Showing posts with label Scoville. Show all posts
Showing posts with label Scoville. Show all posts

Tuesday, 29 September 2015

Weyward Sisters

The seasons turn, the nights draw in once again and NoBoG takes on its Autumnal guise of chilly dark evenings in a friendly warm pub full of games, and my thoughts naturally turn to Halloween. Given such musings, perhaps it was apt that Broom Service was the first game I played, witches were on the fly, potions delivered, and general underhand dickery was afoot.

Last week 55 assorted players turned up to partake, in which Game of Thrones made yet another visit to the Tun - and, rather amusingly, or annoyingly depending on where you stand, another drink was thrown over it. Could this be part of an optional ruleset for the game to mimic medieval-esque debauchery ? Or is it that the game inspires lots of errant hand waving ?

The tables were full last week, pushing our current seating plans to the limit given a few tables were taken by non gaming clientele, still plenty of space, but we edge ever closer to needing some more tables and chairs to go around.

Up on the mezzanine Ticket to Ride made another show courtesy of Elliot, who has played TtR in so many guises so often he must surely be something of a TtR savant by now. This week was Ticket to Ride Africa where Elliott managed to debunk his own propaganda of never losing by promptly losing. I believe James also busted out another table of Ticket to Ride - this one Europe ? - for double TtR goodness.

FuD ! Fear, Uncertainty, Doubt.
Actually it's Fury of Dracula, much the same though.
 Keyflower and Fury of Dracula also returned, Dracula being played by a completely fresh and new set of players, and by reports the game seemed to go down with mixed feelings. James noted the game as biased in favour of Dracula - too much so - and it was very difficult to pin him down and kill him, a lot of attacks simply doing no damage. Martin playing Dracula was hounded around the board, but also managed to slip away a few times and smartly shadow players a few steps behind. They prematurely ended the game when Dracula managed to disappear into the night into a random spot of the board and had only a few vampires left to create to win the game. All agreed that the game was a win for Dracula at that point.

Mayflower. Keyflower.
For the record, that's only the second time I've seen Dracula win - the vast majority of times the Prince of Darkness gets nailed good and proper. I think the inexperienced players probably suffered a bit in being able to come up with a good plan to kill the Count - tooling up with the right equipment is half the battle, and then choking the Dracula player of useful cards at the right moment is the other half. Failure to do either will make the game far tougher if  not impossible for the good guys.

Elsewise we had Run, Fight or Die, the classic Cosmic Encounter, Cards Against Humanity, and the very nice chilli farming game Scoville. And. Whisper it. Steampunk Munchkin, a new and sexy(?) variant of Munchkin.

Cosmic Encounter
For myself I got to spend a very enjoyable evening with Pete and Hal, first giving Broom Service a bash, followed by the splendiferous Isle of Skye and finishing off with as it turned out a very popular few goes with the spanky new Mafia de Cuba.

Broom Service is a bit of a redo of the earlier game Witches Brew - this version expanding on some of the core mechanics of the earlier game and adding a board and movement to the original card based game. Broom Service sees each player trying to deliver potions across the land whilst navigating the different terrain types, storms and events that crop up every turn.

Image courtesy of BGG
The meat and potatoes of the game comes down to the card based action selection, which allows you to move your tokens around the map, create new potions and deliver potions for victory points. Each terrain type has a specific action for it - so if you want to move to a hills space, you need the hill witch to get you there.

The wrinkle with this game is that any action card that is played *forces* any of the same card out of the hands of other players to all be played at the same time. This is very reminscent of Glass Road, where each action is called and you wait to see if someone else also has that action available. In Broom Service however there is a key decision to make when you declare your action - do you take the Brave action or the Cowardly action. The Brave action nets you a good deal more "things" than the cowardly action, so a Brave Hill Witch will allow you to move AND deliver a potion, whilst the Cowardly Hill Witch will allow you to just move. The key here is though that only one player ever gets to perform the Brave action - whoever the last one is in turn order to declare it. Anyone else that declared the Brave action loses the entire action. So. It's a gamble. Do I play Brave and get more stuff - but with the chance someone else will also declare Brave after me and thus eliminate my turn. Or do I go safe, use the sub optimal Cowardly and get to at least have a turn.

Broom Service - image courtesy of BGG
Going first in Broom Service is therefore something of a poisoned chalice. On the one hand you get to play a card in an order that suits you. On the other hand the likelihood of you getting away with a Brave action is low. The kicker here is that if someone did declare Brave and win it - they get to go first for the new declaration. Thus moving that poisoned chalice around.

On the whole the action selection is as simple as it could possibly be. But in practice the interaction between players, the timing of when an action gets called and the choice to be Brave or not injects a huge amount of chaos and complexity into the mix - so much so that you can almost think of the game as rewarding not the best planner, but the player who manages to screw up the least.

There is however, method in its madness, and a careful read of where other players are, what they are likely fishing for, in what order, and how best and when best to exploit that is the order of the day. Albeit it's fiendishly tricky to get right and requires not a little player reading.

Overall the theme is very cuddly and child friendly, indeed, if you squint at it, you could take it almost as a kids game. Except. There's a bit of a deeper monster hiding in there if you start playing the players. And it can be brutal.

I am pleased to report I won. With a smidging 2 points over the cunning Pete. Hal went with some weathergirl strategy and ended up some distance off the pace, although, it looked like a really good plan mid game. I managed to exasperate Pete a few times during the game, which is a win in and of itself. "Why ?!" he cried at one point with a pained expression "Why would you do such a thing ??". Needless to say Pete's grand plan for that turn was trashed. I wasn't actually trying to dick him over at that point - I was just trying to lose the lead in the least painful way possible.

Moving on, Isle of Skye made it to table, the Carcasonne on steroids. I am not sure Pete and Hal were too thrilled with it, Pete was miffed about having no money in the first round to buy stuff, and muttered darkly about buying things at first being important, but to me the game is a great light to medium game. The game ended with everyone within one point of each other, me at the rear, Pete in the lead. A post game tile move shifted me into the winning position however with an extra 3 points. But yeah. I failed to notice it. And also failed to give myself extra catch up mechanic cash during the game. Cool game.

Lastly we finished on Mafia de Cuba and recruited other NoBoG stragglers into our game, for first an 8 player game, then 9 player and then an epic 12 player game.

Mafia de Cuba is a cracking little werewolf variant that treads the usual path of having good guys and bad guys sitting around a table and arguing and lying about who is what and whether someone is really up to no good and should be outed. The twist in Mafia de Cuba is that the players get to *pick* which role they will be by dint of taking something out of the cigar box at game start...

Mafia de Cuba cigar box. Image courtesy of BGG
The game starts with a cigar box full of diamonds and poker chips with roles on them. Loyal henchman. CIA or FBI agent. Driver. Hitman. The cigar box is passed around the table with each player deciding what to take from the box. If they take diamonds then they are a thief, and trying to win by having more diamonds at game end than anyone else. If they take a role then they fit into that role - Agents just want to be outed as they win the game instantly ( so the Tanner in werewolf ), Loyal Henchmen win if the Godfather wins, and Drivers win if the person to their right wins ( think about it, they're driving the winning player around who's sitting in the passenger seat... ).

The box comes back to the Godfather who takes stock of whats left and can then start asking questions. How many diamonds in the box when it got to you ? What roles were left ?

The game works remarkably well, there is a good deal more solid deduction work at hand than vanilla werewolf by a good margin, gameplay is effectively kept to a single round to make it short and sweet, and the kicker is that you have a pick of what role you will take - so no newbies suddenly struggling under the weight of what the hell to do with the Merlin role they've just been given. And there's no complex cabal of people with their eyes closed sticking thumbs up, down, around, or shifting counters around.

Could it be the Gold Standard of werewolf rules ? Maybe. I daresay that this format will be copied quickly and widely as it works very well indeed. As to the meta of what happens over repeated plays and experienced players. That remains to be seen. But it should be fun finding out.

Great quote from Hal about the game - "Is this just a random box of junk you've brought along as a game ?". Followed up post game with "It's a very playable random box of junk.". Ha. I'm looking forward to playing more of this and seeing what extra roles are released.

As ever, the gallery. I rushed the pics this week, almost forgot, I was having far too good a time with Broom Service and Isle of Skye.

Run, Fight or Die

Steampunk Munchkin

Game of Thrones finishing up

Scoville

Cards against Humanity

Sunday, 26 July 2015

Quantum Flux

Quantum theory states that you can never know a thing for certain until you observe it - and once observed you've changed it forever. In practical terms this sounds like utter bollocks. But without the boring details the science is sound ( kind of ).

That leads you onto the hilarity of Schrödinger and his cat. Schrödinger also thought the whole quantum state thing was bollocks too, and came up with a thought experiment where a cat in a box with some radioactive triggered poison could be both alive and dead simultaneously until you open the box and observe it to show how absurd it all was. It turns out however that the joke was on him as Schrödinger's cat is now probably the most famous quantum example in popular circulation.

At this point you're probably scratching your head wondering why you're reading a physics journal when you came here to read about the goings on of this weeks NoBoG.

Ah ha !

Counting heads at NoBoG is odd. I can do a rough count up of heads before we kick off and come up with numbers like 36, or 42 and think ah, a quieter week. After the games are sorted, everyone is seated and beginning to battle with their cubes, dice or accusations, I count up again and get... 57.

How does that work ? I blame quantum theory. NoBoG is in a state of quantum flux and it's only when everyone is seated does the superstate collapse.

You see. That quantum waffle was relevant.

*cough*

This week for the fourth week running we had a record turnout, with an epic 57 people which included a whole slew of new people. Truly at this rate half the population of Norwich will have turned up to NoBoG at least once. The council will have to start putting us on the tourist map. There's the castle. There's the cathedral. And there's NoBoG.

Alchemists. Alina seems to be having a brain meltdown.
We welcomed back Matt and Alina who haven't been down to NoBoG in quite some time - and they got stuck in with the excellent Alchemists with its potion deduction malarkey and its smart phone interactivity. Like everyone they had a minor grumble about the dingy lighting as the evening wore on. The lower level of the Tuna has lighting that is "ambient". Good for snuggling, drinking yourself into a daze, making out, but not so great for reading tiny text on dubiously coloured boards. Adequate lighting is to be found on any of the mezzanine floors of the Tuna.

Alongside Alchemists, Descent 2 was brought to table - and one thing I love about the two long
Descent 2. Beer expansion not part of the game.
tables at the Tuna is that you get to observe close up two games at once - it's really quite a cool thing if you have some downtime you can look at what they're doing next to you. After much gaming was done, some of the groups collapsed and merged to play a very raucous game of Avalon Resistance with a triumphant Sam ( IV ? ) bellowing out he was the king and you would all follow his lead or greatness or something. I think that probably meant he had duped everyone as an evil doer.

Lewis cracked out the crowd pleasing King of Tokyo and hoovered up some newcomers plus some old hands - Sam admitted he had never played it, despite being one of our solid veterans. Sam and Lewis played nicely with the newcomers, Davey on
King of Tokyo ! Give us a wave Davey.
the other hand was having none of it, and destroyed the newbies because it just happened that way. I believe Lewis might have ended up winning this. They played Other Stuff afterwards, including Love Letter batman which descended into nothing but Bane impressions. I successfully guessed Lewis was Bane when he looked at his card and started doing another Bane impression. Helpful.

Darren brought along the much subscribed Marco Polo - this seems to have generated a fair level of interest and has a line of people wanting to play. It does look like a fun Euro, so I can see why - I want a play of this at some point too. Not sure who won that.

Marco... Polo ! Looking spiffy.
Pete had a very full game of Steam which was lovely in the summer sun, but as the light faded the board become a dingy soup of similar colours. One can only imagine that by the time Autumn rolls around we will probably need to do Something about getting some better lighting in. It's not terrible, and indeed is on par with the upstairs dinge of The Ribs, but, it would be a heap better with some good light. Portable, unobtrusive, rechargeable lights that last 5 hours are what is required.

Scoville, Ewan takes some newcomers through the game
Round the corner, Scoville and Caverna hit the wood, with rather oddly the beginner variant of Caverna getting a play - probably quite serendipitous as all at the table had either a single play, or no plays at all of that beast of dwarven farming. Ewan also got to take some new gamers through Scoville - whilst Scoville isn't anything like heavy euro territory, the game is challenging enough, particularly for new gamers, that it took them a good playthrough to get the gist of what the hell was going on.

Round t'other corner we had Classic Corner with Alhambra busting out alongside Settlers of Catan for some real old school but modern gaming. Elliott was pleased to note a win at Alhambra, apparently his first win in over a year at NoBoG. Competition
Alhambra, a lovely classic.
man. It's harsh at NoBoG. Don't let the laid back, easy going, non competitive friendly players fool you, the standard of play can be brutal. Also. RNG - random number generator. The more players there are, the less RNG shines upon you alone.

I had a couple of rounds of Dark Moon which was splendiferous, not as harsh as the other week, but still ended in some wins for the infected - I have yet to see the uninfected win this. The lovely Mr Bond was back with us this week and decided to get in on the Dark Moon action.

At some point during the first game I was rather rudely thrown into quarantine as infected despite not having done - much - wrong. At least not observably. No one liked me stealing a dice from good guy Bondy however. I explained it was a good move. They weren't having it. Jacob and Bondy voted me into quarantine. Martin abstained, but only because he didn't have the right dice to also send me into quarantine. ( I was indeed infected, but, bah. My logic was sound. )

Dark Moon. Best table in the house. Martin and Jacob
sitting on some damn comfy armchairs.
We then got to play Bring out Yer Dead and Get Bit, although I bailed out of Get Bit at the last minute.

I'll also let you into a secret here - we used the new table for Dark Moon, and without a doubt, on the upper floor, with good lighting, acres of space, swish seating, and a wonderful breeze coming through the nearby door... it was the best table in the house. But I didn't tell you that. It's a secret.

Lastly we have James who took some newcomers in hand to play some Robinson Crusoe and wrote up some speaky words for it with a submission ( keep those submissions coming people ! ). Settle back with some snacks and let James paint you a picture...


Whilst i had myself down on the marco polo list this week (with our trial, sign up to things) i realised i was essentially the 5th person subscribing to a 4 player game, so expected to be a reserve of sorts. Glee then when Pete said he was playing something else and i went down as a player.  Glee then turned to, well, more glee as it became apparent that three other people actually wanted to play Robinson Crusoe! And as this rarely happens i ditched MP (which i still really want to play btw..) and set up Crusoe with three new members (i think all three were new anyway).  Now, as people will attest to i am utterly rubbish with peoples’ names and forget them about 2mins after i have been told.  so i shall go with ‘carpenter’, ‘chef’ and ‘explorer’ after the roles they were dealt in Crusoe.  i, being the only experienced crusoe player, took the role of soldier.

Robinson Crusoe
For those of you that don't know Crusoe, it is a co-op game with six different scenarios (and a number of fan created ones online). The general gist of the game is survival on an island that seems intent on killing you, starving you, battering you with terrible weather..  I assured the group that NEARLY everything that the game would throw at us would be negative, but there are a few nice things that might happen along the way. 

Anyway, at the start of each round some event happens; as far as i know, every single one hates you. for our scenario (#1, the easiest) there are 12 cards. as its the easiest scenario, where the only aim (other than staying alive) is escaping the island by building a big pile of wood and setting it on fire, half the cards are toned down a little bit. in other scenarios the cards hate you even more, and in addition to stuff like reducing moral, food or making the weather worse, things like heavy fog makes it harder to do anything.

after the rounds first attempt to kill you, we all decide on who’s doing what for the day. everyone has two actions (morning and afternoon) that they can spread around the various actions.  you can go hunting, try to build something (good luck having the right materials though), you can gather food or wood, or you can explore.  you can use two actions to do one thing to (generally, not always) auto succeed (except hunting), or one action to have a bash at doing it, at which point dice are rolled. needless to say, the different characters are better at certain things.

each type of action (except hunting) has its own set of three dice that TRY TO KILL YOU!.  ok, well, one of the dice is a pass/fail dice with are 5:1 success for gathering/exploring, and 4:2 for building. one of the dice tells you if you wound yourself in the process, and one tells you if you have to take a card from an appropriate deck, and guess what; they mostly try to kill you.

Anyway, things got off to a crappy start and stayed pretty crappy throughout; but that's how this game rolls.  our chef decided to go out and salt all the earth around us in the first few rounds; by the end of the game there was hardly anything left.  our explorer kept hurting herself while exploring, and our carpenter kept building stuff that didn't look safe.  but a few lucky draws in the early game meant we got some bonuses every time we explored, and those kept us alive.  combined with a lucky find of some biscuits we scraped through to a point where we had build our wood pile and just needed to survive. 

the close call of the game went to our intrepid explorer.  During the very last explore action possible she managed to get stuck away from camp for the night. Being stuck out of camp is a bad bad thing in RC, and can easily lose the game if you are not lucky.  So the weather first hit the explorer hard, forcing her to ‘discard’ three wood and three food. being out of camp of course meant she had no access to the wood and food that we were discarding to avoid the same weather effects, and she took a wound for every one she couldn't discard. Then of course everyone needs to eat during the night or take two wounds.. again, no food outside camp. 

by pure luck this left our explorer one step away from death.  unfortunately this meant the next two rounds were spent with our explorer in bed, reading a bible to recover, while the rest of us collected wood, starved at night so she could eat, and built the wood pile.

by the time a ship came by and spotted our massive bonfire, all players were exhausted; but we had survived..   that takes my win ratio for the first scenario to 7:3 (winning).  and it is by far the easiest scenario.. im pretty sure everyone enjoyed it; and it reminded me why i need to bring it along more often as it’s a pretty good game.

i will need to print out some of my own scenarios next time.. they seem to be doing quite well on BGG now..

You can go check out some of James' custom Crusoe scenarios over at bgg
https://boardgamegeek.com/filepage/98763/encounter-rlyeh-playtesting
https://boardgamegeek.com/filepage/98806/hms-raika-bayou-playtesting

Cthulu. With Crusoe. On an island ? What a fantastic idea. That smells like an entire campaign !

Final thought of the day. We have too many people with the same name. I know in the past we have had things like Richard IV which is rather Kingly. But tbh, I am losing track of whether someone is Sam III, Sam IV, or who knows. I think we should start assigning nicknames to people. Perhaps they can be randomly assigned as you walk through the door. Your muppet name. Jedi name. Porn star  name. Wawa Skittletits.

As ever I leave you with the gallery.

Classic Settlers, Egyptian style.

Classic Steam.

Caverna. Everyone looks worriedly at me as I tell them they are playing the beginner variant.

Thursday, 25 June 2015

Hot Stuff

This week was all change for NoBoG as we gave up our usual venue of the Ribs of Beef and instead descended on the Friendly Local Gaming Store of Athena.

This marked the start of the NoBoG on tour season - where we get to trial a bunch of different venues until we find one we like, all in the hopes of finding somewhere with more space to accommodate the growing numbers and also welcome back some old friends that have given up attending due to the general crush.

If you're out of the loop on this, suffice to say, a whole lot of talking got done, places were visited and votes taken. If you fancy reading several hundred thread posts - go check out the NoBoG facebook page. But you probably had to be there.

So this week Athena got a trial. Athena is a local gaming store that have been in Norwich for a couple of years and very recently have moved to a new huge premises - a former social club with three floors of hall space. With plenty of table and chair space and catering to gamers, Athena offers a no brainer fit for NoBoG gaming. On the other hand, NoBoGians like a nice pub - for the beer or the atmosphere or the eclectic mix of benches, stools and chairs, or perhaps at the end of it all, just for the fun of it.


At the start of the evening, with only a few people in attendance, the place definitely lacked a bit of buzz. No landlord or landlady to talk to. No other patrons at the bar. A mostly empty room with some seriously concentrating Netrunner players sandwiched along the far wall.

NoBoG @ Athena
But as more people turned up and the noise built up, the familiar NoBoG buzz sprang into life and all was good. With so much space there was no real need to count numbers ( and work out how many tables to people and therefore what games could be played ) and game arranging was completed in record time. It turns out it makes a huge difference when everyone can fit in the same space as to how quickly things get sorted.

A handful of new people turned up to join in the evening - as per usual - and by my rough count I think we hit 34 - ironically the lowest turnout in 3 weeks.

Six player Lords of Waterdeep
Elliot had six at his table for Lords of Waterdeep, whilst further down an intrepid three took on Pete's Galaxy M101 - without Pete playing, and finally Rich IV had his lugging of several tonnes of complete Dominion back and forth for the last month pay off, as he got it to table and challenged Hazel and the ultra seasoned Pete and Punk Rich to a crazy card synergy off.

Pete has taken to removing himself as a player / teacher from his prototype Galaxy M101 game in a bid to test how well new people can learn the rules and pick up the game without the author sitting in. As he puts it, the alternative to not doing this would be to clone and miniaturise himself to be included in all published copies of the game. I got to chat with Ben after he played it and he gave the playthrough and rules learning a big thumbs up, whilst also saying that the game was good - reminded him of Race for the Galaxy... no surprises there - and would be a cracking game once it was published.

Lords of Vegas with 5 hit the tables and Nicky got Waggle dance out again for the second week running - not a game about gamers ( or indeed Nicky ) shaking their asses at each other, but a game about bees making honey. Of course !

Chris also had Red Dragon Inn playing, which seemed to be going down really well, a card game about drinking and keeping your gold - fantasy adventurer style. I couldn't be sure but I think they were playing with five... as Chris has two copies of the game, it should only play four.

Blurry NoBoG @ Athena.. just before Lewis waves at the camera
As for myself, I played Lifeboats with Jamie, Chloe and David, the social game about voting people out of sinking boats to die, and I managed to pip a win with my social engineering shenanigans - without this time actually turning everyone against me because of my social engineering shenanigans. We played guillotine afterwards - where I shared a three way tie having been unscrupulously picked on, and finished up with late arrival Jack joining us and a table hopping Pete to get Avalon Resistance back to play. Things it seems have started to go full circle, and again there are a number of people who haven't experienced Resistance a bazillion times and are keen to give it a go...

The evil Pete and Chloe won, with poor newcomer Jack bamboozled by his role of Merlin, and Chloe offering a complete stonewall of lack of tells. She's well trained or a sociopath. I am not sure which.

Everyone seemed to enjoy themselves at Athena, and the snacks seemed to go down well - Martin pulled up a chair next to me with a fistful of Milky bars fresh from the Athena till. Jamie - who owns Athena - was gracious enough to allow us to bring our own beer with us, and quite a few NoBoGians turned up with their often weird and wonderful beers. It makes me wonder that if we do further nights at Athena, whether we couldn't do one of those whole beer swap evening malarkeys, where people bring in their favourite beers and then swap them with others to get an impromptu beer sharing evening.

I didn't hear a bad word said about gaming at Athena - people appreciated the good light levels, the tables, and Jamie got a lot of thanks from people for hosting us and putting up with our last minute arrangements. It was on the whole a great experience.

Personally speaking, despite grabbing my fair share of snacks and coke, I felt that if Athena had the facilities to offer more, I would definitely buy into it, and it seemed like a bit of a missed opportunity. Of course Athena and Jamie have a huge task ahead of them with refurbishing and plans for a cafe and all sorts - so I am sure in time things will change.

That was this week. Last week we were at the Ribs - and even without the darts it was a squeeze as 39 turned up.

Scoville - Hot Stuff
I got to play Scoville, a kickstarter that Ewan has brought along in the past which sees everyone competing to get the most victory points out of chilli farming. Ewan already wrote up an explanation of the game back here.

The game is solid and plays really nicely, and I think on reflection is probably the most solid kickstarter game I have played to date. Of course this has nothing to do with the fact that I won - which was quite surprising, I figured I had got scalped on making funky recipes with my chillis but as it turned out I did pretty well AND had just about all the bonuses from planting. Ewan came a super close second.... everyone else... well.. their chillis were just not up to snuff.

I'd highly recommend giving scoville a go if you are into light to medium Euros.

Nicky also brought along Waggle dance for the first time last week - this is a game by the same indie stable that released Cornish Smuggler ( Grublin Games ). I like their first title Cornish Smuggler - but the game does have some critical issues, you can break it relatively easily by some early super efficient moves, and all in all the game is something of a flawed gem.

Waggle Dance however seems to be a better designed affair - their second game - and Elliott gave it a thumbs up after also being aware of Cornish Smuggler and its flaws.

Sky Traders
Talking of possibly flawed games we also saw the first visit to NoBoG of Sky Traders a game published by FFG which sees players piloting their airships around for trade and nefarious doings. Owein who wasn't playing the game noted a possible fatal flaw that he had exploited - crippling another players ship without actually finishing them off leaves them out of the game. I don't think the session at NoBoG stumbled onto this tactical evil, and everyone seemed to enjoy it.

Elsewise a bunch of people new to Agricola tried their hand at the unforgiving farming classic - and I'm guessing got their assed kicked and Smash up and a bunch of other things got a whizz through.

Many thanks to Jamie for giving us the opportunity to try out Athena as a venue, and many thanks to Monika for the photos, as well as Elliott for Athena photos.

The Gallery
 
More Sky Traders

Agricola

Sam brings along Sons of Anarchy

Smash Up !

Wednesday, 8 April 2015

Some Like It Hot

Alas I was not able to attend this week, and Mr Bond also bunked off, so instead, the NoBoG minions were roused to do a sterling job of organisation and reporting. Ewan and Lewis provide their insights into the week, and I think Richard and Elliott can be thanked for the pictures. Thanks to them and Pete and Rich for making sure everyone got a game and fitting in the always turning up new people. Good job guys.



With Nobog this week lacking the usual firm hand of its leaders, you would have thought chaos would reign (several scenes of apocalyptic films come to mind, or the playing of munchkin). However this was not to be the case with Pete and Rich IV taking the reigns and managing to herd everyone into a game.

A total of 28 NoBoGers sat down to enjoy the range that was on offer. At the table I was on I [Ewan] managed to rope 5 others to join me in a game of Scoville; a kickstarted game all about chilli peppers and trying to breed/make the best and hottest chilli.

Scoville is the name of the scale that rates chilli peppers on their capsaicin content (this being the chemical that causes people’s faces to melt when eating a hot chilli) and was created by an American called Wilbur Scoville back in 1912. The game Scoville takes place in the fictional town of Scoville and holds an annual day of celebration to Mr Wilbur; awarding prizes to town folks who can breed the best chilli peppers or cook the hottest chillies. The game is broken down into a morning phase and, based on the actions on the players, can move onto the afternoon phase.
Scoville, with handy fields perfectly dug to fit a chilli

Within the rounds of the game players start off with blind bidding to decide turn order during the round. However simply competing for first may not be the best strategy over all. This is because there are three parts to the round, Planting, Harvesting and Fulfilment. Going first for planting will mean you are last for harvesting and as such makes being in the middle a viable option.

During the planting phase you are grabbing chilli peppers from the auction house and planting a chilli on the field ready to be harvested. This leads onto the harvesting phase, in which players move their farmer meeples round the field and attempt to harvest more chillies based on the two chillies you walk between by cross breeding.

The use of a reference chart will show you what colour chilli you get out of it. This is the fastest way to create and get hold of new chillies which can either be planted and score points if you are quick enough to be the first or make hotter chilli recipes. This movement can cover coveted spots and block others from getting them. The round ends with players fulfilling orders or making recipes for points and afterwards checking that the game either moves to the afternoon phase (where better chillies appear in the auction house and more orders become available).


Scoville - the blinds remind me of footie ground hoarding
The game overall is a point salad, with lots of ways of scoring points and having to do a bit of everything to rack up your point totals. Deciding where you go on the turn track is vital and does take a lot of thought, as certainly with harvesting and fulfilment, you end up being blocked and getting nothing at all.

During our play there was many a shout of frustration coming from Ed about incorrect decisions. There is a nice amount of planning and strategy and the turn based mechanic along with a nice theme (I grow chillies so am biased) is a real positive for this game.

However there is a little bit of downtime (certainly playing with 6) as everyone rattles their brains about what to do. But this could be helped with either more experience or maybe putting out fewer recipes (24 in a 6 player game) which can be a lot of information to take in.

The components are really cool and all good quality but certain colours can be hard to distinguish between the two.

Overall everyone enjoyed it, well almost everyone, Sam stating he could have been playing Netrunner this evening. Maybe a new challenge could be involved by players eating ghost chillies then having to play through the game would be interesting, and probably make decisions being made much quicker.

Lewis and Clark
Downstairs alongside our table, Lewis and Clark was broke out again, with Elliot shouting about his need for wood and wanting four skins. Personally don’t understand the laughter that followed, it is a real issue and should be supported as wood and skins seem to be important with in the game. Elliot also gave this game a thumbs up and it seems that Lewis and Clark is getting favourable reviews from NoBoGers ( although there was some grumbling from Dean via Owein about it being a foregone racing game halfway through, but that might be if you don't include the fix to the broken resource hoarding strategy rule errata ).
 
Lewis and Clark was then followed by a game of life boats, which personally have never played but have heard many a tale of it being very cut throat.

James, Jamie, Jonny, John (that totally didn't get confusing at all), Rhea and I [Lewis] partook in a fantastic emulation of the experience of gambling in Las Vegas, in Lords of Vegas. On this occasion, Jonny created a green Pacman casino (I'd go if that were a thing), odds took a beating with James attempting a 3-versus-1 casino reroll to reclaim the casino I had taken over, to no avail for James, and we witnessed latecomer John go from optimism, to joy, to dread, to victory... all emotions felt while in 1st or tied-1st place. Typical Vegas attitude. Twas a round of too many emotions to list. 
Someone suggested this as the perfect replacement for Monopoly as the typical family board game. 

The world would be a happier place... then again someone else suggested suicide was better too, which is hard to argue with. 
A few adjustments to the line-up and One Night Ultimate Werewolf, with the increasingly-popular Daybreak and Promo Pack 1 expansions, was broken out - in particular, a scenario suggested by the Daybreak guide called 'Information Society.' 
Round 1, Martin the Mystic Wolf's plan to hide as some sort of Seer collapsed quickly. Round 2, Martin and Davy's Werewolf plan of making me, the Seer, out as the Mystic Wolf fell on deaf ears. With two rounds belonging to the village, round 3 would surely belong to the werewolves, right? 
While the Doppelganger had been introduced in the previous round, it stuck around as the Daybreak favourite, the Curator, was also brought in. I, as a Doppelganger - and able to copy whichever other player I pick on, was overjoyed to find that Jamie was the Curator, and moreso later in the night when he had gifted me an artifact. As a Doppleganger Curator, it seemed rude not to respond in kind and give an artifact back to Jamie. 
Waking up to a surprised room, Jamie and I viewed our gifts to one another. 
It's usually at this point that you pretend to've obtained the Mask of Muting, like Jamie decided to, but now I had ACTUALLY received. Suspecting at least one of us to be hiding a gifted Claw of the Werewolf ( because we couldn't have the mask of muting  and therefore one of us was telling lies ) - and with me unable to legitimately defend myself - the village decided to slaughter both of us. Reveal, my Mask of Muting... and Jamie's Cudgel of the Tanner, meaning he'd stolen victory from both the village and the werewolves for completing the Tanner objective of getting himself murdered. WELL THEN... gg Jamie. gg. 

More scenario-based games of ONUW: Daybreak in the future for sure, especially since there's one called 'Total Chaos.' Yesss.


Upstairs the tables were turned in Marvel Legendary Villains, a game using the legendary system and seeing players play as the marvel villains against the heroes; who from reports ended with a very amicable draw all around.

Dead of Winter I believe also got the table but I am unsure whether the survivors won or simply became a walking smorgasbord for the ever hungry zombies.

We finished the evening with a few rounds of skull of roses, a nice bluffing filler game, that becomes very random when you don’t look at the cards you play as I tried.



International Tabletop Day !

Athena Games ( they can be found down St Gregory’s Alley ) are hosting International TableTop Day this Saturday. It's free entry, and fellow NoBoG'ers have expressed interest in attending, so you'll be sure to see some familiar faces! 

Details can be found at this Facebook event page: https://www.facebook.com/events/834116623327596/  

International Tabletop Day