points down. No one likes to have their points pulled down in public. There is a balance there in trying to help your team whilst kicking the other AND also making sure no one else is beating you points wise that you get to play out, but, it's muted, the actions largely play themselves, and your influence on what is going on globally is limited.

Codenames
The filler codenames has also been doing the rounds. James was somewhat miffed when I couldn't help but describe his clue as possibly the worlds worst codename clue ( the clue was heel 2, one of the answers being socks, the other being part.... because a heel is PART of a foot.... um... that logic means that just about any word would fit PART ... leaf... well its PART of a tree innit... money... well... its PART of the global economic model innit... ), and post round demanded I be made spy master as it wasn't so easy. For the record I guided my team to a win - helped enormously by the opposing team continually getting our answers. Good work lads. That game session also saw Sam pull an answer out of his ass in 5 seconds flat with "satellite" for the clue "desynchronisation". Satellite and belt. Huh. And that won them the game too. Outrageous.

Lots of other games played. Cthulu wars again. Blood Rage. Machi Koro. Luna. Blood Bowl Team Manager. Steam punk rally. Phew ! So many games, so little time.

32,36,42 for those who are counting.

I'll leave you with an epic three week sized gallery.

Luna. With a very thematic blue cloth for the sea.

Lords of Waterdeep

Cthulu Wars

Machi Koro

Blood Bowl Team Manager

Ticket to Ride

Cyclades

Castles of Mad King Ludwig

Blood Bowl Team Manager

Ticket to Ride India

Game of Thrones LCG

Yet More Castles of Mad King Ludwig

Lords of Waterdeep

Takenoko

Galaxy Truckers


Blood Rage

Steam punk rally

Sunday, 26 July 2015

Quantum Flux

Quantum theory states that you can never know a thing for certain until you observe it - and once observed you've changed it forever. In practical terms this sounds like utter bollocks. But without the boring details the science is sound ( kind of ).

That leads you onto the hilarity of Schrödinger and his cat. Schrödinger also thought the whole quantum state thing was bollocks too, and came up with a thought experiment where a cat in a box with some radioactive triggered poison could be both alive and dead simultaneously until you open the box and observe it to show how absurd it all was. It turns out however that the joke was on him as Schrödinger's cat is now probably the most famous quantum example in popular circulation.

At this point you're probably scratching your head wondering why you're reading a physics journal when you came here to read about the goings on of this weeks NoBoG.

Ah ha !

Counting heads at NoBoG is odd. I can do a rough count up of heads before we kick off and come up with numbers like 36, or 42 and think ah, a quieter week. After the games are sorted, everyone is seated and beginning to battle with their cubes, dice or accusations, I count up again and get... 57.

How does that work ? I blame quantum theory. NoBoG is in a state of quantum flux and it's only when everyone is seated does the superstate collapse.

You see. That quantum waffle was relevant.

*cough*

This week for the fourth week running we had a record turnout, with an epic 57 people which included a whole slew of new people. Truly at this rate half the population of Norwich will have turned up to NoBoG at least once. The council will have to start putting us on the tourist map. There's the castle. There's the cathedral. And there's NoBoG.

Alchemists. Alina seems to be having a brain meltdown.
We welcomed back Matt and Alina who haven't been down to NoBoG in quite some time - and they got stuck in with the excellent Alchemists with its potion deduction malarkey and its smart phone interactivity. Like everyone they had a minor grumble about the dingy lighting as the evening wore on. The lower level of the Tuna has lighting that is "ambient". Good for snuggling, drinking yourself into a daze, making out, but not so great for reading tiny text on dubiously coloured boards. Adequate lighting is to be found on any of the mezzanine floors of the Tuna.

Alongside Alchemists, Descent 2 was brought to table - and one thing I love about the two long
Descent 2. Beer expansion not part of the game.
tables at the Tuna is that you get to observe close up two games at once - it's really quite a cool thing if you have some downtime you can look at what they're doing next to you. After much gaming was done, some of the groups collapsed and merged to play a very raucous game of Avalon Resistance with a triumphant Sam ( IV ? ) bellowing out he was the king and you would all follow his lead or greatness or something. I think that probably meant he had duped everyone as an evil doer.

Lewis cracked out the crowd pleasing King of Tokyo and hoovered up some newcomers plus some old hands - Sam admitted he had never played it, despite being one of our solid veterans. Sam and Lewis played nicely with the newcomers, Davey on
King of Tokyo ! Give us a wave Davey.
the other hand was having none of it, and destroyed the newbies because it just happened that way. I believe Lewis might have ended up winning this. They played Other Stuff afterwards, including Love Letter batman which descended into nothing but Bane impressions. I successfully guessed Lewis was Bane when he looked at his card and started doing another Bane impression. Helpful.

Darren brought along the much subscribed Marco Polo - this seems to have generated a fair level of interest and has a line of people wanting to play. It does look like a fun Euro, so I can see why - I want a play of this at some point too. Not sure who won that.

Marco... Polo ! Looking spiffy.
Pete had a very full game of Steam which was lovely in the summer sun, but as the light faded the board become a dingy soup of similar colours. One can only imagine that by the time Autumn rolls around we will probably need to do Something about getting some better lighting in. It's not terrible, and indeed is on par with the upstairs dinge of The Ribs, but, it would be a heap better with some good light. Portable, unobtrusive, rechargeable lights that last 5 hours are what is required.

Scoville, Ewan takes some newcomers through the game
Round the corner, Scoville and Caverna hit the wood, with rather oddly the beginner variant of Caverna getting a play - probably quite serendipitous as all at the table had either a single play, or no plays at all of that beast of dwarven farming. Ewan also got to take some new gamers through Scoville - whilst Scoville isn't anything like heavy euro territory, the game is challenging enough, particularly for new gamers, that it took them a good playthrough to get the gist of what the hell was going on.

Round t'other corner we had Classic Corner with Alhambra busting out alongside Settlers of Catan for some real old school but modern gaming. Elliott was pleased to note a win at Alhambra, apparently his first win in over a year at NoBoG. Competition
Alhambra, a lovely classic.
man. It's harsh at NoBoG. Don't let the laid back, easy going, non competitive friendly players fool you, the standard of play can be brutal. Also. RNG - random number generator. The more players there are, the less RNG shines upon you alone.

I had a couple of rounds of Dark Moon which was splendiferous, not as harsh as the other week, but still ended in some wins for the infected - I have yet to see the uninfected win this. The lovely Mr Bond was back with us this week and decided to get in on the Dark Moon action.

At some point during the first game I was rather rudely thrown into quarantine as infected despite not having done - much - wrong. At least not observably. No one liked me stealing a dice from good guy Bondy however. I explained it was a good move. They weren't having it. Jacob and Bondy voted me into quarantine. Martin abstained, but only because he didn't have the right dice to also send me into quarantine. ( I was indeed infected, but, bah. My logic was sound. )

Dark Moon. Best table in the house. Martin and Jacob
sitting on some damn comfy armchairs.
We then got to play Bring out Yer Dead and Get Bit, although I bailed out of Get Bit at the last minute.

I'll also let you into a secret here - we used the new table for Dark Moon, and without a doubt, on the upper floor, with good lighting, acres of space, swish seating, and a wonderful breeze coming through the nearby door... it was the best table in the house. But I didn't tell you that. It's a secret.

Lastly we have James who took some newcomers in hand to play some Robinson Crusoe and wrote up some speaky words for it with a submission ( keep those submissions coming people ! ). Settle back with some snacks and let James paint you a picture...


Whilst i had myself down on the marco polo list this week (with our trial, sign up to things) i realised i was essentially the 5th person subscribing to a 4 player game, so expected to be a reserve of sorts. Glee then when Pete said he was playing something else and i went down as a player.  Glee then turned to, well, more glee as it became apparent that three other people actually wanted to play Robinson Crusoe! And as this rarely happens i ditched MP (which i still really want to play btw..) and set up Crusoe with three new members (i think all three were new anyway).  Now, as people will attest to i am utterly rubbish with peoples’ names and forget them about 2mins after i have been told.  so i shall go with ‘carpenter’, ‘chef’ and ‘explorer’ after the roles they were dealt in Crusoe.  i, being the only experienced crusoe player, took the role of soldier.

Robinson Crusoe
For those of you that don't know Crusoe, it is a co-op game with six different scenarios (and a number of fan created ones online). The general gist of the game is survival on an island that seems intent on killing you, starving you, battering you with terrible weather..  I assured the group that NEARLY everything that the game would throw at us would be negative, but there are a few nice things that might happen along the way. 

Anyway, at the start of each round some event happens; as far as i know, every single one hates you. for our scenario (#1, the easiest) there are 12 cards. as its the easiest scenario, where the only aim (other than staying alive) is escaping the island by building a big pile of wood and setting it on fire, half the cards are toned down a little bit. in other scenarios the cards hate you even more, and in addition to stuff like reducing moral, food or making the weather worse, things like heavy fog makes it harder to do anything.

after the rounds first attempt to kill you, we all decide on who’s doing what for the day. everyone has two actions (morning and afternoon) that they can spread around the various actions.  you can go hunting, try to build something (good luck having the right materials though), you can gather food or wood, or you can explore.  you can use two actions to do one thing to (generally, not always) auto succeed (except hunting), or one action to have a bash at doing it, at which point dice are rolled. needless to say, the different characters are better at certain things.

each type of action (except hunting) has its own set of three dice that TRY TO KILL YOU!.  ok, well, one of the dice is a pass/fail dice with are 5:1 success for gathering/exploring, and 4:2 for building. one of the dice tells you if you wound yourself in the process, and one tells you if you have to take a card from an appropriate deck, and guess what; they mostly try to kill you.

Anyway, things got off to a crappy start and stayed pretty crappy throughout; but that's how this game rolls.  our chef decided to go out and salt all the earth around us in the first few rounds; by the end of the game there was hardly anything left.  our explorer kept hurting herself while exploring, and our carpenter kept building stuff that didn't look safe.  but a few lucky draws in the early game meant we got some bonuses every time we explored, and those kept us alive.  combined with a lucky find of some biscuits we scraped through to a point where we had build our wood pile and just needed to survive. 

the close call of the game went to our intrepid explorer.  During the very last explore action possible she managed to get stuck away from camp for the night. Being stuck out of camp is a bad bad thing in RC, and can easily lose the game if you are not lucky.  So the weather first hit the explorer hard, forcing her to ‘discard’ three wood and three food. being out of camp of course meant she had no access to the wood and food that we were discarding to avoid the same weather effects, and she took a wound for every one she couldn't discard. Then of course everyone needs to eat during the night or take two wounds.. again, no food outside camp. 

by pure luck this left our explorer one step away from death.  unfortunately this meant the next two rounds were spent with our explorer in bed, reading a bible to recover, while the rest of us collected wood, starved at night so she could eat, and built the wood pile.

by the time a ship came by and spotted our massive bonfire, all players were exhausted; but we had survived..   that takes my win ratio for the first scenario to 7:3 (winning).  and it is by far the easiest scenario.. im pretty sure everyone enjoyed it; and it reminded me why i need to bring it along more often as it’s a pretty good game.

i will need to print out some of my own scenarios next time.. they seem to be doing quite well on BGG now..

You can go check out some of James' custom Crusoe scenarios over at bgg
https://boardgamegeek.com/filepage/98763/encounter-rlyeh-playtesting
https://boardgamegeek.com/filepage/98806/hms-raika-bayou-playtesting

Cthulu. With Crusoe. On an island ? What a fantastic idea. That smells like an entire campaign !

Final thought of the day. We have too many people with the same name. I know in the past we have had things like Richard IV which is rather Kingly. But tbh, I am losing track of whether someone is Sam III, Sam IV, or who knows. I think we should start assigning nicknames to people. Perhaps they can be randomly assigned as you walk through the door. Your muppet name. Jedi name. Porn star  name. Wawa Skittletits.

As ever I leave you with the gallery.

Classic Settlers, Egyptian style.

Classic Steam.

Caverna. Everyone looks worriedly at me as I tell them they are playing the beginner variant.

Monday, 20 July 2015

Total Eclipse of the heart

For the third week in a row, this week at NoBoG saw a record turnout of gamers with 53 of them turning up at the Tuna to spread their wares over 13 tables. And what a splendiferous evening of gaming was on offer, even if poor Fletch had to squeeze onto one of the iffy tables.

Voyages of Marco Polo. Looks like a solid Euro.
I'll keep it short this week, as Pete and James have both posted a submission about their weeks experiences.

 Darren brought along the new and sexy Voyages of Marco Polo, a euro game with a mild point salad based around completing Marco Polo's journey and travelling from Venice to Beijing. Looks very pretty, and also looks like a pretty solid Euro game too !

One to get a play of I think.


XCOM. aka It's OK to be Xenophobic. Shoot to kill.
Rhea brought along the alien fighting earth defending X-COM - not its first visit to NoBoG, you can read that here - and the guys playing that managed to barely scrape a win in the most Hollywood of endings, coming down to the very last turn, make or break. Nice.

Caverna, Takenoko, Marvel Legendary and Dominions also made a return to the Ribs, and



Deviant animal antics - Animal upon Animal.
Fletch, Rowan and Andy also got into some weird if not downright deviant animal behaviour in the dexterity challenging Animal upon Animal.

I got to play the new and recently professionally produced Dark Moon, which had been doing the rounds before hand as the print and play game called BSG Express. As no surprise given its name, the game is based on a trimmed down Battlestar Galactica, the game of betrayal and pushing people out of the airlock ( if you have that expansion ). BSG Express cut all the extraneous fluff and fuzzy design elements ( it's an FFG game, of COURSE it's
bloated, if FFG produced Chess it would come with 652 pieces, 12 decks of cards, 10 dice, 100 money tokens and three boards and have rules that made you shuffle 3 random decks of cards between each move  ) out of the original to - hopefully - leave just the raw elements of keeping on top of problems in an atmosphere of justified paranoia.

Dark Moon, the game formerly known as BSG Express.
Long story short it works well, is brutally hard - although having played it since, it shouldn't be quite as brutal as we were playing it on Tuesday - and can indeed be finished off in an hour or so. In fact we played it twice. With room to spare for other games. Inconceivable !

If you want a dose of paranoid betrayal with a bit more structure than Resistance, and way less faffing than BSG, then Dark Moon could be for you.

Hal and Pete both got their prototypes played - Galaxy M101 and Unfeeling Creatures, and there was also room for some enjoyable and funny Avalon Resistancing, where we are still introducing a new wave of people into the basics of the game. ( There was a funny image post on our sister site IpBoG facebook page about Resistance... https://www.facebook.com/groups/ipbog/permalink/469141896601741/ )

Onto Pete...

Total Eclipse of the Heart

Eclipse. No one seems keen on meeting anyone else.
We've all done it. Sometimes it's not or fault, we've just picked it up from somewhere or someone. We might have misread or misunderstood or just made an assumption. 
Rulebooks can be bloated and hard to follow and some of us are not suited to reading and understanding rules as written. Most of us learn a game by being taught in person by someone who knows it. Maybe they didn't know the game quite as well as they thought or maybe they didn't explain things that well.

Sometimes we get one or two rules a little bit wrong. That's ok. It can mean that you play a bit of a different game than how it was designed and it might consequently be a bit imbalanced but it's an honest mistake.

I've got a bit of a reputation for posting about rules errors in games. That's because, if we weren't sure about something, I like to read the rules and faqs to understand how to play correctly; and I like to share what I find out with the people I played the game with. I don't mean to shame anyone, but sometimes it can come across that way. Sorry.

I prefer not to learn a game from the rulebook by myself and I prefer not to teach a game to anyone else unless I'm really confident that I know the game really well. So, when I run a rules session, you can be fairly sure that I know the rules; with the obvious caveat that I might have fallen foul of one of the above issues and maybe I've got something a bit wrong ;-) .

Anyway. When I've done a rules session, you might think that I've got one or two things wrong and you might want to query them. A quick check of the rulebook can usually clear things up...

...so, you might be fairly adamant that I am wrong about something and you might express that in a slightly strong way, perhaps saying something like "this is bulls#*t" or similar. However, that doesn't make for a pleasant gaming experience, and it might make you feel a bit awkward if, in fact, whadayaknow I was right after all...

...so, it's the 10th time in the game that you've called me out on a glaring rules error, but it's the 10th time that it turns out that the rule wasn't entirely as you thought it was. Maybe you might consider that you don't quite know the rules as well as you thought. Maybe you might be a little more courteous when questioning what the correct rule is. We all make mistakes, but it's never nice to be called a dick.
___

Three of us sat down for a game of eclipse. I've played it quite a few times, one player had played it at least once before and, for another, it was their first game.

Eclipse is one of my favourite games: a streamlined economic/combat hybrid game with an extremely elegant system for tracking income and expenditure combined with a good old-fashioned dicefest. If you like sci-fi 4x games, this is the smoothest.

After some decent early exploration into the level 3 hexes, uncovering a supernova and a few discovery tiles, I was able to do some tactical bankruptcy to take a few extra actions and get into some fights with the ancients. I had missed out on the improved hull tech and settled for some shields which I added to my dreadnought and intetceptor blueprints. I was able to build one of each and sent them, along with my start interceptor, into the level 1 hex. Who needs upgrades or dreadnoughts though when you can just roll a double 6 with the first dice roll? I could have won that fight with just two vanilla interceptors.

Next turn I bought another dreadnought and interceptor and went after another ancient and then, with the help of some computers and an ancient power source, the galactic centre on the following turn. I resisted the temptation to attack my undefended and inexperienced neighbour, instead opting for some diplomacy.

Unfortunately, I had blocked off the only pathway between my two opponents. It might be a bit socially questionable (I do have some narcissistic tendencies), but I successfully arranged to step out of the way to allow one neighbour to attack the other. Surely this is the best-case-scenario in a 3 player game? Sadly the attack came to nothing as the missiles were all absorbed by the hull laden tanks of dreadnoughts that lay waiting. 

After one or two rules clarifications and the sad demise of my supernova at the end of round 6 we moved into the endgame and the inevitable final conflict. I uesd the artifact key to top up my science and quietly acquired the wormhole generators before moving into the undefended backyard of my turtling neighbour. He had a rather populous home sector with an orbital and all the advanced spaces filled but, after brushing aside the hull-only dreadnought moved in as a reaction, the neutron bombs made light work of them.

Sadly, the attack proved too much and brought on an effective rage-quit which was slightly toned down to an instant pass and non-participation in the final round, save a couple of reactions late on. 

Prompted by some less than peaceful comments from my previously benign neighbour, I made a preemptive move into his territory to avoid having my ships pinned in my own sectors. It turns out that I do (occasionally) break an agreement. I was able to lay down 4 starbases and fill them with hulls to defend against the flood of missle-clad interceptors and ended up winning all the battles.

I had won. A hollow victory against a new player and another who didn't know the rules very well. It's a great game though and I'm sure revenge will be had.

Phew. And then James.

Martin was rather keen for me to bring Scotland yard along this week. So I dug it out of deep storage and bought it along.  At first it seemed like we were the only two up for playing it but a
James hides under his hat for Scotland Yard. He still lost.
new guy turned up just as everyone was sitting down.  Apologies that I can't remember your name new guy, it is not my forte.  Either way we sat and chatted about NoBoG for a little as Martin did a rule session on some other game before joining us.  Luckily the rules for SYard are very simple and quick so we got off (mostly) without a hitch.  For those that don't know SYard is essentially the original ‘letters from whitechapel’.  Its very basic and the detectives simply more around london using taxis, buses and the tube. Bad guy tries to evade them with the same tactic..

anyway the first few rounds went fine for Mr X (me) as the detectives utterly failed to be able to pin me down.  Until I checked the rules and noticed that there is a 3-player variant rather than it being a 3-6 player game.  when it’s 3 players the good guys both have TWO detectives each.  so with some additional pawns making their way onto the board Mr X got utterly thrashed, and I'm still not sure how it happened.

anyway, ive not played it for a while but its simplicity is the biggest factor of the game.. very simple rule set, very tactical gameplay.. all three of us seemed to enjoy it anyway.  Now i haven't played letters from W, but i hear it does smooth out some of the issues that SYard throws at you if you play it a few times.. but i think i still prefer SYard to Specter Ops (sic) which seems to overcomplicate things which also making it reasonably obvious where the bad guy is if you just watch his pencil movements when he marks the map..

Next we played Alien Frontiers which hasn't hit the table in yonks (not for me anyway). i dice roll based game where there are not really any bad rolls.  the results on your dice simply dictate what you can do on your turn, and if you like a certain tactic then you can easily get cards that help you ‘bend’ your dice results to that end.  whilst in theory it is an area control game, i find that in a 3 player game there isn't much needed for control until the end game.. and with three evenly matched players (which the dice seem to do for you) the scoring can end up very very close at the end.. a good entry level game though i think.. maybe something that should hit the table more when we get new guys..  the new guy won..

As a final point - and I'll post this up on Facebook as well for those who are into that kinda thing - I know it's not everyones Cup Of Tea - I doubled checked this weekend that the Mash Tun were ok with us storing tables and chairs at the pub, as we used every game capable table in the house this week. Charlie has kindly offered us the use of the store room next to the kitchen where there is some space up the back. I will probably drop off a table this Tuesday - if anyone else wants to donate some suitable gaming tables or chairs, then please do so, and we can squirrel them away in the storage room.

Pics this week are mine, Monika has shirked her photographic duties and gone on holiday. Pfft.

As ever, I shall leave you with the Gallery.

Hungry panda, hungry panda, hungry panda ooh ! Takenoko.
Dominion with Beer. The best Dominion expansion ?
Sam. Legendary. Am I referring to Sam, his pose, the t-shirt or the game ?
All of the above of course.
Classic gateway game, Ticket to Ride

Another classic gateway, this one pimped up Egypt style, Settlers of Catan

A neatly ordered Caverna.
Animal upon Animal gets epic.